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Showing content with the highest reputation on 12/16/2023 in Blog Entries
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Hey LSRP Community, I feel like recently there has been some sort of confusion on certain information regarding illegal factions, and many other stuff as well. Just focusing on the illegal side today, I would like to update everyone on what we have available, and what we will have available. First of all, Faction Team has changed their name to Illegal Faction Team, and keeping all sub-teams consistent with the name. There was some confusion on what the Faction Team did, so we wanted to make it very clear. Before we get into the information, Illegal Faction Team Council has decided to offer a "stimulus" package for factions containing 5+ members. Any new factions meeting this criteria will receive the following: Scripted faction $5,000 Faction Property 2 faction vehicles. After many suggestions for this, I believe this will inspire some people to start the faction and start roleplaying. The 5 members must be exclusive to that faction and cannot be apart of another faction trying to get the stimulus. If you are interested, please forum pm @almightybounter & @Mitcholodolo the application below. We are also making Faction topics approval only, so if you post your thread, it must get approved by anyone within the Illegal Faction Team. This is to combat any low quality faction topics and also check for plagiarism etc. Pawnshops Pawnshops was recently added with Major Update 1.7 so people can sell a variety of jewelry to it and receive cash, as well as launder money at these pawnshops. Various clothing items and electronics can be sold at a pawnshop and you will receive 40% of the original price. You can also clean cash at these areas if your faction has that permission active. Cleaning cash will be needed if you rob a cash truck. Server sided pawnshops are currently available. (/gps Rudy's Big Pawn or Boulevard Pawn) Cash Truck Robberies With Major Update 1.7 (wow what a good update), companies can drive armored cash trucks to refill ATMs around the city. These trucks can be robbed and the cash inside can be taken (It's an actual item in the armored truck and can be taken via i). Cash robbed from the truck successfully can be laundered at any pawnshop by a faction with the permission to launder. Drugs We know the drug market seems a bit stale right now, but no worries we are working on making it more engaging and exciting, starting off with the effects of our current drugs. We want to make them worth buying and to be used to make the drug economy flow. These effects are getting discussed, but we would like some of the feedback from experienced figures within the community through Illegal Faction Team Public (more info later in the post). List of new drugs recently added: Lean - Raises max health after brutally wounded Nitrous Oxide (Balloon) MDMA LSD Ketamine - Increases accuracy Peyote PCP - Reduces incoming damage These drugs are in the server but no specific effects added yet, coming soon! We also are working on bringing back the storage types just like the old days, but updated and evolved. Car Jacking Chop shops not specifically being a thing, you can still steal cars and get paid for them if you are over level 5. We didn't hide this feature behind a faction scheme so anyone can go to the website (car4cash581nm87.onion) via your IG phone and see what's on the market! Scenario Scheme As of right now, members of factions can join the club and apply for Scenario Scheme. Scenario schemes consists of gaining rewards for specific roleplay scenarios such as Robbing a jewelry store or a container at the docks for money, items, etc. Robbing ATMs and fillers are also an alternative to robbing the armored trucks. The opportunities are endless with this scheme. All scenarios are reviewed and a time limit is set before cops have to be called. We do allow low risk and no risk scenarios, but the reward will be less. The higher the risk, the higher the reward. Illegal Faction Team Public We are starting Illegal Faction Team Public fresh and we are now going back to Letters of interest. There won't be a application and we aren't expecting much, but we want to know your history within illegal roleplay and why you want to be apart of IFTP. All LOIs should be sent to @Mitcholodolo & @almightybounter via Forum PM. Our Verified and Official Faction perks are being reworked to be updated with the server, and will be posted soon. Any other info about schemes and faction information and Rules of Engagement can be found here https://community.ls-rp.com/forums/forum/98-faction-information/. I hope this post clears up some things on the illegal side and allows everyone to expand their roleplay knowing what features we have available.1 point
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Hello all, As we bid farewell to a great November, filled with incredible updates, it's time to dive into festive season, welcome to December's Update! We will be going over a multitude of topics, from development highlights to IFM enhancements, Companies' updates, and the latest from our Events Staff. There's a lot in store. Modding Team The modding team is working to bring more mods to he server, whether it's clothes, vehicles, or anything else from a modding perspective. If you know how to mod, Jack is currently recruiting more modders - you can find information on joining the team here. Development Throughout this month, we had many updates that players have been asking for. We are working with the Communications Team to get Feature Documentation out on the new features. In the future, these documentations will come out with the features to make this process more user friendly. A peak at some of what we've had this month Mapping Team The mapping team has been working through existing requests from legal factions and in October & November they have worked on City Hall, Public Works HQ, Sleeping Quarters and Air Ops HQ for FD, Gang Field Office for PD, and Parole Offices for Corrections. The team has also streamlined a process for companies to ask for assistance with mapping, and for the events team to ask for mapping. The team's next projects will be working on adding more server sided interiors for people to choose from, as well as starting the rework of complex interiors. If you have an idea of interiors you'd like to be able to request, feel free to post on this topic. If you have any other ideas as far as mapping, feel free to reach out to @Sparkles directly on discord or forum PM. The mapping team is looking to make new requestable interiors for players, and would love feedback on what you want to see. Legal Faction Management Legal Faction Management has formed a new team called Government Management. This team will be tasked with taking part in various discussions set out by legal faction management, including reports against those legal factions, taking steps to ensure the quality of legal factions is increased for everyone involved (including illegal faction teams), and actively providing accurate advice to legal faction members and leaders when requested. The team has a few questions in the December survey, including whether or not community members would be interested in a larger survey about different legal factions. These results will be anonymized and information given in summary format to the legal factions. Illegal Faction Mangement (IFM) The IFM team is deeply engaged in restructuring the perks for faction statuses (verified/official), refining the faction team's handbook and criteria for verified factions, and redesigning the assignment of betacoins, varying amounts for different faction types. They are also tweaking the solo schemes (weapon/drugs) and working on enabling factions to implement their mods into the server. Furthermore, IFM are developing a back alley scheme for faction properties, facilitating medical roleplay without hospital visits, and reducing the time needed for factions to apply for statuses (verified/official). Lastly for now, they are also implementing the robbery of ATM fillers through scenario schemes. Company Team Company Owners can now request liveries to be added in game to be used by their company. These need approval from both company team and modding team. The Company Team has added the ability for active companies to be able to request vehicles free of charge, up to four vehicles, to be used by their company members. There will be a new company contract coming soon, with everyone being given the opportunity to apply for it. More details will be coming soon from The Company Team, so keep an eye out. Business leasing applications will be re-opening in early December, for both active and passive schemes. If you are a faction and you're dependent on a certain business, you can send in an application to head of companies at any time, even if the business leasing applications are closed. @Superb, who has recently taken head of companies, encourages players to reach out with any issues or suggestions for the company system. If players wish to remain anonymous, there is a question about the Company Team in the December survey. Events Team As mentioned in the events update, the Events Team held four events in November - Day of the Dead, Veterans Day, Kart Car-nival, and Thanksgiving. For December, the team has Coffee with First Responders on the 2nd, and are in the planning stage of two Christmas Events. There's a question in the survey about your thoughts on the November Events. The results from the November survey about what events players want to see were shared with the team, and they are working to make those a reality. In the meantime be sure to fill out the December Survey! https://forms.gle/p7Zj4FeChKeURkPk6 Staff Update Congratulations to our newly promoted staff members ... Senior Admin almightybounter Psycho Game Admin bobster Junior Admin Izumi MikeDawg Trainee Admin Zaw Daidough zUgg Caledonite Helius Tester ChandanW danut Dat_block Fantasia Endri Stinkywinky badhbh CYBER HydraPlayer java Sparkles Welcome back to our returning staff members ... Senior Tester celestine (Genny) Tester PrOxyy Junior Tester Deceive Chester Campbell Thank you A heartfelt thank you to everyone for their incredible dedication throughout November. Your in game presence and excitement has allowed for an amazing month. Here's to an exciting December ahead, filled with new challenges and even more exciting times. Credits to Communications Team for assistance with the monthly update via the communication methods.1 point
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Hello and welcome to another Sunday, I hope you're all doing well. This major update features some stuff for everyone and unfortunately doesn't feature everything we wanted to do, but that's what minor updates are for, right? Here's the changelog: - Added armoured car transports and robberies - Added business types that will buy certain expensive items for a cut (pawn shops) - Added the ability to clean cash that was stolen from an armoured car in certain pawn shops for a roughly 60% cut - Added ability for ATMs to be operated by companies and set a usage fee - Added a $5000 cap to the cash inside an ATM to encourage frequent refills - Added company uniforms - Added camera object with 2 lenses available (default lens or add-on super lens) - Added ability for larger lenses to see /ame text from further away than normal - Added bank property type - Added vehicle suspension mods (/offersuspension) - Added more logging to use of certain commands and features - Added ability to change nametag font via /settings - Added inventory capacities - Added news broadcasting and live interviews for companies with the "News Broadcaster" contract - Added the ability for Testers to revive people that die to bugs if there are no admins in-game - Added the ability to change celcius in the HUD to fahrenheit via /settings - Added the ability to disable the temperature and compass in the HUD via /settings - Added a favourites menu to /gps - Added showing open businesses to /gps - Added new large data processor to fix inventory and command list bugs, and other large data-related bugs - Added the ability for ATMs to be created inside businesses - Added the ability for admins to default loans and remove cars from players - Added the ability to add new radio stations in-game (no policy yet on how to request one) - Added hospital interior type - Added the ability to toggle off news chats in /settings - Added the ability to sell vehicles back to a dealership that sells the same vehicle model for a loss - Added functional inventories for company, faction vehicles - Added "broadcast equipment" furniture tag to allow people to broadcast from properties - Added Gruppe Sechs (security) clothing mods - Added motorcycle club clothing mods - Added company duty system (/startshift) with pay adjustable by company owners - Added news vehicles - Added more security company vehicles - Changed vehicle loans to only take 1 payment per week, even if you missed the previous payment - Changed faction uniform loading to allow multiple factions to use the same uniform with different names - Changed duty pay to not count when tabbed out now that auto-AFK is disabled - Fixed /afk not disabling AFK status - Fixed vehicle loan payments not being taken - Fixed /awardcontract notice to include expiry date, not just time - Fixed admin-spawned weapons not having an ammo type despite having ammo - Fixed inventory infinite loading bug - Fixed command list not loading due to overflow - Fixed inventories freezing sometimes when an error occurs (like a frisked player walking away) - Fixed being able to see charges for state codes you do not have access to in /mdc - Fixed not being able to charge people with a crime in /mdc - Fixed inventories not returning after being paroled - Fixed parole not saving after being remanded at least once - Fixed weathers not setting correctly - Fixed muler tow truck not being able to tow vehicles - Fixed positioning of large vehicles on tow trucks - Fixed vehicle interaction constantly being on after tabbing out - Fixed animation sync in some edge cases where players were not streamed - Fixed binding the ALT key in /binds - Fixed some graffiti sync when dealing with preloaded movies - Fixed object selector not selecting far away furniture objects properly - Fixed list modal not updating the "confirm" button when a list option is selected - Fixed vehicle mod bone selection when 2 different mod types use the same bone - Fixed cruise control setting the speed on others' clients instead of own client - Fixed vehicle window state not syncing correctly - Fixed vehicle extras not syncing correctly in some cases - Fixed vehicle blinkers, engine and liveries not syncing when the vehicle was not streamed in As before, @wdmcnr covered the Community Update side in his latest blog post, go check it out if you haven't already! Follow us on Instagram at @lsrpgta and on TikTok at @lsrpgaming1 point