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Ready or Not!!!!!!!!!!!!!!


JJABOTULE
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Pretty cool breaching kind of game, like SWAT 4

I'll leave some vids of it down below if anyone tryna check it out
 

https://www.youtube.com/watch?v=iJ922R3IsMA&ab_channel=GLIDGaming
https://www.youtube.com/watch?v=VIVWXw9LrjE&t=336s&ab_channel=jackfrags
https://www.youtube.com/watch?v=q1njM06VMsk&ab_channel=Karmakut


Anyone else play it?

 

Edited by JJABOTULE
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  • 2 weeks later...

Big update out for Supporter Edition owners right now and will possibly be available to everybody else in 1-2 weeks.

 

Spoiler

General

-    2 NEW Maps: Valley, Fast Food
-    NEW: Mirrors
-    NEW: Vivox integration
-    NEW: Free Look (with option to activate through a hold or toggle)
-    NEW: Use (Only) keybind
-    NEW: AMD FidelityFX SuperResolution graphics option
-    Adjust interactable range/size in lobby
-    Fix a rare bug causing you to get stuck on the loading screen
-    Fix rare bug where trap wires would look incorrect (when doors were fully opened)
-    Remove copyright images
-    Fix broken lightmap UVs
-    Add mouse inverted options to Optiwand
-    Add Alarm trap type
-    Grenades now have a more centered throw trajectory
-    Reduced max Flashbangs and Stingers to 4
-    Weapon descriptions updated with new sentences
-    Better weapon offset for super wides
-    Loading screen improvements

AI

-    SWAT: Abort arrest if target is not surrendered, or is already arrested
-    Halved civilian morale
-    First 3 bullets that a suspect fires has an accuracy penalty
-    Added more roamers by default (3)
-    Fix roamers so they don’t try roam where they can’t go (i.e. through locked doors)
-    Tweaked suspect accuracy for better engagements
-    Increased agent step angle so they dont get caught on small props
-    Suspects are more likely to surrender if you yell at them before they’ve targeted anybody
-    Fix surrender exit bugs
-    Fix bug with instant snap aiming
-    Allow arrested AI to move
-    Investigate trap stimulus when trap goes off
-    Changed suspects in hostage rescue from shooting civs when hearing aggressive noise to shooting after spotting an enemy
-    Reduced shotgun fire rate to 1/sec
-    Fixed bug causing AI that are getting up to pop
-    Increased bash morale loss
-    Tweak ROE

HUD

-    Implement Paperdoll crouch
-    Fix NVG Paperdoll icon not being displayed sometimes
-    Change heal prompt to ‘Press F to Stop Bleeding’

Performance

-    Fix frosted glass (causing major performance hits)

Networking

-    Add host admin game controls
-    Join random session within desired ping instead of always joining lowest ping (allows people with slightly higher ping to receive players / spreads players over more sessions)
-    Fixed time until bomb explode only showing for the host

Weapons

-    NEW: VKS, G19G5, SCAR L, BCM MK1, SLR 47
-    Fix M4A1 socket for M600V
-    Fix double sound playing for MPX, UMP45 and SBR
-    Fix brake scaling for sr16
-    Fix shotgun accuracy
-    SRS now uses risers for 416, SBR, SR16 (if you have the SRS equipped before this change, you may have to re-equip on the workbench)
-    Combat grip thumb over bore for 416, SBR, SR16
-    Grenade model updates
-    Increased fire rate of AR15-patterned weapons to be more realistic
-    Fix M9 pistol using wrong inertia values
-    Corrected laser rotation when right up against an object

Animation

-    Fix python lowered shield reloads

Scoring

-    Do not save scores if game is modded

VO

-    New TOC VO
-    Removed unused voice files
-    Delete certain cringe VO for good
-    Only agender judge lines play when ordering arrests
-    Updated civilian female voice lines

SFX

-    Footstep tweaks for 3P Civilians / Suspects
-    Bump sound size for pistol melee so it doesn’t pan as player moves
-    3P weapons slightly sidechain bullet impacts now
-    Lower volume for certain sidearm melee foley
-    Tweaks to certain 3P weapons for better parity
-    Slightly lower bullet crack chance, remove EQ
-    Add updated taser assets and update taser shot / hum
-    Fix Port drip sound from stopping and starting, remove second sound for better consistency with location
-    Lower trap cut volume

Music

-    Delete copyrighted music in game files

Localization

-    Add Korean, French, German translations

Misc

-    Delete ActivityFail folder
-    Fix spelling mistakes
-    Deleted offensive assets
-    Add Discord Supporter Code in settings (for supporter server verification purposes)
-    Various bugs and crash fixes

Hotel

-    NEW Modes: Active Shooter, Hostage Rescue (in Lobby and First Floor)

Meth

-    NEW Mode: Raid
-    Open up the second house
-    Add Destructible lights
-    Environment Updates
-    Incapacitated minor penalty score increased to -350 (previous penalty was -15)
-    Adjustments to meth tunnel ambience
-    TV now plays static sound
-    Sewer area now plays dripping sounds
-    Fix popping in certain Meth sounds
-    Tweaks to meth audio
-    Additional sound added to sewer
-    TV on floor in main house now plays sound
-    Chime sound added to main house side
-    Additional sound added to spawn garage
-    Additional sound added to street light near spawn
-    Rat / debris sounds now play around main house

Dealer

-    NEW Mode: Bomb Threat
-    Max atten for dealer barrel fire reduced
-    Increased distance of dealer car passerby SFX
-    Slight vol tweaks to outside dealer outside quake SFX
-    Minor dealer artwork changes

Gas

-    Adjustments to certain Gas ambiences
-    Huge overhaul of ambience volumes to prevent leaking
-    Certain roomtones changed for better parity
-    Certain spatial sounds moved
-    Flies now play around poor (poor Mudasir)

Port

-    NEW Mode: Bomb Threat
-    Add creepy auction music to auction room
-    Add blocking volume to certain area so players can’t go for a swim
-    Tweaked Raid AI count

 

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