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Can we bring back the old playerbase count?


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29 minutes ago, Assilimwen said:

First of all, if SilentPatch is allowed, then it's allowed. Take it up with Server Management if you don't like it, but don't try to paint LEO RPers who simply happen to use it as evil P2W merchants who only care about fucking over as many illegal RPers roleplay as possible.

 

I can't really comment on your second point because I haven't had much interaction with criminals lately besides being mowed down for the pettiest reasons.

 

It's clear you lack the law enforcement knowledge needed to obtain a full and level understanding of LEO vs Illegal relations. First of all, what you're describing is a felony stop, and that occurs when a vehicle and/or it's subjects, who have been pulled over, are for a plethora of reasons, which I won't list right now are to be placed under arrest. These felony stops aren't pulled out of PD/SD's ass, no they aren't OP or P2W, yes they are necesarry in certain scenarios, yes it's been practiced forever, yes it happens IRL more than you think. Also, let's take one bad apple from PD/SD like usual and stick them out like the sore thumb that they are and then pull the victim card "Oh one officer/deputy did this, now I want immunity from all of the consequences I could possibly face roleplaying a criminal." But I can sympathize with you considering illegal roleplay is mostly about running away from consequences, so you must've adopted the mentality OOCly aswell. 😊 If you, however experience or simply witness a LEO RPer breaching any server rules or departmental regulations, nobody is stopping you from filing a complaint on the officer/deputy's respective forums (PD: police.lsgov.us, SD: sheriff.lsgov.us) or taking it up with an admin if necesarry! 

 

No I don't want to defend my friends, I simply want to shed light on the illegal roleplayers like you, who always get a sudden case of yappatito bullshididis when they are about to be held accountable for something and begin spewing out the dumbest arguments to defend their case.

 

And this whole comment proved my point. You got no idea what I'm talking about, you're not aware of the rules and you're not genuine in your speech. It's not just one person, but a whole group that I can name, whereas I have many others backing me up on those names, with very similar experiences.

 

If I get a traffic stop everytime I hope on a certain character, there must be some kind of pattern. I never mentioned immunity, I come from the time where our faction was being monitored by detectives and we've had a lot of fun roleplaying paranoia. But those guys were pretty OK apart from some issues, willing to make it fun for both parties, not a group of cops that pull over randoms all the time. It can't be a coincidence that every interaction I have with cops is that I'm being put in a felony stop, when I coincidentally happen to have a bigger gun with me? If it happens once or twice, sure. But every single time, with every time being the same group? It has to be a pattern.

 

> I simply want to shed light on the illegal roleplayers like you, who always get a sudden case of yappatito bullshididis when they are about to be held accountable for something and > > begin spewing out the dumbest arguments to defend their case.

 

As someone who's been through most era's of PD and SD in recent times, it's a fact that law enforcement changed drastically, and is in no shape the same as a few years ago. I remember the times when detectives would be so fun to roleplay when I was an associate in 2017, now when I see a cop I wonder if they're going to think of some random reason to try anything to perform a felony stop. Why do I only get pulled over when carrying big guns? It remains a mystery...

 

 

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5 minutes ago, DDaniels said:

 

And this whole comment proved my point. You got no idea what I'm talking about, you're not aware of the rules and you're not genuine in your speech. It's not just one person, but a whole group that I can name, whereas I have many others backing me up on those names, with very similar experiences.

 

If I get a traffic stop everytime I hope on a certain character, there must be some kind of pattern. I never mentioned immunity, I come from the time where our faction was being monitored by detectives and we've had a lot of fun roleplaying paranoia. But those guys were pretty OK apart from some issues, willing to make it fun for both parties, not a group of cops that pull over randoms all the time. It can't be a coincidence that every interaction I have with cops is that I'm being put in a felony stop, when I coincidentally happen to have a bigger gun with me? If it happens once or twice, sure. But every single time, with every time being the same group? It has to be a pattern.

 

> I simply want to shed light on the illegal roleplayers like you, who always get a sudden case of yappatito bullshididis when they are about to be held accountable for something and > > begin spewing out the dumbest arguments to defend their case.

 

As someone who's been through most era's of PD and SD in recent times, it's a fact that law enforcement changed drastically, and is in no shape the same as a few years ago. I remember the times when detectives would be so fun to roleplay when I was an associate in 2017, now when I see a cop I wonder if they're going to think of some random reason to try anything to perform a felony stop. Why do I only get pulled over when carrying big guns? It remains a mystery...

 

 

Gather evidence, make a report. Same thing we have to do as law enforcement RPers when we suspect another player is using 3rd party modifications to gain an advantage. 

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I've read through the comments...

 

Do you realize that all these rules just ruin the fun?

 

You can avoid situations like D'Aquila if IFM properly goes through the acquired evidence. What are we? 10 year olds?

 

Having cops actually being able to act on illegal factions, brings competition. Competition brings commitment and commitment brings activity and PB.

 

I ran an illegal MC for 6 years. An official faction. And I had no pressure from cops at ALL. I could do anything I wanted, literally. No repercussions. That's what you want?

 

I find it petty if you give me as an excuse that an incompetent IFM allowed some insufficient evidence to shut down D'Aquila as a reason that organized crime detectives can't build casefiles in 2024.

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1 hour ago, JesterJr said:

I've read through the comments...

 

Do you realize that all these rules just ruin the fun?

 

You can avoid situations like D'Aquila if IFM properly goes through the acquired evidence. What are we? 10 year olds?

 

Having cops actually being able to act on illegal factions, brings competition. Competition brings commitment and commitment brings activity and PB.

 

I ran an illegal MC for 6 years. An official faction. And I had no pressure from cops at ALL. I could do anything I wanted, literally. No repercussions. That's what you want?

 

I find it petty if you give me as an excuse that an incompetent IFM allowed some insufficient evidence to shut down D'Aquila as a reason that organized crime detectives can't build casefiles in 2024.

 

 

I only used D'Aquila CF's casefile as an example of what kind of mentality came with giving that amount of power to a certain entity. That didn't mean that I was against having repercussions. In fact, those of us in Valenti CF were very open to having some interactions with detectives, so much to the point where we forwarded some information on our faction that were visible to the public via IC news articles so the detectives could have some lead on who is who. 

 

I'm not saying we need more rules, but in order for the playing field to be both enjoyable and fair on equal sides, this needs to be a thing: 

 

5 hours ago, Grover The Good said:

For the system to actually work well you need several components to work flawlessly together, including an illegal faction that's willing to play fair, law enforcement members who can prioritize IC threats over OOC glamour and an FM who's willing to put time and effort into reviewing the cases instead of just rubber stamping whatever LEOs bring to their table. But even in the case where the system doesn't work like clockwork, it'd still be an improvement over whatever's in place at the moment.

 

The Valenti Crime Family

Dippolito Crew

Grumo Crew

Guercini Crew

Pagano Crew

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i would be down to give pd/sd the power to shut down factions if they were chill it seems fun,

 

but the amount of pg mg and ooc hatred these ppl have is hilarious, u catch them pging and mging often, imagine what happens behind the scenes that u dont know about

 

not saying illegal rpers r angels there r a lot of bad apples too but in summary u cant give anyone such power a lot of ooc hassle and rulebreaking, a case to shut down a faction wouldnt be as simple as u think

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12 hours ago, Michael_Dippolito said:

 

 

I only used D'Aquila CF's casefile as an example of what kind of mentality came with giving that amount of power to a certain entity. That didn't mean that I was against having repercussions. In fact, those of us in Valenti CF were very open to having some interactions with detectives, so much to the point where we forwarded some information on our faction that were visible to the public via IC news articles so the detectives could have some lead on who is who. 

 

I'm not saying we need more rules, but in order for the playing field to be both enjoyable and fair on equal sides, this needs to be a thing: 

 

 

 

Yep, we're saying pretty much the same thing.

 

Of course I do not mean that Legal Factions should have the full power to just do those things.

Legal Factions however should be encouraged to chase down illegal entities.

 

Build casefiles and once they feel it's ready to be executed, forward that casefile to a selective few Judges, who can be Faction Management members & interested players.

A group of people, who will impartially take the decision whether the casefile is clean or not to be executed.

 

If not, it should be pushed back and rejected IC by the DA.

 

The casefile to be completed, must have the final signatures & approvals by:

 

(From lower to higher)

Lead Detective → Detective Unit Director → Sheriff / Chief of Police (Depending the agency) → DAs (IFC) & Governor of LS (A Lead Admin or a player who earned this spot)

 

If one of them find something foul, casefile should undergo evaluation and go all over.

 

What I state above, is a very simplified filter, to avoid all the problems you called out for.

The point is to choose people who have no gain out of it, other than giving a clean answer.

 

You cannot trust IFC at this point to take an impartial conclusion, with all due respect, but we're all human beings. Two out of the three IFC members are leaders of official illegal factions. I won't have spectre or Klag to evaluate the casefile I'll build on their faction.

 

Imagine if you actually have cops on your ass - on a proper way.

Imagine if you're scared to do reckless stuff and how many things will be fixed on our quality.

 

Having competitive PD / SD Detective & Crime Suppression units brings competition with the illegal side.

 

Competition brings commitment.

Commitment brings quality.

Quality brings better RP.

Better RP brings a good community renewal.

 

And I say again @Michael_Dippolito, we're saying the same thing, I do not contest your opinion. On the other hand, I appreciate that you brought it up so I can also clear up my side.

I never meant that PD / SD should have the power on their own to shut down factions. But give them the opportunity to do something, and if the illegal faction is reckless enough or if the case is going for 2-3 years of constant updates, the legal faction to create suppressive stakeouts & takedowns. For example a business closure, a shotcaller arrest (if they have enough evidence) - which could also bring great prison RP as they should go there and run their group from the prison, a crew takedown etc etc.

 

Imagine if you had to use realism to your actions, because there are repercussions if you're seen by a cop or a bystander who reports you to the Police.

 

That will increase our quality & activity as a whole!

@Beda What you stated is tackled by correct administration and transparency between teams.

It also is fixed by both legal & illegal sides accepting an L. 🙂 

Edited by JesterJr
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53 minutes ago, tradition keeper said:

From 7 official faction candidates to 1.

I think this explains it all, no point going back and forth.

 

Every single good faction this server had is now closed.

 

THIS SERVER NEVER DESERVED OBSHYAK.

 

This server has been around for way too long to "not deserve" something, and many people have devoted a lot of their time, including factions, individual players & staff.

Because there were bad apples, you can't really put the whole group in the same sack, it's really unfair.

 

I'm pretty sure LSRP is aware that huge mistakes were made in the past, but right now (ever since SAMP returned) working to get this back.

 

If factions feel, they are always welcome to return and continue what they were doing.

The server has enough room, both script-wise and map-wise to hold as many factions as they want to.

 

And communication is a key, if factions should return, they should do so by properly communicating their problems.

I'm willing to really help anyone with that and work as their guide back to adapt.


Just give the needs and we'll do our best.

Edited by JesterJr
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1 minute ago, JesterJr said:

 

This server has been around for way too long to "not deserve" something, and many people have devoted a lot of their time, including factions, individual players & staff.

Because there were bad apples, you can't really put the whole group in the same sack, it's really unfair.

 

I'm pretty sure LSRP is aware that huge mistakes were made in the past, but right now (ever since SAMP returned) working to get this back.

 

Hah, good one. As always, the server is plagued by bad management, unwillingness to listen to the community and a knack of not learning from past mistakes. 

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Just now, Angellify said:

Hah, good one. As always, the server is plagued by bad management, unwillingness to listen to the community and a knack of not learning from past mistakes. 

 

That's also another vague statement, I'm afraid.

 

"Bad Management"? You're literally calling out @jack, @izumi, @Dos Santos, @bobster, @Helius & @badhbh, who have been delivering almost everything that was requested by the community.

What I'm aware and I've stated in countless discussions, is that LSRP has a problem in delivering solutions fast. Which is a big flaw.

 

Unless by "bad management" you want to point the finger to someone specific.

If communicated properly, I think no one will feel threatened by your statement to bring things in a better face.

 

Waving the hand of "there's no coming back", brings no solutions.

And you are the thread holder of an Official Illegal Faction, which is also active. It's concerning if you make such comments publicly, and I'm willing to listen.

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1 hour ago, JesterJr said:

 

That's also another vague statement, I'm afraid.

 

"Bad Management"? You're literally calling out @jack, @izumi, @Dos Santos, @bobster, @Helius & @badhbh, who have been delivering almost everything that was requested by the community.

What I'm aware and I've stated in countless discussions, is that LSRP has a problem in delivering solutions fast. Which is a big flaw.

 

Unless by "bad management" you want to point the finger to someone specific.

If communicated properly, I think no one will feel threatened by your statement to bring things in a better face.

 

Waving the hand of "there's no coming back", brings no solutions.

And you are the thread holder of an Official Illegal Faction, which is also active. It's concerning if you make such comments publicly, and I'm willing to listen.

 

While it’s clear that some individuals have invested significant effort into the re-opening, and I can personally attest to the dedication and support provided by a couple of them, there appears to be a larger issue at play. If a ship with ten captains on board still manages to sink, it speaks to deeper systemic problem, primarily the disconnect and poor communication between management and community and the server's direction as a whole, that continue to hinder the server’s progress. The server feels as directionless as ever.

 

The SA-MP reopening seems like a last-ditch effort to revive the community, but the lack of unified focus among the staff remains a challenge. With a substantial portion still focused on GTA 5—a venture that lost momentum years ago and has repeatedly demonstrated its lack of viability resources feel misallocated. We want to focus on SAMP, but also we are entertaining the idea of relaunching the GTA 5 server, sending all the faction leader's a google form about it, while saying SA-MP is our full focus and so on and so forth. Mmartin’s inconsistency has only added to this predicament.

 

Since the SA-MP reopening, critical issues have been raised repeatedly without tangible results. Familiar problems resurface in every discussion, often met with calls for “patience,” but this approach no longer resonates with a player base that has grown weary of delays and half-measures. The cycle of doing too little, too late continues to chip away any confidence left and drive players away. 

 

My whole point is, management is obviously not aware of the huge mistakes made in the past as they just keep repeating themselves like a broken record. That's just my two cents. Now when the server is at its lowest point PB wise, now the management makes a true effort in trying to implement the community's wishes and reach out to everybody, but it's too late imo. All of this should have been done months before. 

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7 minutes ago, Angellify said:

 

While it’s clear that some individuals have invested significant effort into the re-opening, and I can personally attest to the dedication and support provided by a couple of them, there appears to be a larger issue at play. If a ship with ten captains on board still manages to sink, it speaks to deeper systemic problem, primarily the disconnect and poor communication between management and community and the server's direction as a whole, that continue to hinder the server’s progress. The server feels as directionless as ever.

 

The SA-MP reopening seems like a last-ditch effort to revive the community, but the lack of unified focus among the staff remains a challenge. With a substantial portion still focused on GTA 5—a venture that lost momentum years ago and has repeatedly demonstrated its lack of viability resources feel misallocated. We want to focus on SAMP, but also we are entertaining the idea of relaunching the GTA 5 server, sending all the faction leader's a google form about it, while saying SA-MP is our full focus and so on and so forth. Mmartin’s inconsistency has only added to this predicament.

 

Since the SA-MP reopening, critical issues have been raised repeatedly without tangible results. Familiar problems resurface in every discussion, often met with calls for “patience,” but this approach no longer resonates with a player base that has grown weary of delays and half-measures. The cycle of doing too little, too late continues to chip away any confidence left and drive players away. 

 

My whole point is, management is obviously not aware of the huge mistakes made in the past as they just keep repeating themselves like a broken record. That's just my two cents. Now when the server is at its lowest point PB wise, now the management makes a true effort in trying to implement the community's wishes and reach out to everybody, but it's too late imo. All of this should have been done months before. 

Brother stop discussing before we as players are called ''entitled'' or ''toxic'' again for giving good critics. Honestly seems like the server has really bad issues when two admins get banned and another senior admin is allegedly reported in the course of this thread going active again. 

Edited by Salazaros
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