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LSRP Vehicle Theft Supplier


MurderO
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Overview.  While I don't know how far the script can be stretched I do think this will not only bring more value to car theft but also open new opportunities in the criminal market as well as a new avenue of rp for criminals and LEOs alike. This system idea I have, if a script allows can bring life to car theft and value to RP. This system idea is to make use of the parts themselves rather than making knives and metal items out of them. How It Works A vehicle that is chopped would be brought to the chop shot location. Through RP and script parts will be removed from the vehicle and I mean physical parts. Scenario: A Sultan Classic is stolen off the street and brought to the chop shop. The Sultan itself has for example a level 2 exhaust, turbo, and any rims other than stock. The person or persons begin to dismantle the vehicle and instead of nameless car parts they receive the actual parts I named above. What now? Well there is a few routes the group can take. They can keep the parts for their own vehicles or sell them (most likely below a legal garage price) to a buyer.

 

 

Parts that can be chopped: -Tires -Bumpers -Turbos -Rims -Exhaust -Hoods -Engine -Brakes.

 

 

Parts: Parts should share the VIN to the vehicle they are originally spawned into server with purchase. Parts can be inspected by Deputies or Police if need be in cases that may involve stolen cars or parts. A common task of professional and rookie choppers to remove VINs from parts is to burn them off. Your more high scale choppers will use tools to engrave falsified numbers to make parts look legitimate. I think this could also be worked in possibly.. Stolen parts will be put in the garages inventory upon removal from the target vehicle and at that point can be used for sale or personal use. The Vehicle's Owner Now for this part I know a lot of people will have input and own ideas. The system as is I don't have issue with the person losing use of the vehicle for a few days and eventually they get it back. In my opinion I think for the sake of realism the person should lose their parts and have to repair their vehicle but I'm open to what staff and the server as a whole deems fair. How Would Staff Manage This? The main issue with a system like this is it becoming oversaturated and ridiculously over done.

 

 

 

I think the permissions to have such a criminal enterprise should be regulated as firearms and drugs applications are. Approved by staff and a limited number of slots given to serious role-players and or factions to prevent abuse and a wave of poorly rped car thefts for the lust of money.

  • CJ 1
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11 hours ago, Gazura said:

I've always wanted a really well-done and in-depth vehicle theft system with actual reward and loss and whatnot. However, it can definitely get overdone and just becomes an issue.

To address your concern, I'm suggesting it under a new "supplier" role, meaning it's a limited thing, and the people who are picked are trusted.

Edited by MurderO
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I really like the idea you've shared with us. Maybe most of the systems need to be more advanced so we can have more roleplay opportunities. I believe the system needs to be somewhat hard to pass, in that way we're going to avoid people who are just trolling. Having someone actually roleplaying such character would be great for the server.

 

Different parts of the vehicle should take more time in order to chop, like Turbo, Engine and brakes as it includes more complicated skills.

 

Overall I support the idea, however it will be good if we share more opinions and at the end build something more advanced and cool for roleplay.

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For something like this we kinda need to see what the mechanic system is going to look like. I like the idea of cars actually producing specific parts that can be sold/used on other cars. It would create a little economy of car parts, depending on how useful they actually are. It opens some opportunities, like a dodgy mechanic buying cheap stolen parts on the low instead of buying them new from trusted sellers, but again it depends on what the mechanic system will be like.

 

I still believe anyone should have the ability to break into vehicles, but agree only select people could fully chop them for usable parts. People who don't have the trusted role should also be able to get things too, like whatever items are left behind or maybe even some basic/commonly stolen parts like car radios. I'm aware that anyone with the right tools (which certainly aren't hard to come by in real life) can do the same, but I also get that this is more about balancing things to promote good RP standards so we don't see some half-assed goofy RP. 

 

I've seen other communities use car scrapping to get the materials to create tools to break into cars, or even guns... Let's not do that.

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  • 3 months later...
  • 1 year later...

It's really tough to get this right. In terms of people abusing it for money and parts and people actually using it for roleplay. As you suggest it could be a supplier type role that is applied for instead of just being able to do it. I think that this could create a nice racket and full cycle economy. If people steal vehicles and sell off certain parts to mechanic shops, which are needed to fix up cars and tune them up for upgrades, it could be a full cycle action if implemented correctly.

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