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Natasha Valentine

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Posts posted by Natasha Valentine

  1. 3 hours ago, Semita Bellatoris said:

     

    Things being taken away from you without your permission. That's literally how robbing someone works. There should be a command to accept the robbery but the part where the most stalling happens is when the other party needs to hand over the items. 

     

     

    I understand that's how robbing works irl but you have to understand that there's a lot of abuse and the robber has to cooperate with the victim as well rather then just abruptly taking the items with minimal rp. Some items are hidden on a player like drugs etc, you'd have to fully RP it and search for it on a victim. You can't just run up and have access to random player inventories, "stalling" is bound to happen either way to give both parties a chance to rp properly and the best place to do it is away from main streets or around public areas as it may be expected for the rp to take longer then anticipated. 

  2. On 4/18/2022 at 8:48 PM, Semita Bellatoris said:

    Like the title says, it would be nice if there was a robbing script added where you can take items from another player yourself.  It is a common thing that in almost every robbery scenario back in the day people would stall on purpose so I think this would be a good idea to prevent that from happening.

     

    I find that a lot of robberies are sub-par which I've experienced occasionally during rp, giving no regards to using masks or being afraid of getting caught on camera etc. I typically liked the original way of how robberies were handled through rp between both parties involved, I personally don't think I'd like for anyone to just have access to my inventory and to take things without my permission as that could lead to a bunch of abuse amongst players. There'd have to be some sort of /acceptance command between both parties and even so that /acceptance could still be stalled either way until players agree with what's being taken within the scenario. I prefer the regular method of how robberies are handled within the server and for any abuse to be reported on the forums. 

  3. On 4/13/2022 at 3:58 PM, vla3 said:

    Think about this logically because more often than not the players behind the characters aren't adults and then it's full on paedophile shit. On PedoW*rld EVERYTHING is paywalled, kids with no money are actively erp'ing with adults for OOC shit like P*doPoints, even in-game cash or a stupid little virtual cat that jankily follows them around. It's a hotbed for predatory activity on minors. 

    Realistically something like stopping all erp happening is nigh impossible but, with OOC consequences it would make erp taboo and less people would be inclined to do it on the server. Age verification applications could be created, similar to gun licenses but with real world I.D needing to be shown in the application and then once accepted, the erpers in-game, before the erp takes place make a /report for admins to age verify both parties are 18+. Now I'm not saying you need to verify your age to take part in illegal roleplay, only for players that want to sit there doing some grimey anims and typing /me's with their left hand. I know the age verification process seems long and invasive but at the end of the day, think of the children. 

    What meaningful roleplay and development has ever come from writing /me's of a sexual scene when it could just be faded to black?

     

    Obviously I know this is a joke since you created your account yesterday and only have one post, which is this(No-ERP-Rule) and that's the purpose you made this profile(vla3).  I will say this to you or to anyone who actually thinks this topic is serious, if what players like to RP in private bothers you even if you never participate in that kind of role-play then you shouldn't play with others since it has nothing to do with you anyway. You might as well go play singleplayer, you can rp and talk to yourself and only do things of your own interests that way you never get upset with anyone else or their opinions/interests of what they like to rp. Kind of sounds like a loner but fyi, that's not how irl works. You can't like everything and the things others do around you where you might find things that are cringe or horrible, it's apart of life and should be taken in-character as well for realism. - If this type of rp bothers you, then you can't really consider yourself a good rper, I believe LS-RP has understood that point for over a decade. 

     

    And there's plenty of role-play and development that comes from erotic role-play such as actual filming companies, abuse, drugs, gang-involvement, relationship creating and marriages, strip-clubs and partying just like in real life. We might as well fade-to-black all club openings and just make all players pay entry fee's, then tell them to leave immediately, would save time. - Think about the quality of role-play. 

     

    The Rules relating to LS-RP Samp for the last 12 years was fine regarding e-rp which everyone followed, minors typically shouldn't be participating in such rp and they shouldn't be playing gta either.  But as mentioned, I haven't seen any real issues regarding it over my long-term of Roleplaying in LS-RP so I think our general rules are good that we have in place.

     

    - Also if you're only typing with your left hand, you must be a slow roleplayer. #quality.

     

     

     

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  4. It's not so much as a (NPC) but more so players playing on Alts with lack of depth and that only appear once or very rarely. I experienced this a lot while running a company on LSRP SAMP. You'd show your whole business location, do an interview with them, get them all setup etc and give them a task while spending all day with them/teaching the ropes of how the business operates or what to do and then they never come back again since it was an alt to begin with. I typically don't like just /inviting players with no context. This happened to a lot of companies, that's why I'm personally against Alts in general, not that everyone has bad alts though, I've had a quite of few players that did well using alts and had the time to maintain both.  

     

  5. I've never personally taken part in the Roleplay surrounding the University on LSRP SAMP but I liked the idea and with everything that is available on GTA V would make it that much better, such as clothes and being preppy with Gucci, inventory paper notes to do class work etc. It'd be neat if you could even get a little certificate of your graduation/degree. I'd totally like to see something like this exist on the server, it's different role-play and I like others role-playing a bunch of different things and that's what makes the server more lively. I vote yes!

  6. 1 minute ago, ThatDutchPerson said:

    Heya everyone!

     

    So with an other postpone for the development team to get needed time to work on the script, I was wondering if theres anyone interested in being able to download character XML’s in advance, so we can work on some concept arts, thread art for factions, etc..

     

    And perhaps also if the development team sees this as a viable option! 🙂

     

     

    I strongly agree, this should be available on launch for concept arts, posters, in-game films etc especially with the use of Menyoo. Having it in advance as well would be really nice, but I'd also like for makeup to be available in the character creation as it's hard to tell if your character looks it's best before finalizing your character as it's tied to a one time usage for parent selections. 

  7. 21 hours ago, Xanakin said:


    Playing a random playlist off YouTube isn't DJ'ing; even if you use software to stream it you're just basically ripping someone else their mix.
    Sadly most players doesn't see that what we for example did on SAMP was actually manually done, live on the spot.
    You'd also be surprised how easy and often something easy to abuse will be taken advantage of, we as an admin team don't want to spend time handling reports regarding players playing explicit noises etc. while we could've invested time and effort into something else.

     

    Music can be heard from outside of vehicles, at least in the current test build - including custom streams. Meaning all it takes is 1 vehicle stationed playing disturbing noises.

    I'm indeed more a fan of being able to control what group/faction gets a perk of some sorts, so they'd be able to play a certain link to their stream etc. - however that can be requested by anyone already, just to get their XMR stations added in-game just like we had on SAMP.

     

    I already commented on Socrates comment earlier: " Dj's don't just look for tracks on youtube but it's the most simple thing to do in real life, which is play your own music at your convenience. " That's when I mentioned Update: Option 2 and put it at the top of this topic section for others to read as I thought it was the easiest solution to overcome any potential problems. I also understand that you were a DJ on LSRP Samp as well and by denying this for other players to play url music through Option 2, you'd be benefiting from it since the only way for players to listen to their music with friends in-game would be through you or other DJ's only. It should be easier for other players to listen to their own music when they want, in my opinion. Player/Company examples: I shouldn't have to pay a DJ or make a request for your XMR channel to play Beethoven for 3 hours straight just because my library is opening for customers to come in or my 5 star restaurant and I want 5 hours of /certain/ piano music to play for customers to give off a high-rating restaurant experience. 

     

    Regarding music being able to be heard outside of vehicles during the test build, it'd have to be tested with Update Option 2/urls and I'm sure it could be changed if necessary. I also still want XMR stations by the way but I also want to have easy access to play my own, I feel like every player should be able to and would prefer that along with a rule section regarding setstation rules/explicit noises to inform players of possible punishments. 

     

    19 hours ago, yekim said:

    sanitize inputs properly and give players a quick-client side toggle to mute stations. other communities do this just fine and if a beloved server with dozens of admins and testers cant find the time to teleport to someone playing explicit content, listen for 5 second, ban them and then leave then idk lol

     

    I agree with this, a simple /togstation command should exist so players can block certain types of music they don't want to hear at their own convenience as we had on samp. I'm also sure that if any issues did arise regarding explicit music playing that admins could handle it and take the appropriate time to do so, though these issues would be quite rare and limited if we went with the Option 2 I mentioned in the first post.  

  8. 6 minutes ago, Socrates said:

    Yea, the second option sounds more suitable. Certain places with personalized music would be a nice touch in such places, I totally agree - even in cars, it's your own personal vehicle so it doesn't matter what you listen. I'm just not OK with hearing personalized music on boomboxes on street, it would be a bit messy. 

     

    Ya, exactly! So you'd go with option 2, unfortunately I didn't put that option in the polls but saying yes basically means you'd be okay with supporting option 1 or 2.  Great to get your opinion regarding music! 😊

     

    - edit: I made Option 1 & Option 2 more clear and edited the poles, wasn't aware I could do that! 

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  9. 2 hours ago, Socrates said:

    As some people said, this would ruin any music-orientated roleplay that people may enjoy (I wanna roleplay an artist/DJ/producer with a record shop and label and this would basically mess up the roleplay). Also people would probably play a lot of anything that's basically forbidden just to mess with it. I'm against this, people have enough stations to play, from rock to foreign music. I'd love to see this in clubs though, DJs could actually put some work into it and come up with a list of tracks for the night, for different venues.

     

    Also a DJ is not someone who just looks for tracks on youtube :), it's more than that, if you wanna do it properly and roleplay it by the book - which I hopefully people will. 

     

    edit1: I'd love to see personal playlists in cars and businesses, not on the street though. And saying 'admins can punish those who break the rule' would mean more work for Admins and I believe they have more important stuff to take care of, instead of looking at what people are playing on their speakers. Sorry, but this logic means that there's no reason to have anything restricted because admins can punish people...some features are restricted because of it, so admins would not do the detective work over players to see stuff like this.

     

    That's why I mentioned the *Update* portion in the first post and obviously Dj's don't just look for tracks on youtube but it's the most simple thing to do in real life, which is play your own music at your convenience. It shouldn't be held back just for players to benefit from their DJ roleplay in general. Restaurant, different types of businesses should be able to play the type of music they want within their store through url like for example: certain piano music to certain club beats or art gallery music etc that they prefer. It should not be withheld just because DJ's want to press the play button and hog it for themselves, It doesn't make any sense. I shouldn't have to hire a DJ just to listen to my personal taste of music within my vehicle either. I do understand that there are rule breakers though so I am referring to the *Update*(2nd choice) that I posted at the start of this post as an option. I also understand that it would personally benefit you in-game if you halted the freedom of music so no one else can listen to their own music except DJ's within clubs which is pretty non-rp and I feel like we should be a little bit more open regarding music.

    • OK 1
  10. 1 hour ago, Xanakin said:

    The main thing is that anyone can turn into a ''DJ'' at that point, which can be rather annoying for those actually putting in the time and effort to properly roleplay it out, where others just do it for a quick cash grab.
    Not to mention what Nova said, people could end up playing nonsense whenever they want - keep in mind we're talking most likely large numbers of players online even, so we cannot play the roleplay police 24/7 as admins.

     

    I mean, anyone can literally turn into a "DJ" irl, you go to youtube and play it for several people or yourself. Also regarding administrators that can't police 24/7, that's why there's the forums if necessary and I doubt it'd happen 24/7 to begin with, but you might get the odd one that does it unfortunately same with mass dming, pking and any other server rule in existence.

     

    An idea: 

     

    - You could let any player use url's but through /setstation on vehicles only that way friends can enjoy music together that they'd like to listen to while cruising around, that way it's limited to the usage for casual players and can't disrupt on a large scale with any sort of malicious content. 

     

    - Players could put in applications and or be apart of a company/business to be given permissions to use url links on boombox's that way it's more so heavily controlled then just giving it to everyone and the permission can be easily taken away. 

     

    ^ This sounds completely reasonable and doable. - I will paste this to the top of this conversation for new readers.

  11. 3 hours ago, Gurbsta said:

    Make peoples Ban Appeal posts private or seen by Admins only. People should not be able to view anyones ban appeals, doesnt make sense.

     

    I disagree. I think Ban Appeals should be visible to other players, That's how it's been typically on LSRP for a long time. There should be no shame in punishments and the conversations relating to them along with final verdicts. I as the player would like to know what's going on within the LSRP Community among members etc.

  12. On 3/14/2022 at 9:10 PM, Flemwad said:

    With the amount of PK's for some people it would be problematic.  I would say no considering a PK could be problematic and lead to further roleplay as a result of your death..  IE. Someone finds your body grabs a key off of you and you then respawn and report it stolen or chase down the person etc. 

     

    I have to agree with Flemwad here. Making duplicate keys temporarily like on LSRP samp would be good, you could also make another system for permanent keys to share with close friends but you could pull the keys at anytime or when you are near that close friend of yours. 

  13. 1 hour ago, nova said:

    This is something I personally suggested some time back. 

     

    The answer I got was that this idea was good but opted out of out of security concern. When you allow people to submit their own URLs to the script it can result in people attempting to use this function maliciously and creating a risk to the community and its members. For the same reason every /setstation that is requested to be added would need to be manually screened and then added.

     

    Interesting, what kind of malicious risks would we be talking about? Like inappropriate material being played or more in-depth security concern? Because if it's just regarding material that's being played then I assume that could easily be handled by administrators per situation if needed. Let me know!

  14. Option 1: 

     

    Pretty simple, let people play their own music with urls from YouTube or other external sites on boombox's etc. NGRP from 2011 had that system in place which was like 11 Years Ago on samp. 

     

    Players shouldn't feel tied to use DJ's just to play their own music that they want to hear, they should have a choice between personal choice and the radio. Obviously DJ's would still exist to easily mix and play music lists for parties. But in general players should be able to choose their own music and play it on their own for their little backyard events or large-scale events. You shouldn't have to hire a DJ to play a simple little tune for your 5 star restaurant. 

     

    I think it's a pretty simple system and it makes sense, very easy for users to use.  

     

    ----------------------------------------------------------------------------------------

     

    Option 2:

     

    *UPDATE - Rule restrictions for rule-breakers, using urls maliciously.*

     

    Just a general idea, more of a 2nd choice to limit the potential abuse of url usage: 

     

    - You could let any player use url's but through /setstation on vehicles only that way friends can enjoy music together that they'd like to listen to while cruising around, that way it's limited to the usage for casual players and can't disrupt on a large scale with any sort of malicious content. 

     

    - Players could put in applications and or be apart of a company/business to be given permissions to use url links on boombox's that way it's more so heavily controlled then just giving it to everyone and the permission can be easily taken away. 

     

    ^ This sounds completely reasonable and doable if the first choice isn't what you want, one or the other would be better then nothing. I think we should be able to play our own music with friends when we want but if limitations like this must exist for us to get it then so be it. 

     

  15. 48 minutes ago, Hughesy said:

    It's not an unrealistic expectation, it is quite simple to implement. I've played on countless servers both MTA & SA:MP that have used a similar system with minimal resources with maybe 50-60 lines of code, and that is just the basic of keeping a vehicle in its constant xyz pos. If a player has five-ten-twenty vehicles, then so be it, but most could (including faction vehicles that are in a "garage") be in an interior/ seperate dimension. There is multiple work arounds to save on performance and stream issues, doing the same thing since 2007 isn't going to polish and keep a server up to date, systems are always being updated to new ways, and this could be one of them. Vehicles can despawn after a set time, after restart etc etc etc. 

     

    If a troll smashed your vehicle then its not hard to /report and have an admin /fixveh no? If not then buy a house with a garage and store it so it wont be destroyed in public.

     

    It's like having an iphone 3 and not upgrading because it still "works", but people do it anyways because its a new thing, not the same they've been using before and used to. 

    An unrealistic expectation would be having a convo with a player In-Character, asking if they have a truck and them going "Yeah man its just parked right here on the side of the road" and all of a sudden a vehicle appearing and so on. There is many ways to make it work flawless, having towing companys to control incorrect parking and impounding, admin commands to respawn a district or all server vehicles to spread them out via /parked location, or have it disappear cause the hobo on the corner jimmy rigged the lock and hotwired it. But said hobo can't steal a vehicle he was scouting for days if said vehicle is magically gone into thin air at the typing of a command.

     

     

     

    It isn't the code itself that's going to reduce a majority of lag from a bunch of cars parked in a location, also I don't think the admins would like it if we /reported every time some guy smashed a car with his bat to continuously set off the alarm to annoy people, plus it's hard to catch players ID's from a simple car alarm going off for a forum report. Admins probably wouldn't want to stalk your car to begin with either, /vpark is the easiest solution for lag and everything else. + Not everyone has a top of the line computer either, imagine grove-street being stacked with cars. a house party on the street with a bunch of visitors would probably have enough cars in one location already to begin with. 

  16. 12 hours ago, Hughesy said:

    /vparking in in quick succession is not realistic nor RP'ish at all. Nothing is making it difficult at all other than a car always being in its spot/driveway/garage at all (or most) times. As for the "don't fix what isn't broke", is more of a dwell on the past and more or so something that needs updating, like people say its 2022, not 2012, imo a better system should be made/ is needed cause from my past playing experience, /vpark and your car despawning at the moments instant is not realistic in the slightest. If i go outside my house irl, my car is in my driveway, not hidden away by a command to never be seen unless i spawn it. 

     

    You have unrealistic expectations of the server, the amount of resources it'd waste on forcing everyone's car to remain spawned would be pointless. I rather see those resources go towards exterior furnishing and less lag if any which would benefit rp way more then a basic parked car. Also putting restraints on people when they can park a car or not is ridiculous, that is a step backwards. Plus if players own multiple vehicles, like 5. That means all 5 would be forced to remain spawned on the server. Let the players decide what they want to use and when and if players non-rply despawn their car during a robbery or something then report them as we've been doing since 2007. Some systems do not have to change. This also helps prevents trolls that keep randomly bashing your vehicle with a baseball bat for no reason while running away then coming back hundreds of times, constantly interrupting your rp etc. There's plenty of other reasons why /vpark is a good idea, mentioned in several other posts above. 

     

    Same with going to server events which have a lot of lag or riots, at least players would be able to park their vehicle to ease server resources during large rp scenarios etc, it's not worth seeing a car if it's not in use and you aren't rping with it either. Makes it easier on the players and the server to allow /vpark at the players discretion. 

  17. On 3/2/2022 at 6:48 PM, ThatDutchPerson said:

    This would cause massive streaming and performance issues, not a fan.

     

    I agree, it'd create massive lag. I'd keep it exactly as it was on samp. Players can /v park their vehicles as they please. Don't make things more difficult for players then it has to be. Some players may want to despawn vehicles due to certain circumstances relating to rp etc. Don't "fix" what ain't broke, people liked it since the start of LSRP on samp all the way to 2021.

  18. 4 hours ago, IdleStacks said:

    I never thought that was too bad. It compensated for how unreliable houses were as stashes (who never had the server reset in the middle of the night and come online to an empty ass stash spot before?).

     

    Old car ownership system and everything surrounding it worked 100% fine for me tbh, not really anything I'd change about it.

     

     

     

    I agree with this, I found the old system from samp was decent for stashing items etc. I'd like to be able to spawn more then 1 vehicle though, multiple would be nice. 

     

    I typically didn't like when drugs would decay over time but maybe a neat system would be to have a fridge storage script where you could store drugs in the freezer part rply or something to keep it more fresh/stop the timer. Just an idea, I don't know!

  19. On 1/13/2022 at 5:08 AM, Xanakin said:

    Nightlife roleplay (bars, clubs, strip clubs etc.) play huge parts in both legal and illegal roleplay, even being the main income for certain companies/characters back on SAMP and surely will be the same here once the server launches.
    This topic is purely made to get suggestions and feedback on how the nightlife was handled back on SAMP and what would be the perfect way to handle this on LSRP:V.

    I personally would like to see nightlife to be handled like we had back on SAMP but more in-depth and expanded upon. Actually having to get scripted stock for your businesses (consumables like food and drinks especially), automated advertisement system (countered by having to pay more per advertisement compares to manual advertisements), and obviously map blips to showcase/advertise open businesses.
     

     

    Regarding scripted stock, I'd like for it to be more open simply. For example players should be able to make their own food/drink menus with their own names and it should not be limited/divided between certain businesses such as bars, nightclubs, strip clubs etc. Giving freedom to players to sell what they generally want is the way to go to create diversity. I'd like to see commands like /selldrink or /sellfood but not only for businesses. The commands could be tied to companies though, but I'd like to see it used for outside bbq's and events as well. It should be rather easy to have gatherings and could create more jobs. 

     

    Jobs: Food Caterers, Exterior/Party Bartenders (Alcohol Serving Certificates Required outside bar use) 

     

    Be able to stock food within a van for BBQ's/Caterers, allow them to bring food/drink in boxes which then grants perms to /selldrink and /sellfood within a certain distance. You'd be able to also sell these items without a box but only a limited amount within your personal inventory or even house inventory.

     

    Different methods of purchasing goods. 

     

    - Small grocery stores, sells in smaller quantities and is more expensive per 1 item. (Typically for general house parties or small time events, house food items, general public etc. )

    - National Food Stores for businesses/companies only, sells larger quantities and is cheaper per 1 item in bulk. ( May benefit catering businesses, bonuses of being apart of business/company for more profit value. )

     

    This is all just an idea but is realistic regarding sales and food items, but something like this should be put in.

     

     

    • Thumbs 3
  20. 1 hour ago, Lacoste The Builder said:

    Should they be allowed or at least be an option between the GTA:O character creation for players?

    IMO an option would be good due to GTA:O character creation restrictions.

     

    I believe they should be allowed, it's always good to have a choice then none at all. 

     

    Ped skins do offer different types of assets such as being chubby or looking a certain way which is not offered in the GTA:O character creation, some people prefer them and I consider that as a benefit to the server, players choice. 

    • OK 1
  21. 2 hours ago, Kirigakure said:

    Compared to San Andreas the GTA 5 is massive and even when the gta server has 700+ players active the map feels incredibly empty outside of the businesses which serve as hubs to find RP.

    It would be cool if the map started off heavily restricted as far as support for interiors, businesses and homes then expanded as neighborhoods filled. This means we would have a busy street with several businesses open on it all the time as opposed to random things scattered all across the massive map. 

     

    However I am not saying that the entire server should be restricted to a tiny area. I mean several different points on the map serving as hubs for communities to form around.

    For example the hood areas would focus on filling the houses around the davis and the businesses around the clothing store.

     

    Davis
    -black/latino gangs

     

    Vespucci
    -mobs
    -legal rpers

     

    Vinewood
    -mobs; jews, italians

     

    Downtown
    -lspd
    -offices; law firms, doctors

     

    County
    -sherriff
    -gangs; bikers, trailer trash, etc

     

    None of the groups above are restricted to those areas but just an example of the types of factions people like to play and the areas they tend to open around. Just start off with an area for each type of faction so everyone can be close together and actual run into players while walking around their neighborhood as opposed to all RP taking place in houses.

     

    When I moved from NGRP to LSRP this was what I immediately noticed back in the day. Even though NGRP had slightly more players at the time that I switched over it felt like much less because you had players spread all throughout LS, San Fierro, Tierra Robada and the county. Where as in LS-RP you could walk through Ganton/Idlewood and even East LS and run into people posted on every block.

     

    Even though people look down upon the Mall and Idlestacks I think having those known areas where people gravitate to when their friends or faction are offline or at random hours in the night are important. 

     

    RP requires another person, keeping everyone close together would make the game seem 100x more alive.

     

    I understand what you are trying to say but people will find their own methods and grow on their own in order to create RP and to interact with others. For example a gang will take over Grove Street and slowly build itself up over time with more active gang members and hood rpers. People through legal means will also grow in their own areas of the map and some people like bikers or whoever might want to RP out in the country parts of the map and in the city at their own "localized" spots away from the majority. Players enjoy different areas to role-play in and may even benefit from it and we shouldn't really limit players from that.

     

    That being said, I don't think the entire map will be housed on the day of release. That'd be a lot of housing for the administration to put down and will most likely be done slowly over time,  which will allow everyone to grow at a steady pace during the server launch. I don't think it'll be as strict as you mentioned above but it still will be managed as the server moves forward and some of the richer areas like Vinewood hills will open up, people won't be able to afford them right away anyway.

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