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Showing content with the highest reputation on 06/19/2023 in Blog Entries
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Couldn't make the recent community meeting? Fret not, the notes are below: Launch Status We successfully launched the server on Friday 16th June. Read the full announcement here. We're very pleased to have had so many players join us on our first day, thank you to everyone who came in-game to try everything out over the weekend! Despite connection issues, the server has been handling it well and all major issues that occurred were handled promptly. We're just waiting on an update from our service provider on providing additional measures to ensure greater stability. We peaked at 350 players on day one and have maintained a good player base over the weekend, which we're very excited to build on moving forward. Fun Server Stats Everyone loves a statistic, and we've got some partially random, partially useful ones here for you to peruse: 1,250 unique characters logged in 1,500 lawns mowed 7,000 trucking routes completed 6,102 fish sold 120+ player-owned vehicles 220+ rented properties $2,200,766 in character bank accounts $120,525 sent to other players via /pay 4,596 attempts at the DMV test Hotfixes & QoL We've made a range of quick fixes and quality of life improvements over the weekend, the details of which can be found in #changelogs, the highlight of which being the addition of /bbc. We'll continue to add more QoL improvements as we know that many people are used to these from other servers. Sub-team Activities Modding: Still seeking new modders, adding new hairstyles/clothes and furniture Mapping: Shell interiors remain a priority Communications: Assessing initial feedback (more below) Content Management: Nothing exciting to report Legal Factions: Nothing exciting to report Company Management: Reimbursement for business staff and running costs, passive company scheme opened Property Management: High value properties pricing being re-assessed, some being removed and refunds given. Player Support: Still finalising Wiki. Event Team: Accepting new members, assisting with initial launch events, accepting new event ideas Faction Team: Reviewing contraband/property scheme applicants, getting factions set up with Darknet access New Suggestions Process in the Works We're working on improving our Suggestions process to better reflect our commitment to balance and transparency. This isn't finalised, but to give you a snapshot of how it's looking at the moment: Suggestions will be split into categories Players make suggestions on the forums, discussions take place. After around one week, suggestions are either forwarded or rejected by staff (depending on server vision and the discussions that took place) Staff discussions take place internally, with a core team assessing feasibility and suitability for the server. The suggestion is then either formally accepted or rejected; with reasons given publicly if it is rejected. Community will receive the opportunity to vote on accepted suggestions in terms of priority, with the core team finalising upcoming priorities and communicating this to players. Suggestions are implemented, tested and feedback invited. We'll provide more insights on this once we're past this initial launch phase and have figured everything out internally. The Economy, Paychecks and More We know there have been some concerns about the economy. What we would encourage everyone to do is read up on our recent announcement about this and how we're planning to tackle the issues people are facing. These are important points to consider, even if you can't be bothered reading the full post: The economy is in its early stages, and we’re playing it very carefully. Remember everyone receives 10k as social security. Paychecks are tapered. This is to free up time for roleplay outside of just earning money all the time. Finance your cars; buying outright isn’t likely to be feasible for some time. Car finance and house rent comes out on a Sunday each week - can’t pay we’ll take it away! Keep providing feedback - some suggestions have already been implemented (lower furniture prices for instance) We've said this a lot, and we'll keep saying it: getting the economy right is incredibly important in these early stages. Do keep letting us know how it feels to you as a player, and remember that more economic opportunities will open up as money starts to flow around the server. Communications Update Our focus this week shifted back towards community engagement and understanding sentiment around launch, capturing early views on key issues and passing these right up to management. Many of these comments have been discussed at a leadership level, and you can see these reflected in some of the early changes made. We'll continue to do this, but are also going to focus on marketing the server and getting more players in the game as we go along. To this end, we're still inviting new members to join us, so check out this thread if you're interested. Thanks to everyone who came along, it's great to see so much passion and commitment to helping LS-RP succeed. We've received really positive responses and constructive feedback which is helping to improve the server and make it the best it can be. We're doing this for you, the players, after all, so keep the thoughts and feedback coming. See you in-game during the week, and hopefully catch you at next week's Community Meeting. - Sal Head of Communications4 points
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Hello, The server has been released. The IP is server.ls-rp.com:22005 I want to thank everyone who helped make this happen. The development team for creating an incredible piece of software, and our entire staff team for thousands of hours of testing and valuable input. It's great to see so many experts and generally passionate people come together to make something out of pure drive to do the best they can. I also want to thank our community for the continuous support through thick and thin. We made this for you, I hope you'll enjoy it. Just to give you some insight, we've spent over 8000 hours on the test server. During development, around 800 bugs were found and reported, most of which were fixed. The entire stack is proudly made in house, with the exception of purchased maps and mods. Before you hop in-game, please allow me to leave you with a note for the following days. Keep an open mind and explore the server. See what's around. Some features were intentionally omitted to release as soon as we can. If you feel like things could be improved, please make a suggestion, we'll let the community vote on what the priorities are. The next weeks will be primarily finetuning and bugfixes with the odd feature sprinkled in-between. I wouldn't advise you to spend too much time in the character creator in the first few days during peak as despite our best efforts to avoid it, there may be some instabilities and we'd hate for you to lose your character creation progress. You can reset and start over with your appearance until 1st of July. You can also import a Menyoo XML if you'd prefer. The server may be unstable in the following days, should any unforeseen issues arise. Rest assured we'll be on top of any issue immediately and keep you informed throughout. There's a grace period for getting a Driver's license of two weeks starting from today. Take your time to get it, it doesn't have to be today, the police won't ticket you. Robberies and scams are not allowed for the time being, they'll be allowed shortly. Special note to factions old and new, I know your eyes are on us. I understand the expectations you have and we'll work to make LS-RP the place to be for faction roleplay. Give us time, let us work things out and I'm sure you'll love it. And that goes for everyone — hop in-game and enjoy the game. This is the start of the second generation of Los Santos Roleplay, and you were here. - Martin, on behalf of the LS-RP Staff1 point
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Hey all, The server's economy is very important to us. You know this because we've been talking about "trying to get it right" for a while now. This article should give you a brief overview of the system we will have in place, and some changes being made today. Our goals with the server economy are: - In-game prices should reflect real life prices - People should not get rich quick - Grinding shouldn't give players major advantage - Money is a tool to facilitate roleplay - Players should have access to assets without a stockpile of cash Mission Rewards Our initial formula to set paychecks was that if a player spends 7 hours working in-game, they should earn an equivalent of a week's pay for the same job IRL. For example if a lawn mower makes $673/wk IRL, player doing the job should earn $673/7hr, or $96/hr. This formula is flawed because it's linear and gives advantage to players who can spend more time doing the script job. Our solution to that are tapered paychecks. Effective today, you'll earn more money per mission initially, but the more you work, the less you earn. After 2 hours, it will be borderline not worth it to continue working just for the money. The IRL weekly pay equivalent is still split between 7 hours, with each reward being exponentially lower. This limit is reset every 8 hours, after which you'll earn the full amount again. Here's a real-life example of how this formula works: There are several advantages to tapered paychecks: - They allow players with less time to spend in-game to earn money without grinding, and doesn't put more active people into an immediate advantage. - They allow players to focus on roleplay and not sacrifice a significant portion of their ingame time to earning money just to get by. - They will take strain off of the job script at launch. People who enjoy doing the jobs could see this change in a negative light because of the diminishing returns. Alternative rewards, such as the CDL XP will still be applied as before. We will look for other alternative rewards for the other missions. That being said, the tapering paychecks will also serve a good purpose by forcing people off of script jobs to RP. These changes of course apply to faction paychecks as well. Along with a hourly pay, each rank has an assigned "Reward Cycle Limit". tl;dr: Rewards will go up, but taper off over time. Like XP in CS:GO. Vehicle Prices Many of you rightfully pointed out that the vehicle prices we set at pre-release were incorrect. The differences in prices are too significant one way or another to correct for this manually, so we've opted to refund all vehicles. Shortly after this message is posted, all of the following will be refunded: Vehicle purchase (/buy), vehicle down-payments, loan interest payments, loan principal payments, vehicle number plate changes (credits). All vehicles will be detached from their characters, and all loans will be marked as paid. These loans will later be deleted from the database, to not skew the statistics and your character's credit, once that's a thing. We apologize for the inconvenience, however this is an expected part of the pre-release. You can see the detailed list of vehicle changes here. In addition, we also lowered the interest rate on all vehicles to 5%. This, in combination with faster earnings from the tapered paychecks should give you more purchasing power. Other Updates Besides that, we're working on a plan to support both active and passive roleplay based companies with favorable loans and grants. This is a careful process as we don't wish to inflate the economy by injecting it with unreasonable amount of cash, so bear with us as we finalize the proposal. A separate scheme is cooked up for factions. We've adjusted the way trucking is paid based on the CDL Level you currently have. Lower levels earn less, higher levels earn more. Lower levels have a lower reward cycle limit, higher levels have the limit raised higher. We've also added more trucking routes, more loading bays, larger containers for the mules, and support for vans. We will be making CDLs bound to character ID instead of character name soon. People who've purchased their CDL twice will have their XP merged. To continue monitor and adjust the course of the economy, we'll be establishing an Economy Team. This team will be led by people with background in economics and finance. They will have access to the tools necessary to monitor the flow of money on the server, and work with development to cover blind spots. It's important to remember the economy will be tweaked further. This is not its final form, just first significant change.0 points
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Hello, As of this moment, registrations and character applications are open for everyone for up to three characters. Head over to https://ucp.ls-rp.com/ and create a character. The character creation server remains locked for our Patreon supporters until the 20th of February, when it becomes available for everyone. Please be patient with us tonight in case there's any issues — we'll try to iron them out as soon as we can. Also, everyone gets to take a quiz to get a refresher on our rules and general RP etiquette! Please note we don't currently offer a path to account recovery. If you've lost access to an account you've had in the past, we aren't able to help you. You can try resetting your password, or making a new account. See ya IG soon, - Martin0 points