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Mmartin last won the day on January 31
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About Mmartin

- Birthday 10/17/1996
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Head of Development
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Mmartin#1337
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Mmartin_Dev
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Hello gamers, After months of hard work from our development team, we’re excited to reintroduce the Rage Insider Team – initiative designed to bring passionate community members into the heart of LS-RP 3.0’s development process. RAGE Insider You might be asking what the RAGE Insider Team is; it is your chance to get early access to upcoming features, updates and testing modules before the official re-release. You’ll be part of the team that has a direct role in shaping our RAGE server by providing valuable feedback that helps refine our gamemode for public relaunch. If you are dedicated, want to get involved, enjoy testing new systems and have ideas to share, we want you onboard. Please see the requirements to join the team below: Prior RAGE:MP experience Ability to provide insightful and constructive feedback Willingness to participate in testing activities and feedback sessions/topics Whether you just started following LS-RP:V’s development or have been a long time member of the community and want to help shape its future, consider applying if you'd like to contribute. Bare in mind, this role requires you to actively test features on our RAGE server as we inch closer to a well anticipated relaunch. Please send your letters of interest to @danut via a private message, include a bit about yourself, and why you'd like to contribute and help test. Applications will be responded to in bulk, please allow us a week or two to start setting you up. We've some exciting news regarding our RAGE comeback we'd like to start sharing soon. I know plenty of our players are excited for this one, and we'll hold a community meeting during May to bring you more information on that front (& answer your questions, of course). We've been intentionally keeping information on the down-low, but this will change as we're approaching our goals for the relaunch. Stay tuned! Tester Recruitment We're also opening tester recruitment as of today. If you'd like to join our team as a fully fledged tester, I encourage you to read more & apply here! We're also continuously looking for new developers, modders, mappers and more for both our SA-MP and RAGE servers - you can find more information here: Staff Recruitment - Los Santos Roleplay Thanks for your attention and I'm eager to share more exciting updates with you in our upcoming monthly update at the beginning of May.
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Hey all, I hope the start of the spring term is bringing out everyone's good moods now we're coming out of the gloomy rainy weather. We've got quite a bit to get through for this update, so stick around and have a good read through. First and foremost I'd like to share some positive stats; our SA-MP server has been doing very well in the last few months which can also be seen in the time spent in-game and the average peaks we reach every day. Just for comparison, here's two graphs showing the total playtime and peaks evolving over the last ~3 months: Happy to see it! I'll say the vibes both in-game and within the community just feel much more healthy and positive than they did come end of last year. I've to say I'm happy with where the community is headed in general. Private Skins Last week we launched a long-requested and anticipated premium feature: Private Skins. You can now upload your own skin mod (.dff and .txd) to use on the SA-MP server. Everyone will see your skin in-game! To request a Private Skin, head over to the UCP > Premium Central > Private Skins. We implemented a strict approval process to make sure silly skins don't get in-game (you MAY see me in a Mr. Bean skin on admin duty, sorry immersion frogs). We will only approve skins that are appropriate and do not break any server rules. We also intend on this being an exclusive feature, since we don't want everyone on the server having to download hundreds of unused private skins when they log in. You can read the Private Skin Rules here. Illegal Faction Team Update We'd like to start be announcing the return of The Bellantonio Crime Family as an official faction once again. Some of you may be aware that Bellantonio have had their fair share of issues in the past, however they've worked tirelessly to produce high quality roleplay for the server ever since. Following several months of candidacy, we're happy to announce their return - Welcome back! 🦊🍷 Further to this, to shed some light on a recent post which had an effect on Official Factions in general. Stockpiling has become quite a serious issue which the Illegal Faction Council are taking steps to resolve. This month, Official Factions were subject to an In-Character event which has been implemented in collaboration with PD & SD leadership in order to provide roleplay for everyone involved rather than implementing these restrictions as an OOC measure. Moving forward, Official Factions (and scheme holders) will be subject to limited amounts of weapons through their warehouses and schemes. We understand almost everyone, including the general playerbase, has incredible stashes from pre-closure of SAMP however this has been compounded by the fact that warehouses are still available to Official Factions, leading to these stashes growing instead of depleting over recent months. Moving forward, warehouse access and logs will be under scrutiny from the Illegal Faction Council as we hope to achieve some reduction in stockpiling, and improve the flow of guns throughout the server. Following feedback from our Illegal Faction Team, we're also working on increasing the weapon price agreement. Right now, weapons are being bought at very low profit margins and sold on by the buyers for ludacris prices. The increase in the weapon agreement only applies to Official Faction & Scheme Holders to allow them to reap actual benefit from the sale of weapons. This is subject to review/change and will be closely monitored and enforced by the Illegal Faction Team & Council. This will be announced once the figures are finalised. Schemes: Illegal Faction Team have been working hard on a number of things throughout this month. In December-January, a number of schemes were put on the back-burner as adjustments were required before they could reopen. Drug Scheme, Strawman Scheme, Melee Scheme and Turf Requests have all been assigned a new 'Head of' each respective scheme. Drug Scheme and Strawman for both faction and solo roleplayers have opened this month, and accepted candidates have been selected and set up. We hope to regularly open these schemes moving forward to keep rewarding players for showcasing high quality roleplay, and activity on the server. We've also been working with @Rye and @Scumpy who oversee Scenario Scheme applications, and have introduced a new use for the scheme as a temporary measure in place of scripted drug manufacturing. Players who are approve in their application can now roleplay the manufacturing of crack cocaine and through the scheme, an admin will then reward them with crack in place of their cocaine. Our Scenario Schemes are extremely flexible, and we'll always do our best to try to support those who apply for it. If you have an idea you believe the Scenario Scheme can help with, please feel free to apply. For more information, please click here. Drug Decay: Drug decay is back by popular demand! We announced this approximately two weeks ago, and allowed for a two week grace period before the decay kicks in. As of 29 March 2025, decay is live - while IFC & the general community would've preferred for all stashes from prior to the server closing would be wiped/depleted significantly, this isn't something that the script can necessarily identify. Drug decay can be managed dynamically in-game, and we'll be closely monitoring the effects and strength of decay on drugs of all kinds throughout the server. For more information regarding decay and the drug system, click here. Illegal Faction Team: We've decided to reopen Illegal Faction Team applications this week. While we're still very focused on improving the illegal faction scene for our SAMP server. We've also been making alot of progress alongside our Development Team on RAGE/LSRP:V. @Dos Santos as previously mentioned in our last update is very much invested in RAGE and we'd like to appeal to anyone with an interest in supporting LSRP:V to reach out to any member of the Illegal Faction Council with an expression of interest. Interest in RAGE/LSRP:V is not necessary however, if you'd like to work with us on SAMP, please feel free to apply too as we're always looking for dedicated and active members to support our SAMP server. If you'd like to apply for Illegal Faction Team, please click here. Mapping Team Update Our Mapping Team have been hard at work for the last month or so bringing some updates to existing maps at request of factions in different parts of the map, we are currently in a testing phase and expect to see them in game very soon. Our mapping team is more active than ever, if you have anything you feel would bring a well needed update to the map then please don't hesitate to reach out to the Mapping Team Leader @Fiellavin. Below are some examples of the maps coming: Event Team Update March has been a successful month for our Event Team, we've held some large scale events, some of the ones that are memorable are the St Patricks Day Event and the most recent Flexing Loud Festival. We saw massive turn outs for both of these events and the other ones held within the community. These would not be possible without our Events Team, if you're interested in bringing new ideas forward then please reach out to @JustSid if you're interested to join, below are some images from the above events. Staff Update March has been a very good month for the community as a whole, consistently reach high numbers of players on our server. But with an increase number of players we received an even larger increase of work for that the staff team work on and plow through each and every month, before I move on and share promotions within the team I want to share some of the key stats: There were a total of 3418 reports handled There were a total of 3382 help requests handled There were a total of 17 refund requests handled There were a total of 63 forum reports handled There were a total of 305 character applications handled This is just a small insight to what our staff team have to deal with a monthly basis while also indulging in their own roleplay and positions they are in, whether it be faction, companies and more. I want to give them a massive shoutout and thank you. The number of applications coming through is great to see and I want to give a warm welcome to the new players in our community, I hope our team is welcoming and provides the best possible experience for you! Moving on, congratulations to our newly promoted staff members: Senior Admin Lemon Trainee Admin demigod — alooshy
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Hello everyone, after weeks of hard work, I'm happy to say that today we're bringing you the 14.0 SA-MP Game Update. This update includes several new environmental maps, burglary system (stealing and selling furniture), enterable vehicle interiors, graffiti updates, peepholes, furniture objects, and many other features, changes and fixes. I'd like to give a big shoutout to danut & Kane who worked hard on completing this update, and Cake for starting the work on several of the features included. Same shoutout goes to the modding & mapping team for delivering on the new skins, objects, and maps. The 14.0 update is quite a big one, so it took a while to complete and fully test. The journey doesn't stop here though and we'll continue to work on more incremental updates. Several of our developers have also been working hard on the RageMP relaunch, but more on that another time. We'll be also publishing a February community update this weekend, so stay tuned for that! The full changelog is as follows: [SA-MP Game Update 14.0.0] Added random natural disasters (fallen trees) Added burglary system (stealing and selling furniture) Added grants to business entries per player Added /grantspawn to allow other players to spawn objects on an already approved spawn Added /rpm as a shortcut for responding to the last received PM Added Dozer to the list of towable vehicles Added new graffiti fonts, sizes and spots Added gunban records for admins Added new civilian skins and vests Added peephole for properties (/peek, /snakecam, /coverdoor) Added street name to vehicle alarms Added weapon name parameter to /place, /takegun, /passgun and /givegun Added materials to vehicle furniture Added permission for /drone in any faction vehicle Added Furniture Reload to /furniture to fix issues Added new word list for unscrambling Added /addresses to show numbers on properties Added routing to apartments in /samaps and abbreviation support (ave, blvd, st, rd, dr) Added Barons MC logo Added Serbian Transnational Criminal Organisation logo Added a new custom backpack Added new furniture objects Added enterable vehicle interiors for large vehicles Added license object to /hold and /licenses Added Sculpture Projects mapping Added new projects mapping for EHC Added new mapping in Idlewood replacing the construction site Fixed FCR-900 not displaying properly while towing Fixed LSSD vehicles falling through the map Fixed tester stats showing incorrectly Fixed Ocean Docks streaming issues Fixed taxi fare issues Fixed chat bubbles being overwritten Fixed fighting styles not being properly reset on relog Removed Idlewood Construction Map Removed old Sheriff's Station objects Removed unused faction logo Peace & Love, Martin 3L3XSG6.mp4 bYydOuL.mp4
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Congratulations!
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Hello everyone, 2024 is over and it marks yet another year spent together on LS-RP. This was quite a big year for us, as we reopened our SA-MP server and the community underwent several major changes. We officially relaunched our SA-MP server on LS-RP's 17th birthday, May 17th. Let's take a look at some interesting stats from these 7 and half months. In 2024, there were 8,217 new accounts created! Surprisingly, 87% of players who played on SA-MP last year were new accounts that never played on LS-RP before. 55,952 in-game reports and 74,898 helpmes accepted by our wonderful staff team. 2,489 refund requests and over 900 forum reports processed. 43,377 in-game kills (!), with the most dangerous area being to nobody's surprise Idlewood, which saw 15,099 tragic deaths. 514,842 total hours spent ingame by players. Over 40,000 AFK/Idle kicks. It sure was a busy year with its ups and downs, and I want to thank everyone who chose to spend their time playing, or contributing to our community. I value every one of you. Looking forward into 2025, we've laid out several goals internally that will help us achieve two main goals that we're focusing in 2025: Expand our SA-MP community and re-launch our RageMP server. Both are actively worked on as we speak and I can't wait to share more information with you when the time is right. One of our first goals for January 2025 is to finish our big 14.0 update. If you'd like to see snippets from this update, you can check out Discord's #snippets; some of them you've probably already seen but we'll post more as the update nears finishing. To help us with that, I'm happy to welcome two new developers on board: Lead Developer Kane & Developer n0de101 Another goal we set out for ourselves, which we've largely completed is stricter activity enforcement in our staff team. I'm aware that activity and motivation works from top to bottom, so we've tightened our activity/LOA policies to ensure we've stable and active Leadership, Heads Of, Development and Admin team. I'm happy to say that more and more staff members are taking it upon themselves to improve the server and come up with solutions on how we can achieve our goals for 2025, and I'm glad that we've a solid plan going forward. Speaking of which — a message from Jack, our current Head of Staff: You talked, we listened Over the course of the last month or two, we've had many channels for members of the community to openly give feedback in a constructive way, we've been listening and already implemented some of the things spoken about. We're also in the planning and preparation stages for further changes listed within those topics. We had a standardised way of dealing with rulebreakers, typically we went down the education over punishment route, which resulted in a warning, kick, ajail then eventually a ban. Somewhere down the line the communication within the team broken down, resulting in education and warnings for very blatant rule breaking. Over time some players abused this stance and ended up being warned again after again with no real punishment. Due to this happening we have cleared it up within the team, that if players exhibit blatant rule breaking, we don't need to follow the line of education but to take direct action. Since the re-opening of SA-MP we introduced a Conflict of Interest rule, this prevented admins dealing with situations they are directly involved. In theory this change was great, as it meant little to no bias once a handling administrator could accept reports. In time the implementation of this rule ended in report times taking longer and sometimes no action being taken right away, if someone was to log or too much time had passed. Based on feedback from within staff and members of the community this rule was removed and we implore admins to use common sense and the knowledge they gain going through our Trainee Admin scheme. Transparency has been one of the most sought after comment since before I even joined the Staff team back in 2020. Over the past 5 years we've improved on this by ten fold, we continue to do this as the weeks go by. We're taking a new approach to transparency, including talking about staff policies which has never been done. If and when there is information to be shared to the community you can bet on knowing about it, sometimes its better to hold of on being transparent when some underlying details are missing or have not been fully completed. I hope the new approach we are taking is one for the betterment of our Staff and Community relationship. You may of seen we've inducted more modders and mappers within the team who are active and engaging with what the server needs, new maps and new mods. For some time now we've been stagnant in this area and it's affected many areas of the server. But we've now put the channels in place to allow factions, companies and such to have direct access to request maps to be made, implemented and the same with mods, it's never been easier than now. The above is a small insight to what is happening within staff. We've been through the many various posts and now have a solid list and foundation to work off and take inspiration to work towards a better community and experience for players as a whole. Illegal Faction Team Council Update from Klag & badhbh We'd like to start by introducing Serbian Transnational Criminal Organisation (STCO), who've been successful in reaching official faction status. 'Serbian Transnational Criminal Organisation is a Los Santos and San Fierro based criminal organization with its main roots coming from a now defunct criminal organization from Serbia. It's a continuation of many generations of Serbian American organized crime, with their involvements being weapon and drug trafficking, smuggling contraband and international fraud. STCO's reach is currently widespread over the city, with them being involved in both the political scene with the mayor's office as the financial sector with their many businesses primarily focused on providing alcohol and entertainment. Their influences in the streets reach multiple areas within Los Santos, primarily East Los Santos and Mulholland, with some parts in Vinewood and a few areas in San Fierro. Its founding members were part of previous generations of Serbian American organized crime having revived the old tradition reaching back over ten-plus years. From Pančevačka Grupa, to Srpska Mreža, to eventually continuing the legacy of the old Serbian Transnational Criminal Organization.' At the moment, the Illegal Faction Team are currently working on a restructure of one of our most popular schemes, the Strawman Scheme along with conducting a review of the drug-flow on the server. As of late, the Illegal Faction Team has undergone some significant changes not only in terms of leadership, but also the members of Illegal Faction Team itself. We're eager to support the server, and it's factions and would love to hear your feedback and concerns. As always, if you're interested in joining the Illegal Faction Team (Public), please reach out to a member of the Illegal Faction Team or private message, @Scumpy. Commerce and Estate Update by Izumi There is current changes taking place in Commerce and Estate and that is property changes such as Interior changes are not longer required to be posted on the forums and can now be /report'ed in-game where both the Commerce and Estate team and Senior Admin+ team can quickly get your property request done without the need to post on the forums. This should hopefully help people instead of having to wait for someone to check the forums for interior changes. Additionally, backdoor access can be reported in-game and finally, PTPs for both businesses and properties can be requested in-game instead of through the forums. You will still have to charity the amount for the warehouse, backdoor access and PTPs, however, this should hopefully help players without the need of posting on the forums. You can also still post on the forums if you cannot be in-game at the same time as commerce and estate staff. Lastly, with this update, we're rolling out the scheme which was posted in December for companies to be reimbursed a set amount of money for their employees to help cover the staffing cost for the roleplay they provide whilst under the company. You can find more information about it here; Note: Please keep in mind the Employee Reimbursement Scheme is in a trial run and the rates are subject to change based on the market behavior. Staff Updates by Jack Now, onto the Staff Update. Congratulations to our newly promoted staff members ... Senior Admin celestine Game Admin Kaibr — n0de101 Trainee Admin consistency — barney Senior Tester andr3y — Klag — Kunis — costinl — shmoney Welcome back to our recently returned staff members ... Senior Admin DDaniels Game Admin Duco And congratulations to the new mapping team leader! Mapping Team Leader Fiellavin All that being said, I'd like to once again wish you all the best going into 2025, may it be your best year yet!
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Thank you to everyone who bothered to provide meaningful feedback. We'll address it throughout upcoming posts. Several staff members, besides the leadership, has taken actions to improve on some of it already. In the meantime, you don't need to start another thread for general feedback and we won't allow any more of them for the time being because it unfortunately always derails into staff and player bashing. If you have any more constructive feedback to provide, please PM me directly.
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That's because you're a Loser, not a Winner, Kane.
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All winners should have received an email by now; so check it & get back to me. If you won a gift card but didn't receive an email, please PM me here on forums.
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Hello everyone, holidays are well underway & I hope you managed to spend time with the ones close to you, whether you celebrate or not. As announced in our December Update, we're running a giveaway this month as a token of appreciation and means to give back to our community. While I've plenty of interesting and exciting updates to share with you, I'll save those for the end of year update and focus solely on the giveaway today, so you can return to indulging in gluttony, or perhaps more innocuous festive activities. The prize pool for our giveaway was a grand total of 800 EUR in value! This includes 5 gift cards worth of 50 EUR each; 10 gift cards worth 25 EUR each; and 15 credit packages worth 2500 credits each. You can discover the full rules of the giveaway here. Without any further ado, I'd like to congratulate to the winners: Prize Winner (Account Name) 50 EUR Gift Card Dat_Block 50 EUR Gift Card Toby_Broakscrup 50 EUR Gift Card croxy 50 EUR Gift Card Yamagucci 50 EUR Gift Card Lamar_Coleman 25 EUR Gift Card Kazano 25 EUR Gift Card Mark_Lim 25 EUR Gift Card ElAlucin062 25 EUR Gift Card EskimoElephant 25 EUR Gift Card karol.pl 25 EUR Gift Card costinl 25 EUR Gift Card Togona 25 EUR Gift Card Cordell20s 25 EUR Gift Card MurphyTheGamer 25 EUR Gift Card beckardi 2500 Credits Drumj 2500 Credits SaintWoke 2500 Credits Kurdii 2500 Credits Husoparac11 2500 Credits terriblejamie 2500 Credits princip33 2500 Credits TALA 2500 Credits Betelgeuse 2500 Credits ShonSk1y 2500 Credits almightybounter 2500 Credits Ejiofor 2500 Credits EaglesWiz 2500 Credits Hoch 2500 Credits Mico_Castillano 2500 Credits Valchek Congratulations! If you won a gift card, I'll reach out via email within 48 hours with more information; if you won credits, they'll be applied to your account automatically within 48 hours & you'll receive a confirmation email. Once again happy holidays everyone, and talk soon with more updates! - Martin
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Cleaned the thread up in reference to my previous post here; no, complaining that you're banned because you used cheats really isn't contributing.
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I'm happy to actually see constructive and actionable feedback on this thread. This is also not a place to squash your personal beefs, so we'll moderate this thread more if it's not pertinent to a bigger picture discussion or if it's flat out inflammatory.
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The only people who have put any measurable amount of effort towards Rage ever since SA-MP's launch was a small task force which consisted of staff members (mostly 3, really), who weren't interested in SA-MP at all and would've left otherwise. Literally all focus of the leadership team, staff team, and development team with the exception of danut was and to be quite frank, still is on SA-MP. What you're saying about focus is simply not factual and it's hard to take at face value as there's plenty of channels to verify this - see blog post, discord's #snippets, discord's #updates, discord's #git and so on. What does this mean exactly? You're responding to a message asking for less vague examples with more vague filibuster. Within very recent history, we started letting Testers into virtually any teams and leadership positions. You've tester/s in FTC. We promoted people from tester straight to Lead when we saw potential and people taking charge. We expedited people from lower staff ranks to Lead in record time when we saw potential. The component you're missing is that in an overwhelming majority of the cases, after a person assumes position where they can make a difference after loudly and proudly proclaiming they'll be able to, they become inactive almost immediately. After achieving what people are after and being faced with gratification and validation, any and all efforts tend to go out the window. This brings a genuine attempt of trying to delegate work into a full cycle of finding a replacement after a replacement. God bless the exceptions, because we've had, or have some really hard working folks with us - but those get overwhelmed by the lack of people to support them so they face the good old burnout instead. What are you left with? On another hand, the moment you refuse to give someone what they're after, be it rank, position assignment, official status, or whatever, you're going to be met with a hellfire of how you're incompetent and refusing to give people chances they deserve. Maybe not everyone is fit for everything they dream up. This has been a theme I witnessed over the years of the community turning from driven to entitled. I do not necessarily disagree with any of the other points you've made, but I'd like to turn these two around. I've seen this community go through a lot of different stages and faces over the last nearly 13 years I've been a part of it. The reason why I took charge when Mow left the community to die and disappeared forever into Norwegian fjords in 2018, why I spent thousands and thousands of hours working on it, basically put my personal life on hold for months at a time, was for the way the players made you feel when you put in effort. There's nothing I loved more than working on a feature for days or weeks at a time, only to witness players use it ingame and genuinely appreciate it. This filled me with purpose, and eventually made me choose a career in software development. At that time, LS-RP was also much easier to run. It practically ran itself and as long as you put basic effort into it and kept the wheels greased, it was smooth sailing with the occasional hiccup. The community always came together when needed and moved onwards and upwards. None of this is the case anymore. It is no longer enough to grease the wheels and keep inertia to make the server succeed, it requires much more hard work and determination to push forward, innovate, take charge and keep us level with competition. This proves to be a challenge when the community is filled with toxicity and vultures that will eat you alive at any sign of a misstep. Honestly I don't even blame leadership (I use this term to encompass both Leads and Heads of) for not sticking around and active for long enough with the shit they've to deal with on every day basis. What once used to be a supportive community has over the years evolved into a shell of its former self with unchecked toxicity in every thread and channel you open, with unforgiving members who expect flawless and cater to their exact vision without any consideration for the bigger picture. So once again - who's gonna push hard, innovate and dedicate countless hours of free time if there's seemingly no way to be good enough, and the goalpost is always moving? There's a reason why more and more people give up after being given access to do what they want to do - and it may be a hard pill to swallow but it's the community. It takes two to tango and there's two sides to every coin. I may be biased but I don't think it's leadership or development or whatever else scapegoat that will save this community. This community needs to save itself. By driving yourselves (ourselves?) further apart from each-other, it doesn't really matter what effort anyone puts in. Players don't join the server because Mmartin or any other single person. They don't join for the script, or who's leading what. They don't decide to join and stick around for any of that. They stick around for you. I appreciate that my frustration is showing through. I also appreciate you might see this as a "No, it's the kids who are wrong!" moment. Maybe it is, and while you may not agree with me, that's honest to God what my experience is.
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Since Iudex chose not to contest the allegations in 2 days he's been banned. We figured it'd be fair to at least give them an opportunity to respond before actioning the removal, despite there being a clear consensus within the team that they were cheating.
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Hello everyone, Welcome to the December Community Update. We're entering the last month of a year that has overall been a very good one for LS-RP. The return of SA-MP gave our community a much needed breath of fresh air, and it allowed us some time to step back and reflect on what we really want to do next. It's not quite the time to look back yet so I'll save all of that for the End Of Year update, but this year we decided to make it easier than ever to look back — we'll be doing a "Your year on LS-RP" (think Spotify Wrapped, etc) so that's something to look forward to. Keeping up with the End Of Year theme and the spirit of holidays, I want to encourage everyone to start decorating their houses with outside furniture for the season. If you're unable to do this for whatever reason worry not, we'll be allowing for holiday decoration submissions soon, available for personal properties, businesses, factions and companies. Keep your eyes peeled! LS-RP Christmas Giveaway '24 And finally, to celebrate this years' holidays and give back to the community, we're holding a prize giveaway for all of our players. The prize pool consists of Gift Cards in total value of 800 EUR! On December 25th, we'll be giving out: Prize #1: 5 Gift Cards of 50 EUR each Prize #2: 10 Gift Cards of 25 EUR each Prize #3: 15 LS-RP Premium Credit packages of 2500 Credits each Upon winning, you can choose any widely available Gift Card of your liking (Steam, Amazon, etc). As long as we can purchase it directly, you can have it! To read more about the giveaway, how to enter, and its rules, please visit: LS-RP Christmas Giveaway 2024 - Los Santos Roleplay. Faction Updates Faction Team Public We've recently revamped FTP to improve its functionality for the greater FT. The FTP is a great avenue to get in touch with the FT and voice your opinions, whether you're a seasoned veteran or a player just getting the ropes of things. It is a team designed for people to voice their concerns and partake in discussions without the stringent experience requirements of FT. If you're interested in joining the faction team and seriously impact the server's infrastructure, FTP is a great way to prove yourself. We're actively on the lookout of members that possess a sound acumen when it comes to the illegal mechanism, and FTP is somewhere you can demonstrate it in the best possible way. Please reach out to @Scumpy for all queries related to FTP. Barons Motorcycle Club I'd like to announce and congratulate Barons Motorcycle Club on reaching official status! Barons Motorcycle Club is an outlaw organized motorcycle club primarily based within Flint County, San Andreas. The establishment of the club was primarily based on a late succession from the defunct White Knights Motorcycle Club, which involved core past members of said club alongside newer faces to reunite under a new banner yet following their same outlaw ideology. Over an extensive period after first settling on the Flint-Whetstone highway, Barons had rapidly expanded its presence within the Flint County and Whetstone regions whilst primarily associating with other organizations and motorcycle clubs alike within the Los Santos city limits. - Spectre, Faction Team Council Faction Team Council I'd also like to congratulate @Klag for advancing into the Faction Team Council! He's now joining Spectre and badhbh in the council to help facilitate a fair and supportive ecosystem for the illegal factions on the server. I have personally taken an interest in illegal factions recently and will be working with the council closely to address some of the concerns that have been raised by the faction team, and illegal faction players recently. As always, communication is key, so if you've anything to bring up to the council or me directly, please create a ticket in the Factions Discord, and if necessary, escalate to me directly. As an example, we'll be trying to provide a more robust pipeline for factions to add custom maps into the server; even if they can't procure the maps themselves. We're adding 4 new mappers today to help us with that! Staff Updates & More Now, onto the Staff Update. Congratulations to our newly promoted staff members ... Senior Admin jungsaeo Trainee Admin n0de101 Senior Tester consistency And congratulations to the new mappers! Mapper peculata - Ricta - ganchew - Leg4nd114 As you may remember, a few updates ago we introduced a new role to the staff team; the Head of Player Experience. This role is supposed to bridge the gap between the player base and the staff teams, mainly the development team. This will help us understand the needs of the community better and translate that into a list of priorities for the teams to work on. Having an individual responsible for this is crucial so that nothing falls through the cracks. The position solidified and integrated more recently, and given its importance and wide reach across the staff team, we made this a lead position. There are two HOPE positions, one for SA-MP and one for our RageMP server (more on that later). So congratulations to our two new leads: Lead Admin ROZE Head of Player Experience (SA-MP) Lead Admin Helius Head of Player Experience (RageMP) I honestly can't find more fitting candidates for both of those roles, so I'm really excited about this setup. Also shoutout to risen, who was promoted to a Lead Admin just days after last month's announcement: Lead Admin risen Head of Testers Now you might be asking - RageMP? Is this still a thing? Yes. We've (when I say we, mostly a taskforce consisting of Helius, danut, and Conor) gone and looked back at our stint with RageMP last year and tried to learn from our mistakes why the server didn't work out as we might've hoped it would. We've learned a lot from the community and staff feedback, and are working on a plan to bring the server back to thrive. This takes some time as it involves quite a lot of further development, economy overhaul, factions overhaul, marketing and more. We aren't quite ready to share more details just yet, but we've several developers whose main interest is the RageMP platform and when I say they're cooking, they're cooking. Big ups for the group for not giving up on the project and bringing my morale back into it. Anyway more on that later, as I said, lots of work to do still and I don't want to get everyone excited too early. Considering danut's endless efforts with the project and continuous work on the gamemode ever since joining the team, I'm excited to announce he'll be taking a role of a Lead Developer on RageMP! I've no doubt that with his and Helius' effort as the HOPE for the project, we'll be able to see it really succeed. Lead Developer danut Lead Developer (RageMP) In the SA-MP department, we're working on the next juicy update to bring you. Make sure to cast your vote at the Feature Voting on the UCP as we use it to influence priorities. There's a lot of big things on the list, so they take time to implement, but every vote matters. Currently the two big things we're working on is the Thief/House Burglary revamp (see #snippets on Discord!) and Premium/Custom Skins feature to let players add their own skin to the game. Note from ROZE re. marketing: We have noticed that new players are being retained on the server pretty well now, we've had a lot of new people join and stick around, often logging hundreds of hours. As we're now in a comfortable position to retain new players we will be taking a more in-depth look at marketing. We recently spoke to several new players to gain feedback about how they found LS-RP, and we have also reached out to some content creators in order to get feedback on how we can better work with them to create a system where we can get a constant stream of publicity and 2-way support. On top of this, we are also looking at the possibilities of being put back onto the server browser. That's it from me for today! I hope you all are able to enjoy the holiday season (or suffer through it, at least, shoutout to fellow season depressos iykyk). We've a few things prepared to make the season on LS-RP festive, so join us and let's enjoy the game together. - Martin
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