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DCF changed their profile photo
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If you aren't willing to take any criticism of players who have previously cheated or are still actively doing it, you will be left with 10% of the community to speak with. Management's inability to implement a decent enough anti cheat has forced players who have been victimized by unrelentless cheating to start using cheats themselves, mainly as a precaution of not getting "caught slipping". If you are in an active PK war and your enemy is using nametags while you are not - you are 100% going to be ambushed and killed. This is not about a "learn to lose" mentality. Unfortunately, the only way you can outplay the P2W players is to be a P2W player yourself. I suppose your answer is to gather sufficient enough evidence and report the said person, right? Let me show you what happened the last time I followed that advice: The following counter report involved four videos of me (Francis Lanahan) logging in game and following very specific steps on catching another player (Dragan Arsic) from STCO cheating. TLDR: I followed all steps required in order to prove that he couldn't have any idea that it was me riding on a stolen bike, with a new skin, masked up. He was still able to identify me and shoot me down. He was initially banned for nametags until he decided to ban appeal months later. Despite having an entire documentary of his cheating, he was somehow unbanned. I have no bad blood with aidens however I am just giving this as an example of how your ways of countering cheaters just doesn't work. I am sure the community can give you countless of examples of how some of their clear cut reports were tarnished by staff members for "lack of evidence" because they knew that the ban would've been overturned in a staff report. All of your ways of handling cheaters just encourages more cheating. That is entirely management's fault and you cannot blame the players for doing it. You would rarely see an experienced LSRP roleplayer starting to cheat out of the blue, it is usually motivated by the lack of adequate punishments for cheaters or the absolute lack of punishments at all. Two wrongs don't make a right however you have to understand this point of view as this isn't personal, this is how the majority of your community thinks.
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Nearly 3 days for that response is disappointing. Anyways, you failed to cover vital concerns in regard to SA:MP: Martin has been Head of Development for nearly 5 months, and as Badhbh pointed out, it’s something he wanted. What work or projects have been pushed since? What about the roadmap from June 2024. Are we to forget about it? What efforts have management and leadership gone through to find SA:MP developers? Are we ever going to address cheaters, or at the very least make it harder? How are we going to cater to the SA:MP community when, as previously mentioned, you’ve got staff members who hold key positions but don’t show interest in the platform? Now that the Illegal Faction Team doesn’t exist, how are you going to persuade others to join and contribute? What about the mapping team? What about the rules and how admins enforce them? Marketing efforts? It is also no secret that you’ve been quite inactive yourself. You only came back because of these threads, which is something you did last year as well. If I recall correctly, you carried your weight for a couple of months and then disappeared again. What’s going to change this time? And lastly, how are you going to convince the SA:MP community that the server is here for the long run and is not being used to present a somehow “active community” to ensure a healthier launch for LSRP V?
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Hey jack, the community sincerely thanks you for your quick response during these times of the holidays, however your comment summarized completely nothing of what were for the most relevant and originally brought up in this topic by the community, and you may forgive me for my harsh tone but I'm sure you can understand that after this community have been on it's last dying breath for almost more than 8 years now. It seems to me that what this server is trying to do (that's for the management) is attempting to deliberately kill off it's own server (SA-MP) just to please your 5 players from RAGEMP, and however you guys may not understand this, but whilst you're doing this, YOU'RE killing off the whole COMMUNITY and this has been going on for way too long now, I would understand if some people just completely gave up because most of us are on verge of doing so unless you THE management decides to step up and actually do something about this situation once and for all remove Mmartin from his pointless position and assign someone who actually gives a fuck about the community. The staff & management needs to understand that this server & community will not see anywhere near their future past 2026 if they continue with this bullshit.
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How does the management team plan to attract a new player base? Is the expectation that the RageMP server will be the primary method for bringing in new players? Since the formation of the Marketing team, what actions have been taken to attract new players? Also, what is the plan for the future? And lastly, as the title suggests, what is the future of LSRP SA-MP?
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What does management intend to do about the player base numbers for LSRP SAMP? Is management/staff satisfied with the current number of players playing the server at the moment, and if not, what is the plan to draw more numbers to the server? 500 players is a huge reach, but ultimately about 100-150 in my opinion can be sustained until LSRP V launches.
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Maybe it was part of the censored comments because a certain admin thought it was promoting cheating. There is no anti cheat in place and people with wallhacks, aimbot and nospread or even fight Speed or run speed hacks. People in this topic have admitted that in most LEO pursuits and gun fights there was a clear use of third party modifications. We see LEO using helicopter camera with night vision. Trying to catch a clear cheater and prove it just by recording is never going to be enough. Many other SAMP servers got systems who immediately red flag the use of the cheats named above. In LSRP we don't even have a client based nametags solution for the wallhacks. Are there plans to introduce anything of this regard? We talking about normal roleplayers , that get forced to go on and use those cheats because if you don't you stand out like a clown. It's easier to spot a non-cheater nowdays than a cheater.
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Yes, all solid feedback and suggestions in this thread. The purpose of the reply was to acknowledge the problems. I responded due to the continued mention of no leadership engaging with the thread. I took the liberty to explain and expand further on the points I could pick out from the thread, mainly the reoccurring ones. I wish I could give you a whole plan and guide on how to move forward within a couple days, but I'll take a little longer than that. As I said in my last post - "We have an opportunity to treat this as a fresh start and move into 2026 with a revised vision and clear, achievable goals." This'll be shared in due time. Now it's been acknowledged we can converse on different pain points and acknowledge those too.
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I'm sorry and I don't mean to shit on anyone's work but I am personally not satisfied with this reply. It honestly feels like absolutely all of the previous replies given to all of the previous threads like this with no clear targets, concise suggestions or concrete plans for the future. There were plenty of solid suggestions given in this thread and a simple "we will look into automating some tasks on the UCP without mentioning which ones or how we plan to do it" cannot be considered a satisfying reply and I think I speak for everyone who contributed to this thread. Please take the holidays to reflect on the situation and let's all try to come up with an actual plan together, have the community vote on all of the pain points. We're all poking you hoping for a meaningful reply and nothing's been given yet. One vote could be if the community wants staff to continue developing LSRP V or focus solely on SAMP. Because at this point, I can say with complete certainty that both projects are doomed to fail.
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I’ll start by saying that I appreciate those who are offering genuine feedback and not bloating this thread with useless comments, which unfortunately happens 99% of the time with threads of this nature. As always, I apologize for the late response. I wanted to make sure I covered everything in detail. I may have missed a few things, but I can address those in future posts. From what I’ve read, there are several areas within the community that appear to be problematic. Are there more? Possibly. However, based on what has been highlighted here, these are the points we can acknowledge and focus on heading into 2026. I’ll summarize them in a list and then address each one: Censorship Transparency Management & Staff Structure Final clarification on RageMP & SA-MP Quality of Roleplay Community applications (businesses, leases, etc.) Censorship One of the most commonly thrown-around terms in the community is “censorship.” No one is actively trying to silence anyone. If you have genuine concerns or feedback, we want and encourage you to share them. Unfortunately, the nature of online communities also attracts people who do nothing but ragebait, stir the pot, or post low-effort feedback. That’s simply the internet, and it’s not something we can completely prevent. If you notice a post of yours has been removed, it’s usually because it was off-topic, intended to flame someone, or ignored forum rules that exist to keep discussions productive. If you can genuinely show me something that doesn’t fall into one of those categories and you believe you were “censored,” feel free to send it my way. On this topic, staff are free to comment as long as they uphold staff standards. I know the next question will be, “What about that leak from 2–3 days ago?” Some staff members did engage in that thread, and certain comments represented the community/staff team very poorly. There is a clear difference between sharing opinions and being openly inflammatory toward the community. Transparency I believe our last few management and staff teams have been more transparent then ever before, yet I continue to see comments about it. Of course not everything can be an open book and some details need to be restricted to staff. But I'm curious to know exactly what does the community want Management and Staff to be more transparent on. If it's something that makes sense to be visible then sure, we can certainly look into it and if it doesn't make sense I will explain why. Management & Staff Structuring I'm sure everyone can take a second to go look at the team page we have and see the structure, you can go see the even more broken down version of here. What I say here also ties into the next topic, but I’ll start by referencing what @badhbh mentioned earlier: Until this post, it wasn’t common knowledge outside the staff team that @Mmartin is not involved in day-to-day server operations. This was a deliberate decision made when RageMP originally opened. The goal was to ensure that progress didn’t bottleneck around a single person. We experienced that issue during SA-MP, and it was something he wanted to avoid repeating. There also seems to be a stigma that management is involved in every single server detail, which simply isn’t true. For example, the Head of Staff will not get involved in property-related matters because they are not part of operations. This doesn’t mean they’ll ignore issues if intervention is required, but the purpose of having separate teams and departments is to avoid decisions being made by people who aren’t involved day to day. As for the current structure: at the moment, not every staff member is committed to a single universe, and this was expected. While some staff have split opinions between SA-MP and RageMP, everyone understands that the main focus is LS-RP as a whole. Once more information about RageMP is shared publicly, there will be clear guidance for both staff and the community on how resources are divided. RageMP & SA-MP SA-MP closed in August 2021, and the community’s focus shifted to RageMP. The goal was to create a server worthy of LS-RP’s legacy, dating back to 2007. After years of development and some unfortunate delays, we opened in June 2023. The launch went well overall, despite some infrastructure issues. After a few months, player numbers began to decline. This was anticipated to an extent most launches see an initial surge followed by stabilization but unfortunately the decline continued. Ultimately, we made several mistakes transitioning into RageMP, particularly by making aspects such as the economy too realistic. We recognize that this drove players away; grinding virtually isn’t appealing when people already grind in real life. This brings me back to SA-MP. Reopening it was never a last-ditch attempt to boost player numbers. We knew RageMP needed more work to reach its potential, but we also didn’t want LS-RP to go completely dormant. SA-MP had been widely requested since its closure, so reopening it allowed us to offer something to the community instead of nothing at all. Since then, it’s been clear that SA-MP received more feature updates while RageMP development continued in the background. With our limited development resources, this balance hasn’t always been ideal. The reality is that our developers are unpaid volunteers who contribute because they enjoy it. This leads to two common suggestions: Get more developers — Finding PAWN and SA-MP developers is extremely difficult. Pay your developers — Unfortunately, the server does not generate enough revenue to compensate developers fairly. As a result, we have to strike a healthy balance that doesn’t burn out or drive away our development team. Our current efforts are focused on completing RageMP and preparing it for a relaunch, progress is coming along nicely and in a steady manner. I'm excited to share snippets, content and more in the near future. We’re also working on clarifying all RageMP-related material lore, expectations, and general direction to avoid confusion. We’re not quite ready to share this yet, as we want to ensure it’s done properly. That said, if anyone has feedback or recommendations based on their experience with the previous RageMP iteration, we’re open to hearing it. You’ll also see changes on the forums, along with announcements explaining how resources will be split between each universe. We understand there are two distinct interest groups, and we’ll do our best to support both so long as it makes sense. If interest in either universe disappears, we’ll have to make decisions accordingly. Quality of Roleplay We understand that the overall quality of roleplay isn’t what it was during LS-RP’s early years, but this is a broader issue across the roleplay scene. The introduction of voice-based roleplay through platforms like FiveM attracted a less serious audience. This is difficult to counter in such a niche environment, but we believe anyone can become a quality roleplayer with the right guidance. When SA-MP reopened, we saw a large influx of new players. At one point, roughly 80% of active players were brand new to LS-RP. Naturally, many were still learning our expectations and culture. We need to strike a balance if we’re too harsh on new players from the moment they log in, they won’t return. That said, we agree the application process could be revisited and made more challenging to attract more experienced roleplayers. This will be addressed closer to the RageMP relaunch, and while it won’t be something we heavily announce, we expect the improvements to be noticeable. Applications within the community (Business, lease, etc) Another recurring concern is how applications such as businesses and leases are currently handled. Realistically, players shouldn’t have to wait for forum approval and then wait again for a specific admin to process it in-game. We can modernize this through the UCP and automate many of these tasks. While not everything can be automated, we will work to improve the process overall. If there’s a specific application flow you think needs improvement, please let myself or another lead know. LS-RP's Future LS-RP’s future remains strong, and we continue to stand by our nearly two-decade-long mission: providing gamers a creative space to play since 2007. That said, accountability needs to go both ways. Not every issue can be instantly blamed on management. Do we have flaws? Yes. Are we perfect? No, but neither is the community. Many of the harshest criticisms come from banned players who were removed for cheating, deathmatching, or other severe rule violations. It’s difficult to take criticism seriously at times from those who actively hacked, mass-DM’d, or repeatedly broke core rules. This is a double-edged sword, and both sides share responsibility without question. We have an opportunity to treat this as a fresh start and move into 2026 with a revised vision and clear, achievable goals. I know trust between staff and players is disjointed, broken and many think unrepairable. We'll do what we can to ensure history isn't repeated but bettered. This post will be re-opened and we'll have a continued open dialogue as always intended, if your comment is not on topic it'll be removed without question.
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barbzzz changed their profile photo
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Deftones joined the community
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meri started following Anasbenatt9
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Anasbenatt9 started following meri
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We can still rp. We don't need a 100 player.
Jugers replied to koshary's topic in General Discussions
Blueberry square motel is best for this kind of RP, till TURKS come. -
meri started following husoparac11
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We can still rp. We don't need a 100 player.
koshary replied to koshary's topic in General Discussions
I have had an idea maybe we can take the Playa Del Deville area as the neighbourhood we are going to use for our rp It's all close and closed on itself and will help us have a decent amount of players Or we can take willowfield area on the street that has a dead end it will be as good as we need -
Pr0bleM joined the community
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keeen666 changed their profile photo
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respect to the opps
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admins should make lsrp hour
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IT'S LSRP HOUR! LET'S HOP IN-GAME Y'ALL !!!!!!!
- Yesterday
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Leftycruz joined the community
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We can still rp. We don't need a 100 player.
koshary replied to koshary's topic in General Discussions
Thanks to God. -
We can still rp. We don't need a 100 player.
Nunwithagun replied to koshary's topic in General Discussions
lol -
We can still rp. We don't need a 100 player.
koshary replied to koshary's topic in General Discussions
I'm here with my shop. You guys are more than welcome, free entry Friday or Saturday. Set the day i will help organize this if you need my shop tell me