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Showing content with the highest reputation on 08/24/2023 in Posts

  1. I do it because I enjoy seeing other people use the features I create in order to have fun after work or school or whatever. If I spend 2 years developing the server just for everyone to jump to GTA 6, it will be time well-spent as long as people enjoyed LSRP on GTA V while it was there.
    3 points
  2. Here's my thoughts I would love for the SA-MP server to still be going. It was nowhere near as customisable as GTA V (i.e. the best customisation you could get was skin mods...) but I spent upwards of 10 years on it, it worked, and it was enjoyable. I find GTA V's controls are too clunky compared to the more arcade feeling of GTA:SA. That being said, there are too many limitations to just re-open the SA-MP server. There'd be very little development for many reasons, such as: The language it uses, Pawn, is not used anywhere in mainstream development spaces and a lot of us have fallen out of touch with its syntax It contains work created by other authors that are no longer members of this community - I would not be able to access the gamemode script because of this other work that cannot be shared without their consent, so on SA-MP I was restricted to creating scripts that could be copy and pasted into the gamemode when it was convenient Many left SA-MP for GTA V, I am not so certain that these people would return to SA-MP if they're comfortable with GTA V Most legal and illegal factions, companies, staff procedures and media is set up for GTA V. It'd be a huge task to move everything back to SA-MP, a lot of people would not follow, increasing the strain on other members of the community to pick up where others have dropped out Now that SA-MP is gone, it needs to stay gone. Bringing it back for nostalgia would see limited success As said in Martin's post, we are not aiming to be a competitor and never were, we aimed to release a barebones script, a minimum viable product, that the community could contribute to and build together. We are not expecting to dominate the GTA V roleplay scene (yet) as we are still building, learning from what the community wants. Our goal and objective is to make a server that players can be a part of when they want a good roleplay experience on GTA V.
    2 points
  3. It was over when the first launch date was delayed, we're better off fixing the issues and/or improving the systems that made everyone leave in the first place rather than trying to save a horse with a broken leg, the server could've done a lot better than 200 players daily and I'm sure (hopefully) the management team understands this. Trying to maintain/save a playerbase is pie-in-the-sky thinking and the wrong priority to have.
    1 point
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