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  1. I'm happy to say what I think needs to change to see an improvement in the player base. 1. Removal of "Education over Punishment" Right now there is an expectation that admins educate over punishing. Meaning a player can DM someone 2/3 times before we enter the space of actually being able to issue a light punishment. When I returned to the staff team and saw this, I was shocked! This is why we lost the standards and went from a "Heavy roleplay Server" and entered the realms of being more like a Cops & robbers server which is probably the best way to describe the current state of the community. I have standards, and luckily I have a set of rules which I used to govern. - I don't follow this rule, I never have and quite frankly I never will. I am all up for helping someone understand where they have gone wrong and explain to first time offenders, but if I think (On the balance of probabilities) deliberately broken a rule, you're being punished for it. I owe this standard to the rest of the community that uphold the rules, play fair and want to get on with their roleplay. I know what its like to be roleplaying with your mates, and to have a dumb ass come up to you trying to provoke you to desperately try provoke a reaction to justify pulling a gun and engaging in a shootout. It ruins everything and creates the very situation we're in. (Barely any street level gang roleplay.) 2. Removal of Inactive and Idle Administrators & Testers We have a large amount of inactive and completely Idle Administrators and Testers that are retaining their positions for absolutely no reason. I am all for people having breaks and having real life priorities however a large percentage have been on absence for months on end. And for the Admins I will break that down for you guys to understand in a more granular detail. We have too many Admins in key positions who are Idle holding their areas hostage over the title but don't want to actively work for it. Lead Admins: 7 Of the 7 admins, only 2 (28% activity) have been active in-game. (I acknowledge there's stuff behind the scenes, but your core function is to Lead Administrators, and you can't do that unless you're in-game.) Senior Admins: 11 Of the 11 admins, only 4 (36% activity) have been active in-game. Some haven't logged on in months at all. (One hasn't logged on the forums since October!) Game Admins: 16 Of the 16 admins, only 5 (31% activity) have been active in-game. (To be considered "Active" you must have a minimum of 30 hours spent IG per month. For context, some admins peak at 180 hours a month.) So when you look at the above figures for admins you have 11 active admins providing the community with 24 hours coverage 7 days a week. What this creates is admins becoming burnt out because they're carrying more work loads, people becoming unmotivated as a result of a lack of support, and this results in the figures dropping even more. I dread to think the state of the activity leading up to the new year. These 11 active admins are the same ones processing your player reports, refund requests, house changes, ban appeals and just about everything else on the forums! We're too afraid to loose inactive admins because "What does that fix?" it shows there's a consequence for not being active and pulling your weight, it allows space for development for those who are active to develop further into the admin team. It encourages growth and development for everyone. (Chain effect all the way down which in turn allows us to give a better service to our customers who are our community. 3. Faction Management I will be honest with this point, I do not see Illegal Faction Management as a functional service as it stands. It is not representative of the community, and rather a small circle that operates around it. You have so many voices in the illegal factions world that are experienced, giving the IFM the very solutions to the problems we're facing and instead of gripping onto those solutions and running with them to implement nothing is being done. Or we're shutting them down on the spot. There are Official Factions that went inactive after a week of getting it, remove them and make space the the numerous other factions that are absolute gems within the community. This needs to be done because once the illegal factions give up in their pursuit you'll have PD pursuing SD until one of the two decide to give up. Urgent and drastic leadership changes are needed in order to preserve the future of the illegal scene. I personally have been so put off from continuing my illegal roleplay knowing it will never lead anywhere. 4. Legal Faction Management One of the most catastrophic mistakes was the decision to move LFM from a full time person and move it under operations with no oversight from an experienced LEO role-player. Why a LEO role-player? The two biggest legal factions are PD and SD, and a great deal surrounds the two. Instead the role was merged across the responsibility of two people, one being the head of Illegal Factions - a clear conflict of interest. There is a huge issue with activity around the leadership of many of these legal factions and I have seen in the recent days a series of poor decisions being made about leadership changes. Faction Leaders need to be active in order to drive the faction, maintain and uphold standards and again provide the player base with a level of service! - Some days the server has 100+ players with 1 or 2 LEO's on, where is the realism in that? You then speak to the factions, and the response is, If faction management can't be asked why should I? Then you get nothing short of civil war on the server. Legal and Illegal factions are the most important entities on this server, and we're getting it so incredibly wrong. In both PD and SD we have absolutely exceptional leaders who aren't being given opportunities to lead simply because they're vocal and active and threaten the inactive leadership by outshining them, so instead of promoting them to run and help out, we're seeing them be supressed and ostracised to keep them at bay in order to safeguard certain individuals positions. Legal Faction Management needs to be owned by a Lead Admin that has experience in either PD or SD as a leader that can give them the full time attention they need, this doesn't mean dictating, this means obtaining feed back from the faction members, giving and equipping them to succeed. Right now we're seeing the polar opposite. 5. Pandering to the toxic few. There's a certain few individuals who keep popping up within these chats (Ban Evading) may I add who offer nothing of any value at all, and we're allowing their opinions and voices to plague and curtain the true issues we need to be addressing on this community. Some of these who I won't bother naming have been banned for a while for gross breaches of rules in-game and on the forums. Stop pandering to them and ignore their moot opinions. Finally my message to the community, a shit ton of effort goes into this community by Martin and Michael (prior to his departure) and I stand firmly beside Martin with this. He often is called lazy and that he doesn't care or he's not invested and simply wants money out of this etc etc...I've heard it all. I will defend him till kingdom come. I know how much he invests and how much he injects into this community to keep it running and he is let down by some of his staff, but also a community have a significant part to play here as well. Stop the toxicity, accept it will never be like 2015 or whatever era exists as being the golden age for LSRP for you, we're in 2024 going on 2025 and we're pushing through during different and challenging times around the world. For many this is a get-away from reality. Acknowledge the effort going into the community, appreciate the little things and be constructive and productive about the future of the community. Remember, pressing the red button and switching the community off once more is an easy option - we need to keep fingers away from that and start collectively driving this forward. If anyone has been offended (Staff or otherwise) by anything I have said, tough luck if the shoe fits lace that bitch up and own it. I own my flaws, and I will work on them but I will never give up on this community. Eren.
    40 points
  2. This was originally intended as a response to gyzo's "Can we bring back the old playerbase count?" topic but after I completed the post I felt it was worthy of its own topic. A VISION FOR THE FUTURE: Achieving peak LSRP activity numbers is probably an unrealistic goal given the landscape of the RP scene nowadays, but I do believe there are steps that can be taken to maintain and build upon the current player base. There have been plenty of solid ideas here and elsewhere on the forums that can help bring about positive change in different aspects of LSRP, but my post is going to be focused on the big picture and what all of us can do—players and admins alike—to help LSRP reach its true potential. To touch briefly on why I personally returned to LSRP: it was for Valenti much more so than it was for LSRP or SAMP. In the past, I have publicly voiced my displeasure with LSRP staff. I was very skeptical of the LSRP comeback and thought it was simply a last-ditch marketing gimmick for the GTAV server; I didn’t think it would be successful and had no interest in rejoining until countless Valenti members reached out urging me to reopen the faction. I went through with it and I’m glad I did because the server has exceeded our expectations so far and has allowed us to make a serious comeback as a faction. Upon our return with how accommodating the staff was setting us up with official status and swiftly handling requests, it was the first time since I joined Valenti in 2011 that I felt we were finally getting the respect we deserve as the longest-standing and most renowned faction on the server. Unfortunately, with lengthy delays and several questionable rulings against us recently, this feeling has dissipated to a degree, but I am still of the belief that the staff team is doing a better job than they have in most previous eras. Regardless of player count, LSRP still has major potential and I believe we can make this final era something special if we all work together. CULTURE SHIFT With that said, everyone needs to remember that the admins are volunteers and we need to adjust our expectations accordingly. The admin team makes LSRP possible and we need to be grateful for that. We need to squash this “us vs. them” mentality that drives a wedge between the players and admins, and we all need to start pulling the rope in the same direction. A clear vision for the future needs to be outlined and at the center of that needs to be a cultural shift that brings the community together as one team working towards the common goal of making the best role-play experience possible. LSRP having a smaller player base doesn’t mean the community doesn’t have room to grow and it isn’t something we should dwell on; instead, we need to look at this as a prime opportunity to build the foundation upon which the new era of LSRP can be built. The success of this server has always been a team effort and that will need to be even more pronounced this time around to ensure we have a community that is sustainable and has room to grow. FACTION SCENE The faction scene and the great factions in particular have always been the main driver of LSRP’s success. We are currently in a good spot with several long-standing official factions and some solid new factions on the come-up. This kind of continuity of characters and factions is key to creating an immersive, realistic, cohesive, and sustainable role-play environment. To maintain and improve upon the current state of the faction scene, everyone needs to play their part. To build strong, quality factions, people need to consider joining the existing factions instead of creating new ones. Only those who are experienced and qualified should be making new factions with the intent of filling a gap in the current faction scene, but we need to be cautious not to oversaturate certain genres. Faction leaders need to create factions with purpose and meaning, the average player needs to stay IC and focus on the realistic development of their character, and the admins need to incentivize, reward, and help facilitate quality role-play. The standard for achieving official status needs to remain high and admins shouldn’t feel pressured to lower the bar in order to appease to players out of desperation. High standards for official factions ensures a healthy faction scene and lowering the bar will create for weaker, unsustainable factions, as has been seen in the past. Unofficial factions now have plenty of schemes they can apply for and it’s certainly a good thing to reward good performance and give people the tools they need to role-play, but only the best faction(s) in each genre should represent LSRP as an official faction. On the other hand, toxic factions need to be disciplined, and if improvement isn’t seen in quick order, they need to be shut down. LSRP has been doing a good job with this as of late and I have seen the benefits first-hand in the LCN scene. The description of a long-time official crime family that was notorious for rule breaking and subpar role-play early on in the LSRP comeback set the tone. That faction in particular has since improved and are making positive contributions to the role-play. The recent shutdown of another toxic LCN faction was another step in the right direction. The LCN scene is experiencing one of its better eras right now and that is in large part thanks to LSRP bringing the hammer down on these problematic factions. In order to optimize the faction scene, I would like to suggest a revamp of the Faction Team structure as seen below: Head of Factions and/or Faction Team Council Official faction leaders (1 from each official faction) The most qualified admins and players with ample faction experience Testers/admins who serve the purpose of handling requests in a timely fashion The most notable change is the involvement of the official faction leaders. When LSRP was in its heyday and on an upward trajectory, there wasn’t a massive Faction Team; there was a Head of Factions who consulted the official faction leaders, which worked quite well at the time. The official faction leaders are a highly knowledgeable group and can bring great value to the Faction Team’s decision-making process. Additionally, this ensures all official factions are represented equally in the faction team and limits the potential for corruption. The Faction Team needs to consist of a healthy balance of players experienced in all the major genres. Many players (myself included) have grown increasingly frustrated with their suggestions falling on deaf ears over the years and, as such, don’t speak up like they used to and have no desire to seek out staff positions. LSRP acknowledging this and going out of their way to recruit the most suitable candidates for the Faction Team (and other staff divisions) would go a long way. ROLE-PLAY MINDSET Everyone needs to adopt the mindset of focusing on the realistic development of their characters. Stay in the moment and embrace every scene. The play-to-win mindset, trigger happiness and seeking quick thrills is not the best way to go about role-playing and it drags the server down. LSRP is marketed as a heavy role-play server and we need to back this up. Below I have linked two threads from the old forums related to this topic: (39) [Tutorial] A case for RPing realistically - Los Santos Roleplay (39) Realism + Character Development = Fun = Success - Los Santos Roleplay MARKETING Other posters have already outlined different approaches that can be taken to market the server and I am in agreement that this needs to be a major focus for staff. Aside from this, word of mouth will go a long way in bringing old players back to the server, but we all need to do our part to make the best role-play environment possible in order to lure people back. While I am of the opinion that the staff team has improved, there is still a stigma weighing them down and they need to continue making positive steps to repair their reputation for some players to ever consider a return. The admins also need to recognize the value many of the long-standing official factions bring from a marketing standpoint. Countless players have come through these factions and people who are otherwise disgruntled with LSRP staff can potentially be lured back by the prospect of rejoining their old faction and continuing their character’s story. Remove the red tape and let these historic factions thrive. PLAYER RETENTION Marketing is useless if we can’t retain the players we bring in. Having a strong faction scene will go a long way in attracting and retaining players. On top of this, the community needs to be welcoming and the game needs to be as user-friendly as possible. LSRP does a good job of allowing players to have creative freedom, but there are still plenty of instances of the admin team being overbearing on people’s creativity. Remove unnecessary restrictions and applications; allow players to craft their characters as they see fit within reason. Factions and players who have made mass contributions to the server over the years should especially be given the benefit of the doubt and more leeway. As others have stated, having the current script-based jobs as the main moneymakers for new players won’t cut it. The government needs to have funding available for companies so that money can be earned through actual role-play as opposed to mindlessly farming scripted jobs. I suggest the introduction of a new staff division or a “buddy system” of sorts committed to helping new players learn the ropes not only in regards to the game itself but also how to role-play realistically and develop a character. We need to focus on retaining players who are here to role-play and develop a realistic character. It’s usually quite easy to decipher between someone who is here to role-play and someone who is not. Discipline and ban rulebreakers/toxic players who only serve to disrupt the experience of real role-players; LSRP being lenient with these types of players out of desperation to keep the player count up is counterproductive. Additionally, LSRP needs to be cautious with how much time they put into the GTAV server. I’m not sure if this explains the recent increase in wait times, but the increased focus on GTAV certainly had a damning effect on the SAMP server last time around and history tends to repeat itself. GTAV is covered, but there is clearly still an appetite for SAMP and thankfully LSRP has filled that void for now. Most of us are here because we aren’t interested in GTAV. The SAMP server, in my opinion, should be the top priority; don’t take it for granted. TL;DR Role-play is a collaborative game and people need to stop being so selfish. Take responsibility yourself, regardless of your role on the server, and think about how you can positively contribute to the community. Focus on role-playing and developing your character realistically. We need to come together as one team to create the best role-play experience possible for the success of LSRP going forward.
    28 points
  3. Was asked to put my 2 cents in, so here goes. If you know me, you’ll know that my dedication to LSRP since relaunch (and for the last 14 years really) has been pretty strong. This changed in August this year. I was consistently doing the most in game reports, the most refund requests, the most insert menial task here, etcetera, all while leading a sub team and doing general admin shit on the side. My demotivation and burnout slowly started to set in because of a few things, I’m not going to name any names but if you know, you know. I don’t want this to be a bashing post, just a post from the heart. Bear in mind I’ve not touched LSRP really since August at this point. I’m going to say a majority of the admin team done absolutely fuck all to support others who actually cared about the community, whether this be in game reports or whatever. There was lead admins in game who would make a mockery of player reports in /a instead of actually dealing with them whilst I’m trying to deal with 2 reports and a refund at the same time, just to try and restore some faith in the team that were not lazy bastards and reports do get handled. My report statistics confirm this. I slowly got sick of this. Actually no, I quickly got sick of it. The knock on effect there is that why should I be bursting my balls while these guys sit in the same or higher positions than me whilst not giving a singular fuck, or abusing their positions to win RP situations and break rules and hack (I’m looking at you Xanakin, happy to name him as this is historic at this point) I then decided ok I’ll try help out in other ways. I joined the dev team and began writing and modifying scripts, ONLY based off of player suggestions. In my mind, doing what the players WANT was the right thing to do (within reason). The first “big feature” I worked on was company system enhancements, primarily company chat. I had most of the scripting done to then be let down like a Japanese pilot in the 40’s. I was simply told “nah FTC said no” this booked my piss and I argued and argued for it until they were basically told it’s happening whether you like it or not. This of course put a sour taste in my mouth too. The final straw for me which started my extensive absence was a result of a staff report, made against me by a lead admin at the time who didn’t like me because I publicly shamed him for his laziness every chance I could get. I got on one night after a few drinks and dealt with an admin sit (because would you look at that, the reporter didn’t bother to accept the report). Resolved the report pretty simply, all was good. The player who was reported was logging off and messing around so I chugged his ass into the dirt, revived him, refunded his weapon and that was that. No harm done, just a bit of fun! I find out the next day that I was going to be removed from the staff team for this ONE incident, despite me being the most active contributor (statistically) to the community at the time. This really set me off and I don’t think I’ve logged in to this day. I’ve really been trying to regain my spark for it but whenever I open up the SAMP client I take a totally legally acquired Xanax because I just can’t face it right now. The players for the most part are cool as fuck and you know who you are, but some of you are absolutely insufferable and I think you need a reality check. as those who have resigned have said, nothing is ever good enough. We could script the cure for cancer and someone would complain “but what about cerebral palsy?!” just my two cents, or dollars. Rambled on a bit here but here’s where I’m at right now. This isn’t a resignation, but just an explanation for my absence. I do love this place, but shit has to change and I’m not just talking about staff/management. I really do want this place to succeed man. Get a grip, everyone.
    26 points
  4. History and rise to power The post-World War II era marked a significant turning point for the Yakuza. Amid the chaos of Japan's reconstruction, they capitalized on the black market economy, expanding their operations into construction, entertainment, and real estate. By the 1960s, their numbers had swelled to over 180,000 members, and they wielded considerable power in both the underworld and legitimate sectors. However, their rise was not without challenges. The introduction of anti-organized crime laws in the 1990s, coupled with societal changes and economic stagnation, led to a decline in their membership and influence. Despite this, the Yakuza have shown remarkable adaptability, shifting their focus to cybercrime, international trafficking, and other covert activities. The 1992 Anti-gang law in Japan marked a significant turning point in the country's efforts to combat organized crime. Officially known as the "Anti-Boryokudan" Law, it was designed to weaken the influence of criminal syndicates, including the Yakuza, by targeting their operations and financial networks. The law made it easier for authorities to shut down gang offices, search properties, and hold leaders accountable for crimes committed by their subordinates. One of the key provisions of the law was its focus on racketeering and extortion, which had long been central to Yakuza operations. By imposing stricter penalties and enabling law enforcement to act more decisively, the law disrupted traditional methods of intimidation and financial exploitation. Additionally, it allowed for the confiscation of assets linked to criminal activities, further undermining the economic power of these groups The Anti-gang law also paved the way for subsequent legislation aimed at excluding organized crime from legitimate sectors, such as construction and public works. Over time, these measures have contributed to a decline in Yakuza membership and influence, although the syndicates have adapted by shifting their focus to more covert activities, including cybercrime and international trafficking. The Yakuza Hierarchy The Yakuza operate under a strict hierarchy rooted in loyalty and seniority. At the top is the oyabun (boss), who commands absolute obedience from his kobun (followers). This relationship mirrors a familial bond, with the oyabun offering protection in exchange for unwavering servitude. The initiation ceremony, sakazuki-goto, involves sharing a sake cup, symbolizing loyalty. Members keep the cup as a token of commitment. Over time, kobun can adopt their own followers, growing the syndicate's network. The initiation ceremony, sakazuki-goto, involves sharing a sake cup, symbolizing loyalty. Members keep the cup as a token of commitment. Over time, kobun can adopt their own followers, growing the syndicate's network. Through this method the family will grow and branch off, to the point where a new family may be formed. Oyabun (Boss): The leader of the organization, holding absolute authority and respect. Every decision comes from the oyabun, and all members are expected to obey without question. Saiko-komon (Senior Advisor): Trusted advisers responsible for managing administrative and strategic matters, ensuring that the oyabun's plans are carried out efficiently. Wakagashira (First Lieutenant): The oyabun's right-hand person, managing day-to-day operations and overseeing the entire structure of members. Shateigashira (Second Lieutenant): Manages specific areas or smaller branches under the wakagashira's supervision, focusing on localized tasks. Shingiin (Law Advisor): Handles legal matters and ensures operations remain as discreet as possible while avoiding law enforcement complications. Kaikei (Accountants): Responsible for the group's finances, maintaining cash flow, laundering funds, and organizing transactions. Kyodai (Big Brothers): Senior members acting as mentors to lower-ranking individuals and supervising their activities on behalf of higher ranks. Shatei (Little Brothers): Junior members who carry out orders, enforce decisions, and handle groundwork, such as collecting debts or managing street-level tasks. Expansion As Japan's economy boomed in the 1980s and investments in American markets grew, these syndicates sought to exploit new opportunities on the mainland. They began targeting major cities such as Los Angeles, San Francisco, and New York, where established Japanese-American communities provided a potential network for integration. Their primary focus expanded to include money laundering through real estate investments, corporate ventures, and even art and antiques markets. These seemingly legitimate channels offered a convenient front for illicit funds generated through drug trafficking and other illegal activities. Initially, their activities were heavily concentrated in Hawaii, where they capitalized on the influx of Japanese tourists by establishing gambling and prostitution rackets tailored to their clientele. However, as Japanese investments in the American economy surged, the Yakuza's ambitions grew accordingly. One of their most lucrative ventures was drug trafficking, where they utilized established smuggling routes and connections with other international crime networks. They also exploited legitimate businesses, such as restaurants and import-export companies, as fronts for their illicit activities. These businesses not only facilitated money laundering but also provided a veneer of legitimacy that helped them evade law enforcement scrutiny. By the early 1990s, U.S. authorities had become increasingly aware of the syndicates' presence and influence. Collaborative efforts between American and Japanese law enforcement agencies were initiated to combat their activities, leading to several high-profile arrests and the disruption of key operations. Despite these efforts, the syndicates demonstrated remarkable adaptability, shifting their focus to more covert and sophisticated methods, including cybercrime and financial fraud. Modern Day The involvement of Japanese organized crime syndicates in nuclear materials trafficking has raised significant concerns among international law enforcement agencies. Recent investigations have uncovered attempts by these groups to smuggle weapons-grade nuclear materials, including uranium and plutonium, sourced from conflict zones in Southeast Asia. These materials were allegedly intended for sale to foreign entities, potentially for use in nuclear weapons programs. The syndicates employed sophisticated methods to facilitate these operations, including encrypted communications and covert meetings in multiple countries. Undercover agents revealed that the materials were often accompanied by detailed documentation, such as lab analyses and radiation measurements, to verify their authenticity. The transactions were part of broader schemes involving narcotics trafficking and the procurement of advanced military weaponry, such as surface-to-air missiles. These activities underscore the transnational nature of organized crime and the risks posed by the intersection of criminal networks and global security threats. Efforts to dismantle these operations have required extensive international cooperation, with authorities in Japan, Southeast Asia, and the United States working together to intercept shipments and apprehend key figures involved. Cybercrime has become a significant avenue for these groups, with syndicates engaging in hacking, identity theft, and cryptocurrency scams. Their expertise in navigating the digital world allows them to target individuals and businesses across borders, making detection and prosecution increasingly challenging. These operations often involve collaboration with other international criminal organizations, further expanding their reach. Human trafficking also remains a troubling aspect of their activities. Syndicates exploit vulnerable individuals, particularly migrant workers and women, for forced labor and sexual exploitation. These operations are often conducted under the guise of legitimate employment agencies, making it difficult for authorities to intervene. Despite their reduced numbers, they continue to pose challenges for law enforcement and society. OOC INFORMATION Miyazaki-Dōmei 宮崎同盟 is a fictional criminal organization which is inspired by Japanese-American diaspora networks and "traditional" Yakuza ideology. This faction is not portraying a direct Yakuza branch from Japan, but rather a localized syndicate which operates independently in LS and of course, it is shaped by cultural heritage, modern American influences, and street-level realities. The focus of the faction is on portraying a realistic criminal environment, which draws from real-world diasporan models similar to those of Southeastern European factions, like, Southeastern European and East Asian groups which are active abroad. All recruitment is handled strictly IC. We value character development, respect for continuity, and we adhere to all server rules. For questions & concerns, or constructive dialogue feel free to contact @Femto
    22 points
  5. After a week of careful consideration, I have made the difficult decision to step away from Los Santos Roleplay. Consequently, my tenure of approximately 14 years with The Valenti Crime Family will also come to an end. This decision was not made lightly, and I want to take this opportunity to express my heartfelt gratitude to everyone who has contributed to my growth and development as a roleplayer. Firstly, I would like to extend my deepest thanks to @Busato, whose guidance and friendship has proven absolutely invaluable throughout the years. Your dedication to everything that you do has been inspiring not only to me personally, but to us all. Secondly, I would like to thank Jord, whose forum name I can't find—but that's fine. He probably wouldn't know how to check his fucking notifications anyway. I met this motherfucker a long time ago when Philip Decavalcante (my character) and Nicholas_Diopare (his character) was still an associate and we would juice everyone's fucking heads together for the littlest of reasons. This man has helped me in my development a lot and some of my best and grittiest memories within Los Santos Roleplay have one of his characters standing next to mine, likely doing the killing or the cutting. (You sick fuck) Thirdly, I would like to thank @Voronov because while we have not ever necessarily had the opportunity to craft pure art together directly, your exemplary roleplay ability and ideology has helped me a lot through my progression from a luxurious muthafucka into a more luxurious muthafucka. In short, while you make absolutely the most horrible decisions when it comes to laptops, your influence has been profoundly impactful, and you deserve credit for that. Fourth, a special mention goes to @Adam_Ottone. Although not necessarily on Los Santos Roleplay anymore, you have and will always be Valenti. Your support through The D'Aquila Crime Family and giving me the opportunity to serve as a Captain for the first time have been incredible experiences for me. Granted, I fucking killed it but... it was you that provided me the opportunity. So I'd say you deserve at least a little credit. Fifth, I know @Francis_Giansello (I love you too motherfucker) will love me for this one but I'm a loyal motherfucker and will always be. Despite the opinions of him, Vincent Malacci who has helped me a fuck ton and I'll always have that Arab motherfucker's back even if it's me and him against the world. I doubt he'll ever get to read this as he's probably busy studying Hussein's history but I love you bro. Stay up. And thanks for all the hours of prank calls and laughs on Skype. Lastly, everyone else whom I've built an unbreakable fucking bond with (special shoutout to @Michael_Dippolito who is bald in real life but compensates by making hairline jokes). Watching people like @Peter_Genusa grow from Bellomo to Valenti has been an absolute pleasure and I would like to think that I helped a little with that development. Even if I probably haven't. I'd still like to think I did. Who are we kidding? Of course I did. I'm sure I did. I also have to give a special shoutout to @Sozza who has literally always been there for me through thick and thin. I love you brother! I have received numerous private messages from individuals both within and outside of Valenti, and I want to clarify my stance. I have loved, continue to love, and will always cherish The Valenti Crime Family. My dedication over the past decade is a testament to that loyalty and respect towards the faction and the people within it. Although there was a minor disagreement with the faction's administration regarding a particular scene and myself, I would need to be a fucking idiot to let that ruin the amazing experience I've had with this faction and the bonds I've built with the people within it. As I move forward, I urge you all to continue the legacy we have established. Maintain the standards of excellence and camaraderie that make the Borgata, the Borgata. What makes Valenti Valenti is not necessarily the above-standard roleplay ability but rather the fact that the people within it genuinely have love for each other and have always worked for the betterment of Valenti. Our ability to reach a common ground, even through heated disagreements is what kept this faction alive for so long. Respect to all the OGs that aren't with us anymore. (Probably literally and not literally). NB: This should also serve as my resignation from the Illegal Faction Team as well. The reason I was on Los Santos Roleplay was because I wanted to give the management one last chance to prove their worth and they've proved their worth (or lack thereof) with the alien event and the way they've been handling most issues. Thank you to those within Faction Management that tried working with me to better the server only to find a big fucking brick wall in front of us. Anyway, I'll be waiting at the next place for you all where @Adam_Ottone has very kindly prepared the future for us all. Fucking magician. 'Con rispetto Keep it luxurious Brigo
    20 points
  6. Serbian Transnational Criminal Organizations The Serbians? Some say they are back on track, while others say they are long gone. Transnational organized crime is coordinated across national borders, involving groups or markets of individuals working in more than one country to plan and execute illegal business ventures. In order to achieve their goals, these criminal groups use systematic violence and corruption. Common transnational organized crime activities include conveying drugs, weapons, trafficking for sex, toxic waste disposal, materials theft, and poaching. Serbian TCOs are politically and financially motivated groups that are responsible for causing significant financial harm to the United States each year. Unlike traditional organized crime groups, they tend to operate around ethnic associations and friendship ties. They also appear to be more agile, organic, and project-based. Serbian TCOs are adept at adopting new technological methods to enhance their illicit activities, thus increasing their ability to expand their criminal market base through cyber-enabled fraud. These groups engage in a myriad of illegal ventures including passport fraud, access device fraud, identity theft, healthcare fraud, real estate fraud, insurance fraud, money laundering, drug trafficking, human smuggling, prostitution, and extortion. Organized crime in the Balkans has its roots in the traditional clan structures. In these largely rural countries, people organized into clans with large familial ties for protection and mutual collaboration. Starting in the 15th century, clan relationships operated under the kanun, or code, which values loyalty and besa, or secrecy. Each clan established itself in specific territories and controlled all activities in that territory. The protection of activities and interests often lead to violence between the clans. The elements inherent in the structure of the clans provided the perfect backbone for what is considered modern-day Balkan organized crime. Many years of communist rule led to black market activities in the Balkans, but the impact of these activities was limited to the region. When communism collapsed in the late 1980s and early 1990s, it led to the expansion of Balkan organized crime activities. Criminal markets once closed to Balkan groups suddenly opened, and this led to the creation of an international network. Within the Balkans, organized crime groups infiltrated the new democratic institutions, further expanding their profit opportunities. Balkan criminal organizations have been active in the U.S. since the mid-1980s. At first, these organizations were involved in low-level crimes, including bank robberies, ATM burglaries, and home invasions. Later, ethnic Albanians and Serbians affiliated themselves with the established LCN families in New York, acting as low-level participants. As their communities and presence have become more established, they have expanded to lead and control their own organizations, spreading across multiple states. There is no single Balkan “Mafia” structured hierarchically like the traditional La Cosa Nostra (LCN). Rather, Balkan organized crime groups transcended their clan-like structure to the United States. They are not clearly defined or organized and are instead grouped around a central leader or leaders. Organized crime figures maintain ties back to the Balkan region and have established close-knit communities in many cities across the nation.
    18 points
  7. Redouane Bouziane was raised and born on the streets of Casablanca, Morocco. His boyhood was forged out between the rhythm of the medina and the shadowy specter of the street hustle. The world never gave him much, so he made do with what he had with the cards he held... quick mouth, silver tongue, and hard heart when it suited him. Redouane had moved at 16, his family along with him, to the Netherlands in search of a brighter life. But European streets, though, weren't actually all that different from what he was accustomed to... cleaner, quieter only. Soon enough, he ended up in the underground scene, taking part-time jobs for the local gangs before his name started ringing in the ears of the authorities. Before long, Redouane was completely enveloped in the life of the Mocro Maffia. With time, Redouane climbed ranks... fast. His record was impeccable: reliable, discreet, ruthless when the occasion demanded. When a high-risk braquage (heist) opportunity arose, he was chosen. The job was brazen, dangerous, and risky... just the sort of thing he enjoyed. And it paid off big. The gang got away with more than they could count. But while most were basking in the glory, Redouane was making plans to leave. He knew the heat would come. It always did. With a phony passport, and burner phone. Redouane vanished from the Dutch radar... straight into the smoky horizon of Los Santos. In Los Santos, it wasn't long before he met a face he knew. Achraf Lamari, a face familiar to the Moroccan underworld, now a high-ranking member of a rising DTO known as Conexion Casablanca. Their encounter was uneventful... but behind it, years of trust and dirt built on silence and survival. Redouane wasn't in need of being persuaded. Blood money and a new city to inherit, he entered into a completely new game.
    17 points
  8. The deer sanctuary has hit San Andreas and set up in Flint County! In aid of the cause we have a Christmas inn and a winter forest for you to explore on site! Merry Christmas!
    17 points
  9. The Valenti Crime Family has done more for the server than the server has done for the faction.
    17 points
  10. Although not as territorial as other gangs, the skinheads have presence in the area. Members can be found on Ambrose Street and Oak Hill Road, as well as local trailer parks. They tend to be more mobile than other gangs in the area. The crime they commit revolves around the manufacturing and distribution of crystal methamphetamine. It's the number one choice drug for all white gangs. Other hardcore drugs such as heroin are also prevalent. Assaults, burglaries, and robberies are other common activities. Anything which is deemed worthy of solidifying the gang's reputation, is carried out by the members.
    16 points
  11. February 9 - Hailing it as a turning point in Santa Maria's effort to combat gang violence, the LSPD on Friday morning announced that they had captured six convicted members of a West Los gang for a string of murders and robberies that included their rival gang. The suspects were involved in the few homicides that have been continuously occurring these past years, as well as several attempted homicides and numerous drive-by shootings on rivals that began more than a decade ago, Police Chief stated. The District Attorney's office, Police Chief Michael Casuso stated during a press conference, that hard work has been helping their campaign against gang violence. "The numerous amount of shootings and murders engaged in by the suspects in this case are acts of severe depravity that have terrorized large parts of our community for many years," Chief of Police told the top city officials, TV news crews reports that they have gathered around in the city council chambers. SANTA MARIA PEQUENO LOCOS 13 Santa Maria 13, also known widely as the 17th Street Gang by the locals, is the ruthless gang to spring up in Santa Maria many decades ago. Varrio Pequeno Locos (VPLS) a Sureño clique predominantly composed of young and old Latino-Americans in the area have been terrorizing the streets of Santa Maria for years. Residents claim that the gang has been expanding limitlessly without a doubt, Members stay active through gang activities such as robberies, shootings and sale of narcotics. The roots of the gang goes back to the early 1920s and the zoot zuits also known as the pachuchos. They have been seen to claim their own unique style differing to other Sureños, often featuring black rags. In 1957, when the Mexican Mafia grew throughout the state prisons throughout San Andreas, had noticed the growth of the Santa Maria 13 gang and had sent out their associates to setup a meeting with the shot callers of the gang. Rene Navarro at the time being one of the dominant shot callers had agreed to adopt the trece and pledge alliance to the Mexican Mafia for a deal that consisted a heavy amount of weapons and drugs.
    16 points
  12. Made with love, enjoy!
    16 points
  13. Redouane stands at 6’1” with a clean, athletic frame and a sharp, no-nonsense presence. His skin is olive-toned, with a smooth face and subtle street-hardened edges. A tight fade frames his black hair, cleanly styled, and his eyebrows are thick and expressive over focused brown eyes. He keeps it simple but sharp, always crisp, paired with Nike TNs or Air Max 95s. No tattoos. Just that quiet confidence of someone who's seen too much and says little.
    16 points
  14. Trentino hit the crux of the issue here, and also landed the nail on the head. We are a small server with a dedicated population that is only here for a very, very minute host of reasons. In my case, it is that I am unwilling to run GTA: V and have no interest in moving to another server, nor will I. We are a gasping-breath dying breed, granted, but that doesn't mean we should go out in geriatric fumbling for our oxygen tanks and wondering what went wrong or if we could have salvaged this opportunity. We may not attract the array of new roleplayers that LS-RP used to, but we can lock down the old and those willing to take the plunge into something serious and, in my opinion, wholly awesome. Though our playerbase is low in comparison to past eras, it has cultivated a symbiotic criminal and faction-based ecosystem that I, as a roleplayer, have been chasing for over a decade now. I have been on the same account since LS-RP reopened and have used that time to cultivate IC relationships with a host of factions and independent roleplayers, that encompass the legal and illegal worlds and those that blur the lines between the two. The venture-specific, based-on-criminal-merit-and-modus-operandi archetype is something that has never entered the realm of IC materialization as well as it has right now. I am experiencing some of the best roleplay I've had on the server since 2008 at this exact moment. Each and every character that exists on LS-RP right now serves a purpose, or is working towards doing so. Every niche, no matter how small it may be, is a niche that deserves to be filled. The administration have done a great job of removing trolls that are not working towards this goal. To personify this, I have not been robbed in-game by those that aren't here to roleplay in the manner of past eras in months. To continue to foster this ecosystem, the importance of managing factions is of utmost importance. This does not constitute micromanagement of factions, but instead should consist of supporting factions that present good ideas and good roleplay and, thus, allowing them the space to succeed in their endeavors, or in their failure attempting to do so in-game. The reality of this quagmire is that we need to cater to our current playerbase. We do not need 700 factions, but instead a world where 700 micro-factions exist built off the backing of existing factions and their connections to these factions paving the way to success. There is no good way to encourage players to only join factions instead of creating their own, but it is not necessary, regardless, as it can never be feasibly attained. The illegal faction base is one of the strongest I've seen to date and I count myself as one of the lucky players to have helped so many long-standing official factions of the past to success, and still, we are looking better than ever in my eyes. Kudos to our current administration on making this a reality. You all deserve more thanks than you will ever receive, but you can count me amongst the utmost thankful in your creating this environment wherein roleplayers like me are able to succeed and develop characters in the manner we have been allowed to by good management. To the rest of you hanging off the fence, asking if you should leave, hop off my nuts and go. Hang from them, because they sag low at my age. Sharif Reynolds said it best. If you're asking if I'm arsed, I'm not, but you're negatively impacting a server that should be allowed to succeed with every factor already existing against it without your comments. We don't need your "dead LS-RP" comments, but instead constructive collaboration on how we can make a run of this server until it can't run any further. When this server dies, so, too, do a lot of good roleplayers. I have nothing but the utmost confidence in this server and all that it's brought to the table. This era of administration has the whole world before them to be the best I've ever seen and are actively working towards this goal before our very eyes.
    16 points
  15. Thank you for all the interest shown so far. I do want to point out that this adjustment does not mean joining will now all of a sudden be easy. We strive to roleplay everything realistically IC and recruitment is no exception. In fact, much of Valenti's success across all eras can be attributed to our stringent recruitment/progression process; delayed gratification has worked wonders for us in many other facets as well and will continue to be foundational to our success. There are other LCN factions where you can simply have an Italian name, ask for a drink and they'll hire you to do dirty work, but that won't cut it here. Working your way in will still require the ability to portray a realistic character, creativity, and patience. It's no secret our activity has been below peak levels for a while now and the server as a whole isn't as lively as it once was, so we felt a public Discord channel is an appropriate move for the time being. We're giving you a few nuggets on where and when you can find us to make joining a little more convenient, but it's on you to plan a realistic character and find your own pathway into the faction from there. In regards to the recent decline in activity: don't worry about it. All factions experience peaks and valleys when it comes to activity and ours are unavoidable due to our memberbase being much older than the average faction and increasingly pulled away from the game due to real life responsibilities. The beauty of Valenti, though, is that it's very rare that people ever leave the faction; they'll take a break from roleplaying and return home when they have time to get back into the game. Our ability to retain players over long periods of time is simply second to none and rest assured myself and countless other Valenti loyalists will return home when we have the time. We have experienced far greater activity slumps in the past and rebounded to incredible heights; I have no doubt that will happen again. All that to say: don't let our recent slip in activity deter you from joining, but rather look at it as a prime window of opportunity. The inactivity currently is at the associate level, which means naturally there will be a higher demand for manpower and more room for characters to advance than in many previous eras. That doesn't mean it will be quick or easy but now is certainly a great time to get involved if you'd like to make your mark on our historic storyline. With that said, I hope this adjustment dispells the misconception that we are a closed club full of elitists and don't want anyone to join because that couldn't be further from the truth. This is the Mafia; our exclusive nature IC is self explanatory, but on an OOC basis we are thrilled to have new people join. We may or may not be as engaging as other factions are in their Discord channels, but we are also cognizant of creating an immersive roleplaying environment IC with no OOC strings attached. Every single one of us was new to this faction at one point and we can all speak to how helpful the faction and its members were in developing us as roleplayers. Valenti has lasted so long because it's always been a breeding ground for the best LCN roleplayers and we are looking forward to seeing the next generation emerge and helping them along the way. Just two cents from the dead boss. Keep up the great work everyone.
    15 points
  16. I'll piggy back on Martin and Michael and more or less just echo what they're saying. I haven't spent nearly as much time as them, but I still think I brought a lot to the table, but my experience was already the same as theirs. I add one thing and it's all fine for a day or two, then it's back to "priorities are wrong!", "that's useless!", "what about us?!", etc. Nothing that will be added will be sufficient for anyone, but even so, we're playing on a script that has been maintained for over a decade, there won't be any game changing features that will change how you play or experience the game at this point. I remember Kane working hard as fuck some years ago adding new stuff left and right, and everyone seems to have suddenly forgotten about all those contributions as if they never happened and it's now impossible to roleplay on the server. It's left to the community to get together and form what LS-RP used to be and keep it running, but everyone is busy complaining at management and each other. Nothing will be done at this rate and we're headed to a rapid descent. I'm not saying that as in "we're destined to fail" but rather as a wake up call to get together and actually play the game to enjoy the game. There's definitively a possibility of turning the descent around, but it won't happen with all the negativity that the community is orbiting around. If you don't think it's possible to "save" the community, one has to ask what the fuck you are still doing here complaining.
    15 points
  17. SPECIAL THANKS To the SADCR and all prison factions who contributed to the environment. Though it went inactive, it heavily helped my character development and think everyone that had a part deserves a kudos for giving it a shot. Short lived, but was fun while it lasted. For whoever is asking, Hunter got arrested on 1/AUG/2024, that's almost 2 months and a half in prison though the last bit was inactive due to the state of server. If you're interested in Black Car prison RP, get more information here: BLACK CAR PRISON THREAD
    15 points
  18. Under the "totality‑of‑the‑circumstances" test of Illinois v. Gates, 462 U.S. 213 (1983), probable cause exists where there is a fair probability that evidence of a crime will be found in a particular place. Affidavits must be interpreted in a "commonsense" manner that recognizes the training and experience of law‑enforcement affiants. United States v. Ventresca, 380 U.S. 102 (1965). As the affidavit below demonstrates, the convergence of independently corroborated surveillance observations, CSLI data, undercover recordings, and victim‑witness statements establishes far more than a "fair probability" that evidence of the enumerated offenses will be found at the Target Locations. Courts routinely uphold search warrants for the residences of suspected gang members where surveillance shows the member commuting between crime scenes and the residence. See, e.g., People v. Camarella (1991) 54 San.An.3d 592. CSLI and physical tailing place each SUBJECT at his respective residence within two hours of the Havana Club assault. Given the short temporal proximity and the inherent mobility of firearms, there is a fair probability evidence will be stored at these homes.
    14 points
  19. SAN ANDREAS PAUL GRUMO, ALLEGED BOSS OF LOS SANTOS CRIME FAMILY, DIES AT 63 Booking photo of Paul Grumo following his arrest in 2021. (Los Santos Police Department) BY HAROLD DALEY Dec. 10 Updated 9:01AM PT LOS SANTOS — Paul Grumo, the alleged boss of the Los Santos crime family, was found dead in his Palomino Creek home Sunday morning. The 63-year-old died suddenly in his sleep, and authorities stated it is too early to comment on whether or not foul play factored into the death. Born and raised in Tampa, Grumo is believed to have got his start in organized crime working for the Valenti crime family’s long-time Florida-based caporegime Frank D’Armi as a bookmaker in the late 1980s. Grumo moved to Los Santos in 2013 when the Valenti family was in a state of turmoil with much of its upper echelon behind bars or on trial and deadly power struggles decimating the family further. Grumo has been linked to notorious Mafia bigwigs from Santino “The Butcher” Valenti’s inner circle such as the now-imprisoned Samuel “The Beak” Beccarini and Donald Rigazzi, who currently resides in Tampa. Grumo was released from prison in 2009 after serving a 5 year sentence for aggravated assault, but otherwise managed to stay under the radar of law-enforcement and out of the public eye for much of his criminal career, until rising to the top of the Valenti crime family in recent years. Grumo faced a lengthy trial before eventually being acquitted of money laundering charges last year. In stark contrast to Sonny Valenti—who through his bloody rise and high-profile trials became a celebrity and embraced a life of luxury, often seen wearing expensive suits, driving flashy sports cars, and lived in a Richman Hills mansion—Grumo largely managed to avoid headlines and exhibited a more humble lifestyle. Mafia pundits point to Grumo as being a key figure in the rebuilding of the Valenti crime family, ushering in an era of stability for an organization that had been in constant turmoil since the 2011 conviction of its original boss Sonny Valenti. The Valenti family, once thought to be completely defunct, began making significant inroads and a resurgence in the Los Santos underworld in 2018 and beyond, which came to the surface with their bloody feud with the renegade Bellantonio crime family in 2019 and 2020. Since then, there has been no violence linked to the Valenti family. Authorities believe that the rival organizations negotiated a peace treaty and cut all business ties, through the help of mediation from Bonanno family bigwig Joseph “The Barber” Uttaro. The impact Grumo’s death may have on the landscape of the Valenti family and Los Santos underworld remains to be seen. Some believe that Sonny Valenti still holds the top seat in the family from behind bars, but his level of influence in the family’s modern state of affairs is largely unknown. The Butcher’s earliest possible release date is 2036.
    14 points
  20. Much like some of our faces still around I'm from the first generation of lsrp, y'all have it too easy, back then we had nothing, but we loved it, because it's a roleplay server and that's what we were expected to do, use our imagination and roleplay. Unfortunately the community only thrives with creators, a lot of you have lost your imagination and creativity, find it. Not disregarding anything else in this thread And kudos to those that do create, because you're an asset to the server.
    14 points
  21. There isn't any management to speak of. There hasn't been for years. Being in a management position implies having a vision that goes beyond what's in front of you at this very moment, it means being able to plan for the future, to set objectives and chart a somewhat cohesive strategy to achieve them. As this discussion, and countless others before, prove LS-RP, just like many other GTA RP communities, hasn't had something of the sort for about a decade at this point. Illegal factions wrestle in the metaphorical mud of the forums and tear each other to shreds in private Discord chats, complaining about how bad they have it, but at least there's long-standing concepts such as 38th Street or Valenti who honor the legacy of their predecessors and can carry an years-long narrative. Outside the fort there's no such luxuries, only a vast wasteland of concepts that sit uncared for, despite having been proven to be some of the most entertaining segments of LS-RP through the years, or groups that actively work to forget, rather than remember, without providing anything to replace that heritage. "Civilian" roleplay is an alien concept, gatekept by two or three Weyland-Yutani replicas with interests ranging from entertainment to trucking to private security, all done in the same shallow, boring, unimaginative and trite manner while having absolutely zero impact when it comes to creating roleplay. They just jump from one club opening to the next, from this delivery to the next, from mechanically checking a customer's /licenses to the next, and are all so similar and easily interchangeable that don't provide anything to the server, let alone a developing long-term story that can keep its members engaged and teach new players something about roleplaying captivating characters. The best the civilian scene can get is events like whatever the monstrosity called Wonderland was supposed to be, things that were already embarrassing when they were launched years ago. Government roleplay is all but dead. A faction that should serve, as historically has, as a port of call for newbies to learn the ropes about the server and roleplay in general has been all but forgotten, with legal faction management neglecting the implementation of ideas that can be easily portrayed in-game with minimal efforts such as a Public Works Department in favor of grand-standing, pointless contraptions like the Senate that require knowledgeable and capable players, which are in short supply these days. And even in the remote cases where such contraptions end up working they have been, time and again, either put under the control of a staff member who couldn't care less about roleplaying the Governor or immediately squashed for daring to try and roleplay instead of following the script set by the staff. Law enforcement roleplay is little more than a collection of tired concepts that have been around for literal decades and don't distinguish themselves in the slightest when compared to other communities. It's the same names, the same organizations, the same graphics, and in some cases, even the same people staffing them. Any attempt at diversifying or introducing concepts that, while not an exact 1:1 diorama of the real agencies, would bring more roleplay or more interactions (and thus potentially more players) are almost instantly shot down in the name of "realism" or some other buzzword, and characters are likewise encouraged to be one of the two or three different flavors of LAPD officer/ LASD deputy available to select from, with little room for deviation. Meanwhile the in-character history of the faction is relentlessly erased in favor of make-believe stories that not only never happened, but also seek to remove the efforts of those players who contributed to establish them and bring them where they are today (William Baxter was never LSPD Chief, but Michael Houston was). All of this is controlled by very nebulous groups of players with corporate names like Property Management Team, Economy Team, Faction Team, who, in addition to not being really accountable to anyone but the powers that be and operating under some unknown procedures, don't really set a course for the server to follow or come up with strategies to bring about a better experience as much as they respond to crises. And it's mostly because nobody gives a damn about anything but their own little slice of the server. Nobody seems to understand, or maybe care, that a formulaic law enforcement faction is inevitably going to ruin the experience for gangs and LCN groups alike and vice versa, or that the lack of a vibrant "civilian" scene makes the world feel more lifeless and akin to a Cops'n'Robbers server, or that even low-level government roleplay can provide a lot of scenarios for all the other factions to interact with. If you've seen The Wire, there's a line that should be implemented as the admin's oath of office: "We're building something here, we're building it from scratch. And all the pieces matter." What caused the fall of LS-RP, for three times in a row, wasn't the lack of scripts, or the outdated graphics, or the absence of this or that rule. It was, very simply, a lack of vision, a refusal to admit mistakes and improve, an indifference for things that don't directly affected the interests of those with decisional power, a stubborn denial of one's own faults followed by apologetic excuse and accusations of conspiracy against the server. It was complacency. And so LS-RP, the server once regarded not as one great place to roleplay at but the great place to roleplay at, fell, not because of its competitors, but because of its own rulers. We all sleep in the bed we make.
    14 points
  22. Barons Motorcycle Club is an outlaw organized motorcycle club primarily based within Flint County, San Andreas. The establishment of the club was primarily based on a late succession from the defunct White Knights Motorcycle Club, which involved core past members of said club alongside newer faces to reunite under a new banner yet following their same outlaw ideology. Over an extensive period after first settling on the Flint-Whetstone highway, Barons had rapidly expanded its presence within the Flint County and Whetstone regions whilst primarily associating with other organizations and motorcycle clubs alike within the Los Santos city limits. Alongside new members joining the ranks over the few years of it's establishment, Barons MC had gradually created a presence for themselves to be known. Continuing to uphold the old culture, Barons Motorcycle Club follows a strict code of loyalty, honor and respect. From forming public rallies and events to delving into the underworld, with reports of involvement within illegal trade as well as aggressive nature with prior altercations involving different groups. Barons MC is a predominantly white small time outlaw motorcycle club, slowly increasing its member base within the state of San Andreas and maintain to uphold the known old school culture within outlaw motorcycle gangs. Identifiable by their denim vests with various patches associated to the club, alongside further affiliations varying from clothing, signs, banners etc., as well as their strict usage of all-American motorcycles. OOC: Barons Motorcycle Club aims to portray a realistic old school motorcycle club whilst still maintaining to be predominantly fictional. For those seeking to join, it is recommended to do some research about outlaw motorcycle clubs in order to understand the experience we intend to portray. Barons MC is a predominantly all white club. It is possible for American Latino and Asians to join but may deem difficult. Upon joining the faction, faction leadership reserve the right to CK you from the faction at any time. Don't rely on faction members to consistently feed you with roleplay. We may not be around the same locations 24/7 therefore it is highly recommended you create your own roleplay and interact with fellow outsiders and members where necessary. Development is key. Questions regarding the faction can go to cheeky or drumj
    13 points
  23. WELCOME to Muldoon Security, where protection meets peace of mind. Located in the heart of Flint County and with a field office in Los Santos, Muldoon Security offers state-of-the-art security, no matter the situation. Muldoon Security offers a variety of services to cater to all of your safety needs that are guaranteed to grant peace of mind to you and your loved ones. All services and equipment are of the best quality at affordable prices. -------------------- A list of services that we offer can be found below: Equipment & installation (CCTV, alarms, locks, etc.)* Security guards/bouncers for businesses** Event security** Personal security personnel (driver/chaperone services available)*** 24/7 response teams Private Investigators*** *FREE installation available for orders over $10,000 **Cost will be calculated PER HOUR (overtime notice must be provided prior to end of original agreed time, otherwise additional charges will incur for every 10 minutes over) ***Cost will be calculated PER HOUR (overtime notice must be provided prior to end of original agreed time, otherwise additional charges will incur for every 10 minutes over) Contact us via email to book a FREE consultation between 15/06/2025 - 30/06/2025 -------------------- Contact Information: General enquiries & quotes: [email protected] Careers: [email protected] Complaints: [email protected] Press: [email protected] (( You can contact us by PMing either @trksthtmn or @mckenna. Alternatively, you can join our Discord server in the OOC information section below. )) -------------------- (( OOC Information )) We aim to portray a realistic company and expect any prospective members to uphold a certain level of standards in their roleplay. We are primarily a legal company, however some members (employees) may opt to participate in illegal roleplay; regardless of the legitimacy all scenarios and characters are expected to be portrayed realistically, dynamically and naturally. Character development is of the utmost importance and should be the primary focus of any prospective member, as each individual character has the potential to aid overall company development. All development has and will continue to be showcased throughout the company thread, as well as individual character development ones. If you are interested in joining the company please bare in mind that we expect a high standard of roleplaying capabilities, although we are willing to help less experienced players improve - the most important thing is that there is a willingness to do so, if applicable. We are looking for members to commit to in-depth characters with an emphasis on character development. Members of factions are more than welcome to apply so long as the job role is realistic in terms of character background. We have a company Discord server for employees, which can be found here: https://discord.gg/c4vMxqGXq5 Please also note that permission is required from either myself or mckenna in order to post screenshots on the thread. Company is formerly known as Muldoon Holdings, Ltd. & Muldoon Bros Transportation.
    13 points
  24. The birth of The Rock Barn > Flint Farms > Flint INC Flint town hall, open for weddings, funerals, homeless & soup kitchen and emergency room used by the County Care Group. HIRING Funeral director Mortician Priest First Aiders/Medics APPLY HERE Visiting the ER Major calls $5,000 (/operation) Minor calls $500 - $2,500 Health insurance offered for unlimited visits $10,000 p/m To contact the ER in an emergency contact the local FREQUENCY 10199 on your radio. We're an alternative garage that offer mobile mechanics, call 555. We're hiring! We offer $3,000 per call up to 20 a day. APPLY HERE We're taking on contract in the County and city! Contact to book us. Hiring skilled labourers and drivers to work on our sites, competitive pay at $15,000-$30,000 a shift. APPLY HERE Want to work on the farm and aid our project? APPLY HERE SHOVELMAX 1000 FOR SALE BEST SHOVEL IN THE WORLD $5,000 Download DOWNLOAD Flint Farms Flower Market OPEN Fruit Veg Milk DOWNLOAD HIRING Hiring brewers no experience needed APPLY NOW (Working at Farm & Forge brewery is a passive job, you will be required to post a screenshot once a week and receive your wage weekly too, more info on the discord.) RV RENTAL/CAMP * Advertisements off/online regarding FLINT FARMS RV rental service and camp (RV park) * "Enjoy the country side with our RV rental (pitch included) OR bring your own and pay to pitch" RV RENTAL/CAMP To camp you may park up your vehicle at the site and begin to RP there without any prior confirmation Hire You are given a Journey or Camper in exchange for a weekly fee OR Park your vehicle at the farm in exchange for a weekly fee To hire a Journey or Camper you must meet activity requirements of 5 hours per week Return your hire vehicle if you want to stop using it You may request /spawn for more RP opportunities on site Motorhomes4U CURRENT STOCK Journey x 1 Camper x 3 Tractor x 1 HIRING COACHES to train our County Warriors at the FFR! APPLY TO COACH! APPLY TO FIGHT! COMING SOON Current hiring black jack and poker dealers. APPLY HERE Hiring bands and comedy acts! APPLY HERE The Rock Barn FM is offering to showcase your ads, enquire for a free ad and pay per week to host it on our show! Or pay for an ad and host it on your own show! The Rock Barn FM ((/setstation 6)) FCFC offers it's network up and down Flint County creek using three different piers with a club house for it's members, soon to have our own boats for members. Climb the ranks in the club and be known as a King Fisher in the County! To join you must have a boat and at least a fishing rod. APPLY HERE Call us to take your trash no questions asked. We offer a scrap service for cars you've lost your keys to. HIRING SOON (( OOC Information )) JOIN HERE Flint Inc aims to provide a thriving community working together to survive in the country side, providing different services and options for people to roleplay within. Flint Farms hosts a separate mystery altogether, housing Mexicans who've entered the country illegally and thrive working on the farm and around Flint County, living off the land with the surrounding factions. Recruitment for our Mexican workers PM me with your interest on joining, limited spaces. If you have any questions or concerns, please don't hesitate to send a forum PM.
    13 points
  25. "O, bury me not on the lone prairie," These words came low and mournfully, From the cold pale lips of a youth who lay, On his dying bed at the close of day, He’d wasted time, til upon his brow, The shadowed clouds were gatherin’ now, He thought of his home and his friends so nigh, Oh, how the cowboys gathered to see him die... "O, bury me not–" and his voice fell there, We heeded not his dying prayer, In a narrow grave just six by three, We buried him there on the lone prairie, We buried him there on the lone prairie, Where the buzzards fly and the wind blows free, Where rattlesnakes rattle and the tumbleweeds, Blow across his grave, on the lone prairie...
    13 points
  26. Thank you everyone once again. I created Benny Stompanto back in January of 2020 with my only goal to be associated with some LCN faction and I ended up in Valenti. A big s/o goes to Benny's mentors Sammy and Rudy. They taught Benny everything. Nothing of this wouldn't happened without Joe Simonetti and John Amalftiano, guys that introduced Benny to Sammy DeRosso. I want to thank others guys like Dippolito brothers, Grumo, Genusa, Pags, Rescignio, Giansello etc. I'll always remember everyone that I started rping with back in 2020, guys like Uncle Tommy Corozzo, Mark Bianchi, Mike Ricci, fat Joe Lagorio and Jack Barolo. Almost all of them quit lsrp but some of them are still around. Con rispetto
    13 points
  27. Brothers In Arms: Tactical Twins / Planning The Next Move Blaine a/k/a PayDay#2: Earned Through Struggle / 23 Seconds Of Pain
    13 points
  28. Harlows Pull Up / Blasting Back
    12 points
  29. In their critique of the server, these two posts might seem at odds, but they actually complement each other and highlight an issue that's been plaguing LS-RP long before its 2021 shutdown. It could be argued, in fact, that it was specifically this issue that caused the shutdown itself, as at the time RAGE was nothing out of the ordinary and other communities were (and still are) a mere copycat of LS-RP at its finest. The issue is that LS-RP stopped innovating years ago. Ever since its opening, LS-RP had always been at the forefront of innovation when it came to both scripts and roleplay ideas. Systems like DamianC's vehicle scripts or Mmartin's garages and commissary were unheard of, and something so far ahead other communities could never hope to catch up. Likewise, on the creative side, you had absolute novelties in terms of roleplay, things that no other server had ever tried or even considered, factions that players themselves had ideated organically (often after lengthy fights against conservative staff members who only wanted to conserve their power) and dramatically helped move the narrative away from just cops and robbers into more cinematic territory, such as SADOC or Meadows DTO. People wanted to be part of LS-RP because some things were simply impossible to roleplay anywhere else. LS-RP was the only server among English-speaking ones to have a vibrant prison scene, boasting three prison gangs at most times and a correctional faction, just because a bunch of players figured they could try to make it work. Long before the trucking scene was taken over by these ridiculous poorly portrayed business conglomerates, players self-organized into Reg's Trucker Association, which was the only representation of an union you could find anywhere. With nothing but resolve and the belief that going back-and-forth on the forums could be as fun as shootouts and pursuits, a small band of people managed to convince LFM to let them organize a State Legislature and brought a completely new kind of roleplay to light (at least until LFM decided to tear it down with dynamite). Starting from a barebones taxi script that charged laughable rates, people set up Unity Taxi, which was so successful and provided so much roleplay to the civilian scene it broke the longstanding assumption that no business faction that wasn't illegal would ever be given official. When some players decided to found an Armenian gang, they were laughed at, as gangs had to mandatorily be black or latinos, until those Armenians proved through their roleplay that idea wasn't far-fetched at all and eventually earned official status, after which nobody laughed anymore. And although some other communities might want you to think they're the first to have ever thought of turning the docks into a source of roleplay, LS-RP had a working Port of Los Santos in 2015 already, and its security was far less obnoxious than any of the subsequent iterations. There was a constant, deeply ingrained sense of moving forward, not necessarily towards better roleplay or more popular ideas, but forward nonetheless. People weren't scared of exploring new avenues to create roleplay, dismantling things that didn't work anymore (and in some cases even those that worked but could be organized differently), making mistakes and going back to the drawing board for another round of thinking if need be. There's nothing like that now. The server is at a standstill. Aside from a few long-running remarkable concepts like Valenti, there's very little that sets LS-RP apart from other communities. And there's zero interest in changing this, because there's an almost pathological fear that trying something new is going to doom the server combined with a deep denial of the actual state of things. It became preferable to lose players dissatisfied by how things are going by the dozen and running the server into the ground than take a leap of faith and touch a status quo that has been the same for almost a decade at this point. Look no further than this very topic, where the Head of Legal Factions tells people with a straight face that "all legal factions are running optimally" despite the LSSD, again as this thread proves, barely shows face in game, is torn apart by internal strife and crippled by a structure that should've been reformed months ago but wasn't because "you're meant to portray LASD", "this is just SoCal" and other assorted platitudes. LS-RP didn't scare so easy. That's what made it great. The only way to bring back the old playerbase, other than a time machine, is to bring back what brought the old playerbase here in the first place: creativity and boldness and perhaps add into the mix a staff that works with the players instead of for or against them to create something unique. If you keep doing what you've been doing so far, you'll mostly get the same results. And while you can ignore reality, the current numbers prove very well that you cannot ignore the consequences of ignoring reality.
    12 points
  30. Nothing ever happens. Like many other communities, LS-RP's been like that for a while now. To quote DamianC, the focus has shifted from roleplaying to obtaining absolute power and maintaining the status quo many moons ago. Look no further than this topic: the only staff replies are to either defend themselves or to intimate people to behave — not a single one offers a constructive suggestion on how to move forward or outlines a roadmap for the weeks to come. And, again, like many other communities, this kind of thinking rolls down hill: why should people stay, let alone move over here from other servers, when those in charge seemingly don't care about it themselves? This thread also makes it very clear that, again just like many other communities, LS-RP players these days are more concerned with the "quality" of roleplay others are providing than their own, with that mentality having been actively nurtured through the years by an outdated faction reward system, systematic staff corruption that promoted flattery and connivance over actually administrating and a server-wide culture that recognizes tearing your opponents down as opposed to rising up yourself. Some people in the comments above have blamed a competitor community for this try-hard mentality, but it was on LS-RP that it was born and cultivated. The very basis of roleplay, establish an in-character culture based on in-game events, became not just frowned upon, but outright forbidden at some point. Whenever someone strayed away from the path they set, a new set of overly-complicated rules or a new team would be set up to oversee every aspect of the server and make sure that no one would escape the grasp of the so-called "realism", a realism that wasn't like Valenti's, where carefully crafted characters interact with each other in a believable way to build complex, long-lasting stories in the setting and lore they themselves created, but a mere copy-pasting of real-life concepts barely adjusted to fit the game and mechanically fed to faction members through continuous hammering of slogans and reminders on their Discord servers. And so roleplay became less about creativity and more about absolute power, until the enforcement of absolute power was all that was left. This isn't something that happened in a week, or a month. It took a decade for this mentality to develop, take root and spread like it has right now: there's a whole generation of roleplayers who grew up on that standard and for whom overly-regulated roleplay that isn't aimed at building a cohesive narrative, supervised by people who advance through the staff not because their administration skills but only because they outlasted everyone else, is not only natural, it's all they've ever known. It's very short-sighted to believe that just changing a couple parameters will bring back LS-RP as it once was, especially when none of those that could have intervened did, letting the server transition from a blank canvas where every player could draw to their heart's content as long as they abided by the most basic of rules to a dystopia where using the wrong term on a law enforcement in-character radio could get you a dress-down on TeamSpeak by a supervisor. Suggestions were made, appeals written, indications given — multiple times. It was all preaching in the desert, and although that's perhaps the highest of callings, the results are laid out for everyone to see. The server clearly still has a lot of potential, even without reaching the once in a lifetime numbers it once did (at what cost?), but that potential cannot be unlocked unless the powers that be come to the realization that their server, their community needs them to take the lead and provide guidance. But they've proven time and again to have little, if any, interest in doing so. So what are you expecting? For @Michael to undo the damage that's been done in almost ten years overnight? @Mmartin's redemption arc?
    12 points
  31. Tony's Liquor through the times:
    12 points
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