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Showing content with the highest reputation on 08/21/2023 in Posts
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There is zero OOC talks or causal conversation in IC TAC channels aside from the very rare instances where a pursuit becomes an admin sit, which always results in the TAC being cleared until the situation is resumed. This is enforced by all supervisors, command and faction leadership. This has always been standard practice even since SAMP. With the several shootings right after the other, it’s obvious we aren’t going to file incident reports for each one. While we are here to roleplay, we understand this is a video game and we have zero intention in making it a second job or paperwork simulator by creating use of force reports for all incidents.2 points
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Discord • Forums TBA About SADCR Department Organization and Ranks Career Executive Assignments The SADCR currently has three Career Executive Assignments (CEAs), which are positions appointed by the Governor of San Andreas after passing a CEA examination and indicate an appointment to a high administrative and policy influencing position within the state civil service in which the incumbent’s primary responsibility is the managing of a major function or the rendering of management advice to top-level administrative authority. These assignments hold the classes CEA 1, CEA 2, and CEA 3. Examples of such positions are below: Warden Chief Deputy Warden / Chief Deputy Administrator Associate Warden / Correctional Administrator Other assignments within the Department may also fall under a CEA class but are not necessarily explicitly listed below. An example of one such assignment would be the Equity Officer of the Office of the Secretary, who is responsible for developing, implementing, maintaining, and evaluating a department wide equity and inclusion framework through collaboration with departmental program leadership. Division of Adult Institutions The objective of the Division of Adult Institutions is to provide security and staffing to the Bolingbroke Correctional Facility and optionally provide staff to more specialized units or departments, such as Education. This division is led by an Associate Warden (equal in class to the Correctional Administrator) and the ranking structure is as follows: Correctional Lieutenant Senior supervisor within the instution, usually leads a unit or supervises a watch Correctional Sergeant Basic supervisory rank of the division. Correctional Officer A full correctional officer and member of the department able to take on the role of Apprentice Instructor. Correctional Officer Apprentice A correctional officer who has graduated the Basic Correctional Officer Academy, but has not passed their apprenticeship phase (basic training). Division of Adult Parole Operations The objective of the Division of Adult Parole Operations is to monitor parolees who have been released back into the general public and apprehend fugitives and parolees at large. This division is led by a Captain and the ranking structure is as follows: Parole Agent III Senior supervisor of division, equivalent to Correctional Lieutenant. May run and manage a Parole Area. Manages Parole Agent IIs and performs evaluations for promotions from Parole Agent I to a Parole Agent II class. Parole Agent II (Supervisor) Supervisor of division, equivalent to Correctional Sergeant and is a staff supervisor. May run and manage a Parole Area. Parole Agent II (Specialist) Senior officer and basic administrative supervisor of the division, equivalent in grade to Correctional Sergeant in class - this class has no staff supervision responsibility. Parole Agent I Full line officer, equivalent to Correctional Officer. Must have passed the Basic Parole Agent Academy. Office of Correctional Safety The Office of Correctional Safety is led by a Captain and is broken down into 3 different categories: Fugitive Apprehension Team This team is lead by a Parole Agent III. Ranks are filled from the Division of Adult Parole Operations. The objective of the Fugitive Apprehension Team is to provide law enforcement support to state-run hospitals when prisoners are present, and provide tactical support for: Apprehending Violent Parolees Apprehending Prison Escapees Special Services Unit This team is lead by a Correctional Lieutenant. Ranks are filled from the Division of Adult Institutions. The objective of the Special Services Unit is to provide investigation capabilities for: Tackling gang presence within the prison Detecting and prosecuting the smuggling of narcotics and contraband Emergency Operations Unit This team is lead by a Correctional Lieutenant. Ranks are filled from the Division of Adult Institutions. The objective of the Emergency Operations Unit is to provide armored and tactical support within the grounds of the Bolingbroke Correctional Facility for: Critical Incident Response Riot Suppression Hostage Rescue Office of Peace Officer Selection The objective of the Office of Peace Officer Selection is to provide recruitment, academy and apprenticeship services to SADCR. This division is led by a Captain. Ranks are filled from either the Division of Adult Institutions or Division of Adult Parole Operations Office of Training and Professional Development The objective of the Office of Training and Professional Development is to provide specialized in-house training, such as the use of less lethal weapons, de-escalation techniques or firearm certifications. This division is lead by a Captain. Ranks are filled from either the Division of Adult Institutions or Division of Adult Parole Operations Office of Internal Affairs The objective of the Office of Internal Affairs is to provide internal administrative and criminal investigations and uphold the standards of the SADCR. This division is lead by a Correctional Administrator (equal in class to the Associate Warden). Ranks are filled from either the Division of Adult Institutions or Division of Adult Parole Operations1 point
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If you want to buy my mods and support me: https://www.patreon.com/karloos Some of my free mods: https://www.gta5-mods.com/users/karloos1 point
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You misunderstood what I said. We're not making people fill out a report for every shooting they're involved in. There is so much shooting that faction members would be on the forums filling out reports a majority of their time online. Some people have limited schedules and can only play maybe 2 or 3 hours per day. For instances where the shooting appears to be unjustified, there is a procedure for reporting this. IAB is always paged and arrives on scene to get a report from everyone on scene and the person is placed on administrative leave pending the outcome of their investigation. You being in courts have access to the few cases where this has happened so for you to say it's an excuse or second the fact that the LSSD does not provide some oversight for nonsense or unjustified shootings is nonsense. We've forwarded cases for questionable shootings and other instances where people have died in deputy involved car collisions.1 point
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Good rp with you guys the other day, keep it up!!1 point
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I don't want to be rude or sound pessimistic but this server to me seems more like a glorified cops and robbers/low RP server. Shootings are happening at such a big rate that it just isn't fun anymore. You about to be caught? How about I shoot myself out of this situation. Teamspeak is way overused and casual OOC talks are now happening in IC TAC channels. There is zero oversight on the use of force of LEO's since there is no requirement for people to file reports on questionable shootings or suspects who die during their arrest (apart from the very few supervisors who can be on scene). Normally IA would review those reports and investigate if it's fishy. I can go on and on but I honestly think it's subpar and should need a drastic review.1 point
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OUT OF CHARACTER INFORMATION: The Hell Runners Motorcycle Club is an attempt to portray a realistic 1% MC, basing ourselves on existing real-life outlaw clubs from the United States. We welcome anybody, with experience in this field of roleplay or not, to join us! If you want to join our faction and have no idea on how to approach us, you can join the Discord server or let us know in a private message as we are more than happy to help you create a believable/realistic outlaw biker character. Discord Invite Link: https://discord.gg/g8b2fMAf3B1 point
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Una moltitudine di fattori, principalmente l'economia e tante piccole feature QoL mancanti, che sommate possono far storcere il naso a molti. Questo gioco ha un sacco di potenzialità a livello di script, ma come feature sembra di stare su SAMP. Mettici anche uno staff lentino, sia a livello di update che come approccio con l'utenza (ti dicono di creare roleplay per guadagnare soldi in questa economia, poi mandi richiesta schema e ci mettono una settimana per risponderti), e il danno è fatto. Parecchi utenti dell'altro server desistono dal trasferirsi qui per una questione di asset, ma il problema principale, ultimamente, è causato da Rage stesso, e non è l'unico server afflitto da problemi di connessione. Io penso che questo server di potenzialità ne abbia, ma bisognerebbe agire tempestivamente per risolvere suddette cose.1 point
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About San Andreas State Prison - Los Santos County (LSC) About the Warden Timothy Locke has been the acting Warden of San Andreas State Prison - Los Santos County (LSC) since August 2023. He served at SASP LSC as the Chief Deputy Warden since January of 2020. He was previously named Associate Warden at SASP LSC in 2016. During his tenure as Associate Warden, Timothy Locke was responsible for overseeing SASP LSC's Division of Adult Institution, which comprised of correctional staff and the supervision and management of the inmates at the prison. Prior to 2016, he climbed the ranks through the Division of Adult Parole Operations to Captain. As a Parole Agent, Locke was attached to a Fugitive Apprehension Team, also known as a FAT team. During his first few years of service in the SADCR, before transferring to Parole Operations, Locke did a brief stint in the Emergency Operations Unit. He earned a Bachelor of Science degree in Criminal Justice with an Associate of Science degree in Business Administration.1 point
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I don't want to sound like a know-all but I have played for a long time, experienced different server states, and writing from personal observation. First and foremost, there's a difference between deathmatch and trigger happiness. Most commonly: Deathmatch is looking for or provoking action to kill with little to no reason. Trigger happiness is reacting with action (to kill) when provoked but not looking for or provoking action themselves. A misconception is that more guns results in more deathmatch and robberies. You couldn't be further from the truth. When dealing with said problems, we have to look at the core of the problem: player behavior. Guns are a means of carrying out said behavior, not the cause. Read that again. I was personally involved in official factions supplying the server guns from 2008 to 2011 and we largely only had 2 goals: Oversupply (flood) the market so everyone who wants a gun has access to guns. I'll later explain why it's important. Maintain supply chain stability and never inflate the price: the street price of a Desert Eagle was tied to the $3,000 mechanic paycheck. Our idea was that the average price of a Desert Eagle should never exceed $3,000 (it took 3 years to inflate to $3,500) but we maintained a highly controlled supply chain, and each step of the supply chain had a price range in a few hundred range (I think the range was originally $500, for margin). A player was able to get a gun after an hour of play (both in terms of affordability and finding a dealer). When either or neither of the goals is met the server faces the following key problems: 1) Subpar roleplay (and mass robberies) trying to find guns for their roleplay using non-roleplay means. Let's be completely honest with ourselves: in the U.S. guns aren't difficult to acquire by any stretch of the imagination, and LSRP is an amplified version of the U.S. since most players roleplay the criminal side of real-life society. The truth is, almost everyone should have guns. For a few reasons: They can roleplay what they want. If they want to roleplay drive-bys and shootouts. Let them. That's their idea of roleplay, and that's what they find fun. It shouldn't bother anyone else until they start bothering others, and that leads me to the next point. We need to cultivate a culture where we don't bother others for the sake of bothering others. First, deathmatch and subpar robberies are rulebreaking and should be treated as such with OOC punishments (and they should be dealt with promptly, and consistently, to prevent repeat offenders). Secondly, trigger happiness should be among those who are trigger-happy. Take it outside an open business. Take it into the hood. Don't shoot up someone in a place trigger happiness doesn't belong. That's what gang roleplayers and criminals can do themselves, and if it's reported by other players it should be treated similarly to deathmatch. What we did as official factions was we stopped supplying factions that engaged in deathmatch or trigger happiness, and it took away from those factions' ability to defend themselves against rival factions and earn money street dealing guns. If player 1 is trigger-happy and player 2 is trigger-happy it's fine when they shoot up each other (if that's what they find fun roleplay) as long as they don't bother players 3 and 4. When their trigger happiness carries over to ruining players 3 and 4 it becomes a server-wide problem. When guns are very easy to get then certain types of behavior are encouraged: 1) There's little to no play-to-win attitude because nobody cares about losing their gun. You want to rob my gun off me? Take it for all I care I'll have another one in 20 minutes. I feel like defending myself? I always have a gun on me. “Don't be stupid. This is the shootout.“ Everybody carries a gun? Oh shit, I better think twice before I rob someone because they might defend themselves. When you make guns scarce you are going to get the opposite effect: Players are going to play to win to keep their guns because it's difficult to get another one. Players are going to lack self-defense and become even easier targets for robberies. 2) There are 2 types of robberies: Robberies where thieves go out looking for victims. That's often the worst quality roleplay because realistically speaking, robberies wouldn't take place in broad daylight in affluent neighborhoods. Robbing someone in front of a West Los Santos clothes store goes against the common courtesy rule and should be treated as such. Robberies where the victims are in the wrong place at the right time. If you wander around gang-infested neighborhoods and aren't careful you deserve to be robbed. Let's be clear about that: that's your responsibility and fuck-up. Only the 2nd type of robberies should happen en masse because they're self-inflicted, and don't ruin anyone's roleplay because they brought it upon themselves. The exception to the rule is planned robberies which are usually well-executed. In conclusion, guns are the means, not the cause. guns should be abundant, not scarce. gun market should have a realistic supply chain and price ranges that don't inflate. PF licenses should be difficult to obtain and revoked immediately upon evidence of abuse. They should be means for legal characters acquiring and carrying guns for self-protection (for whom it wouldn't realistically make sense to buy one from a gun dealer), not for criminal characters. OOC punishments for deathmatch, trigger-happiness, and subpar robberies should be prompt and consistent, especially for repeat offenders. IC consequences should be implemented to invoke fear (because the average player behaves based on the IC consequences, or lack thereof). Limiting the supply of guns doesn't address the fundamental problem (and causes other problems). The fundamental problem is player behavior, not the number of guns.1 point
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Then I am genuinely surprised to hear that this has been turned around so fast, within three weeks. Good work. Still don’t know why we can’t atleast trial a report system which doesn’t have to be big. There won’t always be supervisors around.0 points
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