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21Kimo

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  1. Heavy roleplay is all about focusing on displaying emotions, showing how your character learns from the situations he takes part in or witness but when the most basic rule for any game "Do not die" becomes simply normal IN A HEAVY ROLEPLAY ENVIORMENT for players because why not I'll just respawn without any consequence (Other than losing my shit which is fine I'll grind them back). How does this benefit your character's development or it's story? How does this help keep the server's standards? If the most simple thing can not be done which is portraying fear why should people roleplay being sad, happy or angry. If you decide it's fine to start shooting when you're outnumbered or you are at gunpoint and you gave no regards to your characters life, why does your character has to stay alive? What sort of actions have they shown that they really value their life? I see this as completely inappropriate both IC and OOC and your character should face the IC consequence and you should face the OOC consequence for failing to roleplay fear. EDIT: Characters won't have any kind of depth if this kind of activity will remain allowed. Everyone will keep death as the last escape plan to any difficult situation they endure because again they'll just respawn as if they did nothing. This will lead to a big series of non-rp events.
  2. A Forced CK is nothing but an IC consequence for not fearing for your character's life. There has to be an another OOC punishment WITH THE FORCED CK to stop this suicidal behavior from ruining every scenario.
  3. ayoo are we not chopping cars or what man
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