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Good shit as always
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I'm sorry I didn't expect this convo to drag along, there's a lot to unpack in there that I just don't have the time for right now, but yes a lot of good points. Yes, I'm all for providing people more roleplay opportunities. I'd like to get back to this part, in particular. How can we, as a community, better promote a realistic development-centric kind of mindset?
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I happen to be one of those people who roleplay lawyers, yeah. The thing about that is, procedures like court hearings take a shitload amount of work in the background rather than just showing up and winging it. Now, in a game, not everyone has the time to do all that and show up in an in-game courtroom at a certain time, especially when our timezones aren't exactly all the same. Again, don't get me wrong. There's nothing I'd love more than being able to do that, but it's virtually impossible for this to be executed in the server at this point in time. And while I agree with you about opening more avenues of roleplay script-wise, it also isn't the most productive idea to have people grinding scriptwise jobs like they're doing now. The difference between, say, being a pizza delivery guy and a drug dealer is that a drug dealer has a buyer to roleplay with. Pizza orders don't really happen, unless a pizza business opens and starts offering it. Otherwise, you just have a guy in a Faggio driving around 24/7, not really interacting with anyone and anything. Driving around in a bus is a better alternative than DMing in Idlestacks, sure. Definitely. But drive around long enough without anyone really needing the service you're offering, and it'll get stale pretty easily. See, this is why I appreciate companies like ROZE Enterprises and LSCG so much. These companies keep newcomers hooked in the server, giving them roleplay opportunities until they become more familiar with the city and start to branch out in their own preferred environments. What we need to do is to equip people to create more of these companies, especially those with ingenious ideas, and build from there. Devs like Cake are already on full throttle working out new features, and what we could help them out with is to point the focus on the most impactful ones first.
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Actually, they kind of do. For example, nobody's stopping anybody from roleplaying a lawyer. Tungsten's even accepting people right now without having to take the bar for a limited amount of time. There's just not enough collective interest to build a system around it; not enough people to keep it sustainable. Aside from that, all the other jobs you mentioned can be roleplayed by people who're interested in doing it. There's nothing stopping them from doing so. The only issue is that nobody wants to do it. Bus drivers, that's definitely a nice idea. But for whom? Nobody goes on a regular commute, with set times and fixed routes. People play tentatively with whatever free time they could muster. Other than that, who's looking forward to driving around wordlessly for hours on end in a city where everyone has access to a personal vehicle? My point is, what we should be discussing here is how to enable people who want to make the most out of their roleplay, and not suggesting dead-end jobs nobody even wants to do in the first place. Don't get me wrong, it'd be great if we can have these things. But on a server with a dwindling playerbase, there are bigger fish to fry.
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