Leaderboard
Popular Content
Showing content with the highest reputation on 09/11/2024 in Blog Entries
-
- Adds new prison/parole system - Adds automatic hiding of weapons when trunk is closed & windows are up - Adds new radio range system - Adds police/fire dispatchers - Adds more meta info to /stats - Adds free entry for biz employees - Adds ability for LSFD to despawn bodies - Adds new faction and company skins - Adds new company mapping - Fixes premium phone contacts not loading - Fixes to trucking system First off, exciting news, we're expanding our dev team very soon - keep an eye out for the staff update tomorrow! Our primary focus right now in the development team is the inclusion of features that primarily benefit illegal factions and their affiliates. Something you may have heard chatter about is new maps, one of which you can see being built in real-time ingame already at the old Gang Field Unit building near Idlewood Pizza Stack! The new prison system is lifted pretty much straight from the GTA V server and rewritten & adapted to work on our SA-MP server. Here is a brief synopsis on how it works: All crimes are now for hours, not minutes Prison time will go down whilst the player is offline Players will never be released from prison unless they: are on parole, or type /releaseme Players are eligible for automatic parole after a set amount of time based on their charges Prison times & parole times are visible on https://law.lsgov.us Players will be sentenced for the entirety of the X hours they are prisoned for, e.g. if you commit murder you are sentenced for 120 hours with parole after 240 minutes After the parole eligibility period (240 minutes in the example above) a prisoner can use /paroleme automatically to be released For the rest of the 120 hours (5 days; counts down offline) the parolee can be monitored by DCR parole agent - don't turn off your phone... If a player is killed whilst on parole they respawn at their normal spawn point, if a player is killed by on duty police they will go back to jail with no more automatic parole You can apply for parole again in this case by going to https://corrections.lsgov.us Being killed by on duty police then being revived by the LSFD will not automatically send you back to prison, so make sure you stick around for the ambulance! The system is designed so that players spend less time in prison if they don't want to be in prison while still having real repercussions if they parole and go back to committing crime immediately We hope that this change brings more life to illegal factions both in and out of prison by introducing a new dynamic that has never been really successfully done before in the parole system. Another way we're helping out our illegal roleplayers is by making it so weapons are completely invisible if they're /place'd in a car with the windows up and the trunk closed. This doesn't mean people with SilentPatch can still see them, it means they are gone - effectively deleted - while the car meets these conditions. This benefits illegal roleplayers in two ways: Other players cannot see your /place'd guns when you're driving, even with weapon finder cheats Other players cannot see your /place'd guns when you're parked, even with weapon finder cheats Now the only way another player will possibly see your weapon is if the window or trunk is open. Carrying a weapon on your chest does not count - it must be /place'd to be automatically hidden. Note that you can still /takegun while the gun is in its invisible state! The radio range system brings some more realism to the radios and walkie talkies that you can buy. All radio frequencies operate on a default range of 500m, which means when you speak in /r, only players within 500m will be able to hear you clearly. There are certain exceptions to this: Government base radios (dispatch) have 6000m range Police tactical radios (pursuits) have 6000m range Police simplex radios (local situations) have 150m range The CB radio (channel 30) has 6000m range The ATC radio (channel 20) has 6000m range There are new restrictions on the CB and ATC radios in that you cannot use the ATC radio anymore unless you are in/near an ATC-capable vehicle, such as a helicopter or government vehicle. Similarly the CB radio is the same, except for trucks and company vehicles. This is to prevent people using ATC/CB to communicate to get around the range restrictions. And with the radio changes comes a police/fire dispatch system in which faction members can take on the alternate persona of a dispatcher - not very exciting to the wider community but provides many avenues of roleplay for these factions. And finally we've added some QOL tweaks like seeing your house number and position in /stats, and making it free to business employees to enter their place of work (no more spending $5000 just to do your shift)1 point
-
Hello, Even though the temperature (at least here in Europe) wouldn't let you think that, summer is coming to a close. We're all slowly returning back to work and school from holidays and time off, though the same can't be said about the development team which has been busy bringing yet another update to our gamemode. Although it's been less than a week since we added five new developers to the team, they've already been hard at work and I can proudly say that the vast majority of today's game update has been prepared by them! Today we're adding quite a few fixes, QOL updates and changes that have been requested for quite a while. 13.3.15 change log is as follows: - Increase max. chips in poker outside casino to $250,000 - Adds /to (+ variations), phone-compatible /me and /do, and /lastame - Added /opencell, /lockcell and /cellmove aliases for QOL - Add info message to /sellhouse - Add fines lookup page to the MDC - Add error message when there's fewer than 3 players at poker table - Changed message when calling 1-800-BLBRD while the system is pending rework. - Reduce time for /helpup to 15 seconds from 120 seconds - Removed unused plugins & code to improve gamemode stability - Addressed server crash - Improve driver's license exam leniency and fix text messages - Fixed some language errors/inconsistencies - Fixed typos in bank statements - Fix area code inconsistencies with payphone adverts - Eject player if drive-bying without a driver - Fix fines amount formatting - Increase maximum impound time to reflect the penal code - Fix vehicle not showing up as impounded in MDC - Allow unloading fish from the boat to avoid taking health damage from physics bug - Save furniture door lock state on reloads - Fix /tv news not recognizing televisions - Remove outstanding crimes when a player has been remanded - Add reason to impounds and add impound history - Allow truckers to use airport gates during fuel/vehicle delivery - Fix /uniform for correctional officers - Disabled /harvest temporarily There's more where that came from as we weren't able to fit everything into one update, so you can expect more updates to follow soon. Happy Gaming - Martin1 point
-
Hello everyone, Welcome to September's staff update. I'd like to reflect back on August, which has been a very good and productive month for the community. Three new factions became official and we've had 5 game updates released, which I consider a great success considering we're juggling summer holidays. This trend of active development that we've been able to set for the past few months is on a good track to continue, as today we're welcoming five new developers to the team! Our focus has recently shifted to include more illegal/faction oriented features and changes, which many of you seem to appreciate. We've received a lot of positive feedback and suggestions which we're thankful for. To improve on this further, we're currently working on a more efficient way to structure our dev team to improve transparency and attention to all aspects of the even more as it is now. Quite a lot of you have also been asking about what's going on with our RageMP and what the future plans for it are — I assure you this topic has not been pushed to the side and it's been a target of a lot of my contemplation and brainstorming over the past few weeks. I should have more concrete information about the future of the RageMP server soon. Now to the topic of staff changes, I'm excited to announce one new and one returning member of the leadership team. @badhbh has been involved in leading and co-leading multiple teams on LS-RP for quite a while now, be it FTC, IGSM, the Tester Team and more. She has a lot of experience in illegal roleplay and has been a driving force behind several recent aforementioned updates that the community loved. I'm certain her advancement to the Leadership team as the Asst. Head of Operations will move the server forward in the right direction. @Dos Santos , who requires no further introduction as he's been in the management for about a year up until two months ago is also returning as Lead Admin. With this, I'm very happy about the balance in the team. It's been a goal of mine to eliminate the blind spots we have, and I feel with these two (re)-joining as leads, no area of the server or type of roleplay is without proper representation. So, without further ado; Congratulations to our newly promoted staff members ... Lead Admin badhbh Senior Admin axez - Cashew - Eren Game Admin Conor - luca - matt - danut Trainee Admin Flip Senior Tester kaibr - OhTwo - RyanW Proxy - Maxolino - unlawfulact Tester Vilbar - barney - RadioKilla - PerJon Ludacri$ - Biscanin - Cuppat - n0de101 Cursed_King - HootiePumpkin - shmotives lostindreams - smalls - JustKid sousside - consistency And a welcome to our new developers ... Developer Cake - broker - Cashew gin - Storm And welcome back to our recently returned staff members ... Lead Admin Dos Santos Game Admin orbit - drumj Tester Raymond_Ward Yours Truly, Martin & Michael1 point
-
Hello, Tonight we're releasing SA-MP Game Update 13.3.12. We've added a bunch of items (a lot of them from the new Trap House furniture pack, too) that you can hold on to for dear roleplay. Try it ingame via /hold. We've also /transferdrug, so you can now mix drugs of different strengths with proper results. This also enables /cutdrug again. The full changelog is: - Added /hold (/hold L, /hold R, /hold L/R index, etc) - Added construction where GFU used to be (just south of Idlewood PNS). - Added minor stadium outside mapping for events - Fixed invisible object colliding near Mulholland intersection - Fixed spawning with armor when shouldn't in some cases - Internal fixes & optimizations Another worthwhile point to mention is we've also migrated our codebase to open.mp. And when I say we, mostly Noble. We've a test server running open.mp up now and we'll be testing its stability and new features that open.mp provide to server owners and players alike. We're expecting to do a trial run with switching to open.mp in production in the coming weeks. I'll explain why this is exciting in due time, but switching to a client/server with active development is exciting by itself! Happy gaming! - Martin1 point
-
Hello, With today's game update we're adding the ability to cut your drugs with dilutants and a set of furniture items to enhance your trap house interiors. We've also done tweaks to the algorithm for businesses accepting trucking cargo & fixing crashes related to that. We're also actively working with the community to revamp trucking route rewards to be more balanced. [Game Update 13.3.11] - Added ingredients - /myingr, /buyingr, /giveingr, /dropingr - Added drug cutting - /cutdrug - Added new furniture category Miscellaneous > Trap House - Fixed /hq and /togfam not showing properly - Edited the /givepropkey warning to include information re. furniture access - Fixed businesses buying cargo within TPDA, the calculation now takes into account the amount of storage space and how much they can afford Cutting Drugs You can use an ingredient to cut some drugs, which will increase their amount but decrease their strength. This will then have effect on some of the effects the drugs have. Only some drugs can be cut, and they can't all be cut with the same dilutants. I won't give you a full breakdown with the numbers as to let you experiment and figure the system out with trial & error. We're looking to expand this ingredient system with more features in the future. Trap House Furniture Just a few screenshots to give you inspiration for your living room remodeling: Also quick update from the mapping team, we're working on redoing the area of the old PD GFU to replace the building with a new area suitable for faction roleplay. Happy gaming!1 point