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Sal

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Posts posted by Sal

  1. Great job with this folks, clear to see a hell of a lot of effort and thought has gone into it.

     

    My personal perspective is that the overall stance should be: San Andreas does indeed replace California, because it would otherwise be far too similar to its real-life counterpart to make sense, but we need to be mindful of the fact that we don't want people to have to research California itself just to understand how to RP on the server. What I mean by this is, giving a bit more leeway to some of the lore set down by the game itself. I know not everyone would agree with this approach and that's fine, but in my opinion it's a balancing act about making it realistic, without taking away our ability to also make this a unique city. We can't copy like-for-like, but we should take heavy inspiration from LA and California where appropriate to do so.

     

    With this in mind, these are the only areas that I would reconsider:

     

    45 minutes ago, Chuckles said:
    • San Fierro does not exist
    • Las Venturas does not exist
    • Vice City does not exist
    • Liberty City does not exist

    - I believe others have already explained some pretty good reasons for this, but again, people are more likely to know the game lore than the real life lore, and a lot of folks have based their characters from here. I say allow flexibility, and don't outright ban the use of their real-world counterparts either. It wouldn't really affect anything I don't think.

     

    45 minutes ago, Chuckles said:

    Brands and GTA franchises

    Linked to my overall opinion on the direction of this, particularly in the case of Cluckin Bell and other actual bricks and mortar businesses, I just think we allow flexibility here. If someone wants to say they visited Cluckin' Bell then so be it - it's in the game after all so educating everyone that "this doesn't actually exist because it doesn't exist in the real world" is a bit much imho. Besides some of the businesses have great names. 

     

    45 minutes ago, Chuckles said:

    Sports Teams - LA = LS

    Also linked to everything I've said... basically, I stand more along the lines of "if it exists in SP then it could exist in LSRP, especially if it's a business that someone's decided to name after the actual on-site location". Same goes for sports teams - if there's an in game equivalent, i'd go for that over its real life equivalent.

     

    Just my two penneth and appreciate this isn't quite the same direction you guys went in with your original thinking. Not hills i'd die on either, can be convinced otherwise, just thought I'd try to find a middleground a bit more between total California replacement and San Andreas. 

     

    Will say again though, great work putting in the time and effort on making this this happen and for facilitating mature debate on this topic. 

     

    Edit: also just to clarify, totally on board with California not existing, and it's clear to see the vast majority of the community supported this as per the poll on this page: 

     

  2. Hrmmm I'm pretty sure that we're going to have Boiling Broke, the facility in Grand Senora, and that it'll be managed by the SD. Dunno what the plans are in terms of interiors and mapping etc, maybe @jack can shed some light on things? 

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  3. 1 hour ago, ThatDutchPerson said:

    I always unlock all 81 tiles, make one big city and multiple smaller towns. Then manage a massive train network!

    I do the same! But I've never managed to make mass transit even remotely profitable or close to breaking even. Trains in particular seem mega expensive, and not used nearly as much as metro. 

  4. 1 hour ago, Tseard1 said:

    I think these are some great ideas that could bring some roleplay to the cultural table. I've always been interested in creating an own radio station which could be played in-game but lack the knowledge on how to do so. 

    Thanks! And yeah actually I've never set it up myself, and not sure how it'll work in-game. It would be great to get player-operated stations a thing though, extra immersion and all that. I know it must take people a fair bit of time and effort to manage though, hence why I think some kind of compensation for their characters would be great. We as Gov could perhaps do standard advertising with them about positions that are open (for PD SD FD and GOV) as well as big policy changes, event ads etc. Eventually those sort of ads would ideally come from businesses themselves, but Gov could be the jumpstart in the beginning. 

     

  5. Hey folks. When the server launches my character's gonna be running the Gov's Cultural Affairs department - which basically means we handle things like in-game events, working with religious/cultural groups, supporting artists and musicians, that sort of thing. We have a full 2022 events calendar already, so that's already well under control (and will keep us pretty busy).

     

    However I'd really appreciate your thoughts on some of the other things we could be doing. Mainly it's a case of seeing how much appetite there is for this sort of thing, and of course to get some ideas and fresh opinions.

     

    So here's what I've been thinking, off the top of my head:

    - An in-game art museum. A place which has actual paintings on the wall, with perhaps a command that opens a popup showing what the painting looks like. Paintings can be created by player characters, so long as they're original pieces (good for those who enjoy drawing or digital painting). This idea came from Maxim and I'm mad keen on it, but obviously it depends on how many people would want to RP an artist either professionally or as a hobby. Plus script limitations but I don't know much about that. 

    - Support for in-game radio stations. I'm not sure how the setup will be in terms of player XM stations like it was on SAMP, but I like the idea of us providing some support (perhaps financially in the most basic instance) for players who put in the time to DJ, host shows etc. 

    - Support for in-game news and media coverage. I know there aren't any in-game news reporting commands at launch, but that's promised for later down the line. The simplest form of support is again financial, perhaps subsidising it to some extent. Perhaps we could provide offices for them and other similar businesses, help them get advertisers and become profitable. 

    - Support for music artists. I remember there used to be a lot of interest in this back in the day, but we'd need to consider what we'd allow player characters to claim as their own (ideally, I guess it would just be things that they create themselves, thus requiring the player to be willing to produce their own stuff). In terms of how to support, on top of financial aid, things like music festivals and maybe something we can do with in-game charts, music awards, etc. Open to thoughts!

    - Supporting 'tourism'. I'm getting into video editing a bit more so would love to create 'trailers' for the city, which can also then serve as trailers for the server itself to attract new players. So whether this is presented as generic tourism, or like encouraging immigration, or encouraging businesses to set up here... basically all of the above. I'd actually definitely like to do this one, just will require me getting better at video editing or relying on some helpful soul to provide assistance. 

     

    All very open to suggestions so thanks in advance 😉

     

    Edit: Oh also, if you're planning to do any of the above roleplay please hit me up or mention it here, as it'd be great to know how many people are likely to get involved in this sort of RP in the beginning. 

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  6. 15 hours ago, largehazard said:

    I think a basic vision will be critical to success. I assume the staff team has one but I don't know what it is. I hope that there has been a realization that LSRP is now a competing server, not the monopoly that it was on SAMP, which I believe contributed a lot to complacency and lethargy in its later years.

     

    There's no point in beating around the bush like we used to. At least, like I used to. Here's the thing: LSRP will have a strong competitor, but it's a competitor that has several very major and fundamental flaws. These will need to be addressed if LSRP is to succeed.

     

    The biggest is that GTAW sucks for illegal roleplay. It's better than it used to be (there was a period when illegal rpers were basically an oppressed people there) but not by much. LSRP will need to be a genuinely better place to roleplay if there's to be any point in playing here.

     

    "Learn from past mistakes" is a pretty good philosophy. And it means both from SAMP and from GTAW. This server technically has the benefit of being able to learn from both experiences, which means it should be better than both experiences. I emphasize both because there are some things GTAW actually does very well, and this server has just defaulted to how it was done on SAMP, seemingly just to be different? Learning from experience goes both ways - the good and the bad.

     

    But, ultimately, judgement needs to be held until this server is actually operational. Most things being said here are basically academic and hypothetical until that point.

     

    One thing that can be said though is that the staff team needs to rely on the experience it has floating around the community. A lot of experienced roleplayers have come here because they're dissatisfied with not being listened to elsewhere. Don't let that happen here.

    This I do agree with, fully. Smart people learn from their mistakes, really smart people learn from the mistakes of others. There's an opportunity here to do both.

     

    And yes, plenty of old returning players who've had enough experience to provide valuable insight, and who are mature enough to present it from a place of genuinely wanting the server succeed, without expecting anything in return. Though the issue is that I'm sure the leadership team will be swamped with people who have their own hidden agendas, as there always has been, so it's not always that easy to differentiate.

     

    Keeping the door open for suggestions and insight from folks in general is harmless however, and a huge step up from where we were a couple of years ago. 

  7. Yeah having read through everything here I'll throw my lot in with the "SA = California" view. Hopefully the results of the poll will be taken into consideration. Also I took a look at "another community" which has an entire section dedicated to continuity/lore, and an individual who is basically responsible for maintaining and updating it. There's also a very open Q/A thread, and suggestions seem to be taken into account, so this sort of thing would be nice to implement here.

     

    Think someone else made a fair point earlier regarding the fact that this is the sort of stuff we can proactively sort out before the server launches. I wonder what else could go on the list...

  8. I respect that time and effort and thinking has gone into this idea, I really do. And it is different, of course. The thing is though that we're so far down the line with the jurisdictions and responsibilities of the PD/SD, that I do fall into the "Nice idea but not really needed right now" camp. 

     

    Things that will probably be needed are things like actual private security companies - they were always popular and I've not really come across any of those yet. Some Governments do contract security work out as well, for events and so on, so it's not outside the realms of being similar to your proposition in that way.

     

    I think it best to take the approach of asking where there's a gap in supply for the demand of a certain type of RP, or IC service. For instance we don't have any media companies from what I've seen - so there'd be demand for that. Security, as I've said. There's no doubt more!

     

    Respect for the time put in but yeah, I think best to consider going back to the drawing board of ideas on this occasion. 

  9. Just now, Tseard1 said:

    I believe the vote shows an overwhelming majority choosing for the first option, it replacing California. I'm personally not sure what Ben's reply answers when it comes to what we are roleplaying, other than that we are an island. 

     

    Without all the political talk, I'd like to just see an answer with ''we are replacing California'' or ''we are not replacing California''. 

    Yeah from my understanding, the confirmation is that it's an island (though I understand many people don't seem to be massively fond of that idea from reading back). The answer on replacement of California or not isn't clear yet - perhaps it's not been decided yet? 

  10. Thanks for all the feedback y'all ❤️ I'll be updating this after server launch and obvs, depending on how much interest there is in this sort of RP. I do recall Mmartin mentioning that, although there won't be scripted news commands in the beginning, it's something that is planned.

     

    So in other words, if you're planning on RPing a journo, it's best to get in there early and prove what you can do with forum/internet articles etc. Also potentially the social network on the phone (not seen much of this yet!)

     

    Watch this space 😉

  11. On 2/20/2022 at 3:19 AM, Silk. said:

    Alright, so I'll divide my answer in two sections.

    Wild animals:

    These should, if scripted in, be inserted along with not only a hunting feature but also to fulfill the emptiness or otherwise emphasize the danger of certain areas with animals such as coyotes and mountain lions. They should also be fit, depending on the animal model chosen for the npc, fit into 1 of 3 caterogies:

    -Passive (Runs away from players should a certain distance limit be broken, say 30m)
    -Conservative (Enters a state of alert should the distance limit of (for example) 30m be broken, and alternatively attack should it or the player(s) get closer than half of the alert's radius)
    -Aggressive (As the name states, these animals should have a wider radius of detection (for example 45m) and make their presence known, alternatively enter an immediate state of aggressiveness should it or the player(s) get closer than, for example, 30-40m.

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    Domestic animals:

     

    These should, if scripted in, consist of no attacking/tackling features whatsoever, and:

    -If scripted in, make the animals plain NPCs whose only commands are to follow, roam, come to, sit, lay, sleep. Be they dogs, cats or anything else that could be modded in as a pet and follow these capabilities. There should also be a menu where the player can select which animal breed of their selected species can be (if such alternatives are available) and to also not only name but to give their pets a description.

     

    -Allow a specific faction-only feature, cost-free (should these pets be made donator only), where these trained K9 units would be able to sniff weapons, drugs, stashes + the commands mentioned above. A list and a heavy moderative system would have to be put in place by the factions to know which K9 Officer could sniff guns and which could sniff drugs, to prevent abuse and unrealism, such as:

    -Officer John Doe, K9 Sergeant 'Zero' - Weapons Detail
    -Officer Jane Doe, K9 Sergeant 'Ophelia' - Drugs Detail

     

    Officer John could only utilize the command which allowed his K9 to sniff an individual or area for guns, and should he utilize the drug sniffing command - for it to be prohibited/prevented (not scriptly, just through list alone) to be roleplayed as it would constitute Powergaming by the LEO half.

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    Personal opinion:
     

    I agree with Natasha and the smaller group in that these pets should either be free from a pet store or through a permanent/one-time donation.

    Alternatively, make said pet store and allow each character slot to have one single pet at a time - and perhaps make donations available to increase the pet slots (one-time fee of $10 per slot, up to a maximum of 4). This should in no way allow players to spawn more than one pet though.

    This basically sums up my opinion too, very well-rounded answer. 

  12. Pretty sure there used to be an official party line on this one, can't remember what it was though. Personally I prefer to see San Andreas as somewhere separate, but at the same time, I'd never actively talk about LA. No strong opinion on this really, whatever suits (so long as people don't start calling LS places by their LA counterpart names, for instance "Hey did you see what happened at Hollywood Bowl?")

  13. Y'ello there. My character is running Government's Cultural Affairs Office when the server launches. We'll be responsible for organising events, observing religious festivals, and supporting events that people organise (provided they fit within certain criteria). I reckon there'll be plenty of opportunities for us to have roleplay together, provided you guys are still active with this idea. I can send you some more details over PM but yeah - wishing you good luck with this one 🙂

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  14. 1 hour ago, ROZE said:

    Might hit you up on that! 

    Never done this before 😄

    It's easy when you get the hang of it! Definitely get Audacity - it's totally free and easy to use. Hmu on Disc if you want a tutorial or two - I've done basic edits for my guides and stuff in the past. 

     

    Not sure how you'd do "interviews" though - maybe just recorded Disc convos? dunno!  

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