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I’m less concerned about the lifespan of GTA:V or GTA:SA themselves, because a strong modding ecosystem can far outlive the base game’s relevance. GTA:SA was technologically outdated for years, but its community kept it alive thanks to the freedom, tooling, and culture that allowed for endless creativity. A great example of this is the Russian servers, which have consistently pushed boundaries with unique game modes. In that sense, it’s entirely plausible that RAGEMP could follow a similar path with GTA V, especially given its modern tools and growing community. You're dealing with a whole different problem. LS:RP on SA:MP set the standard for serious roleplay early on and became the benchmark that shaped the community’s expectations. Because it launched first and gained momentum quickly, it attracted a large, dedicated player base along with experienced staff and rich lore (`con rispetto). This created a strong, established ecosystem that was hard for other servers to compete with. Even when "technically" more advanced or innovative servers appeared (and I can name a few: IBP-Roleplay, Core Roleplay, LC:RP (hey @Aberdeen), Ultimate Roleplay — a production of yours truly), players often stayed with LS:RP because they had built meaningful connections, characters, and reputations here and leaving meant giving up all that social investment, which is a huge barrier. GTA World holds a similar position today. Thanks to its early presence and growth, it has established a community and culture that new platforms struggle to rival. The real challenge isn’t just offering better features but building the same level of trust, history, and player commitment that LS:RP demonstrated years ago. That kind of foundation takes time and is very difficult to surpass, specially when you've gone the opposite route time and time again.
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I've seen a few comments throughout the thread alluding to the fact that developers intentionally do not work on SA-MP and instead work on developing RAGE instead, I'm not sure where this has come from but it's not true at all. The development team are all volunteers, who do this in their spare time out of passion for the community and to see the persistent attacks on them is frankly very demotivating. There have also been comments that we should all just prioritise on SA-MP from a development standpoint, but it's not as simple as that. As Duco has alluded to previously PAWN is a very antiquated language that isn't well taught, if at all these days; coupled with the fact the SA-MP codebase goes all the way back to 2007, it is not a trivial matter to add even basic things. Speaking for myself, and Danut, we both joined the development team for RAGE; I personally have no knowledge of PAWN to assist with SA-MP, and I already spend the little free time I have developing alongside my other duties as a lead admin. Given all that, I think people don't realise how lucky they were when a developer like Cake was around who had the free time and knowledge to push out significant updates to SA-MP. Robstrap is the resident SA-MP guy these days, and he's been holiday for a little bit know, but I know from speaking to him he intends to continue his work developing SA-MP on his return. No matter your opinion on which platform you prefer, just be mindful of the time and effort people put in for free in their spare time; you might not agree, but they're the ones sacrificing their free time.
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I think it's fair enough to question GTA5's lifespan but if you look at how long SAMP lasted since the its initial release in 2006-7 I don't see how RAGEMP couldn't enjoy a lifespan that's similar in length. I've no doubt the competition are looking into VI as an alternative but remember that V and SA are situated on the west coast while VI is set on the east so the universe would be different anyways. Not saying it's impossible just saying that not everyone is interested in roleplaying on the east coast. Then of course there's the fact that R* have partnered with Cfx.re and are incorporating it which has its primary audience in light to moderate voice-roleplay. Pair that with the fact that the development environment RAGEMP now offers is extensive and can be accessed through more than just one programming language unlike SAMP I think the situation is going to be different.
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I can elaborate. As someone who had access to all the RAGE progress, I can vouch that there were almost no discussions regarding the future of LSRP-V. Most threads, limited to staff members, have been inactive, show little real progress, and provide no clear picture of what we can expect. The only thing that actually stood out was how the economy would be handled, allowing cash transfers from SA:MP to LSRP-V at a ridiculous ratio, a ratio that would inflate the economy and force us to sell guns and drugs at the same prices we currently have in SA:MP. Furthermore, to my knowledge, a dozen modules have been pushed since last year, about one module per month, maybe even less. Most are just bug fixes or minor changes. Around 3 pages of suggestions have gone unaddressed, all from staff and RAGE insiders. Illegal factions have no real features, and drugs aren’t completed, even though they were promised 2–3 months ago. Other than a basic script that replaces the current warehouse system, called DarkNet, and a simple chop-shop system, we haven’t seen anything special regarding LSRP V. Also, before I resigned from my role at IFC, I was approached two days prior by LSRP-V developers for advice on what features they could implement for illegal roleplayers. Mind you, this is very recent and clearly shows that it’s not ready for launch. With all that being said, you’re clearly pulling your weight, and I respect your dedication, but if you really want to push for LSRP V, enlighten us. Let us know what immersive and glamorous features LSRP-V has that GTA World (its biggest competitor) doesn’t.
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Being apart of the community since pretty much the beginning, The quality of management from back then to now has plummeted heavily. I don't need to elaborate on it because so many people have already explained why in this thread and on multiple threads over the years regarding this exact same topic, ironically to do with similar people in charge. It's a rinse and repeat cycle. Where is the engagement? Don't just say "We're sitting back and formulating a response". That's not good enough, you should be actively engaging in conversation and actively getting involved. Don't just cook up a generic response and say "We'll look into all of these changes for the better of the communities future". Because this community will not believe you now. Every single one of those staff members should be posting in this thread giving their honest opinions. You've been tagged enough times. Not just posting to either moderate or go after people for having an opinion. It either shows the staff don't care and just care about having a colour on their name or they're too scared to post their opinions in fear of being removed from the staff. Which in all honesty? Doesn't surprise me. Being told not to engage in the thread would also not surprise me. But overall, LSRP and the management have left it years too late, the hole is too deep and the damage is unrepairable. Too far gone for anything to be done. It's a salvage job at best in regards to keeping whatever scraps are left, around. Brigone summed it up perfectly in fact.
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Will you RAGE insiders have the same attitude about VI, once that's released? I figure V's lifespan commercially isn't long for it, and probably faces a much steeper slide into obscurity. If my philosophy about role-play boiled down to refined systems and pretty aesthetics like you guys, and I wanted to appeal to wider braindead market, I'd hedge my bets and invest resources into staying ahead of the competition who are no doubt bracing themselves for VI's launch. Say, RAGE goes off without a hitch and you build a loyal community there, will you pack it all in and abandon them too in favor of VI's new systems?
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Thank you for making it clear that you have absolutely no idea what you're talking about in regards to LS-RP:V. I do agree that there's real concerns and problems surrounding the SA-MP server, but dragging a project a lot of people are working on through the mud (with false information nonetheless) is not the solution to any of the problems that have been expressed in this thread and only encourages the conversation to be derailed.
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One thing I can say is that it feels easier to start contributing to LS:RP compared to previous years. I remember applying multiple times for a developer role back when Damian & co. were in charge, and I honestly doubt my messages were ever read. This year, however, I sent an application and @danut replied fairly quickly, which at least gives the impression that there’s some interest in actively working on the SA:MP server. It never materialized, as life got in the way between the application and my introduction to the development team. I was told I could focus exclusively on the SA:MP server (in reply to @Clack saying that their intention is to pull the developers to RAGE), but I can’t attest to the veracity of that claim, since I haven’t yet seen how things operate internally. That said, the barrier to entry is still very real. PAWN isn’t exactly attractive in 2025, documentation is fragmented, and most people with the skills to learn it would rather invest that time into something transferable. I think it’s less about motivation and more about opportunity cost. If you don’t already have SA:MP nostalgia pulling you in, it’s a hard sell.
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You are asking me a question where I cannot respond without being banned from the forums for leaking. Funny that this is how you respond too. Instead of challenging me why don't you tell the community what you are actually working on? How close are we to the release of rage and how good is it? Do tell.
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1. Provide me with any sufficient enough statement from a Lead Admin+ in terms of any significant improvement of SAMP in this current calendar year. If you do believe that you can "grind your way" to Lead Admin from Tester by truly being invested in LSRP and contributing positively, you are mistaken. It's a public secret as to how people go up the hierarchy and it's no different than your regular 9-5 office job. 2. All of the developers are currently focused on RAGE. Do you realistically think that management would hire someone as a developer if his sole purpose is to code on SAMP? Their clear intentions are to transcend to RAGE entirely, so even if someone had genuine interest to do that, he wouldn't get the job. 3. There were plenty of factions that were very active and improving the quality of the roleplay that we have however if you managed to read half of the posts on this thread, you would realize why those people refuse to contribute further until things change. 4. Plenty of talented mappers have done a solid job on LSRP however (for some reason), mapping additions were very selective and some took months to be implemented. Aberdeen cooked up a mapping on Star Street for the SOVA business and I'm not even sure if that mapping was added after all. I had to beg to management and the mapping team for a map to be implemented, MIND YOU it was done by a player who isn't in the mapping team. All they had to do was add it in and that took them (if they even added it) more than 4 months at this point. 5. You have proven to everyone that you have read all of our posts diagonially.
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That's the problem, developers don't want to dedicate time anymore, I can't imagine SAMP is easy to script on, which is why I advocate for RAGE because as far as I'm aware it's a lot easier to implement new scripts and code. Of course good roleplayers don't need scripts and stuff but it does a lot more for the immersion if there's script support, RPing making drugs for example with no script support with a bunch of /me's followed by admin requests would be a whole lot lousier than having a dedicated script where you can roleplay the process as well as physically see what you're making.
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I am interested on whether you can elaborate where your knowledge about where the RAGE project is at comes from. Is it that same discussion from the staff channel two months ago where you were given basic information about our progress since it was clear your "concern" wasn't coming from a place of genuine curiosity or interest? Anybody with access to the Discord server can follow the #git channel and see what features are being actively added or have been added.
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How can you call people that wish for LSRPV samp rejects? When 99% of them are holding valuable positions in their factions / staff team or wherever they are. 80% of the people that talk in threads like this do nothing to improve SAMP. I don't see anyone joining as Tester and grinding his way to Lead Admin or something. I don't see anyone learning how PAWN,MYSQL work so he can contribute to the SAMP Gamemode. I don't see anyone hopping ingame and improving the quality of the roleplay that we have. I don't see anyone learning how to map. All I see is bashing poor gamemode, poor staff team, poor this poor this, I get it there are a lot of issues but no one is trying to do something, yall are just talking and bashing it. "Unban people who cheated / DM'ed give them second chance" What the fuck? LSRP is in this state because of people like them. Those rules are made for something and if you really care about playing on LSRP you will respect them. As someone who wants to roleplay LEO I deal with idiots on daily basis for the past 5months, people dont want to roleplay taser/tackle people will shoot you on traffic stop because you want to issue them ticket for something, I deal with people who barely speak any English. Every pursuit turns into mass DM, mass mg'ed ambush. And I hope that with RAGE we will rise the standards and those things wont be an issue.
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On LSRP with the current script? Maybe. But I have seen upcoming SA:MP servers who have a fully customized weapon and vehicle system. A lot of dope things can be implemented on a SAMP server, it's all up to the dedication of the developers to do it. However, the majority of the people who have commented here have stated that the script isn't why they've spent so many years on this server. Those players are usually good enough roleplayers to not be dependent on script features to come up with good roleplay concepts.
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From now on if you want to come and crusade for RAGE you should come and tell us what you spent your time doing on SAMP that makes you feel that it is dead in the water and that RAGE is the future. The only insiders that have come forward so far are Natasha Valentine who graced us with the monumental roleplay coming out of Valentine hotel over the years and a LEO roleplayer who's recent forum posts span back to July. I want to see credentials of what you actually roleplayed here or your opinion is simply invalid.
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Quoting OP, "The LSRP brand exists on SAMP, not on GTAV, and it’s glaringly apparent the SAMP server needs to be more of a priority going forward. LSRP SAMP failing is a marketing disaster for LSRPV". I'm sure the people commenting here are worried about the future of LS:RP on SA:MP and not on V, which you clearly couldn't give two fucks about.
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RAGE has been (for a long time) and will always be superior to SAMP, SAMP is nice for the aesthetics, but in terms of long-term script support and diversity in terms of what you can do, RAGE will always trump SAMP. This is coming from the head of modding for SAMP, I can tell you that it's 100% easier to implement clothing, scripts, items, vehicles into RAGE than it is on SAMP, on SAMP you can't have custom vehicles, custom weapons, I tried to make custom kuttes/vests for MCs based off of one model that they could texture over but it's too much work for developers and the idea sunk from the get-go whereas in RAGE, most of the common MCs vests have already been made and are easy to add. And even if they aren't, it's super easy to re-texture the existing vests on GTA:V. SAMPs nostalgic, that's why everyone came back, but after months of playing (even with updates adding new scripts which were janky at best due to how SAMP works), everyone realized that there was nothing more to SAMP, it was the same rinse and repeat cycle. I for one, alongside most of the community that's still left are waiting for LSRP:V, if it works it works but I'm not holding my breath.
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This thread is about the future of LS-RP, not just the future of LS-RP on SAMP. Yes, the game was fun 5 years ago before Rage was developed properly, but then it became superior in everyway. All the rage insiders you clearly dislike so much all played SAMP heavily and we enjoyed the server, but we also accept the reality that the game has seen its best days. LS-RP is going to either survive or die on Rage, the community's future won't be decided on SAMP. Nobody from the rage team are this upset, we all know the content is good and it's an upgrade over SAMP. I'm not sure I quite get the aggression because we all, me included, enjoyed SAMP but it was never going to last forever. I also don't get the blaming of management. The server started to decline years ago under old management but a lot of people seem to be blaming the current management for not doing more, but I see no real solutions. The stopped banning over trivial matters, they use admin jail far more than they used to, they're unbanning people and giving them 3rd, 4th, even 5th chances when old admins wouldn't have... The biggest mistake they made was not abandoning SAMP sooner, then maybe we'd have the share of 821 players currently on GTA:W.