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Everything posted by badhbh
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watching, waiting !
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LOL its like bathe but bave good to see u still kickin !
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me and all the cousins
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vk's finest - its a public skin but she cute
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i like hearing people try pronounce it
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Character thread for Aisling Corcoran
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I imagine this would work similarly to that of for example ROE, 4 people are the maximum people allowed to attack a faction unless defending - because there's no way to control that. If the situation arises and you're stood in a group of 3+ and someone incredibly rob-able arrives, I don't see how we could take action against a group taking it upon themselves to rob the person. This is a good point and maybe some clarity should be added that this is for people leaving their own immediate area of roleplay to carry out robbings in-game.
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The only people that are going to be negatively effected by this are robbery squads. If anyone's actually serious about their RP and wants three people involved they can simply /re and get permission - as long as it makes sense for their characters and admins are told how to vet these requests in a fair way then I really don't see the issue. Most of these problematic/senseless robbery squads are in groups of 3-4 people. This rule is a step in the right direction for us to be able to stop players from being robbed constantly by characters with no development other than committing chain robberies.
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VERY GOOD VERY NICE !
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Rules of Engagement Update The Rules of Engagement for Illegal Factions have remained more or less the same throughout the history of LSRP with some tweaks and changes along the way to meet the community's feedback. We've had extensive discussions within Illegal Faction Team Public and our Illegal Faction Team/Council and as a result, we've updated the rules slightly. New factions are prohibited from provoking other factions and must be open for a minimum of 1 week before conducting an attack on any faction. (Previously, 2 weeks) If the newly formed faction is attacked first by an opposing faction, they may actively retaliate against them in a realistic manner that accommodates their faction's current development. It is worth to mention that newer factions shall not attempt to loophole around this clause by performing robberies or brawls with the intention of getting attacked by another faction and entering a faction war. ( To clarify, ALL factions are only being considered as 'opened' on launch date which is 17 May 2024. Meaning to abide by ROE, you should not be attacking until 24 May 2024 ) Only FOUR participants can be involved in any faction attack, this includes allies. As an attacking faction, you are to choose your weapons realistically based on the severity of the war.(Previously, 6 participants) These changes have been made, and are active in immediate effect. Any questions can be directed to our Illegal Faction Team, and if you'd like to have your input on illegal roleplay, we encourage anyone interested to send @Kev a PM on the forums expressing interest in joining Faction Team Public where you'll have access to discussions like these. Chop Shops & You The Chop Shop system was first introduced in 2012 and has been around since. At first, it was a part of the thief job however along the way it was amended to revolve around Official Factions. Since this was implemented, there hasn't exactly been direct guidance of what is expected from official factions who roleplay around the chop-shop in terms of roleplay and behavior, and perhaps some aspects of what is 'acceptable' has been forgotten. We've added the following rules to assist Official Factions in meeting the expectations for roleplay we have for them. Chain Robberies: It is not acceptable to spend all of your time going from car to car to commit chain robberies all day. You are expected as a representative of an official faction to be an example of proper roleplay to the community as a whole. Chain-robberies will result in admin punishment, and can put your factions Chop-Shop access at risk. You are expected to roleplay realistic vehicle robberies; doing a single /me and relying on the automated message for hotwiring is not adequate roleplay. Further to this, you're also expected to fully roleplay your actions when taking the vehicle into the chop-shop. Is your character/another faction member a mechanic? Where are the parts going ICly? It takes time to strip a car, and you're expected to roleplay this appropriately. Illegal Faction Council Lastly, I'd like to take a moment to thank @Helius for the massive amount of time and effort he's put in to Illegal Faction Council, helping us to get the Illegal Faction Team on its feet and creating a positive environment for IFC/IFT to ensure illegal roleplayers received the support they needed at launch. As he's now stepped out of the role we've decided to bring on @Spectre and @Kev to join myself and @Spanion on the Illegal Faction Council. Lastly, it has been brought to our attention that certain factions have been breaching ROE and continue to do so even after the above information was announced on our discord server. While myself, and other members of IFC/IFT understand how frustrating this can be, we need factions to start filing faction reports. It's next to impossible to fully investigate faction reports in-game as there are so many nuances, cooldowns and required evidence to consider before making a decision. By filling a faction report, you're helping us monitor and weed out factions that are not here to roleplay so that we can focus on supporting the ones who have taken the server's SAMP relaunch seriously. You can find the faction report section HERE.
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San Andreas Department of Corrections & Rehabilitation
badhbh replied to Department of Corrections's topic in Factions
glad to see it -
Consequences & The Feel of Playing 2 Different Gamemodes at Once
badhbh replied to SCANDALOUZ's topic in General Discussions
We keep coming back to forced CK's move on, it's not practical. You have an issue with illegal factions killing eachother, which is the entire point of having ROE and in depth faction war rules. Illegal roleplay is always going to attract those who just want to kill eachother day-in-day out. These people will eventually be punished enough OOCLY by admins because they can't roleplay to save their lives that they get banned and/or their faction locked & archived. The screenshots that have been posted of "Deathmatch Garbage" - Has anyone actually involved or spoken to the Faction Team about them? If your or anyones issue is that a certain faction in particular is shite, speak to the Faction Team (who I'm sure are already more than aware of certain factions). Scandalouz, you're the homie but I don't know why you're insisting on saving LSRP from street gang roleplayers by implementing forced CKs when there's processes in place already for these issues. -
Realistic Roleplay, IC Consequences & Improving RP Quality
badhbh replied to SCANDALOUZ's topic in General Discussions
I'm sorry not sorry, this is silly. You seem to be taking issue with the actions of a minority and putting restrictions on people who it may not apply to. Say I join a street-gang faction, I intend on opening a business - doing some illegal roleplay and chilling with members of said faction on their turf. They've got beef with whoever, and I get killed on Monday as a result of a drive-by. Now, I've not retaliated personally, but the faction I'm with do. I'm stood outside with someone involved the next day, I get killed again or maybe they start on us and I can't fight for shit so now I'm BW'd and accept death to take the PK from the faction war thats in place. My next death is a CK and I've had my character 2-3 days. That's bogus. I'm not sure on your background, but if you've been involved in faction wars you would, or should understand that this concept isn't going to work for every aspect of roleplay that's out there. The concept of a PK is heavily involved in faction war rules, and rightly so - because they happen so often. The quality of some individuals roleplay does need to be reviewed, but it's happening all the time that admins are taking action whether it be a-jailing or banning people for poor roleplay, or DM mentality etc. It's the teething stages of the server, these people with shit RP will be weeded out eventually as their admin record grows. Imposing some mental system on the entirety of the server isn't it. Factions do take CK perms, and do use them. Most if not all decent RPers I know will hold a C.K following a random death if the situation calls for it. If the roleplay around the situation is good enough, and has built to the point that it would make little sense for their character to continue after that point.