
Sparkles
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Everything posted by Sparkles
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Where are we at on "Ability to "trade in" a leased vehicle, with the ability to get a % of your principal back"?
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This is paramount. I approached someone in Management recently about the uptick in factions popping up around Davis and "what can we do to help them" approach. But all-in-all, conversations with factions need to be initiated from the back end forward.
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Was about to suggest this haha Glad to see the casino, there was one open before that'd open down by the beach a few times.
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1 of the mirror park interiors is done, 1 is basically done, another is being worked on. A fourth is somewhat being worked on but there's lack of decent furniture items for the 3rd and 4th interiors tbh.
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I said LIKE houses, as in what we have for houses but for bizes.
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I furnish, but I'm not doing an interior designer. I also have several projects I'm doing already 😵💫 Maybe having some default interiors to choose from like houses would help
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I don't think there's a lack of schemes, but I think that making steps to help new factions get started and make them want to keep going is a good path to go. Also for bizes, I think there was an issue with furnishing. Getting some more objects added, like ones for fast food bizes, would help those who want to run bizes like that get going.
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1775 is a 24/7 - comes up with the option to /buy on approach but says nothing to buy. The other is at Clinton Ave and Power St There's also an ammunation at Biz prop 60 that has the info when you walk up but can't enter or buy anything.
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They're not legal to carry, making them able to be bought at the cornerstore wouldn't make sense.
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Scriptwise knives aren't legal to carry in San Andreas. The length is below 4 inches to be legal. There's at least 2 24/7s I've seen that you can walk into but can't /buy anything.
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[WIP] Furniture items for house inventory
Sparkles replied to Sparkles's topic in Player-Created Guides
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[WIP] Furniture items for house inventory
Sparkles replied to Sparkles's topic in Player-Created Guides
Appliances & Trash Cans Comfort - bed, couches, chairs Decorations Law Enforcement Miscellaneous Plumbing -
This guide will help you figure out what items you can store things in inside your property. Q: How do I go about creating a safe in my property? A: Use /furniture Select the item that is able to be used for an inventory Spawn said item, place where you want it. Select the item from your existing furniture (should show up last on the list) Select "create inventory" Close the furniture screen Q: How do I store items in my new storage? A: Stand next to the storage item Press "i" (or whatever button you binded for your inventory) Click m to be able to move your mouse Right click the item you want to move from your inventory Press "move" Select the inventory to move it Q: How do I take items out of my storage? A: Stand next to the storage item Press "i" (or whatever button you binded for your inventory) Click m to be able to move your mouse Click the backpack item to the top left of your inventory Right click the item you want to move to your inventory Press "move" Select the inventory to move it
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[ WIP ] Server Commands / Keybinds & Frequently Asked Questions
Sparkles replied to Mikee's topic in Player-Created Guides
Q: How do I go about creating a safe in my property? A: You need to go onto /furniture - and select the safe and then go back onto /furniture and click on the object and then select "Create Inventory" you then need to go into your inventory via "I" and then move the objects to your inventory For this, you can also create an inventory with other items that are not a safe. It doesn't work with all, but I know several couches are available, and beds. -
Agreed. I know for startup stuff there's something being worked on. And I'm told the wiki for trucking is being worked on.
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Q. Some admins have been unpopular, affecting the server's health. If this is an issue, then those who feel this way should report said admins to Nature. Q. Consider map size and exterior interactive interior design for higher player interaction.(less /enter more open world interior locations i.e binco burger shot etc ) The problem with MLOs is they can create lag, especially when you try to do exterior mapping somewhere nearby. A perfect example of this was the proximity of Mission Row PD apparently was part of the lag issues when it came to the career fair furnishing
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[ WIP ] Server Commands / Keybinds & Frequently Asked Questions
Sparkles replied to Mikee's topic in Player-Created Guides
/setdep is an alternative to /setdept /rb is an alternative to /roadblock /togrb is an alternative to /togroadblock /loadout for PD/SD - Brings up different weapons you can take out of the arsenal (shotguns, MP5s, rifles) /loadgun for PD/SD - Loads a gun into the car's inventory Also - /mdc exists for more than just PD/SD. GOV, DA's office, FD, and Courts all have it as well. -
There's already interiors completed or near completion in mirror park for this. I wouldn't mind seeing mo. e at Davis area, but the mall would need mapping and a reduction in rental cars. There was recently a laundry mat open in the area, maybe keeping it open as a passive RP place could help. I'm also working on the forum drive church (but I also have several other ongoing projects so if someone wants to continue it lmk). Maybe the community center could get done as well, and maybe a server owned but player ran game room somewhere around strawberry & Carson? Just spitballing ideas
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[ WIP ] Server Commands / Keybinds & Frequently Asked Questions
Sparkles replied to Mikee's topic in Player-Created Guides
You can also hit the U botton near a roadblock and it will target the closest one -
Congrats everyone ESP @badhbh.x and @Dat_Block and ofc @Nature and @kendrick
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Player Kills vs Gun Control & Deathmatching
Sparkles replied to Clown_Taxi's topic in General Discussions
For both of these, it should be for all involved, not just shootouts with PD/SD. Or, alternatively to the first, make dead bodies or a corpse stay in place until something is done about them. As for shootouts - it shouldn't be up to PD/SD to decide if someone can RP dying or has to live.