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Showing content with the highest reputation on 09/03/2023 in Posts

  1. The downtime that was caused by our host's planned maintenance could've been avoided - we weren't aware the maintenance was planned because I didn't receive an alert. It was very poor timing as I was without internet when it happened. Our takeaway from this is to figure out how to set up custom alerts that we can prevent this in the future. On the other hand, that was about the only downtime that we had since launch, which couldn't be attributed to attacks or provider network issues. We've been hit by DDOS since pretty much day 1 and there's several types of attacks, and for each we have to adapt individually. There's no blanket hail mary "protection" that protects you from everything, a lot of it is tweaking and changing up your setup to make yourself less vulnerable. We've been lucky enough to get help from other major servers in the space and even rage dev themselves, so we've been able to patch all holes so far. With time, I'm confident our protection setup will be decent, although this is a never ending cat & mouse game that's been around since there have been game servers, or any servers for that matter. I think on this front we've been doing rather good, always adapting to what's thrown at us and even switching providers when no immediate relief is available. This has cost us a significant amount of money and time, all just to keep the server online. That being said I understand why it's frustrating from a player POV, I hope you understand how we see and deal with the situation. I agree that promptness with #updates could be, in some cases, faster.
    4 points
  2. They'll be back up soon, I'm moving them to a new host but got busy with the attacks this weekend.
    1 point
  3. Is Martin actually going to read the "We need to talk" comments or what? As of right now the server is shit, gets max 70ish players, no factions around it's all just people who play the game like it's habbo hotel. Read the comments and atleast try to make a change. Everyone's saying the same thing in the comments.
    1 point
  4. What he meant is that the obvious choice for a law enforcement faction would be a city police department, considering the majority of roleplay is focused in the city and the server’s name even includes the city name.
    1 point
  5. From the replies, it seems we got into this issue as several members brought up a concern that it’s difficult to do criminal roleplay when a patrol car is circling the block every 5 minutes. As for this, I wonder if it would be more “fair” to have a proportion that makes sense. For example, for every 10 players, 2 may be on-duty law enforcement. At 50 players, that would mean a ratio of 40 non-LEO to 10 LEO. At 100 players, that would be 80:20. It would probably make the most sense to do it as a script addition restricting the /duty command if the proportion is exceeded. Thats just my two cents. - - - As for the other problems, the decreasing player base from my view is due to an insufficient value proposition. Players are currently faced with a dilemma of whether to choose a higher population with more script features and more roleplay opportunities, or to choose the server they’ve played for years and hope its offering gets better in time. This is nothing more than an issue of incentive and economics — people will go where their time is best invested, and right now that isn’t here (which isn’t a bad thing, it’s an opportunity to face facts and improve). Personally, I think the other server is garbage because of how factions are run, the way laws are created, and the emphasis on RPG-style gameplay over truly-realistic roleplay. There are many examples throughout business in which the underdog has, through persistence and continuous improvement, overcome an industry leader— LSRP is no different, other than it was once the industry leader and now must claw its way back to the top. It’ll happen, we just need to throw our support behind those who are working to give us what we desire in a roleplay server.
    1 point
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