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A VISION FOR THE FUTURE (PART II): How LSRP can thrive, not just survive


Martin_Busato
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12 hours ago, Martin_Busato said:

I greatly appreciate the discussion so far and  understand morale is low right now but must say I do question the intentions behind some of the "LSRP SAMP is dead, stop beating a dead horse" type of comments. If that's your opinion, fine, but what are you doing here? I don't think anyone here believes we can return to the golden age of LSRP when it was regularly hitting 500+ players, but we can improve upon the current state of the server and make it a great place to roleplay once again. With the right leadership, vision, and teamwork, we can make a new golden age that looks a little different, albeit on a smaller scale. It is possible, but the negative, defeatist, apathetic mindset I'm seeing in some of these posts doesn't help the cause.

 

Well said. The staff team has been harbouring a bunch of people with that same silly mentality. Whenever multiple staff members voiced their concerns about SA-MP and its current state in staff chat, they’d get gangbanged by the same group of friends over and over again. Nothing constructive, just constantly shitting on you.


Let me give you an example (THIS IS FROM MAIN CHAT, DON’T BAN ME).
Untitled-1.png

 

How can you expect a staff member, or those who are here for SA-MP, to stay for the long run when, first, you’ve been neglecting the community, second, you go MIA and show no support, and third, you have people on the team who are constantly bashing the platform.


These same people who have been bashing the platform that some of us still love have gone untouched. They haven’t been addressed, and it’s been ongoing for months now. It’s a divide that management has supported because they themselves are part of the neglect we’re experiencing.


Stop saying SA:MP is dead when you’re not even trying to fix it. Be part of the solution, or shut your mouth and wait for your so called GTA V server to show up.

 

Edit: Also, can someone tell us why Kev’s reply was removed?

Edited by Aloosh
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@jack The removal of Kev's comment is a prime example of what's wrong with these type of discussions. I know you personally haven't removed it (I certainly hope so) however that only shows to the rest of the community that you cannot even reason with staff members properly.

 

He gave out valid points and majority of it came from his experience as IFC/Tester. If he is not fit to share his POV, we might as well lock this thread.

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Looks like someone with a brain made it visible again. Thank you.

 

Let's now keep this thread on topic and wait for management to address our concerns.

 

edit: For some reason the part in my post about LSRP not having a functioning anti cheat was removed by an admin.

 

Everyone is aware of this already so could someone please tell me why this was edited out?

Edited by Kev
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Just by hiding Kev’s post to make sure there’s nothing too harsh being said about the managment or the server’s state says a lot. Instead of putting that energy into fixing what is clearly broken, we are unfortunately dealing with control issues and fragile egos. 

 

If we take the last thread into consideration as well, there is about 12 pages worth of communities’ concern on what is going to happen next. That alone should be enough to show that there is something seriously wrong. Managment, I’m not sure if it’s clear but it is the community that shapes the server, and what you are doing right now is just spreading trust issues across your players. People might be “heard”, but you are still hushing them down, quietly filtering what you want to hear or just outright delete the post, and yet there’s still no plan being show on how things are going to improve. 

 

The ship is sinking.

Edited by Maxolino
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  • Management
3 minutes ago, Maxolino said:

Just by hiding Kev’s post to make sure there’s nothing too harsh being said about the managment or the server’s state says a lot. Instead of putting that energy into fixing what is clearly broken, we are unfortunately dealing with control issues and fragile egos. 

 

If we take the last thread into consideration as well, there is about 12 pages worth of communities’ concern on what is going to happen next. That alone should be enough to show that there is something seriously wrong. Managment, I’m not sure if it’s clear but it is the community that shapes the server, and what you are doing right now is just spreading trust issues across your players. People might be “heard”, but you are still hushing them down, quietly filtering what you want to hear or just outright delete the post, and yet there’s still no plan being show on how things are going yo improve. 

 

The ship is sinking.


Part of what he said could be viewed as encouraging hacking, so it was hidden. One sentence regarding hacking was removed and the post restored. 

I've spoken to Kev directly about what exactly was removed, and he agreed that it may have come across incorrectly and we moved on. 
There was nothing removed about management, or his thoughts on the server/staff or management team. 

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1 hour ago, badhbh said:


Part of what he said could be viewed as encouraging hacking, so it was hidden. One sentence regarding hacking was removed and the post restored. 

I've spoken to Kev directly about what exactly was removed, and he agreed that it may have come across incorrectly and we moved on. 
There was nothing removed about management, or his thoughts on the server/staff or management team. 

 

The lack of an adequate anti cheat encourages hacking. The lack of common sense upon reviewing cheater reports encourages hacking. Both of those are Management's fault.

 

Kev's opinion in terms of how easy it is to cheat on this server is pretty much a public secret at this point.

 

I believe we either spoke in the IFT chat or it was during an IFT meeting that I tried to explain how the lack of a good anti cheat is going to lower the playerbase. From what I do remember it was you, @badhbh, who couldn't understand how a poor anti cheat system can negatively affect the playerbase and cause it to shrink. Correct me if I'm wrong.

 

Mind you that LEO factions are also heavily cheating, I have been part of several chases in which we wouldn't be able to find a certain suspect without the usage of nametags.

 

PD/SD's usage of nospread was always accredited to their "training" and "well, that's their job. They are all good shooters" so that as well was nearly impossible to prove on forum reports.

 

The reason for the lack of a decent anti cheat is subjective, my personal opinion is that it is very easy to do however that will mess up the gameplay for certain players as they are not able to operate without the usage of tags, aimbot and nospread.

 

If a community like SOLS can withstand the nametag cheat, I fail to see how LSRP isn't able to combat it. That is, if they ever wanted to.

 

 

Edited by Clack
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the audacity of some people giving their 2 cents while being apart of the bs really shows how things were/are done around here
on topic: we're at the point of no return, i've been a witness to many solutions being offered- one of them being buying out the brand in hopes of reviving it but the answer's always been the same.

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Plenty of English servers (albeit not at LSRP standards) are easily hitting the 100-200 player range. We're not asking for 2013 peak PB. We're asking for the bare minimum, 100-150 players made more than enough people comfortable to get on at all hours of the day/night.

 

Old SAMP

Every RP servers (and other gamemodes) would average around +130 players, with LSRP +300-1000(?) players.

 

Modern SAMP

If you do the bare minimum and tend to community needs, you'll easily slam 100-150 players.

 

While GTA 5 is modern, the only reason SAMP is still thriving is because the newer games lack the charm and mixed simplicity-complexity of GTA SA. It's not about low-end PCs or nostalgia, there's more than enough evidence that there are willing committed players. I like many can't be fucked for V, it's just not the same. If you want to work on LSRP:V, establish a whole separate team and leave this community, establish two teams (V and SAMP), no mixers. Hand off SA's development to whoever is in charge of the new team. The only place you two merge is Staff Management and PR/Marketing. 

 

There are a whole bundle of very capable developers out there, even more so in V because of the language support is more openly there. SA-MP developers have came a very long way, an amateur creates amazing things and shares them on Open MP forums or on their silly little YouTube channel. There are ways to deploy servers and integrate test scripts without leaking/wrecking the server itself. Work with all these sparky eyed lil programmers and get something to work out. Stop aiming for monthly outputs and aim for weekly ones.

 

Split the dev team: Master (networking, major server features), Hotfixes/QA, Mapping and a smaller team contributing QOL stuff. Give them different levels of access.

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Hunter "Stacks" Powell

WHC, ROWDY 80s

 

Keandre "Cannibal" Rucker

SHC, GRITTY 60s

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I understand management is reviewing the feedback and formulating a response which hopefully includes a gameplan we can all get behind, but where's the input from other staff members? Their absence here is quite alarming. Correct me if I'm wrong but I believe Voronov is the only staff member who has came forth with an opinion thus far. Yet, on the lost "Will LSRP survive?" topic, there were numerous staff members weighing in. I sure hope they aren't being muzzled because what we need right now is honesty, transparency, and input from players of all kinds so we can get the full picture of the current state of LSRP, what people want to see, and from there chart the best path forward. 

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