Leaderboard
Popular Content
Showing content with the highest reputation on 06/05/2024 in Posts
-
Usergroup members are expected to keep up to date with the topics found in our private forum section which is linked below: Private Forum - Los Santos Roleplay (ls-rp.com) Thank you to everyone for the support.4 points
-
4 points
-
4 points
-
4 points
-
4 points
-
This isn't talked about nearly enough. It's high time to stop pretending that spouting such nonsense as "you're expected to realistically portray the LASD/LAPD" is conducive to good roleplay, or that simply integrating real-life codes and procedures is a gateway to unlocking the secrets of police portrayal, or that pasting actual slogans over in-game mappings is all you need to achieve your best performance as a pixel cop, because nothing could be further from the truth. If the only defining trait of your character is acing 100% of the LASD/LAPD lingo while jumping from shootout to pursuit to tactical deployment, then you're not much better than any other virtual gangbanger who uses gang roleplay and AAVE as a paper-thin disguise to engage in server-sanctioned DM without any consequence. Law enforcement roleplay somehow managed to pull a complete 360 and move from robocops whose only aim was to rack up as many arrests as possible while only engaging in action-packed scenarios, to a somewhat engaging and balanced level of police portrayal, right back to robocops whose only aim is to fill their sentences with as many LASD/LAPD terms as possible while only engaging in action-packed scenarios. It's just a long string of disjointed episodes without anything holding the whole thing together, and how could it be otherwise? Hardly anyone takes their time to do some station roleplay or get to know other characters beyond a cursory introduction, debriefs after situations are done just because it's "real life procedures" and not out of a genuine interest of interacting with fellow faction members, good luck finding anyone above a first-line supervisory rank to discuss important matters because it's not "realistic" for commanders to be in-game and expect to be called out over faction chat if you don't use the right code or just say it in plain English instead of getting your message across in numbers. While it's true that law enforcement factions receive a large amount of calls and can't possibly handle them all, it's also true that almost zero attention is given to anything else beyond the run and gun. Investigative roleplay is in shambles, held up by maybe five or six people in total. Patrol work is more shallow than it was in 2014 because even though the characters use more accurate terminology, they're nowhere near as interesting or have as much of a personality as they used to 10 years ago. Passive police roleplay is basically unheard of. And there's still people who somehow feel it's appropriate to use the "it's not about policing the server" motto. And it's absolutely not a problem limited to this server only, regardless of how popular others might be on other platforms. The law enforcement roleplay scene these days can be summed up as people playing LSPDFR in multiplayer.4 points
-
3 points
-
3 points
-
810-969-7118 Call that number right now, you tryna get some yay But I got another number you can call for weight 45-0-0-0, oh nah, that's what you gotta pay I dropped three hundred shots, I can't believe them niggas got away3 points
-
3 points
-
3 points
-
3 points
-
3 points
-
3 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
1 point
-
1 point
-
You post actually scares me. This issue is underlooked and is I think this is potentially a LSRP killer. If LSRP falls, this may not be the main reason but must be one of the main reasons. I am scared, concerned and worried. EDIT: What I will say does not represent any factions or anybody. But I am told that my friends in those factions share the same thoughts but are hesitating to say it publicly, but I will say it. I disagree with your reasoning of passive police roleplay. Passive police roleplay will only happen after police roleplayers had enough fun of the main stream RP, aka pursuits and shootouts. What is so fun about police? Shootout and pursuits. Now we axed pursuits. Many people will prove me wrong but, tell me why SEB / SWAT is always more than 50% of online LEO playerbase? Just check ts.ls-rp.com:9988 and you'll find the statistics. Somehow, LSRP thought having a pursuit line chasing a car with normal speed for hours is realistic so they axed most PITs, interceptions and boxing. Then they thought well, chasing for long is bad so supervisors will not terminate pursuits if it goes for too long for too tiny reasons. Is it fun? I do not find it fun. I avoid most of the pursuits, really. A shootout is basically a torture for anyone that's not directly firing or SWAT/SEB. A barricaded suspect requires police officers and deputy sheriffs to stand outside guarding and watching the screen and basically staring while SWAT/SEB go inside and roleplay. In worse scenarios, random player will come to you and ask you very repetitive questions or just drive pass it, ruining the immersion and giving you burdens. In terms of the reasoning of Investigative roleplay in shambles, I have a lot to say about it. Let's first talk about how does a Detective win. Based on my experience, I can conclude two ways of detective roleplays. One is script-win and another is collective-win. Script-win is you use the scripts to locate the suspect and apprehend the suspect, without needing the suspects' OOC cooperation. Collective-win is when the suspect roleplays with you, PMs you non-script evidence and leads to their own conviction. What is more demotivating when you write 2,000 words in your investigative report, you do everything perfectly but the suspect CKs, doesn't respond to you, voids the situation and whatsoever? Another topic I want to say is Play-to-Win mentality. If Anti Play-to-Win works, why our PD/SD plays Robber/Cop servers when free? Play-to-win is a good concept but we took it wrong. We are taking Play-to-Win to an extreme where we are basically "Playing to lose". From a PLAYERS' perspective, if the suspect breaks the rule, we /ff. If the suspect non-rp drives, we /ff. If the suspect fails to RP and whatsoever, we /ff. We have unlimited free guns and cars doesn't entitle us to /ff everytime. How are we expecting our people to do passive roleplays and be passionate about passive roleplays when the needs for aggressive and active are not fulfilled?1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point