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Posts posted by Sal
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I've spent a good few weeks back playing SAMP again now and tbf, in many ways it's consistently feeling like a good mix of "what worked well before" and "what we learned since then". But I accept that my RP is pretty niche; legal/civvy RP. Can't really speak much for the rest of RP circles.
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hello it is i
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9 minutes ago, Kunis said:
I think people always look at "the good old times" with rose tinted glasses. When thinking back to the period of 2008-2014 where I spent most of my RP time, I can't really remember any of this "top tier" RP on every street corner. I feel that the RP back then arguably was much less developed than it is is now. You've always had the newer and more casual players that don't really care about in depth RP and you've always had more "Hardcore" oriented RPers who've now had up to 17 years of time to hone their skills.
My own opinion is that we're by no means in the "dark ages", if this is considered the dark ages then we've always been in it.
Let me know what you think.
Think this pretty much sums it up. Let's not forget that we have changed a lot over the years; including our expectations of RP, what entertainment/value we actually get from it, our free time, etc.
The "good old days" were great, but I think there's a lot more to it than just trying to steer things back to the way they were.-
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12 minutes ago, Dos Santos said:
I personally don't want to see the system that we used on SA-MP on the basis that businesses can earn a load of money, from people just /enter(ing) their business every single day to farm money.
I believe we should propose something different;
Roux Nightclub has their entrance fee set to $1,000.
Christopher Stewart - Pays $500.00 to Roux Enterprise.
Server - Pays $500.00 to the business bank.
In total, the business earns $1,000 - this is one route we could go down.
Across all accounts if you're under Level 5 you're exempt from paying the entrance fee and if you're over level 5 - you pay the 50/50 route.
What's everybody's opinions?
I think I'm on board with this more than fully replicating the system from Rage. As you say, the Rage system was brought in the overall lack of funds flying around the server. There is a lot of money in the SA-MP server, the issue I think is that there'll be a lot of 'old guard' players with an absolute shedload of money, and then new players (or players who didn't go on that often) who have pittance.
The level restriction, combined with the 50/50 idea above, combats this. I don't think we should be removing "things to buy" entirely, we'd only be spawning more money into a game which already has a lot floating around too.
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Yaffa cake
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Sitting, waiting, for over 30 minutes just to get in the server when the limit was 160.
Worth the wait. Every time.
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10 hours ago, bobster said:
Interesting . . .
I often quote Gail Platt's "would you like an olive"
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got a stein with your name on
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gail platt looks like a lasagne
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3 hours ago, mhrhan said:
What will happen to the old government faction forums? (sd.lsgov, pd.lsgov etc.) Will the previous faction members be allowed to access them anytime soon?
As far as I'm currently aware, the Government Agencies are using their new forums for SA-MP activity, not the old ones. Therefore anything to do with SA-MP, should have a new section in the new forums as appropriate.
9 minutes ago, Dule. said:will we still keep our properties? for example if we owned a house, do we keep it or will they get wiped because of inactivity?
Yes! Old properties and basically anything you had when the server shut down, will still be there. But everything will be subject to the usual activity requirements when the server does open.
Hope this answers your questionz.
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4 minutes ago, risen said:
Are you gonna add a screenshot & videos section to the SAMP area like there is on the old forums?
We're discussing SAMP areas internally so expect to see some changes to the forum structure (including the possibility of screenshots / modding section / more)
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4 hours ago, aymel said:
For the regular players will houses be available on a first come, first serve basis?
Thanks for your question. Houses with existing owners from when the SAMP server shut, will still retain ownership of those houses. However once we open, those players and their assets will be subject to activity requirements (details TBC), meaning that any players who are inactive will at some point have their properties listed for auction, allowing other players the chance to buy them.
3 hours ago, Lacoste The Builder said:will LSCF be available on launch for prison rpers?
The prison will be available at launch, yes, as SADCR.
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Iconic character glad u back
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5 hours ago, SoUs said:
C can I restore the old account database (LC). What will happen to the old fourm? There will be a new one, I take it?
So your old character and their assets will still exist, including any cars or property ownerships or what-not.
The old forum actually exists at the moment in read-only format, but moving forward, we'll be porting relevant topics over to this forum for SAMP. To clarify: not everything, just what's needed to keep things operational moving forward.
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haggis
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back to the masses I go
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I see your points. As someone who hasn't had to A) report anyone recently nor B) deal with any actual reports, my perspective is obviously pretty limited. But here's my take:
If this were a court of law and we treated player reports as such, then yes, there's a strong argument that "all reports, no matter who they come from, should go through a strict procedure which does not take into account their status as staff members". In this way, equality is very obvious and so on and so forth, all the points you mentioned previously are valid.
In practise however I imagine that the actual act of dealing with these issues is incredibly long-winded - looking at previous player reports there's a hell of a lot of forum back-and-forth which can stretch out over days/weeks and even then, seem unresolved. Again, I speak obviously as someone who hasn't had to deal with this before.
If the individual bringing the 'case' towards an allegedly 'offending' player is a staff member however, there is an intrinsic amount of trust that's already been given to that staff member by management purely from holding the position in the first place. In other words, there is some implicit trust that the staff individual is less likely to come forth with a sense of bias, because if they were ever found to be lying or in breach, they would be jeopardising their position. Plus, they have earned trust in the first place by being granted the position. In this way, there is a sort of "class divide" from a trust perspective.
But it is also true as ever it has been in the past that there will have been some staff members who may have abused this privilege, or felt themselves 'above' things. I don't think this is right either, and as you say, a way of seeing whether this happens is for the entire process to take place in Report a Player. So that is one potential solution, but I think from a practical perspective, it would basically slow everything down. This is one of the reasons why forum court-based RP has never appealed to me: it's too longwinded and it takes ages to get to the actual point. If some cases can be resolved privately, then so be it.
But is that right? I'm not sure.
Tldr: I'm a bit on a fence about this and can see where you're coming from, but can also see why it's been done the way it is too.
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And we're done here I believe.
It's a shame really - but at the end of the day, this thread and any thread in general discussions is for exactly that: a discussion. Discussions can get heated, emotional and so on and this is fine and to be expected. It's also why anything which critiques the server or its scripts or decisions isn't hidden or deleted; it's things we need to see to help things get better.
However, when they become personal attacks on other players or groups of players, this is where the issue lies. If you believe that someone has wronged you in some way then they should be reported - there's information on that here:
When individuals or groups are named and referenced directly, arguments ensue, and this is the General Discussions forum not the General Arguments forum.
Lockin' up here.
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Just now, Fantasia said:
Anyway, back to the topic.
I’ve had friends that had some interest in roleplaying again, but after joining the server they weren’t exactly sure on what to do so they left. There needs to be some sort of hand holding when a new player joins, and I believe this should be a priority.
Not only that, new players want to know what upcoming features are being worked on. I want to reiterate my idea from the first page regarding a public roadmap. A public roadmap would provide transparency to the community on what’s actively being worked on by devs, giving players something to look forward to. A google spreadsheet just isn’t enough.
Yes I would agree with all of this and think it's a core issue to tackle before we even get into trying to get new players (whether they come from other communities, other games, or are new to RP). Many folks are simply used to how LS-RP works that they forget that well, not everyone knows how it works from the get-go.
Both a better 'customer journey' from landing on the website through to sign-up, followed by some in-game hand-holding at the start, would probably help with a bit of short term player retention for new folks. I get that there are a lot of other big issues to do with systems, scripts and so on, which may result in people eventually deciding it's not for them... but at least if they're given a good start, feel welcomed and so on, they're given the opportunity to decide for themselves further down the line without feeling overwhelmed.
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It is clear that this thread has derailed slightly but I'm loathed to shut it down because some of the things being discussed were genuinely useful.
No more back and forth on personal issues between each other please, take it to DMs.
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I think everyone's got a point here. Here's my take:
1. Yes we should try to encourage RP hubs so that there's at least one or two reliable 'casual RP' places which aren't so reliant on business openings.
2. One way of doing this, as suggested, is to move some businesses closer together and perhaps remove some of the other ones. This is something Dos Santos and I have talked about before and the odds are we'll end up doing it.
3. In addition to the above, we had the idea of trying to actively manage some of the businesses; having clerks in 24/7s and gas stations and so on. This would be reliant on some sort of shift/job feature which, is on the to do list.
4. Support factions as much as we can and provide them with whatever they need to make an area appealing to their type of roleplay - such as allowing outdoor furniture items. This approach can also be combined with the above, if the factions are happy having other businesses near their hub.
Having it all happen 'naturally' and without intervention is the ideal, but I think a jumpstart is needed, even if it's not one that's sustained or managed for very long just to see what happens. A key consideration would be whether any of the hubs be considered 'safe zones' or what-not. I'd argue not in the beginning, let chaos reign.
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Welcome back sir, welcome back.
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Welcome to you sir, enjoy!
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Koko / Erika
in About the Community
Posted
Ello and welcome! Loving your work so far, the radio is great and I've seen the music stuff on MyFace as well.
Enjoy!