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Showing content with the highest reputation on 01/24/2022 in Posts

  1. I believe a thriving judicial and correctional system is paramount for either end of the spectrum and it's role to keep the server in-check and as balanced as possible. We have seen this done before and witnessed the praise it received.
    2 points
  2. I had a thought as I posted in the business expectation post, and wanted to garner some opinions on this idea. I intend on opening a mechanic shop / tow trucking business as I develop my character when the server opens. Traffic to these shops (at least in my personal experience) is usually limited to individuals who want to modify their vehicles. There is never an actual need to visit these business, and by that reasoning, visiting these locations is mere luxury. What if hypothetically there was an actual requirement to visit these mechanic shops on a basis determined by how well you operate your vehicle? Imagine this: As you drive your vehicle, damage influences a "maintenance required" value. This "maintenance required" value can be a mere percentage that grows higher as you poorly operate the vehicle. That includes damaging the vehicle, and even over regular extended use (at a slower pace of course). Once you reach that 100% thresh point, your vehicle will begin to experience random faults that can only be repaired at a mechanic shop. You cannot speed up past 50km/hr, your vehicle turns left when you attempt to turn right, you drive forward but it pushes you in reverse. These occurrences can all be random, and happen at an increasing rate as the vehicle's maintenance requirement increases in value. This post is intended to be an open discussion. Share your thoughts and ideas on the matter. If you think this is a dogshit idea and I'm out to lunch feel free to say so, I am open to all criticism on the suggestion.
    1 point
  3. It'd work out, if done correctly. Not how GTA:World was with their shitfest of a "College" experience, get me? But yeah, would be nice to have something like this around if done right.
    1 point
  4. I think everyone can agree there's more benefits to have them in the game as an option than without them. The customization of player models always seemed very limiting when you're trying to portray someone who's old or overweight, most of the time in one way or another the models look similar even with meshing. The modding community can hopefully spice things up in this field and could get some things added into the server to combat this.
    1 point
  5. here before first forum report
    1 point
  6. Thanksss, bet will do 🙂
    1 point
  7. GTA 5 literally opens up multiple doors for a more realistic and fun night life, on SAMP everyone was walking around in the same skin and up until a few years ago all of the interiors were standard ones, with the furniture update this already changed a lot to the night life RP of SAMP, let alone the options GTA V has to offer. Character customization , furniture system & the ability for cheap player owed radio stations to broadcast their own music & DJ. GTA V even offers the ability for a real cinema that can play actual movies in the game as I have seen on other communities, this would maybe open the doors for sports bars to actually play a football game / UFC you name it.
    1 point
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  9. my guyzzerz wassup gang
    1 point
  10. I'll say it like this, FiveM, Alt:V, Rage:MP... it is what it is, people come from all over. With how big RP is on GTA 5, you have people from other RPG games not even GTA related, coming to GTA servers, some prefer text base and might come to LS-RP:V. We were all "newbies" at one point in time, and we all improved with help. Just because you're a good roleplayer, doesn't give you the right to act entitled and better than the next. That was an issue on SAMP too, the "elitism" mentality which I highly despise and irks me to this very day. Players should instead help one and other, because that's the only way we'll ever get anywhere.
    1 point
  11. 1 point
  12. Welcome back amigo! Hope you enjoy 🙂
    1 point
  13. You hit the nail on the head buddy. You essentially intermingle the various demographics of rpers through scripted means. It would be a dope way to create roleplay, and viability to the jobs that you choose. I am also sure this can be applied to more than just the automotive related jobs though.
    1 point
  14. It might be nice in the near future ( don't think this kind of system will be implemented at launch ), something like a system that causes the main components of the vehicle to wear out over time. eg: Engine: < 100.000 kilometers = GOOD < 150.000 kilometers = NORMAL > 200.000 kilometers = BAD -> Vehicle performance decreases ( acceleration / max speed ) ACTIONS: Change engine Battery: < 1 month of life = GOOD < 2 months of life = NORMAL > 3 months of life = BAD -> Starting the vehicle requires several attempts ACTION: Change battery Turbine: < 150.000 kilometers = GOOD < 200.000 kilometers = NORMAL > 250.000 kilometers = BAD -> Vehicle performance decreases ( max speed ) ACTION: Change turbine Tires: < 10.000 kilometers = GOOD < 15.000 kilometers = NORMAL > 20.000 kilometers = BAD -> Vehicle handling deteriorates ACTIONS: Change tires
    1 point
  15. Welcome back in son
    0 points
  16. 0 points
  17. Bruh that sucks nvm I guess
    0 points
  18. yes just woke up, u up ?
    0 points
  19. Yea. I been seein you on there
    0 points
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