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  2. Slava's Abstract Art Exhibition
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  4. happy holidays to my veterans @SammyG @Anthony_Ulino @Tracksuit Assassin
  5. Yes, we are not going anywhere.
  6. https://discord.gg/VeyRMtdy
  7. We're staying.
  8. Wait so are you guys closing or staying opened?
  9. As much as I've appreciated the feedback we're going to be closing this thread as of today, and you may believe that you have not been heard - or that you've more to talk about but any further threads will just be locked moving forward. A few of you have sent concrete ideas for change to my forum PMs, and I appreciate it - and welcome others to do so too. This doesn't mean start PMing me with shit like "FIX THE SERVER" but if you've actual pain-points that we can actually do something about, let me know. We've got a good list from what's been raised to date, but at this point we're going around in circles on these threads. You've had responses from Management and the development team, as it's been a matter of days since many of these issues have been raised - we have nothing concrete to show in order to address them, as they're generally much larger issues. I know that may make the words seem empty but just give us a chance. I understand that hackings an issue as it always has been, I will take steps to see what can be done with our anti-cheat or policies surrounding the "burden of proof" required to issue a hacking ban. This isn't a quick fix and I appreciate your patience while we look into it. Please be aware that we only recently made a change to the anti-cheat to address a certain method of exploiting weapons on SAMP. We have and are capable of making changes to identify certain hacks/exploits. The community likely won't be updated regarding any future anti-cheat changes as that defeats the whole purpose, but I'm sure we'll let you know once we've addressed it. I keep seeing people mentioning 'voting' for LSRP:V to go ahead or not. I want to be very clear, that shipped sailed long ago. The relaunch of V is long past the point of voting for it. danut and n0de have been working on it tirelessly since it closed. RAGE is very much happening and I understand that brings concerns for SAMP - but as it stands, SAMP's closure isn't something on our minds at this very moment. I can't promise you if things don't improve, that SAMP will remain open with a skeleton crew of players but that's also where the community comes in. I've seen so much passion for SAMP in the various threads, however a large portion of these voices are now banned or have left for other servers. If you want SAMP to continue to be supported, we need to make sure it has players. While voting on V isn't something we'll be entertaining, having a much more open means of communication with the community is something I'm aware we need to work on. Hopefully once we get back to business after the holidays, you'll see the results of these efforts. The holiday season is well underway for everyone on the lead/management team, and this kind of discourse is the last thing we wanted to see. For those excited for RAGE, there will be promotional material coming very very soon. RAGE insiders are aware of this and have been working with the Marketing team to come up with promotional material, and the quality from what I've seen is absolutely fantastic (s/o Conor). This is stuff we've been working towards long before any of these threads ever went up, and unfortunately any actions we now take, I feel will seem like a response to this discourse. For those that don't want RAGE, you're probably not going to like seeing the stuff we've been working on recently and that's fine. We will be opening roles such as the Illegal Faction Team after the holidays, and currently Illegal Faction Council LOI's are open internally. I encourage anyone (from the illegal roleplay side) to get involved in IFT as they have a direct line of communication with management and the development team, and can influence the direction of future updates both script-wise and in terms of rules/ROE. Please do us a favour and not get your pitch-forks out as I lock this thread. It's run it's course. Let us prove to you in the coming days/weeks that we're listening. Have a very happy holiday, we'll see you in the new year. 🎄
  10. The reason as to why he was pushed out directly contributed to the decline of the playerbase. You seem like you have enough sources to leak things for you, you can ask them the specific reason. If your sources don't have the answer, let me know. Your timeline is also messed up, I am sure he was forced out in November which was last month, so how come you're stating that he was pushed out 4 months ago?
  11. Kane was forced out the staff team, he didn't leave on his own accord. Yep, you heard that right. Our most experienced and head SAMP developer was forced out the staff team and apparently a few staff members threatened to quit if he wasn't. We went from having biweekly updates to just 2 updates in the last 4 months after he was pushed out. Is it a coincidence the player base started to drop dramatically since then? I think not. Thank those few staff members for putting the last nail in the coffin.
  12. This is key. Putting a defining decision of that magnitude in the hands of the players is the type of revolutionary change needed to reignite this community and kickstart a new era where all administrative decisions are driven by community feedback. As @Lannetta and others have suggested, the players should also be allowed to vote in the entirety of the staff team; this is the best way to bring about the type of cohesive, one-team, community-first culture players have been starving of for years. How exactly that voting process works deserves a public topic of its own but it's totally doable, it just requires the powers that be to check their egos at the door and put the community's wishes first. In fairness to @jack: he has the difficult responsibility of facing us as the spokesperson but these decisions aren't his alone to make so we need to afford some grace and time for them to come up with a proper game plan. I must say, however, we have seen these sorts of promises before and more often than not they turn up empty, which is precisely why LSRP's fate needs to be put in the hands of all of us. Many of us have been here contributing for well over a decade. LSRP means a lot to all of us and it's simply wrong for a select few to make monumental decisions that are in direct opposition of the masses. Not only is the type of transformational culture change we are calling for necessary, but it is the leg up required to drag the morale out of the gutter, get people roleplaying again, and from there bring LSRP back to competitiveness in the market. The reality is that, as of this moment, LSRP in its current sad state is a total non-factor. It'll take all of us coming together to change that, but as we, the people, have echoed for as long as I can remember: it starts at the top.
  13. LSRP is the only server that never made custom server nametags to stop people from using wallhacks lol
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