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Having been a member of this community since 2012, I have witnessed the server’s “death” multiple times—once before the closure and once when the RAGE server was shut down for rework. I played on both platforms and saw potential in each of them. When it comes to the RAGE server, I was among the last players who remained active. I grinded, roleplayed with factions, and yes, I robbed a lot of houses to steal guns. I come from an era where all I needed was /me and /do to create roleplay. I can absolutely create RP on my own and genuinely enjoy it. Overall, I enjoyed both platforms. However, when it comes to heavy roleplay, immersion, and creative storytelling, SAMP LSRP is undoubtedly unbeatable. I initially came back to SAMP for nostalgia, but I stayed for the community especially the returning veteran players who built truly great factions. SAMP has, and still has, a lot of potential. Unfortunately, it is often said that the core script is outdated and that developing new features risks breaking it. Still, we have many underrated features such as /spawn, holdable items, and more. SAMP has soul. SAMP has culture and over a decade of lore something RAGE cannot replicate. It is a new universe with unfamiliar aesthetics. As an IFT member, I tried to support both platforms, but the lack of developers and communication caused me to lose motivation. When it comes to SAMP, we at least want the top voted features that were presented on the UCP. As for RAGE, nobody except staff knows where it is heading. What about the economy? New rules? ROE? Price agreements for guns and drugs? Players want to play on LSRP SAMP not because of “shitty” computers, but because they are familiar with the platform. They have lore, friendships, and years of developed roleplay skills. It is culture. Many players with high end PCs returned to LSRP SAMP and spent months building factions and developing characters for a reason. I will not try to compare our community to another, but when it comes to management, LSRP currently cannot compete. That said, we do have many good staff members and dedicated admins such as @badhbh, @Rye, @Aloosh, and others who genuinely care about this community. I have seen their work and their dedication firsthand. I cannot say much about the rest of the staff, as most of them are new faces to me and have not made a noticeable impact. I agree with many of you here, especially @Kev, @Aloosh, and others who cared enough to share their input with heavy hearts and genuine passion. This community needs to hear the actual community. Listen to the everyday player. Listen carefully. When it comes to marketing, unfortunately, the only real way to market this server is to play on it. Encourage staff roleplay in-game, make management approachable to everyone ( @badhbh is very kind, by the way), create subreddits, and spread the word. I have seen several respectable YouTubers who actively test SAMP servers and invite their followers to play if they enjoy them. https://www.youtube.com/@InternetRob https://www.youtube.com/@TheJizzy
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vanjaac24 joined the community
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@n0de101 in terms of Mmartin's activity on LSRP, it has also became a public secret at this point of his whereabouts and what he is currently doing. I'm sure you know what I'm talking about. I was in IFT between April '25 - November '25 and we only got to speak with him somewhat in detail about a drug withdrawal system. We've had a lot of discussions about different topics however that was the only one he personally took part in. All of that was discussed in late May, early June. Whether he is active in the LSRP staff discord, I wouldn't be able to confirm that... However, his forum activity is public for the entire community to see. His last action on the forums is this: In his defense, he did log on the forums on the 14th of December 2025. 👍 So to rephrase Flaxxer's words, he hasn't been active on the forums for more than 6 months.
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I wouldn't be putting in my free time if I didn't think it could succeed, obviously that's my opinion and others will have their own views which is perfectly valid. Martin is one of three in management, a lot of things which were solely one persons responsibility are now split. I know people are waiting for an "official" response from management and that is coming, it just takes time to go over things and discuss them. Simply not true but sure.
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The entire narrative around how developers are sacrificing their free time is also relevant to your average faction leader who arguably spends a lot more hours on the server trying to manage his own faction and contribute positively to the community. That narrative is also relevant to any average roleplayer, legal or illegal, who has contributed with their roleplay to the community, with their activity both in game and on the forums. That narrative is also relevant to any adequate Tester who is willingly helping players in game with their questions and who is also doing solid forum work in terms of administrating. That narrative is also relevant to regular Administrators who have to deal with Player Reports (IG & on forums), general administrative work, etcetera. And that narrative is extremely relevant to one of the most overshadowed teams on LS-RP: The Illegal Faction Team. I can confidently say that I have spent an unhealthy amount of hours doing my job and trying to make this server better. That involved handling complex Faction Reports, actively participating in IFT threads, discord discussions and meetings, coming up with new and interesting concepts of how we can please all the current illegal factions. I can go on and on about how much work I have personally put in however it is more important to focus on the obstacles that I've unfortunately had to deal with when it comes to eventually forwarding any ideas to developers. While MMartin was still around, we were discussing something like a withdrawal system or at least drugs having a negative impact on your character. Evidently that did not happen, never implemented - forgotten. Several IFT meetings were all about discussing new implementations however once we all just collectively agreed that the developers aren't really interested in any of our ideas, naturally we all just gave up. It was pointless to even talk about it on the meetings, let alone cook up a thread and literally "beg" for the attention of the Development Team. As a former detective in LSSD, I also had a lot of suggestions in terms of the Detective Job as it is severely outdated. I forwarded a lot of them to the Development Team however we got nowhere with it. Mind you that it wasn't about anything oddly specific or new, my suggestions were mainly about tweaking current scripts to make them more modern. Why am I saying all of this? It's not just the Developers sacrificing their free time and doing volunteer work. It's the entire community doing that, from your regular roleplayer to your Lead Admin. We are all doing this in our free time.
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The issue is they do. They truly believe LSRP V will be the biggest comeback of LSRP since Damian was leading stuff. They have literally given up on SAMP and the server is only up because Mmartin hasn't been around a computer to be able to shut it down yet lol. Or rather, they can't shut it down yet because they have nothing else to offer the community right now but a miserable 10pb SAMP server with absolutely zero love being shown towards it. Any Management member able to inform the community why Mmartin hasn't been online on discord or forums for the past 6+ months?
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I think the 14 pages we've spent discussing here could all be boiled down to this. Very well said. @n0de101 We are very much aware that you are volunteers and unpaid, and for all the shit I've been talking here I genuinely respect it. But that does not give you moral high ground when you are trying to chase after something that has already been monopolized. This is all we are trying to say here. Do you in your heart truly believe you can survive against an 800+ playerbase server with a script that is not ready and with the proven track record MMartin has of going MIA as he is right now?
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I’m less concerned about the lifespan of GTA:V or GTA:SA themselves, because a strong modding ecosystem can far outlive the base game’s relevance. GTA:SA was technologically outdated for years, but its community kept it alive thanks to the freedom, tooling, and culture that allowed for endless creativity. A great example of this is the Russian servers, which have consistently pushed boundaries with unique game modes. In that sense, it’s entirely plausible that RAGEMP could follow a similar path with GTA V, especially given its modern tools. You're dealing with a whole different problem. LS:RP on SA:MP set the standard for serious roleplay early on and became the benchmark that shaped the community’s expectations. Because it launched first and gained momentum quickly, it attracted a large, dedicated player base along with experienced staff and rich lore (`con rispetto). This created a strong, established ecosystem that was hard for other servers to compete with. Even when "technically" more advanced or innovative servers appeared (and I can name a few: IBP-Roleplay, Core Roleplay, LC:RP (hey @Aberdeen), Ultimate Roleplay — a production of yours truly), players often stayed with LS:RP because they had built meaningful connections, characters, and reputations here and leaving meant giving up all that social investment, which is a huge barrier. GTA World holds a similar position today. Thanks to its early presence and growth, it has established a community and culture that new platforms struggle to rival. The real challenge isn’t just offering better features but building the same level of trust, history, and player commitment that LS:RP demonstrated years ago. That kind of foundation takes time and is very difficult to surpass, specially when you've gone the opposite route time and time again.
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I've seen a few comments throughout the thread alluding to the fact that developers intentionally do not work on SA-MP and instead work on developing RAGE instead, I'm not sure where this has come from but it's not true at all. The development team are all volunteers, who do this in their spare time out of passion for the community and to see the persistent attacks on them is frankly very demotivating. There have also been comments that we should all just prioritise on SA-MP from a development standpoint, but it's not as simple as that. As Duco has alluded to previously PAWN is a very antiquated language that isn't well taught, if at all these days; coupled with the fact the SA-MP codebase goes all the way back to 2007, it is not a trivial matter to add even basic things. Speaking for myself, and Danut, we both joined the development team for RAGE; I personally have no knowledge of PAWN to assist with SA-MP, and I already spend the little free time I have developing alongside my other duties as a lead admin. Given all that, I think people don't realise how lucky they were when a developer like Cake was around who had the free time and knowledge to push out significant updates to SA-MP. Robstrap is the resident SA-MP guy these days, and he's been holiday for a little bit know, but I know from speaking to him he intends to continue his work developing SA-MP on his return. No matter your opinion on which platform you prefer, just be mindful of the time and effort people put in for free in their spare time; you might not agree, but they're the ones sacrificing their free time.
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I think it's fair enough to question GTA5's lifespan but if you look at how long SAMP lasted since the its initial release in 2006-7 I don't see how RAGEMP couldn't enjoy a lifespan that's similar in length. I've no doubt the competition are looking into VI as an alternative but remember that V and SA are situated on the west coast while VI is set on the east so the universe would be different anyways. Not saying it's impossible just saying that not everyone is interested in roleplaying on the east coast. Then of course there's the fact that R* have partnered with Cfx.re and are incorporating it which has its primary audience in light to moderate voice-roleplay. Pair that with the fact that the development environment RAGEMP now offers is extensive and can be accessed through more than just one programming language unlike SAMP I think the situation is going to be different.
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I can elaborate. As someone who had access to all the RAGE progress, I can vouch that there were almost no discussions regarding the future of LSRP-V. Most threads, limited to staff members, have been inactive, show little real progress, and provide no clear picture of what we can expect. The only thing that actually stood out was how the economy would be handled, allowing cash transfers from SA:MP to LSRP-V at a ridiculous ratio, a ratio that would inflate the economy and force us to sell guns and drugs at the same prices we currently have in SA:MP. Furthermore, to my knowledge, a dozen modules have been pushed since last year, about one module per month, maybe even less. Most are just bug fixes or minor changes. Around 3 pages of suggestions have gone unaddressed, all from staff and RAGE insiders. Illegal factions have no real features, and drugs aren’t completed, even though they were promised 2–3 months ago. Other than a basic script that replaces the current warehouse system, called DarkNet, and a simple chop-shop system, we haven’t seen anything special regarding LSRP V. Also, before I resigned from my role at IFC, I was approached two days prior by LSRP-V developers for advice on what features they could implement for illegal roleplayers. Mind you, this is very recent and clearly shows that it’s not ready for launch. With all that being said, you’re clearly pulling your weight, and I respect your dedication, but if you really want to push for LSRP V, enlighten us. Let us know what immersive and glamorous features LSRP-V has that GTA World (its biggest competitor) doesn’t.
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Being apart of the community since pretty much the beginning, The quality of management from back then to now has plummeted heavily. I don't need to elaborate on it because so many people have already explained why in this thread and on multiple threads over the years regarding this exact same topic, ironically to do with similar people in charge. It's a rinse and repeat cycle. Where is the engagement? Don't just say "We're sitting back and formulating a response". That's not good enough, you should be actively engaging in conversation and actively getting involved. Don't just cook up a generic response and say "We'll look into all of these changes for the better of the communities future". Because this community will not believe you now. Every single one of those staff members should be posting in this thread giving their honest opinions. You've been tagged enough times. Not just posting to either moderate or go after people for having an opinion. It either shows the staff don't care and just care about having a colour on their name or they're too scared to post their opinions in fear of being removed from the staff. Which in all honesty? Doesn't surprise me. Being told not to engage in the thread would also not surprise me. But overall, LSRP and the management have left it years too late, the hole is too deep and the damage is unrepairable. Too far gone for anything to be done. It's a salvage job at best in regards to keeping whatever scraps are left, around. Brigone summed it up perfectly in fact.
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Will you RAGE insiders have the same attitude about VI, once that's released? I figure V's lifespan commercially isn't long for it, and probably faces a much steeper slide into obscurity. If my philosophy about role-play boiled down to refined systems and pretty aesthetics like you guys, and I wanted to appeal to wider braindead market, I'd hedge my bets and invest resources into staying ahead of the competition who are no doubt bracing themselves for VI's launch. Say, RAGE goes off without a hitch and you build a loyal community there, will you pack it all in and abandon them too in favor of VI's new systems?
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Thank you for making it clear that you have absolutely no idea what you're talking about in regards to LS-RP:V. I do agree that there's real concerns and problems surrounding the SA-MP server, but dragging a project a lot of people are working on through the mud (with false information nonetheless) is not the solution to any of the problems that have been expressed in this thread and only encourages the conversation to be derailed.
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One thing I can say is that it feels easier to start contributing to LS:RP compared to previous years. I remember applying multiple times for a developer role back when Damian & co. were in charge, and I honestly doubt my messages were ever read. This year, however, I sent an application and @danut replied fairly quickly, which at least gives the impression that there’s some interest in actively working on the SA:MP server. It never materialized, as life got in the way between the application and my introduction to the development team. I was told I could focus exclusively on the SA:MP server (in reply to @Clack saying that their intention is to pull the developers to RAGE), but I can’t attest to the veracity of that claim, since I haven’t yet seen how things operate internally. That said, the barrier to entry is still very real. PAWN isn’t exactly attractive in 2025, documentation is fragmented, and most people with the skills to learn it would rather invest that time into something transferable. I think it’s less about motivation and more about opportunity cost. If you don’t already have SA:MP nostalgia pulling you in, it’s a hard sell.
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You are asking me a question where I cannot respond without being banned from the forums for leaking. Funny that this is how you respond too. Instead of challenging me why don't you tell the community what you are actually working on? How close are we to the release of rage and how good is it? Do tell.
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1. Provide me with any sufficient enough statement from a Lead Admin+ in terms of any significant improvement of SAMP in this current calendar year. If you do believe that you can "grind your way" to Lead Admin from Tester by truly being invested in LSRP and contributing positively, you are mistaken. It's a public secret as to how people go up the hierarchy and it's no different than your regular 9-5 office job. 2. All of the developers are currently focused on RAGE. Do you realistically think that management would hire someone as a developer if his sole purpose is to code on SAMP? Their clear intentions are to transcend to RAGE entirely, so even if someone had genuine interest to do that, he wouldn't get the job. 3. There were plenty of factions that were very active and improving the quality of the roleplay that we have however if you managed to read half of the posts on this thread, you would realize why those people refuse to contribute further until things change. 4. Plenty of talented mappers have done a solid job on LSRP however (for some reason), mapping additions were very selective and some took months to be implemented. Aberdeen cooked up a mapping on Star Street for the SOVA business and I'm not even sure if that mapping was added after all. I had to beg to management and the mapping team for a map to be implemented, MIND YOU it was done by a player who isn't in the mapping team. All they had to do was add it in and that took them (if they even added it) more than 4 months at this point. 5. You have proven to everyone that you have read all of our posts diagonially.
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That's the problem, developers don't want to dedicate time anymore, I can't imagine SAMP is easy to script on, which is why I advocate for RAGE because as far as I'm aware it's a lot easier to implement new scripts and code. Of course good roleplayers don't need scripts and stuff but it does a lot more for the immersion if there's script support, RPing making drugs for example with no script support with a bunch of /me's followed by admin requests would be a whole lot lousier than having a dedicated script where you can roleplay the process as well as physically see what you're making.