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i dont wanna od in LA

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Posts posted by i dont wanna od in LA

  1. On 11/16/2021 at 6:45 AM, Chuckles said:

    It completely invalidates it because the supposed summary was inaccurate. You can't summarize something that's not even one of the points brought up and the quote proves that. That's putting two and two together and getting five. Legal roleplay is just as important as illegal roleplay. None should be prioritized but neither one should be neglected or given precedence. There must be an equal balance.

     

    But to synopsize the argument:

     

    I'm not suggesting that LSRP should deviate from its system, what I'm suggestion is that it takes advantage of known issues in its own and other communities and corrects it. A lot what has people crossing its fingers for LSRP is problems that were on LSRP but weren't as bad. If you can rectify the problems and be receptive to constructive criticism without being sensitive to it then that's a step in the right direction. A lot of the time constructive criticism is perceived as discrediting when in reality all it is is a suggestion in the interest of bettering something. A lot of it has to do with miscomprehension as well.

     

    Instead of saying, "the server has so many problems," I'm saying "the server could be better if..." At the end of the day what I'm trying to do is bring forward an opinion that has the potential to better the server. Again, it's an opinion but it's one I feel is shared by the wider community.

     

    • 1. People with no experience in a genre shouldn't be handling reports that require experience in said genre.
    • 2. People with no experience in a category or minimal experience in a category shouldn't be making decisions based on "rules" alone. They need to be able to put themselves in a character's shoes.
    • 3. In terms of transparency I feel that players should be clued in on the decisions that either negatively or positively effect their characters or accounts. These "discussions" sometimes remain hidden and secluded and I've witnessed my fair share of hidden agendas impacting decisions. It cancels out the bias claims that are always associated to subgroups and gives players clarity.
    • 4. Be consistent and forthright. If the community plays on this "case by case" or an arbitrary system then it opens it up to claims of double standard. Don't enforce a standard at your discretion. It must be on-size-fits-all.
    • 5. Be engaging and ingenuous with the community. "Verified discussions" was a step in the right direction but after the departure of the administration that implemented it it was neglected and the public were given very few answers. A system like that should be implemented universally.
    • 6. Put more power in the community's hands. In most communities discussions and decisions are open and closed. Meaning that any administrator or support member can close threads based on their discretion. In other words, if they don't like or agree with it then it's not worth the time of day. Stop this and let them play out.
    • 7. Don't confuse "heavy" roleplay with hyperrealism. On other servers your faction is given virtually zero chance of existence if it doesn't go in line with Southern California. In a nutshell, if you're not an Armenian, Russian, skinhead or gang banger then you're held to an outrageous standard. Let players do what they want as long as their concept treats San Andreas like Southern California. All this "they wouldn't be here" shit is nothing more than micromanagement. If their concept isn't too far fetched and outside the lines of realism then leave them be. Who gives a fuck if there's three Italian crime families and a Serbian faction?
    • 8. Put more investigative powers in the PD and SD's hands. Good criminal roleplay means good law enforcement roleplay. They bounce off of each other.
    • 9. Make people value their characters. Enforce a CK rule if they put their lives at risk. 
    • 10. Stop with the excessive amount of OOC prison time unless it's murder. Maybe even repeat robberies to try and crack down on chain robberies. People will just name change and it ruins longevity and continuation and also investigations.
    • 11. Give players breathing space. Less micromanagement and bureaucracy. If we have a business and change characters, let us keep our move our businesses without stupid levels of scrutiny. We shouldn't have to account for every little thing our characters do down to the color of its socks.
    • 12. Don't lower the standard because "they're all we've got." There's always ways around work load, most just don't want to spread it around.

    I wasn't planning on writing this much so that "synopsis" I had planned is out the window 😂 But this has been on the back of my mind for months. And for the record, as a former member of staff, very little in the aforementioned "staff meetings" ever came to fruition. Most of what was said or brought forward was wrote down like something was being done but very rarely was. It was always put in the rear-view. But a fresh start will change that, I hope.

     

    Again, it's food for thought and was brought forward constructively. At the end of the day it's going to be a collective effort. Why not start prior to launch?

    I've just come across this post and I agree wholeheartedly. 

  2. It's more of an IC issue honestly. Depending what scripts are available in this field of roleplay (I assume there's none at launch), it will most likely be addressed in the form of an IC law. I don't believe that all of gambling should be illegal though, no. Having illegal poker games makes much more sense when there's legally operating casinons as well. It is due to the fact that those backroom games usually take a much lower commission fee or whatever. As long as gambling isn't used (or literally abused) by asset-grinders I think it's cool. 

  3. 34 minutes ago, Kane said:

    Can you show me an example? I'm not familiar

     

     


    I personally don't think it should be regulated cause you're technically expected to drive realistically. 

  4. Also, can we have wobbler charges added? They're very common irl and apply to most charges like:

    Quote

     

    Common California “wobbler” offenses - source

    Some of the most common California wobbler crimes include:

    vehicular manslaughter,

    sexual battery

    assault with a deadly weapon (ADW)

    “statutory rape”

     child endangerment

    spousal battery,

    lewd acts with a minor,

    making criminal threats,

    burglary,

    forgery,

    grand theft,

    stalking, 

    carrying a loaded firearm in public.

    Common California “wobblette” offenses include:

    disturbing the peace,

    criminal trespass,

    exhibition of speed,

    driving without a license

    driving with a suspended or revoked license, and

    failure to appear for a traffic violation.

     

    Generally if we want the courts system to work properly we'll need more wobbler charges added cause otherwise prosecutors will have very little to no authority when it comes to charging people. 

    • Thumbs 1
  5. 348da69936a85c7d3696425089d22f33.pngIs this still happening? @Kane @kendrick Just on the previous page you guys mentioned that weed won't be legal which is kinda in contradiction with that post. I think you should make possession of up to 7g (1/4th of an ounce) legal, anything above that and under 28g (oz.) should be a fine, and above 28g should be a  wobbler charge (misdemeanor/felony depending on the officer's discretion/courts).


    nvm misread and didn't notice that it's legal to have up to an ounce.

    • CJ 1
  6. 21 minutes ago, Quicky said:

     

     

    I was under the impression that GOV was City Gov, and that government entity does not manage the courts. The judicial branch is independent. Since State Gov is a review board consisting of Server Administration representatives, doesn't that mean that the courts are independent and faction management is tasked with their oversight?

    Yes. JSA is a separate entity in terms of being a separate faction.

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