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Showing content with the highest reputation on 01/24/2022 in Blog Entries

  1. Hey all, Today I'm happy to showcase to you guys how far along we've came with our damage system which is just about complete. It's been really fun testing and we can't wait for you guys to hop in game soon and experience it yourself. Check out this video by @Xanakin to see more about it: We really brainstormed how to handle damages and different type of weapons and I think we came out with a pretty solid system. We currently have more than 60 custom inventory weapons implemented and more than 20 different ammo types. Each weapon will have a base damage and a list of compatible ammo and a range of distances it can fire accurately and how far. V's native range for hitting targets is quite large so this was necessary to do. Each ammo type will be configured with a different multiplier. So some types of ammo will be stronger, some will be weaker and so forth. When it comes to deciding how much damage it's time to give, it all comes down to these factors: base damage, ammo multiplier, distance and bodypart. Some bodyparts will increase your damage, and some may lower it. Another part of our system that I'm quite happy about is the attachment system! We've added just about every weapon component that exists on GTA V and that will all be accessible. As demonstrated in the video, you'll be able to have each piece in your inventory and use them on weapons it's compatible with (not all can have attachments)! Here's an example of some of the pistols and their ammo types we've added: (not final!) thead tr {background-color: ActiveCaption; color: CaptionText;} th, td {vertical-align: top; font-family: "Segoe UI", Arial, Helvetica, sans-serif; font-size: 9pt; padding: 3px; } table, td {border: 1px solid silver;} table {border-collapse: collapse;} thead .col0 {width: 189px;} thead .col1 {width: 164px;} Weapons Ammo Types LSPD SWAT Staccato P 9mm FMJ, 9mm JHP H&K USP 9 9mm FMJ, 9mm JHP Beretta 92FS 9mm FMJ, 9mm JHP Glock 19 9mm FMJ, 9mm JHP FN 509 MRD-LE 9mm FMJ, 9mm JHP Glock 17 9mm FMJ, 9mm JHP Beretta 92X 9mm FMJ, 9mm JHP Glock 21 9mm FMJ, 9mm JHP Sig Sauer P320 9mm FMJ, 9mm JHP Sig Sauer P365X 9mm FMJ, 9mm JHP Glock 43X 9mm FMJ, 9mm JHP Kimber Custom LW .45ACP FMJ, .45ACP JHP Colt 1911 Classic .45ACP FMJ, .45ACP JHP Smith & Wesson 4506 .45ACP FMJ, .45ACP JHP Smith & Wesson M&P9 M2.0 9mm FMJ, 9mm JHP Thank you all once again for your continued support! Regards, Kane
    14 points
  2. Hey everyone, Today we're launching character customization for those who already have an accepted character and are a member of our staff, insider program or an active1 patron. To find out if you're eligible, simply log in on ucp.ls-rp.com and you will see a prompt: After whitelisting your IP, give it a few minutes and you'll be able to connect to server.ls-rp.com using your RageMP client, where you log in with the same details as into the UCP. After that, you'll be prompted to choose a character and customize it. You can customize your character as many times as you want pre-launch. If you don't like where you left off, you can return another day and change it entirely. This is something that won't be available after launch - key features of a character won't be adjustable with a few minor exceptions. We're working on adding more outfits, especially female ones, so you'll be able to go back and change it as well. If you face any issues with the character creator tool, please reach out to our staff team on Discord and they'll be able to guide you, or forward your issue to our development team. RageMp released an update today to a core system we're using in the character creator; so we anticipate there may be some issues. Last thing worth noting is that we've heard you and we'll be increasing the character slots to 2 pre-launch, probably sometime next week. TL;DR Make sure you have an accepted character and are insider, staff, or active patron Whitelist yourself on ucp.ls-rp.com Wait a few minutes for the whitelist to refresh Connect to server.ls-rp.com on RageMP ??? Profit Kind regards, Martin 1 We've chosen for "active" patrons only to provide a new incentive for folks who keep supporting the project even after creating their character. If you aren't an active patron anymore, you will be able to customize your character once, a day or two before launch.
    6 points
  3. Hi all, As most of you are aware, the Faction Team has been working hard on establishing the core illegal script systems along with guidelines and rules surrounding illegal roleplay. This blog post will provide an update on what the Faction Team has been working on, along with how the illegal roleplay scene will play out when we launch the server. Faction Tier System The Faction Team has re-developed the faction tier system and this will provide factions with specific perks and rewards as they move through the tiers towards official. A lot of brainstorming has gone into this system and is based off issues we encountered during the SA-MP server. Unofficial (eligible to apply for any scheme after 1 month of being open) Verified (attained after being open for 3 months and having a successful application) Official (determined after a minimum of 3 months whilst being Verified) Drug Scheme The Faction Team has decided on taking a completely new approach to the Drug System/Scheme and have suggested that instead of giving drugs directly to the players, we will provide them with both the utilities and ingredients needed to manufacture the drugs. Players can still receive drugs from Faction Team in cases that certain drugs aren't able to be manufactured currently. You may apply to join the Drug Scheme once you have been open for 1 month. Weapon Scheme Unofficial Factions will be able to apply to the Weapon Scheme after 1 month of being open - applicants will be reviewed on a case-by-case basis and are not guaranteed admittance into the scheme. The amount of weapons and ammo given is something exclusive to members of the scheme and is based on faction size and status (unofficial, verified or official). The 1 month period will begin from the day the server launches and having a faction thread for more than a month pre-launch doesn't make you eligible. Join a Scheme Pre-Launch In order to have an effective drug and weapon system in place from day 1 on the server. We're looking to introduce some members to these schemes pre-launch. This means you won't have to wait the original month (stated above) but you'll be required to have exceptional illegal roleplay experience and a good-standing history in the community to reserve yourself a spot. Requirements for the pre-launch scheme: Only factions will be able to apply. You must have a minimum of 10 faction members. Must be the leader of the faction that is applying. Must have experience in/around illegal factions. Must have a good standing in the community The Weapon & Drug Scheme will be open for applications from the time of this blog post (22nd January 2022). Applications will close on the 24th February 2022. You can apply to join the pre-launch scheme by following this link. Thanks for reading, Baker
    1 point
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