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JesterJr

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Everything posted by JesterJr

  1. @Paps κυριε μοντερειτορ μπαν τον @Mokas ειναι τρολ
  2. Γεια σας φιλοι ΕΛΛΗΝ. ΖΗΤΩ Η ΕΛΛΑΣ ΕΞΟΡΓΙΣΜΕΝΟΙ ΕΛΛΗΝ ΕΝΩΘΕΙΤΕ
  3. @Beda Due to the nature of the post, I think reading some of the feedback is necessary prior putting out a full scale reply though. Anyway, the questions I make are not really to be actually answered individually by the playerbase - but use them as food for thought behind your actions against cops or other people. If your reason to shoot a cop because you are carrying and they wanna pat you down during a traffic stop then you are taking this a bit wrong. Cause in the topic, we're saying exactly that. Criminals should just be smarter. You shouldn't be packing 24/7. If you do, you increase the chances of being caught and so on. There are regulations that cops follow before going on with a patdown or getting you out of a car. I doubt that all of your traffic stops are like that. And if they are, what makes you more keen to just open fire, instead of roleplaying out and probably even file a Lawsuit against the Department that violated your rights? You know that even if a gun is found on your person, you have high chances of winning a Court Case if the Officer didn't follow the Law to pat you down and ID you? The Constitution actually protects civilians if they actually know their rights and the Laws. However, I find it hard to believe that all of the cops who have pulled you over are randomly trying to pin something on you to get your patted down - and if that's your reason to open fire during such situations over an illegal firearm which will get you 30 minutes in jail time, then I think you should just not carry a gun on you all the time. Or if you do, watch your driving so you're not pulled over. Again, I'm not pointing out to you how to do things, I'm just telling you my side since I've literally been RPing on LSRP since ever. I've been a cop and an illegal faction leader of an official group back in SAMP. And I can confirm to you, that since I was being super careful, my character on SAMP got in jail only twice, both for misdemeanor charges. It ain't hard to outsmart cops. I understand evading is fun - it actually is. But if you do, do it in a realistic manner, nothing to comment here. But if you evade, be ready to face consequences. And if you have a gun on you, opening fire on cops, getting dropped and immediately accepting without any RP is also kind of suiciding to avoid repercussions. And on the "Gang Beef".. Define me what do you mean "gang beef" that could escalate in a shots fired between 10 people in someone else's block. How can situation be so heated when the server is barely 4 months old. How did you all develop such a hate to have big scale shootouts? What is the roleplay between that? Again, I'm not judging, but Uncanny who is part of Road Slayers mentioned earlier that people pull guns over verbal disputes at the moment on the illegal scene. Don't you think that's too much? On the final question that you answered, I'll give you some context since you didn't see what I wrote above on that part. I claimed that it's totally fine if someone Roleplays their character under the influence of a opium based drugs or cocaine or whatever that makes you act recklessly (not talking about weed and LSD here which are party-type drugs) to pull a weapon on a cop or a rival and act aggressively in a situation. But there needs to be some chance to show the other side your character is under the influence. Cause IRL I would realize someone is under some strong drug and I would be extra careful during an confrontation with such an individual, won't even mention being a cop dealing with a person under the influence of a speed-type or opium based drugs. But if you do not RP anything meanwhile, but end up pulling a gun and when an admin shows up you claim your character was High and he acted recklessly - don't you think that's a bit unfair for the other side which didn't have any chance to RP your status? I am really putting effort in this thread not to point fingers but to get feedback from the community as much as possible, I think it's too early to create senseless beefs and think one side is hating the other. This ain't a Play 2 Win thing, it's RP. In RP it's fun to lose if the midway is cool from both sides.
  4. Fair enough, I get your point of view but I'll agree that we disagree on that part. I highly believe there needs to be OOC monitoring when it comes to the aim the server has on RP standards. Appreciate the input however, man.
  5. I somewhat remember illegal factions having the same issue if cops started breathing on their neck 24/7. So I strongly believe it will be an opposite reaction. Roleplay servers keep their people because they have put some commitment in it and they do not want to start from 0 by moving to another server or faction. In our case, players haven't put as much commitment to their characters to develop in such a short period, which means that if something happens and they don't like it - they can just jump ships and nothing will keep them back, but the nostalgia of LSRP which might keep them back. The "serious" roleplayers that you put in brackets, I assume because you do not take seriously the statement, is people like me. I got demotivated two days in a row due to silly interactions with civilians/criminal roleplayers and I logged off immediately after these situations. I could have stayed online for about 4-5 hours that day, but I didn't, I decided to play another game. These players had weapons from someone, cause they weren't PF guns. If they were actually affiliated with a faction, then we go back to previous posts which state that we should have a way to control the faction RP quality on the illegal side and how guns are distributed in the server. Cause the same players, if they die from the police presence you suggest, they will respawn - farm some hours, make 1k and go buy another gun to go all over again. You see the circle of stupidity we put ourselves into if we decide to just increase police activity in gang areas? And meanwhile, because of some bad apples, you force the illegal factions who actually RP their side properly to face cops daily in their area because 2 or 3 people are messing around with guns. And why they mess around? Because they are here to troll or they are not educated enough on what standards the server set for criminal RP. I believe criminal RP should be funneled the same way legal RP is. That's the bottom line of what I suggest. There's no other way to do it but from FM monitoring. Active monitoring.
  6. I'll have to disagree here. Enforcing IC presence and constant patrol in these areas cuts any chance of the "serious" people to properly develop their gangs and their presence in the area. I believe what we need is a funnel for the Factions. Keep the shiny ones who know how to properly represent such a set - same like we do for our legal factions. Why legal factions have to go through RP tests, English knowledge and training on how to properly roleplay a peace officer in the US? Same thing should somewhat happen with the illegal factions. Streamline the illegal players, have new players join illegal factions that are somewhat checked/approved by our FM and get those factions to show them the ropes. I'm pretty sure that no real gang member will come in this topic and say that gang members should shoot cops over petty reasons or shoot a rival gang and incite a gang war over a simple brawl or verbal assault/confrontation. I believe we don't need IC strict punishment on criminal RPers cause that will turn around and bite us. What we need is education and guidance. Then those who don't follow the mindset can always reconsider their spot in here.
  7. I do not think, at the current state of the server this is the way to solve the problem. There needs to be some education to the newer players from the older ones who want the good out of the server. A good idea is what @Uncanny mentioned earlier. We shouldn't have 10 illegal gangs around who spread the gang mentality in their own way, which some times might be good but during many occurrences people are not experienced enough to even run a faction. I'd prefer if we had 2-3 big gangs (with the numbers we currently have in LSRP), have the old people teach the ropes to our newer players which will also give them a better understanding of the Roleplay idea and also how gangs/organized crime works. I remember when I first started RPing, I found a legal faction to join (back in SAMP LSRP it was Reg's Truckers Association) and through there I was introduced to the MC roleplay from the White Devil's MC who used to run Blueberry back then. It was a great experience that old fashioned RPers showed me how SAMP RP works through RP. It made me the solid member I currently am and actually gave me the chill vibes LSRP always had when it comes to RP without guns & drugs. Even though it was a 1%er MC, they'd legit chill and eat pizza or have fun by creating a good RP hub in BBerry. Then it was also the Road Slayers back then who rocked in Montgomery and provided some great roleplay experience. What I am saying is that we should have Quality Control over our Factions who dictate the roleplay portrayed in the server and the general image. Clean out the weeds from our garden and keep our flowers. Like that, we'll get a better image to the public, players will come and stay if they get affiliated with a serious faction and they will not be taught how to DM and bypass rules to troll for as long as they can till they're caught. At least that's what worked for me.
  8. It's weird to get that feedback on Quality Control. It shouldn't be enforced in form of rules. But more like consultation to go in line with the servers standards. It should base itself around what the server expects, where the server aims to be and how the server operates. I believe that having some quality checks when necessary on players who might seem controversial might even keep them in the server instead of throwing the ajail hammer and get them punished.
  9. I think it's a chain of things that need to be done to fix the issue at hand. Make it harder to get a gun. A player shouldn't find a gun in every corner they turn. Guns should be distributed from organized crime down to gangs and gangs should push them on the street to make some profit. Getting a gun from a gang member shouldn't be a walk in the park either. Both parties should properly roleplay some fear. The gang member should evaluate who they are selling to. A plug should be a friend or someone who proved their worth. Personally I remember back in SAMP, through my MC we would push guns only to people we trusted. That would be through IC means such as... "What have they done for us" "who was the connection to them" "why should we supply them with guns" "what we get in return". Drugs is another thing. But guns, it's a serious threat. PF Licenses to be monitored closely. PF gangs should be eliminated. No one should be getting a PF license for the sake of running around killing cops/other players and just hide. We need serious moderation on that end and people should get their PF revoked or even generally banned from getting a PF if they are doing it over and over again. As in, OOC bans from PF license for DMers/known violators with malicious mindset. Roleplay Quality Control. Admins & testers need to moderate our RP Quality. No cop should be acting like a thug or act like a badass person who just came out from a police drama movie. Cops shouldn't act like Jason Statham on drug, but as regular people who don't even get paid enough for what they do. Same works for the counterpart. You do illegal activities to make money for a reason. That's to pay your rent, get your GF out for food, lifestyle, neighborhood you grew up into, adapt to a gang/group that needs you to prove loyalty. If someone falls into illegal activity for the lols, they should consider a cops vs robbers server and not LS-RP. That's my idea around it. That can only be controlled through the Staff and promoted by the playerbase which is part of the good image of this server and its legacy. For me, it's just sad to see it rot like that at such early stages.
  10. Lol I really agree with that. Personally I'd prefer 1-2 shootouts per 8-hours IG than 20 shootouts in 1 hour without any context in the RP around it. I'd really like to see some input into that from the Staff team to be honest with you.
  11. I highly believe that LS-RP has a great script. If developed properly and with the proper support from the Staff against those bad apples, I believe we can really thrive in RageMP as a server. But personally, we need to figure out a way of fixing the problem. Consequences such as what would you suggest?
  12. On the driving part, I am 100% vouching to you that no one stops for the traffic stop. Or if they do they are either gonna shoot at you or give you false names to stall the RP till someone comes to their rescue. The past 2 days, I've conducted 2 traffic stops (different days) which ended up in me being shot at. We should be patrolling in Tanks or four-deep to conduct a traffic stop without ending up dead. On the DM side of things, I think a NVFL rule should be applied in the server. No one, and I include every player regardless of their IC profession or status, should value their life unless there are outside factors which are Roleplayed accordingly. If I roleplay my character under the influence of a drug (such as Cocaine, Meth, MDMA) which cause the brain to function in a more reckless and aggressive way, yes I can go a bit over the edge during a situation and maybe attack a cop/fellow player for a pettier reason but it should be roleplayed accordingly and give the other side the chance to be on alert that your character is under the influence. That's part of the Roleplay. Personally I'd be more lenient if a player roleplayed a drug abuse properly during any scenario that might excuse their IC actions. But death is a final resort, always. No one should just die to avoid an arrest or a situation from the opposite party. I've seen criminals trying to survive a headshot because the person who shot them wasn't a cop but a rival gang. And we all know the reason behind that.
  13. I fully agree on the Force CK rule which I believe will fix most of the issues when it comes to no sense shootings. I am not targeting only shootings against cops now, cause in the end of the day, cops enjoy a good shootout too. Let's not forget, that cops are passively Roleplaying here. The root of roleplay is the illegal & civilian scene, who have to create the scenarios. Cops usually are passively involved in those scenes and can provide good RP from their end. But they're usually the receiving end of RP, which in my head, gives the other side the upper hand on how the scenario will escalate. This is also the magic in RP. Furthermore, I believe that any poor based shooting which results into the aggressor's death, should lead to a Force CK. Cause apparently they do it to die or for the luls. If it's for the luls, I think Force CK will make them reconsider if this is a Medium → Heavy Roleplay Server or a FiveM RPG (RP) server. Let's say, even if an illegal character, ends up in a silly situation where they confront 5-6 gang members and he decides to pull a gun instead of giving up; they should be forced to CK due to the situation they brought to themselves - it's pretty much suicide to avoid any repercussions. Same should work for silly moves by cops. If a cop intentionally ends up in a gang neighborhood, outnumbered and decides to just pull a gun and act like a hero - in case they die, they should receive a force CK. If they survive, they should face serious IC consequences. I've said it before in SD forums and I'll say it again. This is indeed a game. A roleplay and immersive environment. But still a game. We should promote creativity, good roleplay and fair chances but up to an extent so we can keep a balance between immersion & fun.
  14. So, you think a solution would be to properly setup the civilian side so we get more civilian roleplayers around? Meanwhile make it strict when it comes to weapon use from anyone?
  15. Hello! To start off, I am part of LSSD as a Traffic Deputy - so as you can guess, I am not looking to get into constant shots fired and pursuits. My "job" in the server is to literally patrol and enforce traffic Laws. Yes I'm the guy who pulls you over for not having your lights on in darkness and cite you for it! The reason of this topic is to point out that from my perspective, the past two days I logged into the server went on my patrol and I tried to pull over people on traffic violations. (You can skip that part since it's story time, probably one sided, but it's a discussion thread!) What I am wondering is... Why you shoot at a cop? Why you evade a peace officer? Why you attack a rival faction? Why you engage yourself in illegal activities? Then it brings up the follow up questions... How you will get away by shooting & evading? How you will attack a rival faction to properly evade it afterwards without being shot back by cops who will get on the scene? How will you sell drugs without being caught? Did you give the proper chance on the other side to realize your character is under the influence of something which results to excessive behavior? I have been both in the legal and illegal scene myself. I remember when I was in the illegal scene, I had to put a reason behind every single illegal action I did. And I never shot at cops and I RP'd an MC President for about 3 years in SAMP. On the contrary, I was RPing with cops a lot, I was friendly and approachable to them - unless they started threatening my people or me. However, when I was being cornered, I wouldn't shoot to just die and continue. I RP'd my punishment - I wanted to develop my char even if it was a night in the local precinct. Because that's development of your illegal character. So I killed someone? Why I killed him? Because he was a threat to my faction or my people. Because that's how outlaws work and it's not prison. Usually when you know more than you should, you die in that case. How did I do it? Discreetly, without too much noise. If possible a setup, if not - quick and gone. If cops caught up to me? If I'm outnumbered, I wouldn't take the chances of dying. I'll prefer my character spending time to develop him. There's also always the part that your character might be under the influence of a drug - where actions can be excessive and consider less your fear. For example, a character under the influence of cocaine, will not put too much thought into attacking someone especially if their background is violent. A person under meth influence, would have the same attitude and maybe be super aggressive if he's confronted while he's under the influence. That's understandable - but you have to RP it appropriately. In my case, if I confront a civilian who is under the influence, but doesn't RP anything that shows me the signs but at some point they pull a gun and shoot at me or attack me to punch me or anything alike, because they are under the influence and their actions can be excessive - then for me, I will consider it subpar RP. Cause you never gave me any chance to realize your character is under some influence. If you did, my character could have been more defensive and alert in our confrontation. And you'll realize that the RP in the end of the day will be more enjoyable for all of us. Even if it ends up with you arrested or me six feet under. I wouldn't mind dying over a situation - as long as the RP is proper. I'm saying this again, this is a food for thought thread. I am not pointing any fingers but more of brainstorming my experience in the server the past 2 days. How can we fix it? Who can fix it? Are you here to RP or run around with a gun? Is your sole purpose in the server to shoot over petty reasons? Is it a proper reason to shoot at a cop over driving without a license & carrying an unlicensed firearm? (Both misdemeanors, about 40 mins in jail). Is it fine if a cop rushes into a gang neighborhood and tries to arrest a single suspect? If not, why is it proper for someone to risk dying over a misdemeanor arrest? These are genuine questions I make to myself before I login.
  16. JesterJr

    Minor Update 1.3.2

    Looking great. Keep it up!
  17. JesterJr

    Major Update 1.1

    Insane keep it up
  18. JesterJr

    ROZE

    pope approves
  19. Hello. Name's JesterJr, formerly known as "Mood" - however I embraced JesterJr due to the streaming channel I got, and has been mainly my CS:GO nickname since ever. I've been a veteran of LSRP since ever, I like MC & Cop RP, and this time around I'll be going for the Cop RP because I do not have enough time to actually handle a the illegal-side of things that need a lot of effort to do so. Known characters: Larry "Pope" Papadopoulos (fbmc president), retired Paul Knowles (lssd captain, lspd ocvd detective), retired Charles Henderson (lssd sergeant), current George Harkas (lssd deputy sheriff) Factions I've played with: filthy bastards mc (founder), lssd (former captain, current deputy sheriff), lspd (former ocvd police detective), white devils mc (prospect), renegades mc (secretary)
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