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Sal

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Posts posted by Sal

  1. 12 hours ago, La Mala said:


    In a past life, I was considering RPing a news stringer. (I won't have time to get involved at launch.) There is a lot of freelance work in media, so maybe some type of media company could be created where they buy stories from freelancers and repackage it? By "media company" it could literally just be one player, like a news presenter or something. Decentralizing news coverage and providing financial incentives could bring in lots of random/gritty stories from people who wouldn't usually be submitting photos/video. IMO that could have more reach than a single news faction that does it all in-house with their own team.

    That's an interesting idea for media actually - being paid per article as a "contributor" sort of thing. Keeping in-house staff for a single news faction was always difficult, as we saw with the ongoing rise and fall of SAN. Perhaps that model would actually work better.

     

    I'd also be interested to see whether any developers have plans or ideas in mind for how news works in the script itself. The obvious answer is a phone app, which I think sounds doable. But when we get into the realms of TV and radio broadcasts, I'm not so sure. Most folks fell out with the idea of a global IC chat a while back, but maybe an opt-in alternative combined with TV script could work. 

     

    On the topic of support for this sort of RP, paying for the articles or contributions is a clear win. However arguably that'd be paid by a business (or selection of businesses).. but maybe in the beginning, we just cover it ourselves as a sort of press wire to encourage news articles getting going in the first place. If a news app isn't going to be there for launch, this could be a forum section. 

     

    Good thinking though I like this train of thought.

  2. On 3/1/2022 at 2:18 PM, i dont wanna od in LA said:

    That's some good ideas there. Hopefully you'll be able to bring them to life and create some cool rp opportunities for legal rpers.

    Yeah there's still plenty of us around after all, even if there's gonna be a great illegal scene alongside it. Thanks!

     

    On 3/2/2022 at 1:57 PM, Maxim said:

    Grand Theft Auto V

    🎵 I love you, San Andreas 🎵

     

    20 hours ago, Kjell said:

    Some great ideas here and I'm happy that all things cultural (arts, music, etc.) are getting the attention and are not being ignored.
    I personally am really interested in all things music, so the mentioned support for musicians/bands/artists would be tight and a good thing to know if, for starters, one would like to form a band. I hope I'm not alone on this.

    Speaking of suggestions, it's gonna be pretty hectic at launch, with it's own set of priorities, so I'm not expecting much at the very beginning. Down the line, though, if things will pick up, I could see a whole music industry with venues hiring bands to perform and all things that come with it, to be a thing. If there's enough engagement, of course.

    Thanks for your feedback and yeah, couldn't agree more. It's great to hear you're into music and love the idea of forming a band! Hopefully you find some likeminded people to join you. I'll keep an ear to the ground and will connect you if I come across anyone.

     

    Also fully one hundred percent agree about the music industry, hiring of bands for venues and live music, big fan of that. What's your opinion on how it would work in practise - do you think we'd only realistically recognise people who have actually produced their own music? As in, basically disallowing claiming famous songs or other people's works as your own? I think this is pretty essential imo.

     

    36 minutes ago, agata said:

    Indeed. The so welcomed emphasis on illegal roleplay shouldn't overshadow other fields of interest. Artistic RP usually generates external media (photography, songs, music videos...) that can be converted in engagement for the server, specially on YouTube or Soundcloud.

     

     

    Yep - hoping to get lots of videos and music and all sorts out of this. And the great thing is, it's something that so many people can get involved in. Just required creativity and talent, then we (the Gov) would be there ICly to help out with whatever's needed, and OOCly we can think about how the wider picture actually works. We can ask questions like "Should we have an area of the forums dedicated to the charts and in-game music?" and "Should we have an art gallery and if so where, how would it work, how do artists get paid?" etc.

     

    The main thing is gathering people who are interested in this RP together. 

     

    Oh another thing to bring up is Sport, which is likely gonna fall under our remit as well. I've never really seen sports done particularly well on any other server, has anyone else? Open to ideas on that one.

  3. 9 minutes ago, Chuckles said:

    This will mostly target live events and news that can add substance to our roleplay, substance we don't ordinarily have access to. Sporting games, certain news and generally anything we don't have covered. I think this is why it's important to acknowledge this now.

    Ahhh ok right I think I understand this side a bit more now - so are you suggesting that "Anything which is not covered in the game, such as sports, can be substituted with what's going on in its real life equivalent"? 

  4. 9 hours ago, Flemwad said:

    I think the biggest thing we need to remember is we can reference LA for the formation, but once we begin, we don't need to stop change because our counterpart that we emulate ourselves after hasn't.   I think this is important to have publicly made to ensure our roleplay isn't hampered with misunderstandings as to references we can use in-game. 

    Yeah exactly, agree wholeheartedly on this point. The server is naturally going to progress in its own direction and folks shouldn't be afraid of doing that for fear of being told "this isn't happening in LA" and to some extent, "this wouldn't likely happen in LA". As largehazard said, it's good to set things up properly in the beginning, then see where the RP naturally takes us. 

    • Thumbs 1
  5. On 2/24/2022 at 1:58 AM, Jeremias723 said:

    nice work

    Thanksss

     

    On 2/25/2022 at 8:57 PM, Superb said:

    Solid guide, I like it and Im gonna try it 😉

    Appreciate it, if you want any more help with getting things off the ground then hmu!

     

    On 2/26/2022 at 10:08 AM, Bundaloo said:

    Always with the awesome edits hahaha 

     

    And don't worry I haven't told anyone 😛

    Teehee smirk.

     

    On 3/1/2022 at 8:55 PM, Amaciara said:

    I hope people use this and become nice journalists! We need some on the server 🙂

    Thanks and indeed we do! Makes it come to life a bit more and links in with a lot of civilian RP, especially politics. 

     

     

    I've also added a link to a discussion on how the Government can support media and journalism (along with other civilian RP) below, so anyone wanting to get involved with this stuff is welcome to contribute to the debate:

     

  6. 13 minutes ago, ThatDutchPerson said:


    Rage was never made for hundreds of players and gets stabillity and streaming issues when non-NPC entity amount in an area reaches above 32 (max players for a GTA Online lobby, “coincidentally”!)

    Hold on what you’re kidding!? Shiiit so hold on any large scale events are gonna be a nightmare? Sorry derailing the original topic here, bottom line is that it sounds this just isn’t feasible. 

  7. Oh you have quite a storied history! I think you’d have been playing around the time I was Mayoring around in 2012 and 13.

     

    I also relate hard to the “joined another community over the pandemic but never felt at home there”. This place is home for me. 
     

    Anyways welcome back! 

  8. 6 minutes ago, IdleStacks said:

    RageMP isn't nearly as stable as SAMP and MTA were (lol) so I don't know if this is a good idea. Maybe keep them spawned on a hour or so timer if possible, as a compromise?

    Might be a nice compromise yeah. Didn’t realise stability was such an issue on this client tbf. Stability always gotta come above immersion imo. Maybe this becomes more of a “nice to have” in that case. 

  9. 6 hours ago, Chuckles said:

     

    Offensive, no, immersion breaking? Yes. Most people, if mentioned, will not resort to /b to correct or ridicule someone, that's, again, something that was relative to maybe pre 2015-16. What will happen though is people will acknowledge the aforementioned Liberty or Vice city as New York or Miami respectively. Like any guideline, it's not punishable by offense and any rebuttal will ordinarily be educational. 

     

    I think too much effort is being focused on the wrong areas here. We'll obviously not, from a map point of view, say you can't drive here, here or here. Nothing will limit or restrict players from doing anything or going anywhere because it's such a rare occurrence that is easily ignored. It, again, misrepresents what we're trying to enforce with literalism. This is why hypothetical acknowledgements of a mainland connection can benefit both arguments.

     

    It's nothing more than acknowledgement that "realistically" you can drive in from here, here and here, and drive out from here, here and here. This can only be explorable if we stop treating it as an island. 

     

    None of it will be a sticking point for new players, who can learn along the way. This rule will predominately affect seasoned roleplayers who are accustomed to change, want change and have been asking for change.

     

    The water won't serve as landmass, landmass is what the parts of the water should have been but wasn't and there's no going around that. It's generally agreed that the only reason there is so much water is because they replaced the invisible walls, wanted to shorten the map and wanted its fictional interpretation to be an island, cut off from the rest of the country. This is the only thing practically stopping us from roleplaying a mainland connection. When in theory it should already be there, given the perception of an evolving roleplaying community.

     

    I'm not suggesting we replace anything cosmetically, implement restrictions or refuse to acknowledge the water. I suggest we simply abandon the idea of us being an island and roleplay the mainland connection, even if entirely hypothetical.

     

    San Andreas should occupy the same space in the southwest corner of the US. The only time these coastal waters really come up is in police pursuits or excersises. It's not exactly hard to, other than that, imagine you're on the continental mainland.

     

     

     

     

     

     

     

    Hmm I see where you're coming from now with the coastline thing. So it's more a case of "in theory, we are connected to the mainland, and the specifics of that are not fully important". In which case I think this could work. The more clear it is in the game, the easier or quicker it would be for players to understand that it is the case. In many ways, if the actual game could imitate the lore map then that's far more ideal. But yeah we're limited here and I do get that. 

     

    With the point on the naming logic being immersion breaking, it wouldn't break my immersion but I suppose that's down to personal preference / how hardcore we're going. 

     

    Don't think I've got any more major points to raise here other than what I've already mentioned. 

  10. 7 minutes ago, Chuckles said:

     

    In light of this suggestion, I have made a compromise in what I believe is the most effective, realistic yet player-friendly approach to this situation.

     

    San Fierro and Las Venturas exists in name only, the events, news and history of its real life counterparts can be acknowledged

     

     

     

     

    Cool. I'm still not massively offended by anyone who mentions Vice City or Liberty City, but as with a lot of this stuff... I guess it'll be down to preference on whether anyone tries to enforce it if it's brought up in conversation. Like I personally wouldn't be like "/b Mate, VC doesn't exist call it Miami". Maybe that'll never happen anyway idk, if we're saying that many players don't use these location names much any more anyway. 

     

    16 minutes ago, Chuckles said:

    Additionally, we're still looking at a middle ground for this "connection to the mainland" dilemma. Not that it should be as much as an issue as it is, but the vast majority of the server refuse to roleplay it as an island and wish for it to be a state linked to the rest of the United States.

     

    I'm not against disallowing factions or players who want to roleplay mainland connections without the need for a boat or plane. This is specifically harmful to motorcycle clubs, straw men and from a legal standpoint, trucking companies who want to broaden their horizon, even if hypothetical.

     

    It's nothing more than hypothesis and won't affect anyone, yet will add great depth, reach and justification to both factions and players. What needs to be understood is this "island" approach is a single player mindset.

     

    The water replaces what used to be "invisible walls," I assume to stop single players from piloting their planes in to them. I assume the reason is because they've shortened the map and there's no point in having landmass that's essentially unexplorable. However, had roleplay servers been considered, this unexplorable landmass would have been the basis for this exact argument. It would have gave us connection we're advocating for.

     

    Adopting single player mindsets goes against what it is to be a heavy roleplay server.

     

     

     

     

     

    Yeah connection to the mainland is an interesting one, I agree that there should be a connection in some way, it's just how it works in practise. Like I'm mainly thinking about the (potentially very rare) times that someone might drive a boat out around to a location which, according to the lore map, should actually be a landmass. If this happens, should they be informed that they can't go there? Or should an actual physical invisible wall be placed? I'm thinking mainly here from the perspective of new players rather than folks who have read up on the continuity that's been agreed.

     

    Or do you go down the other direction, which the other server took, of roleplaying a bridge and then accepting the coastline as a sort of large river running around the northern side? I wouldn't be offended by this but from what I've heard, it's not something that anyone else is keen on.

     

    Or are we suggesting that everyone needs to understand these principles clearly before being allowed onto the server, so that nobody has an excuse for piloting a boat to areas which are actually land?

     

    Or am I overthinking things. Maybe. 

  11. 6 minutes ago, mDino said:

    RP on WoW for a fair amount of time which was pleasant apart from the random Goldshire trolls, and my RP characters were on the Alliance sid

    Ah yeah fun! I RP'd on there for a while over lockdown on Argent Dawn. Co-ran a magic academy guild. Was great fun but interest died down once the world started opening up again.

     

    Also totally agree with Horde - I just fell out with their story at the end of BfA (hardcore Sylvanas simp). So moved over to Alliance, but have no real loyalties anywhere. I mean tbf I don't play at all any more, last raid I did was Castle Nathria. 

     

    Anyways yesss welcome to LSRP and hmu if you want more geek WoW chat. 

    • Love 1
  12. Welcome welcome. Also your job sounds awesome.

     

    22 hours ago, mDino said:

    I usually play World of Warcraft

    Horde or alliance tho? I gave up on WoW fairly recently but I only played for the story, which isn't great now imo. 

  13. Y'ello there.

     

    On 2/26/2022 at 5:57 PM, StoryTeller124 said:

    I also help make Halo/Warhammer mods for Fallout 4,

    Also I still play Fallout 4 so much and my game is modded to hell. Not as much as Skyrim tho, that's basically a new game. 

    • Strong 1
  14. Phasmophobia-dying-ghost.jpg

     

    This game is hilarious and great to play with others. The team is up to a max of four and you basically go into a haunted house to try to figure out what kind of ghost you're dealing with. A few jumpy scares and creepy moments. 

     

    Hmu also if you're into it and we can team up some time. 

     

    (There's also Ghost Exile which seems like a total rip from Phas, but it's newer and not as polished)

  15. 11 hours ago, ThatDutchPerson said:

    Im actually looking forward to having a sort of popular “strip”, a street / area where most nightlife businesses are located like cinemas, clubs, stripclubs, etc. Then we dont see clubs in the most weird places.

    Yeah, in fairness I hope some thought has gone into 'placemaking' - creating proper hubs for certain types of RP and certain types of characters. Inevitably we'll end up with some kind of Idlewood pizza stack situation (probably that little mall near Mirror Park) but even so, it'd be nice to have properly themed areas.

     

    Back to the nightlife point though, I hope for diversity as we've discussed, and I hope that some thought has gone into making them profitable for owners. Otherwise we'll end up in a situation where nightclubs and bars are actually a drain on resources - this obvs shouldn't be the case. 

  16. Dunno where the disconnect happened but yeah, before reading the previous thread I'd have assumed that everyone was actually still fine with having SA as the 51st State. But after reading the arguments on there, and being convinced of them, it's clear that things are different and people do want something different. I think this clear majority should be respected. 

     

    I'm only approaching this from the perspective of prioritising new player integration; in other words, not making it too difficult for newbies to understand the city they're RPing in, and also from the perspective of policing how the "borders" are interacted with in the game. So long as people aren't gonna be told off for using boats where there's water "because that is actually land" then that's fine. But perhaps the solution, to make that clear, is to update the map slightly to give us a coastline as I mentioned previously. It's a compromise sure, but the best solution as far as I can see. 

     

    But as ever, I can be convinced otherwise. 

  17. Guideline is cool then, so long as there's a degree of flexibility then I have no major issue here. 

     

    Also with regard to Tseard's point on the map - I get this too. I know there's the 'suspension of disbelief' argument, but (without mentioning any specific names but I know you don't need me to) a certain other server has amalgamated the "we're an island" and the "we're replacing California" map. It looks ugly, but it is workable. I won't post it here because it'd look like we're stealing it, but I'd go down that direction rather than implying we're directly connected to the mainland via actual land. Then new players don't need to be told "you can't take your boat there because that's actually a landmass", but we can still stick with the California replacement. 

     

    Unpopular opinion probs but hey, I'm full of 'em. 

  18. 1 minute ago, largehazard said:

    This is basically why it's preferable to rp the GTA name but the irl history. Irl history, culture and trivia is known and can be researched and roleplayed about ig, just using the changed names.

    Yeah I'm on board with that, in that case! 

     

    Also good chat trés good. I have another avenue of discussion for a bit later on but might as well give other people a chance to comment too. 

  19. 2 minutes ago, Chuckles said:

    I have never once seen people on this platform use San Fierro, Liberty City or Vice City be used as a reference point, background story or conversation. We have disallowed single player lore, I don't see why we'd allow or advocate for the acknowledgement of these fictional cities when we're pushing for the replacement of California. Acknowledging Las Vegas and San Francisco opens the door for fact-based, real-time roleplay and opens the door for limitless roleplaying possibilities. Whether it's news, flights or  general acknowledgement of events, should this me sacrificed to accommodate some mediocre background story that states "they flew in from liberty city"? 

     

    Hmm nah this is the one part that's a hard no for me, I've seen many players roleplay their backstories as being from these locations, and taking away that seems slightly oppressive to me. Completely disallowing singleplayer lore makes everything slightly less accessible to those who don't quite have the same understanding of California as others do - which would then require people to have to read up on things, which just seems over the top to me personally. Especially if I were a new player, I'd want to feel that I at least know something about the city I'm about to RP in, without having to trail through Wiki articles on it. Personal opinion here though of course, as is the rest.

     

    Sorry if I've misunderstood  - I've just seen your other comment Chuckles - so you'd be okay with using the names of these locations provided they don't use the GTA lore associated with it? I'm not entirely sure of the GTA lore associated with these other cities on this generation tbf so perhaps that's fine then. I'm mainly trying to get across that some people are gonna use singleplayer names for things, and that this should be fine imo. 

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