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asapdev

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Everything posted by asapdev

  1. Sunucuda ne rolü yaptığınızı bu konunun altına yazın. Ben başlamak istiyorum. @DDaniels ile rol yapıyorum. Italian MOB / Soldier
  2. I was thinking that the character selection screen in SA-MP systems could be revamped. I have two ideas for the character selection screen. First Second I could adapt the character selection screen from LSRP-V to SA-MP. (( LSRP snippets image )) What do you think guys? @livid @Wrld999 @wdmcnr
  3. https://models.ls-rp.com/list/
  4. SA-MP has its limitations, and these limitations also apply within keyboards keys. Assignments can only be made to specific keys. So, unfortunately, not every key can be assigned as desired. However, there is already a Bind system in place and it can be used within these limits. Check this: Bind System - Los Santos Roleplay (ls-rp.com)
  5. Thank you for making the first comment on this topic and for reviewing the systems I've coded. Since most of the systems in the suggestions section are geared towards legal factions, we can consider the illegal side. I would like to address the systems you've mentioned one by one. One of the steps to create a better and more functional furniture system is to have a pictorial furniture catalog and more furniture objects. I have quite a few furniture models. I will file, photograph, and create a section in the system suggestions. I previously wrote to @danut about this, but he hasn't responded to me at all. He might be busy. Regarding the in-game TV system, here's what I can say. SA-MP has certain limits, and currently, it's not possible to create an in-game TV system in the current default SA-MP. Typically, a framework called CEF (Chromium Embedded Framework) is used for in-game TV systems. CEF is a simple framework for embedding Chromium-based browsers in other applications. There is a CEF mod in SA-MP, but its download size is large and it has certain issues. Additionally, no one would manually download CEF for a single feature. Maybe in the future, if Open Multiplayer brings CEF as a feature, it could be considered, but for now, it's impossible. Thank you @livid. (( This system working in 0.3.7-R1 version. This is a prototype, it needs improvement for 0.3DL-R1. )) If it receives attention (which I believe it will), we can develop a drug production system as big update to suggest to the LSRP managers.
  6. You might have seen me frequently in the forum topics regarding system suggestions. First and foremost, I should clarify that I am working independently and am not an official LS-RP developer (not yet). I thought it would be a good idea to create a thread in the general section where we can gather system suggestions, refine them both conceptually, systematically and technically, and eventually create official "system suggestions" with details and mockups under official suggestion forum. I don't like to praise myself, but I am someone who has visibly stood out with unique systems in SA-MP before. Please state your system ideas without hesitation, I will try to reply as fast as I can. Let's share and discuss under a topic to develop together the systems you have in mind or want to have in LS-RP. Let's develop the LS-RP community together by developing each other's ideas as community members. 🙏🏻 (( The reason for opening this topic is to discuss it under this thread before opening a topic in the official system suggestion forum. ))
  7. Merhaba LSRP Topluluğunun Türk Oyuncuları Türk LSRP oyuncularını bir kulüpte bir araya getirip, organize etmeyi amaçlıyoruz. LSRP içindeki deneyimlerimizi zenginleştirmek, birbirimize destek olmak, LSRP içerisinde Türk oyuncuları temsil etmek ve yardımlaşmak için bu topluluğu oluşturduk. Katılın.
  8. asapdev

    it's up

    knock knock
  9. A multiplayer mod for Grand Theft Auto: San Andreas that is fully backwards compatible with San Andreas Multiplayer. Installation FAQ What is open.mp? open.mp (Open Multiplayer, OMP) is a substitute multiplayer mod for San Andreas, initiated in response to the unfortunate increase in problems with updates and management of SA:MP. The initial release is a drop-in replacement for the server only. Existing SA:MP clients are able to connect to this server. In the future, a new open.mp client will become available, allowing more interesting updates to be released. Is it a fork? No. This is a complete rewrite, taking advantage of decades of knowledge and experience. There have been attempts to fork SA:MP before, but we believe these had two major problems: They were based on leaked SA:MP source code. The authors of these mods had no legal right to this code, and were thus always on the back foot, both morally and legally. We outright refuse to use this code. This slightly hampers development speed, but is the right move in the long-run. They tried to reinvent too much at once. Either replacing all the scripting engine, or removing features while adding new ones, or just tweaking things in incompatible ways. This prevents existing servers with huge codebases and playerbases from moving over, as they would have to rewrite some, if not all, of their code - a potentially massive undertaking. We fully intend to add features, and tweak things, over time, but we are also focussed on supporting existing servers, allowing them to use our code without changing theirs. Why are you doing this? Despite numerous attempts to push SA:MP development forward officially, in the form of suggestions, chivvying, and offers of help from the beta team; alongside a community crying out for anything new at all; no progress was seen at all. This was widely believed to be simply down to a lack of interest on the part of the mod leadership, which is not a problem in itself, but there was no line of succession. Rather than handing development reigns over to those interested in continuing to work on the mod, the founder simply wanted to bring everything down with himself, while apparently stringing things along as long as possible for minimal effort. Some claim this is for passive income reasons, but there is no evidence of that. Despite huge interest, and a strong and familial community, he believed there was only 1-2 years left in the mod, and that the community that had worked so hard to make SA:MP what it is today did not deserve a continuation. We disagree. What are your opinions on Kalcor/SA:MP/whatever? We love SA:MP, that's why we're here in the first place - and we owe creating that to Kalcor. He has done a huge amount for the mod over the years, and that contribution should not be forgotten or ignored. The actions leading to open.mp were taken because we disagreed with several recent decisions, and despite repeated attempts to guide the mod in a different direction, no solution was seen to be forthcoming. Thus we were forced to make the unfortunate decision to try and continue SA:MP in spirit without Kalcor. This is not an action taken against him personally, and should not be seen as an attack on him personally. We will not tolerate any personal insults against anyone - regardless of where they stand on the open.mp issue; we should be able to have a reasonable debate without resorting to ad-hominem attacks. Isn't this just splitting the community? That is not our intention. Ideally no split would be required at all, but splitting off some and saving that part is better than watching the whole thing wither away. In fact, since this mod was announced a large number of non-English communities have re-engaged with the English community. These communities were slowly pushed out and side-lined previously, so their re-inclusion is actually bringing a split community back together. A large number of people have been banned from the official SA:MP forums (and in some cases, their entire post history purged), but Kalcor himself has pointed out that the official forums are not SA:MP, merely a part of SA:MP. Many players and server owners have never posted on, or even joined those forums; so talking to these people again is unifying yet more parts of the community. How can I help? Keep your eyes on the forums. We have a topic for exactly this, and will keep it updated as more work becomes available. While the project was revealed a little earlier than intended, we are already well on the way to an initial release, but that doesn't mean more help is not always massively appreciated. Thank you in advance for taking an interest, and believing in the project: "How to help" topic What about OpenMP? The Open Multi-Processing project is "OpenMP", we are "open.mp". Totally different.
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