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ROZE

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Posts posted by ROZE

  1. Hello wonderful LSRP community

     

    Recently I was tasked with updating the rent of certain properties in Los Santos, the aim of this was to increase the prices of clearly expensive properties like mansions and houses on Vinewood hills, and also to open up the apartment complexes

     

    Here's what has been changed:

    About 1,000 new apartments are now available throughout complexes in Los Santos. Prices for these range from $150 - $300

     

    Prices of Vinewood Hills and Rockford mansion properties have had their rent increased between $2000 - $3000. The most common price is $2200, with huge properties like the playboy mansion being $3000. I understand that some people won't be happy with this change, however realistically these properties should cost more than anything else. We spoke to players with a lot of wealth and the rent change on these properties is fine with them - These are the types of people we are targeting to live in these properties

     

    We also experimented with increasing rent prices in Mirror Park, however this was reverted

     

    With the addition of these new apartments, I'd like to remind you that some nice new interiors were added which you can change to, you can find these here:

    https://community.ls-rp.com/forums/forum/569-property-section/

     

    Regarding actual property sales; There has been some internal discussions regarding this within the economy team, and developers are still interested in making this happen - Just to give you some validity that this is still planned to happen

     

    Finally, if you have a property that has been affected by the rent change and you feel that it is incorrect, please reach out to me with your property ID/address, and I will have a look into it

     

    Many thanks,

    ROZE

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  2. All properties in mirror park have now been reverted to their original prices

     

    This means that the only properties that have had an increase in price is mansion style houses and houses on the hills, I think everyone can agree that $1,000 is too little considering many other houses are the same price

     

    There are also now many options for cheap properties with the opening of all the complexes

     

    @Fiendfyre if anyone has a problem with this they're welcome to PM me and we can figure it out

  3. I mentioned to you today that mirror park is being lowered, I'm not sure why you're using this as an example when you know it's not the final price

     

    Richman and Rockford hills are being increased because 1k rent a week is extremely low considering that there's much smaller houses for the same price

     

    The average price for a place in the hills is 2.2k now, with larger properties being a little more

     

    Everywhere else has remained the same price, some properties were lowered in price and we just added the ability to access about 100 new apartments

     

    Please let me know if you feel rent is incorrect in other places besides mirror park, because like I said it's being lowered

     

  4. 13 minutes ago, SCANDALOUZ said:



    A good way to make consequences be properly roleplayed and for players to think twice being doing stupid shit is actually implementing meaningful consequences.

    I completely agree that there should be more punishments for dying, personally I'd like to see a financial burden on PK other than just losing items

     

    It would also be nice if admins got an alert if someone has died many times in a short period so we can monitor their rp

  5. 11 minutes ago, Tungsten said:

     

    What do you think the punishment should be? IC or OOC?

     

    In my view, a character kill is a fair punishment that keeps the whole thing IC and duly values the time dedicated by cops and Judges. OOC punishments like admin jails do little to teach anything to a sub-par roleplayer - more often they just escalate into bans where the only way to get unbanned is to grovel and beg.

    CKs won't be enforced and never will be

     

    We only do it in extremely specific circumstances

  6. I think the implementation of an official consequences rule that details how consequences must be roleplayed would help increase player awareness, improve admin intervention and make players think twice, so they don't break any rules 

     

    We won't be forcing any CKs, we agreed this internally as we don't want to create situations where people are forced to pay for things

     

    Regarding the comment above me, $5 doesn't have the same value everywhere in the world

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  7. 2 minutes ago, SCANDALOUZ said:


    I don't know why asking people to not die more than three times in the same weeek in if they want to keep their characters alive is considered such an impossible concept and grand feat. So this is a Cops & Robbers server?

     

    Not what I'm saying at all, I actually like the idea but I think a lot of people would be against it, I'm trying to brainstorm by giving other thoughts

     

    Maybe this could be optional for the player to enable, but we could also have admins enable it forcefully for a player if they're constantly dying for supbar reasons, to make them fix their act

     

    Player deaths are really easy for us to track and notice when it's excessive 

     

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  8. I'm not sure if this is the right way to do it since people that play 10hrs a day would inevitably be more likely to be CK'd over someone who only plays 2

     

    Losing money on death is a good idea though and I'll bring it up in the next lead meeting as a way of removing cash from the server, good idea here

     

    I think an optional hardcore mode could be cool that uses a system like or similar to this where dying could be a CK, I remember seeing Martin have some interest in it

  9. 3 hours ago, Kaos. said:

    Are the people who are already renting the house gonna get first dibs at buying said house? Maybe just ask if they would like to turn the rental into a mortgage and if they say yes, you have the new weekly amount you pay? 

     

    This hasn't been decided entirely yet, but it seems most logical that this would be the case or else there will be an issue with people losing their area of roleplay, furniture and items

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  10. 6 hours ago, 30PiecesOfSilver said:

    I agree, that multi years mortgages would really suck. Then again how do you you balance housing market? If rent is 700$ for a house in grove street and 1,000 in Mirror Park, and 450 in Jamestown? I don't understand the rental prices at the current moment. Hopefully housing doesn't follow the renting prices.

     

    After calculating the price of a property, we could divide that price by the average number of years a mortgage is taken out in LA, so that we find out how much a player should pay per year, then just make that per year price the actual full price of the property

     

    I feel though it should be slightly cheaper if buying from the server, so that they're bought up by people for roleplay, the server price shouldn't come into play after the initial sale, as the economy will find the property prices itself for p2p/b2c/b2b sales

     

    This is just brainstorming, nothing final

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  11. I'm going to comment on this as I read so not to miss anything

     

    Regarding your first example:

     

    The minimum down payment on a mortgage is usually 5% rather than 20%, meaning a down payment on a $100,000 house in the ghetto would only be $5,000

     

    Another point to make is static prices won't work, as then there will not be any real estate roleplay. We can get around this by raising the price with inflation but I'd prefer to take a different approach

     

    In your calculation you did it based on paying back in one year like cars, however houses should have much longer pay back times

     

    Regarding your second example:

     

    $250,000 house with 5% down payment would only be $12,500 which would be affordable, then if we scale the weekly payments over a few years, then the price will be fine for legal roleplayers

     

    If we want realistic prices then multi year mortgages are essential and unavoidable. I don't want to go down this route though

     

    Personally I do not agree that buying and selling property shouldn't be allowed an in real life and is actually very common, both by real estate companies and private investment. The way to manage this is by having a properly functioning economy, not by forcing rules, a free market is important

     

    Buying and selling a property for more does not cause inflation, inflation is caused by having new money enter an economy, in real life this happens from import/export, in game this happens from money being added and removed from the server, inflation is inevitable, we will manage it but it will slowly happen over time, without it the poor will get poorer

     

    CirFlow.jpg

     

    Introducing a cap is a good idea in an overly inflated economy, so we can ensure new players and poor players can still get properties, however we don't have the issue right now so it's not needed. A natural equilibrium point will be met where the value of the property is decided itself by the state of the economy. If someone is charging too much, no one will buy the property, forcing them to decrease the price. If someone charges too little, someone will buy it and resell it for more, this is how the equilibrium point is found. When you introduce unatural price caps, we inflate people's bank accounts everywhere else

     

    equilibrium-quantity-1024x1024.jpeg

     

    I really like your idea about making structural furniture items free, this actually makes quite a bit of sense, because rply the walls and such would already be there

     

    Although we do not have a set idea yet of how to handle mortgages, this is my initial idea of how it should work:

     

    Properties should have a fixed initial price. We can calculate the prices based on the current state of the economy as we track it, rather than based on real life prices. Our goal is to have a realistic economy, not a 1-1 economy. This price will always be here if the property is not owned, meaning someone can go up and buy it for that price. Once the property is owned, the player can sell it for however much they want to the next player, the initial price is not factored in here at all

     

    Also, moved this to the economics section

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