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What features do you want to see on LSRP:V?


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With the news of a re-release of the LSRP:V server, I wanted to gauge what players thought was missing on the server as in comparison to other servers. I understand that the server has gone under many changes since the release thanks to Danut and the team and I’m excited to see what new features are on the server.

 

What do you want to see? 

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Massive support for illegal roleplay, out of the box growing weed, not overly comprehensive scripts that similate life, but fun and interesting scriots that add depth to roleplay.
 

official factions being supported properly and overall just fun in general #SASDnotLSSD #bringbackgreensasd!!

Edited by Flimerus

Previously known as Jamal 'Rocco' Brookside
https://forum.ls-rp.com/viewtopic.php?f=6&t=601946
More recently known as Eastside Hustler Crips, Benjamin 'Squabble' Williams 

Los Santos County Sheriff's Department, Charlie Basset

 

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19 hours ago, Grover The Good said:

Roleplay, lore and a focus on giving an immersive experience as opposed to copy-pasting California in the game.

 

With those, the only features a roleplayer needs are /me and /do.

Yeah, if you high on copium or go back to 2000s to RP.

 

June 2023: Server was uncooked, basic QOL features missing, unfinished scripts, horrible launch, A lot of people went back to World because the server was missing a lot of features deemed necessary for roleplaying. 

 

What features I want to see? Capable management and an actual plan going forward. For the past few months everything was kept on a hush, the staff themselves seemed divided between RageMP and SA-MP and I still don't see any incentives or ways to build a viable player-base on V. 

 

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LSRP:V won’t survive a year. GTA W already dominates GTA V RP, and this desperate attempt to compete is embarrassing. Stick to SAMP, the only thing keeping this community afloat, because even that’s on shaky ground with the way things are being handled.

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17 minutes ago, Dinero. said:

LSRP:V won’t survive a year. GTA W already dominates GTA V RP, and this desperate attempt to compete is embarrassing. Stick to SAMP, the only thing keeping this community afloat, because even that’s on shaky ground with the way things are being handled.


I mean, lets look at the team for LSRP:V it's around 5 developers, with 5 active developers you can really build a good script, that's standard for a small basic Software Dev team. There's absolutely no reason they couldn't build something competetive with GTA World, that's suited to the LSRP community, and your post is so off topic lmao

I'd personally like to see a lot of consistency within the user's experience and a solid brand i.e UI library built that is LSRP's own, I don't want the server to feel like a hodge podge of mods combined together to make something work rather a bespoke experience that's tailored to LSRP:V, almost as if it's a seamless transition from SA-MP to V, with of course the benefits implemented that comes with RAGE (i.e Native Chrome Embedded Frameworks and apps built around that).  That's what I'd like to see.

In terms of what I think needs focusing on is; the illegal side of roleplay. This should really be honed in on, illegal factions should be a priority, building those gameplay loops and not making the server a chore to play on, but rather a system that rewards roleplay. 

Tailoring to that a strong prison system that entices players to want to build factions within prisons, then from there, I believe that the roleplay surrounding illegal activity will not be met with a bitter taste of loss, as prison roleplay will actually be active.

But that's just one path, one story. I imagine are more generic paths that need to be catered for as well.

 

Edited by Flimerus
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Previously known as Jamal 'Rocco' Brookside
https://forum.ls-rp.com/viewtopic.php?f=6&t=601946
More recently known as Eastside Hustler Crips, Benjamin 'Squabble' Williams 

Los Santos County Sheriff's Department, Charlie Basset

 

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11 minutes ago, Flimerus said:

I mean, lets look at the team for LSRP:V it's around 5 developers, with 5 active developers you can really build a good script, that's standard for a small basic Software Dev team. There's absolutely no reason they couldn't build something competetive with GTA World, that's suited to the LSRP community, and your post is so off topic lmao


 

It does not matter whether you have 5 or 7 developers; timing is everything, and LSRP:V has already missed the boat. GTA W has established a dedicated player base, including many former LSRP players.
 

https://community.ls-rp.com/forums/topic/22469-rage-or-samp/

 

You cannot rebuild trust or a player base by doubling down on a platform the majority does not want.

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14 minutes ago, Flimerus said:


I mean, lets look at the team for LSRP:V it's around 5 developers, with 5 active developers you can really build a good script, that's standard for a small basic Software Dev team. There's absolutely no reason they couldn't build something competetive with GTA World, that's suited to the LSRP community, and your post is so off topic lmao

I'd personally like to see a lot of consistency within the user's experience and a solid brand i.e UI library built that is LSRP's own, I don't want the server to feel like a hodge podge of mods combined together to make something work rather a bespoke experience that's tailored to LSRP:V, almost as if it's a seamless transition from SA-MP to V, with of course the benefits implemented that comes with RAGE (i.e Native Chrome Embedded Frameworks and apps built around that).  That's what I'd like to see.

In terms of what I think needs focusing on is; the illegal side of roleplay. This should really be honed in on, illegal factions should be a priority, building those gameplay loops and not making the server a chore to play on, but rather a system that rewards roleplay. 

Tailoring to that a strong prison system that entices players to want to build factions within prisons, then from there, I believe that the roleplay surrounding illegal activity will not be met with a bitter taste of loss, as prison roleplay will actually be active.

But that's just one path, one story. I imagine are more generic paths that need to be catered for as well.

 

 

I've said this before and I'll say it again: LS-RP:V's script on launch was really good. Way better than what GTA:World's cobbled together over the years. The UI and UX was great, the scripts were working, starting from zero and with a clear vision in mind showed.

 

A few features were missing/were incomplete on launch, but as it stands today, LS-RP:V's script blows GTA:World's out the water. Unlike GTA:World, where whenever I hop on after a break I literally forget how most of the things work/where they are at and the UI and UX is a mess.  

 

The scripts and features are not the issue. It makes zero difference if LS-RP:V comes out with the ultimate diddy erp script simulator v2000 if all my friends keep playing on GTA:World. 

 

For prison factions, you need a strong player base. SA-MP relaunch at its peak couldn't get prison active (~300 players). 

 

Only way LS-RP:V can succeed is if it manages to build a healthy player base (read ~300). Anything less at peak hours and it will meet SA-MP's fate. You need a solid player base in order to be able to engage in most avenues of roleplay without the server feeling dead. 

 

So what incentives are there to play? Yes, GTA:World has its issues, but Nervous has proved himself a reliable manager and there's a reason the server keeps hitting 900 players at peak hours. Whereas LS-RP's management and staff have disappointed us and shown us they are not reliable time and time again. Still hoping to hear what the actual plan for this to actually succeed, because more scripts won't do it. 

 

 

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1 hour ago, Angellify said:

Yeah, if you high on copium or go back to 2000s to RP.

 

Except roleplay never was and never will be about the scripts. What's absolutely necessary to roleplay?

 

LCN survived and thrived for years, creating entertaining storylines about bringing people out in the woods and dumping them into a ditch, without a shovel script. The golden era of GND roleplay everyone fondly remembers never had scriptwise access to bank accounts and the mole system worked only if you were lucky. The Port Authority was built entirely around the very outdated trucking script and a faction system that dates back to the early days of the server. Many prison gangs made the prison feel alive without a script to make shanks or pruno, relying on DOC's faction leader to bring weapon packages and narcotics inside for them instead. SAN's script was always barebones but it still helped to spread in-character news about in-character events, giving impact to the actions of single players server-wide, and the State Senate didn't even need any scripts other than paychecks to leave a mark that made the world feel more immersive.

 

At the cost of making a "back in my days" post, the problem is that roleplayers grew too reliant on the scripts for everything and believe that if something can't be done scriptwise, then it shouldn't be done, forgetting that roleplaying is make-believe from start to finish. You can roleplay burying someone without a shovel script. You can portray the FBI as existing without an actual faction being scripted. You can pay for a sandwich your character isn't going to eat scriptwise.

 

Scripts are supposed to be a support feature for storytelling, not the basis. 

 

Your point about having a clear plan and actual management instead of winging it is agreeable, however.

 

58 minutes ago, Dinero. said:

LSRP:V won’t survive a year. GTA W already dominates GTA V RP, and this desperate attempt to compete is embarrassing. Stick to SAMP, the only thing keeping this community afloat, because even that’s on shaky ground with the way things are being handled.

 

And this is why the focus on scripts is misleading: there's already a community out there that has far more scripts than anyone wants or needs, so unless LS-RP V comes out with  features so extraordinary it dwarfs the competition in every possible aspect, which is certainly possible but highly unlikely due to the advantage the others have in terms of time and manpower, it's bound to be yet another disaster.

 

LS-RP's past glories were only marginally affected by the scripts. Back at its peak, no one ever joined because the drug system has psychedelic effects, or because the vehicles' engines and batteries degrade over time, or because you can customize your callsign when going on duty as a cop. The main attraction always was the community's ability to create a living, immersive world in which players' actions led to consequences leaving a lasting legacy. 

 

19 minutes ago, Angellify said:

The scripts and features are not the issue.

 

So what is it? Is it the scripts and the features that attracts players, or the community/staff and the kind of roleplay they provide?

 

Edited by Grover The Good
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2 minutes ago, Grover The Good said:

 

Except roleplay never was and never will be about the scripts. What's absolutely necessary to roleplay?

 

LCN survived and thrived for years, creating entertaining storylines about bringing people out in the woods and dumping them into a ditch, without a shovel script. The golden era of GND roleplay everyone fondly remembers never had scriptwise access to bank accounts and the mole system worked only if you were lucky. The Port Authority was built entirely around the very outdated trucking script and a faction system that dates back to the early days of the server. Many prison gangs made the prison feel alive without a script to make shanks or pruno, relying on DOC's faction leader to bring weapon packages and narcotics inside for them instead. The State Senate didn't even need any scripts other than paychecks to make the world feel alive.

 

At the cost of making a "back in my days" post, the problem is that roleplayers grew too reliant on the scripts for everything and believe that if something can't be done scriptwise, then it shouldn't be done, forgetting that roleplaying is make-believe from start to finish. You can roleplay burying someone without a shovel script. You can portray the FBI as existing without an actual faction being scripted. You can pay for a sandwich your character isn't going to eat scriptwise.

 

Scripts are supposed to be a support feature for storytelling, not the basis. 

 

Your point about having a clear plan and actual management instead of winging it is agreeable, however.

 

 

And this is why the focus on scripts is misleading: there's already a community out there that has far more scripts than anyone wants or needs, so unless LS-RP V comes out with  features so extraordinary it dwarfs the competition in every possible aspect, which is certainly possible but highly unlikely due to the advantage the others have in terms of time and manpower, it's bound to be yet another disaster.

 

LS-RP's past glories were only marginally affected by the scripts. Back at its peak, no one ever joined because of the drug system has psychedelic effects, or because the vehicles' engines and batteries degrade over time, or because you can customize your callsign when going on duty as a cop. The main attraction always was the community's ability to create a living, immersive world in which players' actions led to consequences leaving a lasting legacy. 

 

 

So what is it? Is it the scripts and the features that attracts players, or the community/staff and the kind of roleplay they provide?

 

Roleplay was never about the scripts in the past. If that were true now, we could all sit on Discord and roleplay using plain text. Like it or not, things changed and people do absolutely need scripts to roleplay. LS-RP was at its peak back then because it was the only server around doing something like this. Things have changed however, and in order to stay competitive, you do need to bring something new to the table. GTA:World at its inception was sooo bad yet it had the basics there: /me's, /do's and thats it. But if they wouldn't have kept building the systems up, the server would never enjoy the success it has now.

 

Yes, scripts and features attract players and that also goes hand in hand with having a trustworthy and reliable staff. LS-RP:V's problem is not the script. It's the fact that most people won't be bothered to try again after N times management and staff have done a poor job with leading the server and building the community's trust. There's zero incentive for my friends that be on GTA:W to make the switch. 

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Definitely fix the big errors the server had on open day, the constant crashing/server dying, constant lag and DDoS issues, invest in the server security, fix the server's cash not downloading on the RAGE launcher itself, forcing people to download it on discord is a big let go for players who want stuff on the spot (although i think it's a little fixed now, still buffers whenever there is a new update forcing players to re-download all of the server cash again from discord)

 

 A big update on the drug system, I'm not sure if this was changed yet but the drugs on the V server were pretty useless honestly beside for the aesthetics and roleplay material, they give zero advantages to people.

 

To this day we still don't have essential accessories on the server like chains, rings and stuff, add more mappings, more clothes, the clothing menu on LSRP is 10 times better than the one on W.

 

Keybinds are bugged a little, set default keybinds for like car engine, lock/unlock stuff instead of the player setting them up manually.

 

The phone needs a little revamp, beside making calls it's pretty much useless, which is a shame considering the possibilities there is on GTA V and what people can do with phones unlike SAMP (You can't even take a proper picture with your phone..)

 

More mapping objects and textures: we are still stuck with the vanilla objects, and you can't even change textures, leaving you stuck with sometimes colors or textures you don't even want just cause there is no other options.

 

Trucking: I would say remove the whole forklift part, I don't see how that adds up to the RP, it's buggy sometimes and it's very repetitive, more trucking routes with maybe better pays now that the economy is a little less strict than it used to be.

 

Fishing: althought it's great, I would think like in the Samp version, maybe add boat fishing with better tarifs and better catches, you get the same thing everytime on the pier and with the "the more you fish the less you get" thing they added which they thought was a bright idea for some reason (I hope it's removed now, ew) you get jack shit for fishing for like 3 hours straight.

 

More passive-script jobs: bring back the mechanic job maybe, we're stuck with 3 scripted jobs: trucking, garbage man and fishing. give players the possibility to create their own passive jobs with a system that helps them instead of the same old jobs like working at a bar or a cafe bla bla.

 

Def advertising: Unlike SAMP which is old and boring, adveritising for a GTA V server def will attract more players to it, avoid the classic let's just post content from our community only and create zero of our own, people like watching them, but they have no clue on maybe how to join or what it takes, i would suggest create video guides and presentations of the server, videos of updates and post them on the socials.

 

And lastly Invest your time in the project: This is a direct message to the LSRP management or the people who can call shots in here, you simply cannot expect success if you open the server, invest your time for the first month or so and then vanish, this will never work, the server needs constant supervision, updates, content and so on, Just look at W and how its owner is so invested in the project and that led him to probably living off the server's income only, if you are not willing to do that, then I don't see the point of really re-launching the RAGE server.

 

This is what i came up with for now, will update if i get more ideas for revamps.

Edited by NealZed
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21 minutes ago, Angellify said:

 

Roleplay was never about the scripts in the past. If that were true now, we could all sit on Discord and roleplay using plain text. Like it or not, things changed and people do absolutely need scripts to roleplay. LS-RP was at its peak back then because it was the only server around doing something like this. Things have changed however, and in order to stay competitive, you do need to bring something new to the table. GTA:World at its inception was sooo bad yet it had the basics there: /me's, /do's and thats it. But if they wouldn't have kept building the systems up, the server would never enjoy the success it has now.

 

Yes, scripts and features attract players and that also goes hand in hand with having a trustworthy and reliable staff. LS-RP:V's problem is not the script. It's the fact that most people won't be bothered to try again after N times management and staff have done a poor job with leading the server and building the community's trust. There's zero incentive for my friends that be on GTA:W to make the switch. 

 

Agree to disagree on the necessity of the scripts to make roleplay immersive and entertaining, people just need to be shown how to roleplay without a script, not fed more and more so that their creativity is stifled even more. At the end of the day, you say it yourself that the competition wasn't particularly developed at its inception (class of 2017 here), and most LS-RP old timers jumped ships for their own selfish reasons, and not because the other side was particularly better in terms of both scripts and community. In fact, it's not all rainbows over there either. A staff team that takes administrative action over players for incorporating lore the admins themselves created or enacts a blanket ban over LCN organizations, a staple of roleplay communities, "because there's no LCN in California" is not exactly a shining example of good management focused on providing entertaining roleplay or an immersive world.

 

You have a point in saying that after the third downfall it might be high time LS-RP staff and management in particular get their things together and put their money where their mouth is, lest big talk about transparency remains just that, talk. In many cases from the past, LS-RP succeeded because of dedicated, committed regular players and in spite of the staff, not thanks to them, and it seems as though history repeats itself.

 

Back on the topic at hand and to answer @Nunwithagun, though, jobs that provide actual opportunities to roleplay.
 

Edited by Grover The Good
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Add more accessories like chains, rings, custom tattoos, and bags/backpacks.

Revamp the whole drug system to allow weed growing, drugs cutting, laboratories ect... (i think its being worked on)

Add new jobs, and sidejobs.

Fake ID system, ATM skimmers (that can be part of the contraband scheme which is useless in its current state)

NPC pawnshops that buy all stolen items that you can steal from other players or houses.

Some mapping won't hurt as long as they fit into the city lore like housing projects ect.

Add holdable items and temporary spawnable exterior items/furniture like we have on SAMP

Add working CCTV cameras

Add some minigames that can be played by players like cards, dominos ect.

Purchasable aircrafts and helicopters for civilians.

Server tutorial!

Reward being IG with OOC currency (I know it's a GTA W thing)

I know the devs who are working on the relaunch are doing god's work, but most of the features are going to be added based on the feedback players will give.

 

 

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