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Community Meeting: 21st May


Sal

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Hi everyone, 

Last week we published a development update, and shared our internal meeting notes publicly for the first time. If you didn't get a chance to read that yet, you can check it out here.

As we continue working hard on getting the script ready for a release, you'll be able to keep tabs on what we're doing, and how we're going about it through these blog posts. Make sure you check back every week to see our progress.

Just to recap, we've finished our feature development, and are currently working hard to eradicate the remaining bugs, and any that should arise during the rectification process.

Development Update

Bugs squashed this week: 13 confirmed, plus 26 awaiting re-testing

 

Remaining bugs:

Critical (ones preventing the server from launching): 3 (a new one was added here from last week)

Major (issues impacting the functionality of features as a whole): 14 (was 17)

Minor (typos, anything which affects gameplay in a minor way): 73 (was 94)
Over 700 bugs fixed in total!

 

Our focus is have LS-RP launched as soon as possible, without complication. We understand the eagerness of each and every one of you that has been patiently waiting for the release, and we're doing everything that we can to make that happen. To be completely transparent, we're currently considering the idea of moving forward with some features not being implemented to their full potential. This is something that we would prefer not to do, albeit, it would allow the community to start building characters, and becoming familiar with the server once again while we polish things up in the background. 

Unfortunately critical bugs have in some cases required system rewrites & rollbacks, resulting in significant time and resources being poured into them. With that being said, we've managed to eliminate one marked as critical in the last week. This is a significant step in the right direction as we continue to tackle the challenge ahead of us. 

We're planning to enter a code freeze on the 31st of May, then will begin migrating the data to the production server in the following days. Provided that there are no further critical bugs identified in the run up to that date, we aim to announce the release date at next week's meeting on the 28th of May.

 

Sub-teams Updates
Aside from the Development and script situation, many of our sub-teams are actively working towards ensuring that the launch goes as smoothly as possible. These include: 

  • Modding Team: Focusing on amending any existing mods that include real life brands, as per RageMP's recent policy update.
  • Mapping: Working on filling requests for mapping, including City Hall, nightclubs, apartment complexes and more.
  • Legal Factions: Working on updates to in-character laws, so everyone is aware of what's legal and what isn't at launch.
  • Company Management: Setting up warehouses for future companies; the company system is otherwise ready to go.
  • Property Management: Working on adding new properties all across the city, catering to a range of different characters and budgets. 
  • Player Support: Populating the Wiki and working closely with the Comms Team on ensuring everyone knows how features work at launch. 
  • Faction Team: Working on the Contraband System, opening up new and unique avenues for illegal roleplayers to make more money. 

 

Communications Update
Thank you to everyone that took the time to complete the survey that was announced last week. We've received over 200 legitimate responses, and we're currently in the process of reviewing the feedback. We commit to taking all of the constructive criticism on board, and ensuring that it's escalated to the appropriate people. You can expect to see more surveys coming out as we continue to work with the community on how you're feeling, and what you want to share with us. 

 

We will also be publishing some new blog posts focusing on feature documentation, LSRP's Visions, and more. Keep an eye on the blog for the latest updates. 


Feature Showcase & Demonstration
This week we looked at one of our core features, the Drugs System. Distribution & consumption of illegal contraband are an important aspect of illegal roleplay. In the video showcased exclusively to meeting attendees, we covered:

  • What sort of drugs are featured, and what their effects are
  • How drugs will appear in the inventory
  • How different drugs are actually used
  • How drugs can be traded with other players
  • Our initial plan on how drugs will be introduced to the server, and what the drug economy will look like
  • Future plans for the drug system

The video will be uploaded to the Official LSRP YouTube Channel later in the week. If you want an exclusive sneak peak at feature demonstrations before they are released to the public, be sure to come along to our community meetings. 

Upcoming Meetings
Our weekly development meetings, which up until last week were exclusively available to staff & early supporters, are now being made public. These happen regularly, and take place on a Sunday evening CET. If you'd like to participate, you can do so by clicking on the events tab at the top of the Discord, where we will always post the date and time of the meeting in advance.

 

Finally, if you have any feedback on this week's meeting, be sure to let us know on this thread. Thank you, and we look forward to seeing you for next week's meeting on Sunday 28th May! 

Edited by Sal

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If this really works, which I hope it does, a huge thank you should go to Sal for finally keeping us up to date and looking after the community.

 

All the love @Sal

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