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Showing content with the highest reputation on 05/13/2024 in Blog Entries
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Premium members have had access to the SA-MP LS-RP server for a few days now, and I'm sure some of you have been wondering what exactly has been going on in the server so far, in this community update we will give an analysis of both the player and staff perspectives of how the pre-launch has gone so far! The Player Perspective: Our premium players have been active on the server, with a steady player base between 40-50 each day at peak hours. There has been activity at all hours of the day, and there has even been some business openings, including casinos and clubs, which have attracted plenty of players each time to make the businesses feel active. We also done a derby event which had a great turnout! PD and SD have been actively patrolling the streets and responding to 911 calls, I personally got a point on my license this week, whilst some others have been in stand offs with swat teams. People have been selling drugs and guns, and there has been plenty of in game faction meetings and roleplay. FD has also been active, sending out those paramedics to anyone who needs them! Civilian roleplayers have been active too, seen attending business openings and doing their daily trucker and mechanic runs. As well as posting their regular ads looking to buy/sell houses, businesses, and cars. There are also a lot of old factions that are returning, two big names include Little Tokyo and Roux Enterprise, each with plenty of returning members. There are many more huge factions on top of this that have said they are looking to return, with a lot of dedicated members. From the company perspective, there are also many returning companies, and there has been a lot of interest in new business leases too. Even with just premium members in the server there has been a lot of ongoing activity and the server has felt active, with plenty of motivation and roleplay from players, the server truly does feel just as it did when we played before, it's not just a hit of nostalgia! The Staff Perspective: The staff team has been pleased with the results of the SA-MP server so far, and our expectations with just the premium members alone have been more than satisfied! We have experienced staff members leading many important roles, which have all been active and working towards making the server run smoothly for the community. Superb, who is the Head of Commerce and Estate team, has been organising properties and businesses to go to auction, as well as getting in contact with companies to see who is still active, in order to make space for new people. The Commerce and Estate team has also been setting up business leases in game and has had a a constant communication with companies and factions to ensure that their needs are met for launch. Imperium has been leading the Legal Factions Team, ensuring that we have a strong and stable legal roleplay scene, and his work has paid off, as we're regularly seeing a good proportion of police online. The illegal faction council has been working with factions to check who will be active, and is able to support factions again where needed. The development team has been ensuring that the server is in the most stable state possible so that we can enjoy a smooth and crash-free official launch. To Conclude: LS-RP on SA-MP is running great, and it feels just like it did before it closed. We've had a lot of fun roleplaying on SA-MP again and we're all really excited for the public launch in just a few days, on the 17th of May, which just so happens to also be our 17th year anniversary. https://whendoeslsrpcomeout.com/ Hopefully this update has been insightful to what has been going on in game for the past few days, and with what we've experienced so far I am confident that LS-RP will be successful on SA-MP again. Thank you, see you in game soon! Community Engagement Team12 points
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Hello, As we announced earlier this week, our SA-MP server is finally ready for a pre-release. I want to talk a bit about what this means, why we’re doing it and what’s the plan with (not only) the SA-MP server going forward. When we set out to bring back the SA-MP server a month ago, I had a condition that if we’re doing this, it has to be done right. The SA-MP server has serious legacy and I’d consider it improper to rush it out the door like it’s no big deal. The server and all the data connected to it has been sitting in the vault for around three years now and I was surprised to be reminded just how complex the infrastructure around it is. Over the past month, we’ve been all hands on deck in development and leadership to bring the server out as soon as possible, no compromise. Majority of the work we’ve done was captured on our SA-MP Roadmap, which we kept updated periodically to keep you in the loop on our progress. There’s still a lot more to do, mainly staff and admin tools, and strengthening our AntiCheat, which has honestly been lackluster even three years ago, let alone now. We want to be prepared for the players and do our best to provide a fun space to play. I’ll be honest I’m surprised by the amount of people interested in the pre-release already. We opened the server up to premium members yesterday, a day earlier than promised. As of writing this, 130 players have joined the pre-release so far by activating a premium membership (including those with leftover credits from Patreon). And that’s only during the sneaky-surprise-don’t-tell-anyone pre-pre-release! But yes, it’s a huge relief to see the interest this early on. It allows the community to be self-sustainable for the foreseeable future without having to worry how to pool funds to keep the lights on. So I’d like to extend my gratitude to everyone who chose to donate by purchasing a premium membership, or plans on doing so - thanks to you we’re able to keep going. Thankfully we haven’t experienced any major issues during the pre-release yet. We found a few issues in our infra, but nothing we couldn’t fix over the upcoming week. We’ll see what we’ll have thrown our way still. The early stability is a testament to the great work that’s been done by our staff team - thank you everyone who tested, developed or otherwise helped prepare for this milestone. We're listening, hearing, watching and seeing. Your feedback during pre-release and post-launch is very important to us and we'll use it to shape what's going to be prioritized going forward. I've put our head of project @Sal (and of course rest of our lead team as well) on a mission to put the needs of the community, and the server, first and help us translate that into actions. We also realize the importance of marketing efforts we need to do now, and we're on top of it. To join the pre-release: Make an account on our User Control Panel Fill out a character application (or just create a character if you already have one and want another) Purchase credits and activate Premium Membership in the Premium Central Download SA-MP 0.3.DL-R1 Connect to server.ls-rp.com:7777 using your account name ("UCP name") Optionally, you can download the model cache directory from our Model List Page. Looking forward seeing many familiar, and new faces ingame! IC Social Media As promised, we’re also launching an In Character social media platform for our SA-MP server. Since we already use faceinvader for RAGE, welcome our newest domain portfolio addition: myface.site. The facebook inspired IC social media platform is available to use now and anyone can make account, even if you’re not a part of the pre-release, or are otherwise unable to go ingame. Contact @badhbh, the head of in-game social media platforms in case you have any questions. Model Previews About four-five years ago I started working on a suite of tools to allow us to render any models from GTA:SA in the browser. This includes skins, vehicles (including mods!), objects, custom maps and so on. I spent some time dusting it off and adding support for edge cases in RW rendering and optimizing it so we can fully utilize it in our pipeline. What this allows us to do is to not only render all your skins and modded vehicles on the UCP and render them in real time in your browser, but for example it allowed us to render the entire GTA:SA map, including our custom maps (including custom game models!) and outside furniture, in great detail. You can see a small preview of it already when you change spawn on the UCP, but just to get a picture for the actual scale of it, check out this POC and try zooming around different parts of the map to see (not only) our custom mapping in great detail. While this was maybe a bit over the top to prepare for a simple skin and spawn change, it lays out great potential for a very powerful “map on the web” feature, once we take full advantage of it. Anyway just something I got excited about. Aerial view of a custom map in Pershing Square and the custom LSPD Metro Station V-estern Front For our RAGE Multiplayer server, we’re currently testing two features: in-game television system to watch content together, and an improved minigame (breakin). I’ve also started work on a Casino Roulette script, as another part in our Gamba Feature Series. Don't forget to have fun. Martin1 point