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Showing content with the highest reputation on 01/26/2022 in Posts

  1. I generally don't mind new, inexperienced players wetting their feet here. One of the most rewarding things you can do as a player or faction leader is help somebody evolve. And a lot of the time these inexperienced players are willing to learn. The difference in standard between new players and those of the "golden era" is microscopic. A lot of these returning players come back at that same level where the quality wasn't as good as it is now. So the comparison between "new" and "old" is somewhat of a paradox to begin with. The most important factor would be to set the precedent so that the standard doesn't degenerate the more new, or old, players join. I think the biggest problem most servers have is that they are happy with the status quo and often build their rules and enforcement around this. Players are a by-product of their surroundings, not their circumstance. In short, encourage new players but don't glorify them for doing what they're doing wrong. Educate them instead. Criticising new players (constructively) or players who come from different backgrounds is just as helpful as welcoming them is.
    3 points
  2. LS:RP, originally being an edit of the Godfather, was from it's core a complicated form of cops and robbers role play. While many players found different avenues to create and play as characters with varying success outside of this meta, there is no denying that the root of the game, the majority of the player base, and the systems created to facilitate role play were all centered around law enforcement and criminal factions respectively. If you're looking for success, I believe it's important to reconcile that the GTA RP landscape seems to've changed. While I won't explicitly criticize or promote the community in saying this: I find it funny when people rail against certain systems GTA:W uses, a frequent highlight being the lack of focus the overall community has on illegal factions. With what I've observed through admittedly a low amount of play (about ~100-150 hours), I think a hard pill that many of the old guard players refuse to swallow is that you are not the majority demographic anymore. While a good amount of LS:RP players had made the trip to GTA:W, I've noticed through Discord hopping and communicating with players that a majority of them stem from more social role playing games, many of which I'd say are hardly compatible with the LS:RP C&R format. GTA:W seems to deliberately cater to these players, and rightfully so. The expectation that illegal / old guard role players should be center stage is a remnant of the attitude of old LS:RP. Frankly put: I fully believe that in order to be competitive in the market, the former approach of leaving these players to their own devices simply is no longer possible. The largest takeaway I have from my theory is that players beget players. I don't think it's reasonable to expect LS:RP to be competitive in the market if the primary goal is to simply bring the old community into the new platform. The remaining veterans aren't going to make the switch if the player counts are glaringly in favor of the communities they're already in, and the opposite demo won't make the switch unless they're compelled with very good reasoning. In both cases, you'd be asking many players to abandon relationships with the server, factions, characters, other players, assets and potentially thousands of hours of progress and whatever else that progress may entail. I think it's become far too trendy to blindly criticize GTA:W. Don't get me wrong, I have the same problems with it that you do. That being said, I've been preaching for quite some time that, while yes I think true that the community objectively has some problems, simply dismissing every idea out of Nervous' head as bad is an overly elitist, unrealistic line of thinking. Truthfully, some of the scripts regarding businesses, dynamic item creation, map markers, and static info points are downright genius, and very literally go above and beyond facilitating role play, particularly for civilian role players. In short: how does LS:RP compete with other communities in this area, which has specifically been sidelined for years and which the community may be woefully underequipped to handle?
    1 point
  3. You have a point here too. Apparently I only came with a possible solution to the GTA:W's problem. Maybe there's something that can be done, and better. That's why we need some people to go rant in here, we could meet in the middle. I suggested something before and it was quickly dismissed by the other community. Maybe going for RPG elements is the go to. Players could upgrade house locks, alarms, etc, and based on that, the difficulty increases when it comes to breaking in. For the burglars, a /loot command starts a timer that discovers you items and it's automatic, giving you time to do /me properly. The command of breaking down the door could have a cooldown, so we don't have people going on sprees. The real problem is how do we find stashes? Basically what was happening before, was just asset safety. We still don't know much, would we be able to /v park cars if there's drugs/weapons in it? Will people roleplay having stashes in their houses when it's easier to buy the cheapest cars and /v park them full of stuff? There's still a bunch of questions left unanswered.
    1 point
  4. I certainly believe that even licensing has a pretty huge potential in terms of creating roleplay. It should be more focused on actually going IG and roleplaying rather than sitting on the forums and filling out forms. You're generally not wrong, I just disagree about the part of reducing the downtime in govt roleplay. I feel like the downtime and the slower pace of it is quite the essential part of it. Turning bureau of licensing into law enforcement doesn't make sense imo.
    1 point
  5. I don’t think LSRP has to try too hard to compete with GTAW tbh. I think GTAW is already full of people who don’t necessarily like the server, but they have nowhere else to go and play. It’s the only server that offers Text Based RP on GTA V and gets a decent playerbase. It’s unique. And with LSRP joining the party, people will see that and join just to play something different and potentially better. I’m sure we’ll go through our growing pains during the initial launch, but that’s to be expected. A community with this large of a following however will bounce back, and things will work themselves out eventually.
    1 point
  6. Jdey is my son.
    1 point
  7. You will, you will :3
    1 point
  8. Can't wait to roleplay with you again brother.
    1 point
  9. keep it the way it worked on samp. if you leave your house unlocked and you don't set the /stash point in a hidden/inaccessible location then anybody should be allowed to rp flocking.
    1 point
  10. Pizza stacks at the early days of 2009-2012 when it was full of people and the server was alive with maxed players every night
    1 point
  11. I'd like to see script support for whichever news agency manages to obtain a mass. Though, I think the entire concept of how the news system works in-game needs to be re-imagined. Flooding your screen with text-based chat is never ideal. I'm not sure of the best salutations but this needs to be looked into.
    1 point
  12. All news agencies have to be equal. Therefore having SAN as a faction and the rest forced to build up as companies is unfair.
    1 point
  13. There's a huge misconseption about what civilian roleplayers are. A lot of people seem to assume that a civilian roleplayer is just somebody who stands at the mall and does fuck all else, and if that's what you immediately think of when you think of civilian roleplay then I can confidently say that you have the completely wrong idea about it and should try to be more open about what civilian roleplay is. The bartenders and security guards in that club you went to, The taxi driver that picked you up, The guy doing taxes for businesses, That person you seen jogging along the beach, These are the people that make the world feel busy and alive. Do you really assume that every person you drive past is either a cop or a thug? When you actually roleplay in the civilian scene, you realise how many players are actually playing LSRP to, you guest it, roleplay something realistic. I've met so many amazing roleplayers who simply log on to socialise, go to work (an ic job like bartending, doing graphics, news reporting), go for a meal, then go home. I promise you that there are more people than you think roleplaying like this, and it's what fills up the world with normal, civilian people. When I was running Roze Enterprise we hired over 150 people across 2 years. Yes, one hundred and fifty people interested in civilian roleplay with one faction. We were one of the only civilian factions ever to provide full time jobs to anyone who was willing to put in the effort and trust me, a lot of people enjoyed roleplaying a full time job; bartending, doing security, trucking, whatever, with a team. The people that you see as mallrats are the same people that we turned away from the faction. You assume that they are civilian roleplayers, generally the people you are thinking of are just trollers. For a non-illegal faction, the amount of interest that we seen for civilian roleplay was overwhelming - Another civilian faction that did very well was Roux, which created a lot of jobs for the playerbase and created a lot of very high quality civilian roleplay. With good support for civilian roleplay it would be more common to see amazing civilian factions creating jobs and helping the economy, as well as filling in the empty space between illegal roleplayers and cops. If civilian roleplay was taken more seriously, you would see more IC businesses that are run realistically - Competing with other businesses, creating a job market etc, and not just a "front for my illegal faction". You would see in character news companies showing up to big events. You would see Los Santos University opening up and actually becoming stable. Civilian roleplay is the part that fills in all of the gaps to make the world feel alive, and not just a cops and robbers server. The two major issues that have been affecting the civilian scene are the economy, and the fact that a lot of people majorly misinterpret what civilian roleplay even is in the first place.
    1 point
  14. 0 points
  15. the less admin interference the better in my opinion. what's the point of having an admin spectate you just so you can roleplay something? i disagree with it and i'm really hopeful that the devs on lsrp will come up with a better system than some queue-based script that requires direct admin supervision.
    0 points
  16. 0 points
  17. 0 points
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