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Showing content with the highest reputation on 06/11/2024 in Posts

  1. 7 points
  2. the fox... didnt drink wine
    6 points
  3. New private forum post for all usergroup members to read: https://community.ls-rp.com/forums/topic/14086-la-famiglia/?tab=comments#comment-109667
    4 points
  4. This thread will follow the daily character development of Ray Yamana
    3 points
  5. they walked so some could run
    3 points
  6. This bitch keep slidin through the snow we need a Jeep for that Get a rental drop a nigga out it then bring it back Hold on bro bring it back Press a button all you hear is motor ain't no keys for that
    3 points
  7. This thread will follow the daily character development of Andrew Wang and Joe Wu
    2 points
  8. 2 points
  9. flagship of lcn roleplay!
    2 points
  10. definitely works at TG STAGES.
    1 point
  11. Sciandra, Durante then Appelo. Richer than a CEO.
    1 point
  12. They jello of me cause I'm the chosen one I walk up in the meeting wit the frozen arm MFR goin around in my bracelet If you buildin you a mob better have you some patience
    1 point
  13. I agree there's a lot of chaos right now. The best thing you can do is to submit a /report ingame if you feel someone's RP or driving is subpar or unrealistic, and we'll deal with it. Maintaining a high RP standard is very important to us, and that's sometimes tough to balance with being welcoming to new players. I want to shift the attention to the robbery issue though. It's correct that robberies (and esp. chain robberies) were always a problem to some degree. While it's easy to write this off as an IC issue, I know for a fact that being robbed constantly greatly degrades your experience on the server from an OOC level. Which is no good. Let me float this idea I've had a while back here on how to curb the robbery sprees, without changing the money and level limits. - Add a command (e.g. /rob ID) that has to be executed during a robbery and confirmed by all parties. - The command logs the robbery. - You wouldn't be allowed to perform a robbery without executing the command - it'd be against the rules. - You can only use the command X times over Y hours (2 times over 24?) - If you're two people robbing a player, both have to do the command. - If you're being robbed and the robbers refuse to use /rob, you can report to have it reviewed. - The 24-hour limit would apply per-account, so you can't go on a different character to continue your spree. Although mildly cumbersome and RPG-ish, this is really the only reasonable way I see how to curb robbery sprees without relying on player reports and admins having to spectate for hours to detect it. In general, I think robberies are a part of RP, but IMO they shouldn't be the primary source of income for any player due to the experience affecting nature they carry. What do you think about the solution I proposed? Do you see any other solutions?
    1 point
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