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Showing content with the highest reputation on 08/08/2023 in Posts

  1. Timeout so we can stop attacking each other personally!! One thing I can say is that prison times are being reworked so you will never have to spend 900 minutes in prison doing nothing again. Hopefully this encourages people to not die to avoid prison - it is my opinion that IC prison should not be an OOC punishment, but should still carry some real consequences for your character. Forcing a person to CK is not on the table as we really do not like limiting players, and especially do not want to force people to pay for a namechange. Asset removal may be, we are likely going to look at reintroducing medical bills now that we know how the economy is playing out, and will likely look into some rule for enforcing valuing your character's life outside of the existing Common Courtesy rule. I think we should be giving players more freedom and trusting them a lot more than we did on SA-MP, but there is a clear line where we need to limit that Illegal factions complained that LSPD/LSSD were constantly in their turf forcing them to do anything inside a property. We limited the amount of police patrols through gang neighbourhoods and it's turning into a warzone. This is exactly why police presence was so high in the first place, and is why it's going to return to that. I will be looking at ways to remove assets from players permanently in a way that is realistic. An idea I have is repossession of houses raided by police that are being used as stash houses - this will force players, at the very least, to avoid being detected by police. Another one would be repossession of cars used in felonies, more than just impounding it for 6 hours. Medical bills set by the government to help fund their budgets is another idea of mine, with the ability to increase it if lots of people are dying (more dying = more money). Most people do not care about their character dying because they lose nothing but time from it. That will change. We will go over this thread and potentially unlock it if we can remain civil.
    7 points
  2. Mission Statement and Values Mount Zonah Medical Center is a nonprofit, independent healthcare organization committed to improving the health status of San Andreas through leadership and excellence in delivering quality healthcare services, expanding the horizons of medical knowledge through biomedical research, and educating and training physicians and other healthcare professionals. Quality patient care is our priority. Providing excellent clinical and service quality, offering compassionate care, and supporting research and medical education are essential to our mission. This mission is founded in the ethical and cultural precepts of the western medical tradition built upon the Hippocratic Oath, which inspires devotion to the art and science of healing and to the care we give our patients and staff. Mount Zonah Medical Center will continue as the leading healthcare organization in Los Santos, while enhancing its position as a recognized leader among the nation’s most respected, admired, and trusted healthcare organizations. In fulfilling this role, this hospital will Demonstrate national leadership in providing high value healthcare and delivering excellent clinical quality, patient safety, and service Drive transformation and innovation in care delivery, and more fully engage our patients in their wellness and care Advance the frontiers of medicine and science through a major ongoing commitment to biomedical research and medical education Expand and strengthen its regional, national, and international position as a model health system that delivers high value services at all sites of care, including physical interactions in physician offices and clinics, ambulatory and outpatient centers, and inpatient facilities, as well as through electronic and other remote linkages. To achieve the foregoing goals, the Mount Zonah Medical Center will: Attract and enhance relationships with the best and most respected physicians, scientists, nurses, other healthcare professionals and staff, sharing institutional commitments to leadership, quality, and value Reach out to a broader and more diverse Los Santos community, serving as a model for other healthcare organizations in providing a wide range of community benefit and community service programs Provide superior facilities, as well as leading edge medical and information technology Maintain a secure financial base including a growing endowment, enhancing the Medical Center's long term ability to achieve its mission and vision Consider partnerships and affiliations with other leading high quality healthcare organizations and other industry participants. Hospital Structure Board of Directors (( NPC )) The Board of Directors is responsible for providing strategic oversight and governance to the hospital's operations and policies. They make crucial decisions concerning financial matters, quality of care, and overall direction of the institution. Additionally, they appoint and evaluate the hospital's chief medical officers to ensure efficient and effective management. (( Because Mount Zonah falls under the FD only on an OOC-basis, the Fire Chief can stand in place of the Board of Directors, giving an in-character reason for changes urged by the Fire Chief. )) Board of Governors (( NPC )) The Board of Governors has become the primary fundraising and leadership development group at Mount Zonah. Their mission is to support Mount Zonah's foremost clinical programs, biomedical research, and community outreach by providing financial resources, educational experiences, and volunteer opportunities. Human Resources (( Partially NPC )) Human Resources professionals handle a wide range of functions, including recruitment, hiring, onboarding, physician/nurse training and development, performance management, benefits administration, employee relations, and ensuring compliance with laws and regulations. Their primary goal is to support the medical center's employees, foster a positive work environment, and align HR practices with the overall strategic objectives of the company. (( HR is comprised of the Chief Medical Officers and Hospital Supervisors. )) Chief Medical Officers Chief of Medicine Deputy Chief of Medicine The Chief Medical Officers serve as the clinical leadership of Mount Zonah Medical Center and are responsible for setting medical standards, protocols, and policies. They play a crucial role in ensuring the delivery of high-quality patient care and clinical outcomes. CMOs also collaborate with the hospital's administrative leadership to align medical practices with the organization's strategic goals and maintain the highest standards of medical excellence. They are also charged with maintaining the hospital's competitive residency program. The current Chief of Medicine is Dr. David A. Reynolds, MD, FACS, FACC. Hospital Supervisors Attending Physician Hospital Supervisors are experienced medical doctors who are responsible for the direct care of patients within Mount Zonah. They chair specialty teams, supervise residents and medical students, and make critical decisions regarding patient diagnosis, treatment plans, and overall management. Attending Physicians play a pivotal role in ensuring that patients receive the best possible medical care and are actively involved in providing guidance and expertise to the healthcare team. Hospital House Staff Fellow Chief Resident Resident Intern Hospital House Staff are doctors who play a crucial role in providing direct patient care under the supervision of attending physicians and the CMOs. House Staff members actively involved in patient assessments, treatment planning, and medical procedures, all while gaining valuable hands-on experience and furthering their medical education. Nursing Staff (( All NPC )) Advanced Practice Registered Nurse (APRN) Registered Nurse (RN) Licensed Practical Nurse (LPN) Certified Nursing Assistant (CNA) Nursing Staff provide essential patient care and support within our facility. They play a critical role in maintaining patients' well-being by administering medications, monitoring vital signs, assisting with daily activities, and providing emotional support. Nursing Staff also collaborate with other healthcare professionals to ensure effective communication and coordination of patient care, contributing significantly to the overall healthcare experience and patient outcomes. Our Residency Program Mount Zonah's accredited residency program trains physicians in their chosen fields, from pediatrics, primary care and internal medicine to anesthesiology, pharmacy and nursing. Our programs are highly competitive and allow our residents to enhance their skills in one of the top hospitals in the country. Our programs are led by some of the nation's best physician-educators. We are at the forefront of medicine and innovation, translating groundbreaking discoveries into successful treatments with global impact. Resident Physicians, upon successful completion of medical school, join our staff as Interns (PGY-1 of Residency). They are responsible for working under the supervision of other physicians, as well as performing and recording basic diagnostic and treatment procedures. Interns conduct rounds with each specialty that the Medical Center offers before choosing a specialty of their own. Medical Students can apply for Residency at Mount Zonah using the Electronic Residency Application Service (ERAS) (( fire.lsgov.us )). Our Residency program is accredited by the Accreditation Council for Graduate Medical Education. Our Fellowship Program With an emphasis on collaborative, multidisciplinary patient care, Mount Zonah offers fellowship experiences across an array of programs. Fellows work shoulder to shoulder with some of the nation’s best physician-educators and have full access to top-of-the-line resources and facilities. Currently, Mount Zonah Medical Center offers ten fellowship programs. Each Fellowship may last from one to three years. The fellowship selected must generally align with the specialty chosen during residency. Cardiothoracic Surgery focuses on the surgical treatment of organs in the chest, generally the heart and lungs. Upon completion of this fellowship, the physician becomes a Fellow of the American College of Cardiology (FACC). Clinical Neurophysiology focuses on the clinical and surgical treatment of the nervous system, generally the brain, spine, and nerves. Upon completion of this fellowship, the physician becomes a Fellow of the American Academy of Neurology (FAAN). Clinical Psychiatry focuses on the clinical treatment of mental disorders. Upon completion of this fellowship, the physician becomes a Fellow of the American Psychiatric Association (FAPA). Critical Care Medicine focuses on the treatment of critical illness, providing life support, invasive monitoring, resuscitation, and end-of-life care. Upon completion of this fellowship, the physician becomes a Fellow of the the American College of Critical Care Medicine (FCCM). Emergency Medicine focuses on illnesses and injuries that require immediate treatment, typically in the Emergency Room. Upon completion of this fellowship, the physician becomes a Fellow of the American College of Emergency Physicians (FACEP). General Surgery focuses on the surgical treatment of the abdominal organs, generally the gastrointestinal system. If the physician did not become a member of the American College of Surgeons during residency, then upon completion of this fellowship, the physician becomes a Fellow of the American College of Surgeons (FACS). Medical Oncology focuses on the prevention, diagnosis, and treatment of cancer. Upon completion of this fellowship, the physician becomes a Fellow of the American Society of Clinical Oncology (FASCO). Obstetrics & Gynecology focuses on pregnancy, childbirth, and diagnosis and treatment of disorders of the female reproductive system. Upon completion of this fellowship, the physician becomes a Fellow of the American College of Obstetricians and Gynecologists (FACOG). Orthopedic Surgery focuses on the surgical treatment of musculoskeletal system, generally the bones and muscle structures. Upon completion of this fellowship, the physician becomes a Fellow of the American Academy of Orthopaedic Surgeons (FAAOS). Trauma Surgery focuses on the surgical and non-surgical, acute treatment of traumatic injuries. If the physician did not become a member of the American College of Surgeons during residency, then upon completion of this fellowship, the physician becomes a Fellow of the American College of Surgeons (FACS) and is entitled to become a member of the ACS Committee on Trauma (ACS COT); however, COT will not be appended to the physican's title, only FACS. Our Fellowship program is accredited by the Accreditation Council for Graduate Medical Education. © 2024 Mount Zonah Medical Center. All Rights Reserved. A 501(c)(3) non-profit organization.
    1 point
  3. The idea of being restricted into a hospital sounds a bit like prison, though it doesn't exactly align with how things happen in real life. A few caveats: 1. In the US, you can leave a hospital at any time unless you're under arrest (in which case they usually handcuff or restrain you to the bed) 2. What if nobody else is in the hospital? No hospital staff or players? Now it seems like admin jail... lonely. -- A counter-proposal: What about permanent injuries after going into a brutally-wounded state? If you "die" you are actually brutally wounded, and some number of injuries are added to the character that have long-term effects like reducing speed, making it harder to aim, etc. - that way, if you die a lot you are accruing many injuries over time that have detrimental effects on the character. The only way to remove these long-term ailments might be to receive several treatments (one per day, for a certain number of days) from a doctor at the hospital. Respawning at the hospital is fine, but in my view it's pointless unless it's coupled with an incentive to actually undergo long-term treatment. Otherwise, you get situations where Tyrone is in the hospital recovering then within 2 hours of being released he's in another shootout. With injuries he would be severely limited in his ability to participate in a shootout until he receives hospital treatment for a few days. Example: 1. Tyrone gets shot in a gunfight, he gets hit with a few 9mm rounds. 2. He goes into "brutally wounded" state. 3. When he respawns, he is in the hospital - still "wounded" but not brutally wounded. 4. If he has outstanding charges, he instead respawns in the prison hospital with charges automatically applied. 5. If he leaves the hospital immediately, he will have a bunch of impediments - shaky screen, hard to aim, slower run speed, etc. 6. He must receive 3 "treatments" to remove these impediments. Doctors can do /operation on him once every 12 hours. This incentivizes him to get medical treatment. - This number of treatments would also increase with different injuries, higher calibers, etc. so that the recovery process is much more. It would also stack, so if you haven't completed treatments but are shot again you will have those disabilities and treatments added on. This is an incentive to stay out of conflict while recovering. - For example, getting hit by a bunch of 5.56x45 might mean 10 treatments required (10 days minimum to recovery fully), while a 9mm might mean only 2-3 treatments required. - Maybe drugs like morphine, etc. can be used as a way to "temporarily remove" the disability effects, at the cost of negative effects long-term. @Clown_Taxi suggested something very similar with respect to death being brutal wounding instead, and charges leading to automatic imprisonment. Admittedly i'm being convinced.
    1 point
  4. Watch your language, this a thread for civil discourse and your passive aggressiveness nor your toxicity will be allowed here.
    1 point
  5. Do what yall can do decrease the constant DM. Ive gon days where Im only able to rp for a few minutes, then spend the rest of my time driving around, witnessing DM, or being DM myself. There’s not much else illegal factions can do, other than shoot each other. No one is hardly buying drugs. (All drugs are the same and give no benefits. Like atleast add tiers.) Its always “lemme get some metal”, or “fuck the dope, niggas need straps!” create actual scripts that will aide roleplay, and people WILL ROLEPLAY!
    1 point
  6. After a 25 year stretch, Phillip "Short-Cake" Battaglia, begins rebuilding his reputation.
    1 point
  7. I'm confused about the LSRP economy right now - this is more of the PF side to be honest - the PF gun store prices increased by 100% which obviously comes out to being a OOC problem - when guns on the street are cheaper. I can buy a AK47 for maybe $3K which is still cheaper then a pistol inside a gun store. I think maybe admins should focus on the PF licenses owners as in whos using guns for gang related things OOCLY aswell instead of interfering with the economy more. I don't know this is just what I personally think LMK.
    1 point
  8. Ripped this from another thread: After skimming through this thread and reading the above response, I can see some of you are really into giving people OOC timeouts as a consequence. While I understand people should be held accountable in some way for their roleplay, especially those who only go around to rob people and don't actively contribute to the roleplay scene, I don't believe locking them out of their character is the way to go. Sure, you can say this will make them make more careful decisions, but it can also disgruntle the player into leaving. Quality over quantity is amazing, but looking at it as someone who plays on GMT-8 where there are 50 plays on by the time I get home, I feel this would lower the playerbase during a critical stage of its life. Over time and as the server grows, I believe my stance would change, however, I don't believe this is something that needs to be implemented right now. Instead, I believe that there should be less leniency toward robbery-focused or deathmatch-focused players. On top of that, I think staff should be more vigilant against these types of players. I also want to mention how easy it is to get a gun on this server. The gun scene is extremely bloated and needs to be looked at again. I know there's been a recent system put in place to limit the amount of guns on the server, but I believe this system is still too easy and there would still be an insane amount of guns floating around. Guns need to be hard to find. They don't provide meaningful roleplay and are only a means to an end. I believe there would be far more meaningful and enjoyable roleplay if, for example, a gang was to have a brawl instead of senselessly killing each other because Tony Soprano sold them guns for one thousand dollars a pop. Adding onto this, I think that Government has done a terrible job in handling PF licenses. The server is now flooded with people who have access to guns legally, and I believe the restrictions are far too easy to meet OOCly. I know the damage has been done, but it's still insanely easy to get one which shouldn't be the case. Don't lock a player out of their character. Be more vigilant against robbery focused or deathmatch focused players. Lastly, please make guns more scarce. They're not candy to be given out like it's Halloween.
    0 points
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