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Showing content with the highest reputation on 11/20/2024 in Posts
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The heads of the official faction team must act swiftly to make unofficial factions official before the playerbase fully dwindles. Delaying this process risks further stagnation, as players become disillusioned with a lack of fresh roleplay opportunities. New factions bring innovation, excitement, and dynamic storytelling, which are essential for maintaining player engagement. Without these additions, the server risks becoming repetitive and uninspiring, causing both veteran players and newcomers to lose interest. By promoting new factions, the team can reinvigorate the community, attracting new players and keeping the server alive. Timely recognition of these factions is crucial to preserving the server's growth and ensuring it doesn’t fade into irrelevance. TLDR; Make unofficial factions who deserve it official before the server dies out fully.4 points
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Much like some of our faces still around I'm from the first generation of lsrp, y'all have it too easy, back then we had nothing, but we loved it, because it's a roleplay server and that's what we were expected to do, use our imagination and roleplay. Unfortunately the community only thrives with creators, a lot of you have lost your imagination and creativity, find it. Not disregarding anything else in this thread And kudos to those that do create, because you're an asset to the server.4 points
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This is the realest shit I’ve read from an admin. This is exactly what’s wrong, and I don’t think it’s anything to do with the losing the ability to create RP. Personally, I think the new generation never HAD the ability to create such things. I think people have been spoilt with new generation stuff, Ragemp and the millions of features. All the little things that mean fuck all in RP but actually takeaway from the imagination. The already scripted actions when you do a certain command. There’s a feature on GTA world that when you take a drug, you get bombarded with 4 lines of how you’d feel etc. I remember back in the day having to research that shit, I had no clue what certain drugs made you feel. We had to make our own shit up and go from there. I don’t just mean that specific scenario. There’s too many scripts and people expect it from an old generation game, it’s crazy. RP is out of the window. Too many people care about customisation, how their character looks, like it’s fucking sims. They care too much about taking a loss, they don’t care much about development and growth. They want to spawn in somebody that they’ve seen on TV and not have the story behind them to get there. Nobody builds their own story anymore. And screens, what the fuck is all this about screens having to be absolutely perfect? So long as you can showcase it, who the fuck cares really?! The problem we have today is: Original players feel they’re owed this top OG status, because they’ve done their time in LS-RP. New players (SOME, don’t fucking cry) don't have a fucking clue about roleplay and what it takes. It’s meant to be a long road, not just something you can achieve over night. Momentarily, I’d put LSRP under the same category as NGRP when that was in its prime. That is diabolical. This is mainly down to the admin team unfortunately, they’re allowing too much and doing too little. It feels there is no stability, and people are sick to fuck of DM and watching people get away with it. Mass DM should be an instant ban. Poor portrayal should be admin jail. There should be major punishment for those that do not adhere to game rules. Game rules that need changing also. Not that I want to target people, but why is brown pride even still a faction? I’ve never seen such a shit show in one faction in all of my life. I’ll probs get bombarded with “you cant say that, you’re breaking rules, that’s offensive”. Personally, I don’t care, I think it’s what the world needs. Someone to say it exactly how it is. I don’t have a problem with them personally, but every single encounter has been very very questionable. Moving on, because that one topic could last weeks… There is no “vision for the future” if the staff cannot even open their eyes. Especially leading staff, such as Mmartin. If you want a community, and to carry on earning $$$? Start listening to YOUR community and make a change to the majority. Then there will be a future and not 84 players at peak time. When LSRP relaunched, it hit numbers and could still hit numbers. You need to get back to basics, turn LSRP back into a hardcore roleplay server and start listening to those who actually care. Stop thinking quantity, but quality. Then there will be server might actually start rebuilding again. It will only decline if it carries on going the way it is, now is the time to make a change.3 points
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Most of this topic seems to revolve around illegal factions, and how they were handled by server staff, so I feel I have to chime in too — as someone who has primarily role-played around law enforcement for nearly a decade. LFM has always been doo-doo under all the different leaderships on LS:RP, and it was no different this time around. Being extremely anal about stupid things like drivebying (which no one seems to even care about anymore. I wonder why?) while failing to address the larger issue of poor role-play standards, leadership and their activity (or lack thereof), and general incompetency. Poor leadership from faction leaders, coupled with LFM's inability to intervene, drove a lot of good legal role-players away: some left immediately, and others left eventually after realizing LFM, as it always has been, is incompetent and will not intervene. The only ones left now are those who "persevered through" a/k/a sat there until everyone competent left and they were the only ones left to be promoted. I don't want to be a "back in my days" type of guy, but most of these guys were/would be hard stuck as a P2/Generalist in PD/SD "back in my days," but have managed to find their way to the upper echelons of leadership simply because there's no one else. This was an okay-ish strategy on Rage to retain the little players it had, but it was terrible for the return of SAMP because they drove away a lot of the returning (and often more competent) players. These low standards have also trickled down to the rank and file, making role-play with law enforcement generally an incredibly frustrating experience. You can't stay in-game for 10 minutes without some bastard with his wall hacks pulling you over for the umpteenth time and screaming "Pennsylvania vs. Mimms" to pull you out of the car and initiate a gunfight. I don't even wanna go into the optics of "parole agents" conducting traffic stops, engaging in pursuits, and drivebying from their cars. I guess LS:RP finally got its third law enforcement faction, not in the form of SAHP or FBI, but SADCR, in some weird way. I'm personally not of the opinion that the server can be saved anymore. The server's been up for more than 6 months now (?) and it could've definitely been helped when the first two or three warning signs popped up. But when you ignore the blaring sign for the tenth time and just hope everything fixes itself, you've reached the point of no return. This is specially the case for LS:RP, which has a history of ignorantly repeating this cycle. All that said, LSPD does seem to be in a better place than it has ever been, at least in terms of its management. As for other factions, they have never been worse.2 points
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This was originally intended as a response to gyzo's "Can we bring back the old playerbase count?" topic but after I completed the post I felt it was worthy of its own topic. A VISION FOR THE FUTURE: Achieving peak LSRP activity numbers is probably an unrealistic goal given the landscape of the RP scene nowadays, but I do believe there are steps that can be taken to maintain and build upon the current player base. There have been plenty of solid ideas here and elsewhere on the forums that can help bring about positive change in different aspects of LSRP, but my post is going to be focused on the big picture and what all of us can do—players and admins alike—to help LSRP reach its true potential. To touch briefly on why I personally returned to LSRP: it was for Valenti much more so than it was for LSRP or SAMP. In the past, I have publicly voiced my displeasure with LSRP staff. I was very skeptical of the LSRP comeback and thought it was simply a last-ditch marketing gimmick for the GTAV server; I didn’t think it would be successful and had no interest in rejoining until countless Valenti members reached out urging me to reopen the faction. I went through with it and I’m glad I did because the server has exceeded our expectations so far and has allowed us to make a serious comeback as a faction. Upon our return with how accommodating the staff was setting us up with official status and swiftly handling requests, it was the first time since I joined Valenti in 2011 that I felt we were finally getting the respect we deserve as the longest-standing and most renowned faction on the server. Unfortunately, with lengthy delays and several questionable rulings against us recently, this feeling has dissipated to a degree, but I am still of the belief that the staff team is doing a better job than they have in most previous eras. Regardless of player count, LSRP still has major potential and I believe we can make this final era something special if we all work together. CULTURE SHIFT With that said, everyone needs to remember that the admins are volunteers and we need to adjust our expectations accordingly. The admin team makes LSRP possible and we need to be grateful for that. We need to squash this “us vs. them” mentality that drives a wedge between the players and admins, and we all need to start pulling the rope in the same direction. A clear vision for the future needs to be outlined and at the center of that needs to be a cultural shift that brings the community together as one team working towards the common goal of making the best role-play experience possible. LSRP having a smaller player base doesn’t mean the community doesn’t have room to grow and it isn’t something we should dwell on; instead, we need to look at this as a prime opportunity to build the foundation upon which the new era of LSRP can be built. The success of this server has always been a team effort and that will need to be even more pronounced this time around to ensure we have a community that is sustainable and has room to grow. FACTION SCENE The faction scene and the great factions in particular have always been the main driver of LSRP’s success. We are currently in a good spot with several long-standing official factions and some solid new factions on the come-up. This kind of continuity of characters and factions is key to creating an immersive, realistic, cohesive, and sustainable role-play environment. To maintain and improve upon the current state of the faction scene, everyone needs to play their part. To build strong, quality factions, people need to consider joining the existing factions instead of creating new ones. Only those who are experienced and qualified should be making new factions with the intent of filling a gap in the current faction scene, but we need to be cautious not to oversaturate certain genres. Faction leaders need to create factions with purpose and meaning, the average player needs to stay IC and focus on the realistic development of their character, and the admins need to incentivize, reward, and help facilitate quality role-play. The standard for achieving official status needs to remain high and admins shouldn’t feel pressured to lower the bar in order to appease to players out of desperation. High standards for official factions ensures a healthy faction scene and lowering the bar will create for weaker, unsustainable factions, as has been seen in the past. Unofficial factions now have plenty of schemes they can apply for and it’s certainly a good thing to reward good performance and give people the tools they need to role-play, but only the best faction(s) in each genre should represent LSRP as an official faction. On the other hand, toxic factions need to be disciplined, and if improvement isn’t seen in quick order, they need to be shut down. LSRP has been doing a good job with this as of late and I have seen the benefits first-hand in the LCN scene. The description of a long-time official crime family that was notorious for rule breaking and subpar role-play early on in the LSRP comeback set the tone. That faction in particular has since improved and are making positive contributions to the role-play. The recent shutdown of another toxic LCN faction was another step in the right direction. The LCN scene is experiencing one of its better eras right now and that is in large part thanks to LSRP bringing the hammer down on these problematic factions. In order to optimize the faction scene, I would like to suggest a revamp of the Faction Team structure as seen below: Head of Factions and/or Faction Team Council Official faction leaders (1 from each official faction) The most qualified admins and players with ample faction experience Testers/admins who serve the purpose of handling requests in a timely fashion The most notable change is the involvement of the official faction leaders. When LSRP was in its heyday and on an upward trajectory, there wasn’t a massive Faction Team; there was a Head of Factions who consulted the official faction leaders, which worked quite well at the time. The official faction leaders are a highly knowledgeable group and can bring great value to the Faction Team’s decision-making process. Additionally, this ensures all official factions are represented equally in the faction team and limits the potential for corruption. The Faction Team needs to consist of a healthy balance of players experienced in all the major genres. Many players (myself included) have grown increasingly frustrated with their suggestions falling on deaf ears over the years and, as such, don’t speak up like they used to and have no desire to seek out staff positions. LSRP acknowledging this and going out of their way to recruit the most suitable candidates for the Faction Team (and other staff divisions) would go a long way. ROLE-PLAY MINDSET Everyone needs to adopt the mindset of focusing on the realistic development of their characters. Stay in the moment and embrace every scene. The play-to-win mindset, trigger happiness and seeking quick thrills is not the best way to go about role-playing and it drags the server down. LSRP is marketed as a heavy role-play server and we need to back this up. Below I have linked two threads from the old forums related to this topic: (39) [Tutorial] A case for RPing realistically - Los Santos Roleplay (39) Realism + Character Development = Fun = Success - Los Santos Roleplay MARKETING Other posters have already outlined different approaches that can be taken to market the server and I am in agreement that this needs to be a major focus for staff. Aside from this, word of mouth will go a long way in bringing old players back to the server, but we all need to do our part to make the best role-play environment possible in order to lure people back. While I am of the opinion that the staff team has improved, there is still a stigma weighing them down and they need to continue making positive steps to repair their reputation for some players to ever consider a return. The admins also need to recognize the value many of the long-standing official factions bring from a marketing standpoint. Countless players have come through these factions and people who are otherwise disgruntled with LSRP staff can potentially be lured back by the prospect of rejoining their old faction and continuing their character’s story. Remove the red tape and let these historic factions thrive. PLAYER RETENTION Marketing is useless if we can’t retain the players we bring in. Having a strong faction scene will go a long way in attracting and retaining players. On top of this, the community needs to be welcoming and the game needs to be as user-friendly as possible. LSRP does a good job of allowing players to have creative freedom, but there are still plenty of instances of the admin team being overbearing on people’s creativity. Remove unnecessary restrictions and applications; allow players to craft their characters as they see fit within reason. Factions and players who have made mass contributions to the server over the years should especially be given the benefit of the doubt and more leeway. As others have stated, having the current script-based jobs as the main moneymakers for new players won’t cut it. The government needs to have funding available for companies so that money can be earned through actual role-play as opposed to mindlessly farming scripted jobs. I suggest the introduction of a new staff division or a “buddy system” of sorts committed to helping new players learn the ropes not only in regards to the game itself but also how to role-play realistically and develop a character. We need to focus on retaining players who are here to role-play and develop a realistic character. It’s usually quite easy to decipher between someone who is here to role-play and someone who is not. Discipline and ban rulebreakers/toxic players who only serve to disrupt the experience of real role-players; LSRP being lenient with these types of players out of desperation to keep the player count up is counterproductive. Additionally, LSRP needs to be cautious with how much time they put into the GTAV server. I’m not sure if this explains the recent increase in wait times, but the increased focus on GTAV certainly had a damning effect on the SAMP server last time around and history tends to repeat itself. GTAV is covered, but there is clearly still an appetite for SAMP and thankfully LSRP has filled that void for now. Most of us are here because we aren’t interested in GTAV. The SAMP server, in my opinion, should be the top priority; don’t take it for granted. TL;DR Role-play is a collaborative game and people need to stop being so selfish. Take responsibility yourself, regardless of your role on the server, and think about how you can positively contribute to the community. Focus on role-playing and developing your character realistically. We need to come together as one team to create the best role-play experience possible for the success of LSRP going forward.1 point
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Warlocks OMC are here to bring an accurate representation of a 1%er club settling into new territory. We look to create a fun community type role-play environment for all. If you are interested in following or joining us on our journey, feel free to contact @Phoenix999 for information on how to do so.1 point
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