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Showing content with the highest reputation on 07/25/2023 in Blog Entries
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Hello, We're back with yet another long awaited feature. As I advised on yesterday's post, we're adding Roadblocks to the game. All the legal factions were asked to provide a list of roadblocks they'd like to use and we added them to the system. The feature is available for GOV, PD, SD, FD and the events team for the time being. We plan to make it available to companies where it makes sense as well, for example construction companies. Spike strips aren't a part of this update but it's among the next few features coming, so you can look forward to that either this week, or early in the next one. We've also increased the pay for the flatbed mission by 2.5x, since it was heavily underpaid. You might notice that your trucking earnings aren't as high as they used to be; this is because we've introduced player owned companies with access to the mission scripts. You can now join an existing trucking company, or if you dare so create one. So watch out for job listings. Hope you enjoy & looking forward to deliver more. Thank you for playing, Martin15 points
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Hello, We're following up yesterday's 1.3 Feature Update with a patch to address some bugs and minor additions. Perhaps most importantly, we're enabling the Vehicle Theft script for everyone to try. We understand that it may be discouraging to have a lot of the illegal features locked behind a scheme or an application, so we'll try a different approach when implementing new features for the illegal scene. We'll start by opening it up with an attempt to balance it to the best of our ability, and then if it causes issues (such as overwhelming amount of vehicle thefts in this case), we'll continue to balance the script out until it fits well into the server. A lot of thought goes into these features so we want you to try them and enjoy them fully. This of course doesn't mean all schemes will become available to everyone, but we'll continue in our effort to make them more accessible and allow individuals to apply for some of them too. The changelog for today's patch is: - Fixed issue with inventory not loading if it had too many (~100+) of items. It will load the first 70 that you can move to access the rest - Vehicle theft has been made accessible to everyone level 4 and above for the time being - Added more vehicle theft containers, max 10 thefts can happen at once - Added max. amount of vehicle stolen over a rolling 8 hour period, currently set to 30 - Added messages sent to LSPD/LSSD when medics go on duty - Added /tems for LSFD - /outfit inside company and faction properties - Fix /setstation inside vehicles - Fix for businesses not getting correct visitor reward - Fix for company vehicles not being added for newly created companies We're planning another feature update ahead of this weekend to introduce long awaited Roadblock script. Spike strips are also in the works, but I'm not sure if we manage to push these out this week or the next so don't want to promise it yet. Some other bits currently being worked on are auto low settings per-player and per-property, graffiti system (not behind a scheme!), and more. Additionally, we've changed our #git settings to also include pushes into branches other than the master branch. This means you'll now see what our development is working on that wasn't merged into master or fully approved yet; so take it at that face value - what's being cooked. So keep in mind not everything will necessarily be brought to the table, too.2 points
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A message from @Dos Santos We have recently expanded the company system by opening our first lot of private owned government contract companies. The main reason behind us locking it at the initial server launch was to make sure that we could monitor the economy and making sure that the system wasn't going to be over-complicated. I feel like I am now at a place, where we can have private owned government contract companies, this being mechanics and trucking companies. Cypress Logistics - The reward cut has been set to 40% - this means, that Cypress Logistics employees will be earning significantly less than a private owned trucking company. The main reason behind this is when a player joins the server we still want them to be able to earn money, and we understand that it may be tedious and unfamiliar with the script, but the main way to earn a good amount of money is going down the route and working for a private owned trucking company as this trucking company can set their own reward cut percentage. Good news for you, this means that there will be a market for competitiveness with different trucking companies. Myself, I have reached out to two individuals to kick-start the trucking system by giving them their own government contract to trial it for the initial process and then hopefully, expand in the future to allowing people to apply. Los Santos Customs - The reward cut has also been set at 40% - this means that Los Santos Customs will be at a disadvantage. But, if you work for a private owned company you have more chances of earning more money. And this goes down the route of providing more, great roleplay. Myself, I have reached out to four individuals to kick-start the Mechanic system by giving them their own government contract to trial it for the initial process and then hopefully, expand in the future to allowing people to apply. What are the benefits behind Player Owned Government Contracts? The person running the company is able to set their own reward cut, which means for them if another company is trying to gain a lot of their staff then this is a good way for a recruitment perspective. It will enhance roleplay, at the moment the scripted element of Cypress Logistics means you get in a truck, and you do /mission - hopefully with the player owned trucking companies they will provide, and cater a lot of roleplay to their employees. Certain amount of money goes to the company, so in-fact the owners of the company can have a reward system. So there is potential for you earning more money with the owners setting up schemes. What's our plans? The plans at the moment are to make sure that we're getting people roleplaying and surely not focusing on the scripted jobs, as let's be realistic we want people to roleplay, we want these companies to be interlinked with factions, we want people to be communicating and starting their own enterprises. This is the greatest route towards the script that we have access to by allowing the company owners to set their own types of reward cut. How does the Reward Cut work? If you work for a private company - and the reward cut is set at 50% - if you earn $500 from your trucking route. $500 goes to the company, and then come payday 50% would go to yourselves, while the other 50% remains with the company so the company would keep $250, while you would get $250. We are still trialling this at the moment and changes should be expected. If we find that private trucking companies do not get much activity, we will look at lowering the company cut again for Cypress Logistics.1 point