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Showing content with the highest reputation on 06/07/2023 in Blog Entries
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Hey y'all, It's time for another update from our Community Meeting - thanks to everyone who came along to attend earlier this evening. Although it was slightly shorter than usual it did give us a chance to chat through a few more community questions than we usually would. For those of you who missed it, here are the basics: Development Update There are no more critical bugs nor release-blocking bugs remaining We have entered 'code freeze' stage and are beginning data migration to the production server We are still on track for a public release of 16th June We aim to enter a 'pre-release' phase next weekend, whereby staff, mappers, modders and individuals with Premium accounts will be allowed to enter The UCP is being updated as a priority to allow everyone to get character applications in ahead of launch Sub-team updates Modding welcomes a new member, Mouse, and has also successfully updated all branded clothing items to be in line with RageMP's new policy, thanks to considerable efforts from Jack. Mapping continues to churn through mapping requests. Duco, as Interim Head of Mapping, is also in the process of implementing a process for requesting mapping projects. Communications has been focusing on producing another feature demo (listed below), discussing survey results with other sub-teams, helping with Wiki creation and setting up social media. Content Management has focused on updating clothing tags this week ahead of code freeze Legal Factions has set up some custom uniforms, started setting up Teamspeak, and updated IC laws for trucking weight limits and safety Property Management has focused on sorting out rental prices ahead of launch, ensuring that there will be a range of properties available for a variety of budgets Player Support continues to focus on Wiki production, which we hope to have finished ahead of launch The Events Team waits patiently for server release, but is taking on more members (see below for details) Faction Team met recently to discuss the new contraband, drugs, weapons and prison schemes, as well as actions to be taken as part of the survey results. Sub-team positions available The Communications Team is looking for anyone interested in helping us market the server, particularly those with graphic design, video capturing/editing, and copywriting skills. The application can be found here. The Events Team is looking for members who are willing to dedicate some time to delivering unique events for the server. Its application can be found here. Feature Demo Rather than attempt to show off the feature demo in the meeting itself, we uploaded it straight to YouTube this week. You can check out our demo on the lawn mowing system here: Mapping Showcase We showed off a few screenshots from recent mapping/furniture projects, including a salon and two clubs. Check out the screenshots below: Closing thoughts Thank you to everyone who came along to the meeting, we know that there's not been quite as much to show off in terms of new features (given that we're at a feature freeze stage!) however we hope that you still enjoyed being able to catch up with the team and see where everything is at. Our next meeting is scheduled for the usual time of 9pm on Sunday, go ahead and sign up here!1 point
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Hey everyone, For anyone who missed this week's Community Meeting, be sure to check out our latest feature demonstration video below, which tells you a bit more about how the trucking system will work at launch. Be sure to join this week's Community Meeting, scheduled for 21:00 server time on Sunday, where we'll have the latest development update and some more features to show off. We'll also be answering questions as usual! Sign up on by clicking here. - Sal Head of Communications1 point
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Hey everyone, June 16th (2023) is when we want to go live. Here's a summary from today's Community Meeting detailing how we'll get there. We're finishing the last bits of work and fixing what's remaining of our release-blocking bugs. Over the last week, we fixed 24 bugs and we've 2 blocking remaining, both of which are simple to fix, we just haven't gotten around to them with the amount of work yet. The Communications Team ran a survey recently and among other things, it's clear that three things are of the utmost importance to the player base. Transparency & communication, character customization and a fair staff team & roleplay quality. We've done our best to hit these three points in the weeks and days leading up to the announcement. With establishment of the Communications Team, I'm happy to see positive feedback on the first point, Sal has done an amazing job so far bridging the gap that was forming between the leadership and the community. We've implemented some last minute, yet very important script changes to allow for further character customization as well; not limited to a more open-ended clothing system, more granular character customization, Menyoo imports and so on. The release timeline is as follows: Finish remaining bugfixes and script work until 31st of May. Code freeze 31st of May, or 1st of June, depends on how things go. Jun 1st - Jun 6th, Production deployment and setting up the main server. Jun 1st - Jun 6th, Along w/ prod setup; Fixing custom mods to comply with latest R* & RageMP policies. Jun 7th, Pre-release & Production Testing. We'll open up the main server to Premium members and staff, to make sure everything is working as it should. Apply hotfixes as needed and finish setting up whatever is left over that needs completing. Jun 16th, Release Date. While some of these dates may change by a day or two, we're set to release on June 16th 2023. More information on the pre-release opening will come as we approach that date. In the meantime, here's a quick update from our sub teams and what they're working on: Sub-teams Updates Aside from the Development and script situation, many of our sub-teams are actively working towards ensuring that the launch goes as smoothly as possible. These include: Modding Team: Still updating branded textures. Mapping: New Head of Mapping assigned: Duco. Legal Factions: Additions to FD roster. Company Management: Awaiting launch. Property Management: Rental properties being set up. Player Support: Wiki population continues. Faction Team: Contrabrand and Prison schemes approved. Communications Update We talked through some of the survey results and actions being taken as a result, including: Communications Team established Menyoo importation added Character customisation options added Recruitment focuses prioritised for specific factions Ensuring Visions for the server as a whole match with everyone's expectation Speaking to Team leaders to feed back relevant findings from the survey Continue surveying for overall sentiment Feature Showcase & Demonstration This week we gave community members an exclusive look at the Trucking system - we'll be uploading the video to our YouTube channel a bit later in the week. Once again I want to thank everyone for their patience and support. This is it baby, we're in the final stretch. See you IG soon, Martin on behalf of the LS-RP Team0 points