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Kenado

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Everything posted by Kenado

  1. Processor Intel(R) Xeon(R) CPU E5-1620 0 @ 3.60GHz 3.60 GHz Installed RAM 32.0 GB
  2. I like it so far! However, I recommend introducing a wider range of missions to keep players engaged and provide more diverse gameplay experiences. Additionally, enhancing the options for character customization, such as additional hairstyles and clothing mods, will allow players to personalize their skins to a greater extent. These improvements will contribute to a more immersive and enjoyable gaming experience for everyone. Consider implementing a tiered system for job payouts, where the more experienced and skilled players are rewarded with higher incomes. This would encourage players to invest time and effort into developing their characters and skills, providing a sense of progression within the economy. See you all next week!
  3. I've been reading through the comments and while I appreciate the enthusiasm, I have to admit that I'm not too keen on it myself. It seems like previous attempts at this kind of roleplay have ended up causing more trouble than enjoyment. The focus tends to shift away from the actual learning aspect and turn into a chaotic mix of different character developments and conflicting interests. Personally, I think there are other RP ideas that could offer more diverse and engaging experiences. But hey, that's just my opinion!
  4. While striving for a realistic economy, it is essential to ensure that the gameplay remains engaging and enjoyable. Finding a middle ground between realism and providing accessible gameplay experiences will attract and retain a larger player base. Consider adjusting certain aspects, such as initial rent costs and vehicle prices, to allow new players to immerse themselves in the roleplay experience without excessive grinding. Leadership should establish a feedback loop with the community to regularly review and fine-tune the economy based on player experiences. Conduct surveys, community discussions, or even dedicated in-game events to gather feedback and suggestions from the player base. This iterative approach will help maintain a healthy and balanced economy over time. Another idea is implementing a tiered system for job payouts, where the more experienced and skilled players are rewarded with higher incomes. This would encourage players to invest time and effort into developing their characters and skills, providing a sense of progression within the economy.
  5. Guy is respectful and friendly. Keep it up!
  6. It's either me who is stupid or the DMV is harder than it's needed to be.
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