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LordSpyx

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Everything posted by LordSpyx

  1. Yes, Genny is an amazingly dedicated individual, and I'm very happy I get to call her my Chief! 🙂 Love to see the interest! One thing we'd like to avoid is exclusivity within the faction. Any and all stations we have, be it now, or in the future, will have at least one ambulance and one engine, with room for at least one supervisor vehicle. We won't be striving for 'elite' groups or companies. Every bureau (and the divisions they house) are an important part of the faction, and while we love to see members represent and take pride in their divisions, they are all equally important — it's a team effort after all!
  2. That's your opinion, sure, and for some people that's true, however; the majority of people we interacted with thoroughly enjoyed roleplaying with the LSFD. We had multiple people who requested LSFD purely for the purpose of developmental roleplay for their characters, regardless of if they had scripted damage or not. While medical roleplay is not for everyone, you can't just skip a medical scene when you're injured simply because it's not your cup of tea. Being shot and robbed by thugs and gangsters isn't a firefighter or police officer's cup of tea, but they still go through those scenarios at times. It's not a one for all kind of server, it's a give and take of simulated realism. Life comes with good and bad times, and while I wouldn't want to be involved in something that led to me being in the care of EMS / Firefighters, it does happen. It's part of life. People like to criticize that which they don't understand, but you can't have civilians without first responders or the server would be pure anarchy and chaos. It's all about balance. Medical and firefighting doesn't have to be someone's favorite topic, but that shouldn't mean our faction members don't get to roleplay at all just because their chosen area of roleplay isn't liked by some people. The only times in over two years of being in LSFD I saw people unwilling to roleplay with us, was if they were salty over being dropped by a rival gang or LEOs. Most other people were very polite, and thanked us for the roleplay afterwards. It's not just about putting out fires and driving people to the hospital. We've had cases of shock, suicide attempts, and even panic or asthma attacks that required medical assistance. We weren't always there to patch bullet holes. As I said, it's a balance. We can't force civilian roleplayers to get injured in unique ways, so the majority of our handled calls are gunshot wounds, or stab wounds, with the occasional MVA we get to handle. We're there to provide pre-hospital care and fire rescue services. Without civilians to rescue, we're redundant. For as long as there are civilian roleplayers, that's as long as first responder factions will be needed.
  3. Appreciate it. Genny and I are always open to answering faction related questions. Be it on a topic, or privately via forum PM. If there's ever anything you're not sure on, feel free to ask! We'll share what we're allowed to share.
  4. Hey there. The Fire Department is still around, and thriving. There was nothing inherently wrong with the faction itself, and it wasn't an activity issue that caused lack of members on, it was lack of motivation. What most people didn't realize about the faction, is on SAMP we were very limited on an out-of-character perspective. No one was allowed to set player-owned properties or businesses on fire without permission from the player, paired with authorization from an Administrator. If we wanted to give the faction members fires to put out, it was always scripted by Admins, or Fire Officers and Chief Fire Officers. These were "artificial" fires, as they were made specifically to give faction members fires to put out. This meant the majority of the time, Fire Officers had to sacrifice genuine roleplay for their members to have something fun and enjoyable to do. It also made members reliant on Admins or FOs to be around, and willing to make a fire. Which was limited on where you could set a fire, because of the server rules. Medical scenes limited us as well. The majority of the time we'd arrive on scene, people would just /acceptdeath over very small or minor injuries, to avoid either roleplaying the medical scenes out, or to avoid arrest. In other cases, we had people just blatantly say they were salty they lost the shootout, and wanted to skip everything entirely, so they'd just /acceptdeath then. This led to the same outcome: Admins or Fire Officers having to sacrifice their own time away from the roleplay to create scenes for faction members to work on. The majority of our roleplay was heavily dependent upon /mes and /dos, with no real scripted system, so even if we were to simplify what was going on, often times players would get lost, and simply not know how to respond. Or we'd have people lie about their injuries to survive, and avoid losing clothing objects, even though via the /damages, we could see they received a head shot. We had no concrete script for damages, or vitals. It was reliant on a he-said-she said scenario. We can't speak on everything that's going on in the background, but our goal is to have more scripts involved, to make the faction inclusive, and more interactive for all parties involved, regardless of medical knowledge or comprehension. I'll leave @Genny to explain further on areas I did not touch upon.
  5. This looks absolutely amazing.
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