Jump to content

Sal

Lead Admin
  • Posts

    528
  • Joined

  • Last visited

  • Days Won

    17

Posts posted by Sal

  1. 5 hours ago, SoUs said:

    C can I restore the old account database (LC). What will happen to the old fourm? There will be a new one, I take it?

     

    So your old character and their assets will still exist, including any cars or property ownerships or what-not.

     

    The old forum actually exists at the moment in read-only format, but moving forward, we'll be porting relevant topics over to this forum for SAMP. To clarify: not everything, just what's needed to keep things operational moving forward. 

  2. I see your points. As someone who hasn't had to A) report anyone recently nor B) deal with any actual reports, my perspective is obviously pretty limited. But here's my take:

     

    If this were a court of law and we treated player reports as such, then yes, there's a strong argument that "all reports, no matter who they come from, should go through a strict procedure which does not take into account their status as staff members". In this way, equality is very obvious and so on and so forth, all the points you mentioned previously are valid.

     

    In practise however I imagine that the actual act of dealing with these issues is incredibly long-winded - looking at previous player reports there's a hell of a lot of forum back-and-forth which can stretch out over days/weeks and even then, seem unresolved. Again, I speak obviously as someone who hasn't had to deal with this before.

     

    If the individual bringing the 'case' towards an allegedly 'offending' player is a staff member however, there is an intrinsic amount of trust that's already been given to that staff member by management purely from holding the position in the first place. In other words, there is some implicit trust that the staff individual is less likely to come forth with a sense of bias, because if they were ever found to be lying or in breach, they would be jeopardising their position. Plus, they have earned trust in the first place by being granted the position. In this way, there is a sort of "class divide" from a trust perspective.

     

    But it is also true as ever it has been in the past that there will have been some staff members who may have abused this privilege, or felt themselves 'above' things. I don't think this is right either, and as you say, a way of seeing whether this happens is for the entire process to take place in Report a Player. So that is one potential solution, but I think from a practical perspective, it would basically slow everything down. This is one of the reasons why forum court-based RP has never appealed to me: it's too longwinded and it takes ages to get to the actual point. If some cases can be resolved privately, then so be it. 

     

    But is that right? I'm not sure. 

     

    Tldr: I'm a bit on a fence about this and can see where you're coming from, but can also see why it's been done the way it is too. 

    • Strong 1
  3. And we're done here I believe.

     

    It's a shame really - but at the end of the day, this thread and any thread in general discussions is for exactly that: a discussion. Discussions can get heated, emotional and so on and this is fine and to be expected. It's also why anything which critiques the server or its scripts or decisions isn't hidden or deleted; it's things we need to see to help things get better. 

     

    However, when they become personal attacks on other players or groups of players, this is where the issue lies. If you believe that someone has wronged you in some way then they should be reported - there's information on that here: 

     

    When individuals or groups are named and referenced directly, arguments ensue, and this is the General Discussions forum not the General Arguments forum.

     

    Lockin' up here. 

  4. Just now, Fantasia said:

    Anyway, back to the topic.

     

    I’ve had friends that had some interest in roleplaying again, but after joining the server they weren’t exactly sure on what to do so they left. There needs to be some sort of hand holding when a new player joins, and I believe this should be a priority.

     

    Not only that, new players want to know what upcoming features are being worked on. I want to reiterate my idea from the first page regarding a public roadmap. A public roadmap would provide transparency to the community on what’s actively being worked on by devs, giving players something to look forward to. A google spreadsheet just isn’t enough.

     

    Yes I would agree with all of this and think it's a core issue to tackle before we even get into trying to get new players (whether they come from other communities, other games, or are new to RP). Many folks are simply used to how LS-RP works that they forget that well, not everyone knows how it works from the get-go. 

     

    Both a better 'customer journey' from landing on the website through to sign-up, followed by some in-game hand-holding at the start, would probably help with a bit of short term player retention for new folks. I get that there are a lot of other big issues to do with systems, scripts and so on, which may result in people eventually deciding it's not for them... but at least if they're given a good start, feel welcomed and so on, they're given the opportunity to decide for themselves further down the line without feeling overwhelmed. 

    • Clap 1
    • Thumbs 1
  5. I think everyone's got a point here. Here's my take:

    1. Yes we should try to encourage RP hubs so that there's at least one or two reliable 'casual RP' places which aren't so reliant on business openings.

    2. One way of doing this, as suggested, is to move some businesses closer together and perhaps remove some of the other ones. This is something Dos Santos and I have talked about before and the odds are we'll end up doing it.

    3. In addition to the above, we had the idea of trying to actively manage some of the businesses; having clerks in 24/7s and gas stations and so on. This would be reliant on some sort of shift/job feature which, is on the to do list.

    4. Support factions as much as we can and provide them with whatever they need to make an area appealing to their type of roleplay - such as allowing outdoor furniture items. This approach can also be combined with the above, if the factions are happy having other businesses near their hub.

     

    Having it all happen 'naturally' and without intervention is the ideal, but I think a jumpstart is needed, even if it's not one that's sustained or managed for very long just to see what happens. A key consideration would be whether any of the hubs be considered 'safe zones' or what-not. I'd argue not in the beginning, let chaos reign. 

     

    • Bigsmoke 1
    • Love 1
  6. The old SA-MP forums are now back, in read-only format, rejoice! Just remember that these forums won't have any support whatsoever (so no help with lost passwords and so on). You may also have to refresh a couple of times if the theme is messed up for you. 

     

    Dump your funny screenshots and have all your nostalgic discussions in here.

  7. Yeah in fairness this is coming up as a priority to sort out, keep putting your thoughts in here because I think there's going to be a big meeting about this later today. Best not to panic too much at this stage; as you've said yourselves, getting this right at the very start is important and it's obviously a wide, fairly complex issue with a range of potential solutions. One thing we do know though is that it's easier to fix problems relating to "not enough money being in the server" than it is to fix massive inflation and too much money being in the server.

     

    The starting figures we have so far with regards to pay etc are exactly that: starting figures. The economy was always going to be a pretty big unknown factor, so feedback like this is really useful. Keep it comin'

  8. Ahh welcome back! Another oldie. I've been here since 2008 but I don't have any life achievements to brag about besides going on several holidays. Oh, I also have a digital marketing background (but I mainly do Comms and PR stuff nowadays).

     

    What were your character names?

  9. Hey y'all.

     

    We had pretty good attendance levels for our sesh earlier this eve, so it would be great to know what you all thought of the meeting itself.  

     

    Did it cover all you wanted it to? Was there anything missing (besides, obviously, a confirmed release date)? What would you like to see in future meetings?

     

    We're open to suggestions and feedback here so yeah, fire away.

     

    Update: Feel free to provide feedback on all community meetings on this thread tbf. 

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.