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Showing content with the highest reputation on 10/30/2024 in Posts

  1. (From left to right; Omari Ward a/k/a Big Capo, Kejuan Tejada a/k/a Big Pop-Off, Rashaun Boyd a/k/a Big Wick, Kordell Gillard a/k/a Big 300, Raimy Grant a/k/a Baby Lucky, Franklin Pierce a/k/a Lil Tank)
    4 points
  2. I think some improvements in terms of payouts can also be done in order to motivate players to log in. People are most likely not going to spend the same amount of time In Game as they used to so I think some "helicopter money" can go a long way. It's never been done but I think it's worth considering and the benefits will outweigh the possible consequences to the server economy, which, obviously is not perfect. A few options would be: - Add a default paycheck increase for all non leading players that are members of Companies. Boost their paychecks depending on rank, can even start with a 3-5k boost / paycheck, that increases as they are promoted within the company. Allow for company points to be used to increase paychecks as well. Motivate players to RP and where it applies, learn to RP, rather than farm scripted jobs endlessly. - Add the company chat even though from what I read there were some concerns it would demotivate unofficial factions from seeking to become official. I think the main motivation behind the official status right now is access to the drug and weapon store, given the fact that the supply of weapons and drugs is currently limited. Most companies seek to employ non faction members as well, who will often be new players too. Company chat can then serve as a platform for them to ask questions regarding the company system, and the scripted jobs that companies are based on. They can get quick answers and take some pressure off testers and admins as well, since older members can guide them for simple questions, related or non related to the company system. - Extend happy hour to also apply to paychecks, savings, interest. It's a good improvement, I noticed an uptick in players when happy hour was introduced. Take it even further to motivate players to log in during dead hours (mornings) as well as peak hours. - Motivate new players by increasing payouts to them. Introduce the old mechanic paycheck back (2.900) for new players up to level 5 or even 10. This coupled with a company paycheck would be a very welcome boost for new players starting their journey on LSRP. - Double the savings interest rate up to a certain amount (500k for example). Being able to deposit and withdraw while having savings is a nice addition. I think this option is also worth considering. - I saw there was a mention of ads being run already. Add a promotion for new players; double starting money for players that come from ads. Or, a free vehicle for those new players to get them started.
    4 points
  3. (From left to right; Omari Ward a/k/a Big Capo, Kejuan Tejada a/k/a Big Pop-Off, Rashaun Boyd a/k/a Big Wick, Kordell Gillard a/k/a Big 300, Raimy Grant a/k/a Baby Lucky, Franklin Pierce a/k/a Lil Tank)
    3 points
  4. This thread portrays the life after prison of PEN1 member Patrick Murdock. If you have any questions, feel free to send a PM.
    2 points
  5. Some people pretend they care, while they most definitely do not care. Only there to help themselves and feed their own ego. In my opinion, LSRP is doing pretty good. I've been playing since pre-launch and so far I haven't noticed anything drastic. The people in management are easier to reach, IFTC isn't like @JesterJr said a circlejerk and recently new members of FT were added who are more trustworthy and capable in comparison to the batch before it. Can the server improve? Of course. But I think us as players ought to improve as well. Because ever since I came back, a lot of people here have returned with their inflated ego's, doing their best to get their ego back up. A lot of people have gone soft, continiously complaining and looking at how they can bite you in the ass when you're not looking, just so they can benefit themselves at the cost of other players. I think we need to find a healthy balance and discuss this academically like the OP did to raise our concerns, along with good manners and eloquent speech, instead of whining and talking shit.
    2 points
  6. someone left their trash at the street and wont pick it up.....
    1 point
  7. There isn't any management to speak of. There hasn't been for years. Being in a management position implies having a vision that goes beyond what's in front of you at this very moment, it means being able to plan for the future, to set objectives and chart a somewhat cohesive strategy to achieve them. As this discussion, and countless others before, prove LS-RP, just like many other GTA RP communities, hasn't had something of the sort for about a decade at this point. Illegal factions wrestle in the metaphorical mud of the forums and tear each other to shreds in private Discord chats, complaining about how bad they have it, but at least there's long-standing concepts such as 38th Street or Valenti who honor the legacy of their predecessors and can carry an years-long narrative. Outside the fort there's no such luxuries, only a vast wasteland of concepts that sit uncared for, despite having been proven to be some of the most entertaining segments of LS-RP through the years, or groups that actively work to forget, rather than remember, without providing anything to replace that heritage. "Civilian" roleplay is an alien concept, gatekept by two or three Weyland-Yutani replicas with interests ranging from entertainment to trucking to private security, all done in the same shallow, boring, unimaginative and trite manner while having absolutely zero impact when it comes to creating roleplay. They just jump from one club opening to the next, from this delivery to the next, from mechanically checking a customer's /licenses to the next, and are all so similar and easily interchangeable that don't provide anything to the server, let alone a developing long-term story that can keep its members engaged and teach new players something about roleplaying captivating characters. The best the civilian scene can get is events like whatever the monstrosity called Wonderland was supposed to be, things that were already embarrassing when they were launched years ago. Government roleplay is all but dead. A faction that should serve, as historically has, as a port of call for newbies to learn the ropes about the server and roleplay in general has been all but forgotten, with legal faction management neglecting the implementation of ideas that can be easily portrayed in-game with minimal efforts such as a Public Works Department in favor of grand-standing, pointless contraptions like the Senate that require knowledgeable and capable players, which are in short supply these days. And even in the remote cases where such contraptions end up working they have been, time and again, either put under the control of a staff member who couldn't care less about roleplaying the Governor or immediately squashed for daring to try and roleplay instead of following the script set by the staff. Law enforcement roleplay is little more than a collection of tired concepts that have been around for literal decades and don't distinguish themselves in the slightest when compared to other communities. It's the same names, the same organizations, the same graphics, and in some cases, even the same people staffing them. Any attempt at diversifying or introducing concepts that, while not an exact 1:1 diorama of the real agencies, would bring more roleplay or more interactions (and thus potentially more players) are almost instantly shot down in the name of "realism" or some other buzzword, and characters are likewise encouraged to be one of the two or three different flavors of LAPD officer/ LASD deputy available to select from, with little room for deviation. Meanwhile the in-character history of the faction is relentlessly erased in favor of make-believe stories that not only never happened, but also seek to remove the efforts of those players who contributed to establish them and bring them where they are today (William Baxter was never LSPD Chief, but Michael Houston was). All of this is controlled by very nebulous groups of players with corporate names like Property Management Team, Economy Team, Faction Team, who, in addition to not being really accountable to anyone but the powers that be and operating under some unknown procedures, don't really set a course for the server to follow or come up with strategies to bring about a better experience as much as they respond to crises. And it's mostly because nobody gives a damn about anything but their own little slice of the server. Nobody seems to understand, or maybe care, that a formulaic law enforcement faction is inevitably going to ruin the experience for gangs and LCN groups alike and vice versa, or that the lack of a vibrant "civilian" scene makes the world feel more lifeless and akin to a Cops'n'Robbers server, or that even low-level government roleplay can provide a lot of scenarios for all the other factions to interact with. If you've seen The Wire, there's a line that should be implemented as the admin's oath of office: "We're building something here, we're building it from scratch. And all the pieces matter." What caused the fall of LS-RP, for three times in a row, wasn't the lack of scripts, or the outdated graphics, or the absence of this or that rule. It was, very simply, a lack of vision, a refusal to admit mistakes and improve, an indifference for things that don't directly affected the interests of those with decisional power, a stubborn denial of one's own faults followed by apologetic excuse and accusations of conspiracy against the server. It was complacency. And so LS-RP, the server once regarded not as one great place to roleplay at but the great place to roleplay at, fell, not because of its competitors, but because of its own rulers. We all sleep in the bed we make.
    1 point
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