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Script name: Guide Job Script author: & Introduction Second floor in Wang Cars, Rodeo. The Guide Job is a simple job intended to be used to guide people along a route. Its purpose varies from the user's needs and can be used for more than races with a little ingenuity. However, this isn't a normal job — its purpose is not to offer profit, but to simply enhance your experience whenever racing. What you can do with it is create routes using checkpoints. In order to complete one of these routes you must pass through a succession of markers where one activates the next, similar to how it is done in singleplayer. Whether the winner(s) gain money or not depends on the participants — the Guide Job itself does not reward anything. All methods of transportation are viable with the checkpoints: you can walk, drive vehicles or even use bicycles. Markers created with /route_menu. Commands /guidejob Use this to acquire the Guide Job from Wang Cars in Rodeo. /jobhelp Shows a list of available Guide commands if you already have the job. /route_menu Opens up a GUI menu from which you can: Add a Route Adds the start of a route OR a new point in the current route. Edit A Route Point Move one of your route points to your current location. List Route Points See all information related to your current route points. Delete Entire Route Delete your current route path. /route_invite Invites a player to your race route. /start_race Launches a race based on your current route points and invited participants. /end_race Ends the current race in progress. Route Management As listed above, /route_menu will display the job's menu: From here you can do everything you will need. To begin your route, or add a new point: Simply move to the desired location, open the menu, select "Add a Route" and then close the menu. Your checkpoint should show (if it lingers, /rcp to hide it). Every point shows up in the chat as a confirmation: If you list all route points, they will show as follows: Once you're satisfied with your route, you may invite others to follow it. Once you have invited a person(s) with /route_invite, they may accept. Your notifications will display as the following: For those recieving an invite: The guide then has to /start_eace to begin the route. Once those involved have passed the final checkpoint, the guide will be notified and the route will automatically end. Frequently asked questions Can I have this as a side-job? Yes, use the command /jobswitch once you acquire the job. The command /start_race isn't working, why so? You'll need to /route_invite yourself to the race.
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Script name: Graffiti System Script author: & Introduction The graffiti system allows members of official/unofficial gangs to tag various images/text slogans around the city at preset spray locations. Members of official gangs will automatically be equipped with a spray can and the option to use the command /graffiti. There is no additional cost when it comes to tagging walls. It's open to all players /graffiti Using the command /graffiti brings up a text box to allow you to customize your graffiti tag. As you select each option, a confirmation message in the chatbox will display what you have chosen. Use the "<<" button or "ESC" key to head back a menu/exit the pop up. You will need to fully exit the /graffiti text box before you can start spraying your tag. After you've set your text as you want you just right click and aim at the tag then you proceed to spray. You will then see a timer come up and begin counting down. The more characters your text has, the longer the timer is. If you take your finger off your right mouse button or "fire" button, the spray will be cancelled. 2.1 Pick A Graffiti Image The first option allows you to select pre-defined graffiti images stored in the GTA game. You can select from the following tags: 2.2 Want Custom Text Instead? Alternatively you can select to write your own custom text on a wall instead. When selecting the second option in the /graffiti menu, you'll be presented with the option to type your text and a brief description of the options available to you. Custom text supports BB-Codes so you can alter the layout or colour of your text. Simple put the code before the word you wish to colour. For example: (r) = Red (e.g. (r)Red = Red) (w) = White (e.g. (w)White = White) (b) = Black (e.g. (b)Black = Black) (bl) = Blue (e.g. (bl)Blue = Blue) (y) = Yellow (e.g. (y)Yellow = Yellow) (g) = Green (e.g. (g)Green = Green) (o) = Orange (e.g. (o)Orange = Orange) Use (n) for a new line of text. For example, the code (y)Graffiti(n)(b)System(n)(r)Is(n)(g)Cool! would result in the following tag: 2.3 Pick A Font (For Custom Text) The graffiti system also supports different fonts to be used alongside your custom text. Note: You will need these fonts to be installed on your computer to have the tag display properly! Failure to install the required font will cause the tag to be shown in regular "Arial" font. The custom fonts we use are: Comic Sans (DEFAULT) Diploma (Click HERE for download link) Dripping (Click HERE for download link) Levi Brush (Click HERE for download link) Frequently asked questions How do I install the fonts that I can use? For a full guide on how to install new fonts to your system, please click HERE Can I do a tag inside a property? No, you can't, sadly. Do I need to be in an official faction to gain a spray can? No, although official faction members spawn with spray cans. How do you get a spray can to make graffiti? You request one using the in-game /helpme command and state why you want one.
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Script name: Farmer Job Script author: Who Introduction Job information The farmer job is a job type which is available to those new to the server in order to generate some money as they begin their new character on LS:RP. The job involves using a combine harvester in order to gather crops at one of two locations and money is generated each Payday. Getting the job The Farmer Job can be obtained by travelling to the farm in Flint County or Blueberry Acres and using the /farmerjob command. Commands /farmerjob Command is used at Flint County or Blueberry Acres farm in order to become a farmer. /harvest Command is used to start harvesting. /stopharvest Command is used to end harvesting. Missions Start the job by typing /harvest. You will then be presented with a checkpoint on your mini-map and screen which you will need to drive through. After driving through this checkpoint you will be presented with another checkpoint back at the farm. After driving through this 2nd checkpoint you'll be presented with a message telling you how much you have sold your wheat for. This amount will accumulate and be paid into your paycheck at payday when you have finished farming. To finish farming, simply type /stopharvest. Note: If the checkpoints aren't appearing for you, follow the instructions here to fix the bug. Collecting your paycheck Once you have finished your farming, you will have to wait until Payday (on the hour, every hour) for your accumulated cash to be added to your paycheck. This can be checked by typing /stats and checking the "Paycheck" section. Go to one of the banks (located in Rodeo, East Beach and Palomino Creek), and walk into the $ sign to collect your money. You don't have to do this every payday; you can just leave the money to build up and collect it after you've earnt a large amount. Frequently asked questions At what levels can I use the Farmer Job? The Farmer Job can only be used at either Level 1, Level 2 or Level 3. The Farmer Job is a job used for those just starting on the server in order to generate some cash to make gameplay at higher levels more enjoyable. What is the maximum paycheque I can receive through this job? Between $10,000-$15,000 every hour. This money is automatically paid to you at paycheck. At what locations am I able to use the Farmer Job? You are able to use the job at two locations, the Flint County Farm and Blueberry Acres. How do I obtain a Combine Harvester? You need to purchase one via the vehicle dealership for $25,000 and this shall spawn out at the Blueberry Acres Farm. The checkpoints aren't appearing on my map. There is a bug which sometimes prevents checkpoints from appearing. To fix this, use the command /removecp followed by /updatemission. You might need to repeat these commands a few times for the checkpoint to appear.
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Script name: Licensing System Script author: krisk & Fed Introduction In LS-RP, obtaining a driver's license and other licenses is crucial. These licenses grant players the authority to use different vehicles and perform certain occupations. Let's review the steps required to obtain a driver's license, a pilot's license, and a taxi license in LS-RP. Drivers License To obtain a drivers license on LS-RP, you must pass a single test. Once this has been done, you will be granted the ability to drive a wheeled vehicle legally and purchase a vehicle at the vehicle dealerships. This test consists of driving through a series of checkpoints placed on a set course. This course goes through a small residential area in Marina, and then eventually back to the DMV where you began. Once you have successfully completed this driving course, you must pay a total of $5,000 to obtain your drivers license. DMV It is located on the southern end of main street, the four lane road in the middle of the city. Outside of the Department of Motor Vehicles there will be an assortment of vehicles for you to use for your tests. There will be two white Sentinels parked on the west side of the building like so: There will also be two white old-fashioned taxi cabs parked next to the Sentinels for you to use for your taxi license. We will get to that later, though. One you are inside the white Sentinel, you will be prompted to type /licenseexam. Once you have done so, a red checkpoint will appear. Drive into that checkpoint to begin your course. It is timed, so be sure to not waste any time, however, you must not drive too fast because that will be breaking the traffic laws set by the LS-PD. Flying License To obtain a pilots license on LS-RP, you must pass a flying test in the civilian Maverick helicopter. To access this test, you must enter at the i-marker in the below-ground level of the Los Santos Airport seen here: Upon entering, you will be teleported to the helipad on top of the airport. There will be a white civilian Maverick located on top of this building seen here Get in this Maverick and type /licenseexam to start your test. In this test, you must fly through the coronas positioned in the sky. Once you have flown through all of them without damaging the helicopter or flying too fast, you will be rewarded with the ability to get a pilots license, provided you have $325,000. If you do not have the proper amount of money, you will not be able obtain your license. If you have the proper amount of money and you have passed the test successfully, you will be granted the ability to purchase and fly air vehicles such as the Maverick, Police Maverick and the Leviathan. Taxi License In LS-RP, one of the many jobs you are able to do is be a taxi driver. Anyone can be a taxi driver, however you must pass a test. This test is the same concept as the drivers license, but the course is different. To be a taxi driver, you must first go to the DMV, which we covered earlier in this guide. Once you are at the DMV, you must enter one of the two white Cabbies seen here: When in a Cabbie, you will be prompted to type /licenseexam. When you have done this, a red checkpoint will appear. Drive to it to start the test, as you did with the regular drivers license. Once you have completed this test, you will be awarded with the ability to be a taxi driver, provided you have $5,000 to pay for it when you are done with the test.
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Script name: Bind System Script author: Cake Introduction The binding system will allow you to create and manage a limited amount of hotkeys that can trigger a command when you press the key. Unfortunately, due to scripting limitations, the server is only able to detect keys that are attached to a game action. That means that the server is unable to detect any key that isn't hooked to your game's controls. While the server will prompt you with a list of available keys to choose from, it is important to notice that they are merely the default keys and may not represent what the keys might be for you. Following is the list of states that are available, and what the default keys to that state is: State On-Foot Default Key In-Vehicle Default Key KEY_YES Key Y Key Y KEY_CTRL_BACK Key H KEY_NO Key N Key N KEY_SPRINT Spacebar Key W KEY_SECONDARY_ATTACK Enter Enter KEY_JUMP Left Shift Key S KEY_WALK Left ALT KEY_LOOK_RIGHT Key E KEY_LOOK_LEFT Key Q KEY_CROUCH Key C Key H / Capslock KEY_FIRE LMB / Left CTRL Left ALT KEY_LOOK_BEHIND MMB / Numpad 1 Key 2 KEY_HANDBRAKE RMB Spacebar KEY_ACTION TAB ALT GR / LCTRL / NUMPAD 0 Commands /binds This will prompt you with a dialog to manage all of your binds. If you do not have any created binds, you will be prompted to create one. The creation process contains 3 steps: what key, when (in vehicle, on foot, or both), and what command to execute. You cannot have two or more binds overlapping each other, as in executing on the same bind. This is restricted to avoid abuse. In the manage your bind profiles dialog, you're able to toggle specific binds on or off, without removing them or disabling your binds all together. /togbinds This will toggle all of your binds off and will restrict you from the /binds menu until you toggle the binds back on. By default, your binds are disabled and must be enabled with /togbinds. When you trigger a bind, by pressing its hotkey, the command you entered in /binds will execute. The system will inform you if the command failed to execute, if the command does not exist, or failed to execute in rare circumstances. Media
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Script name: Cold Plate System Script author: Kane Introduction Not heard often is a cold plated vehicle, (just law enf. slang) where vehicle has been stolen, with plates from the stolen vehicle removed and replaced with plates taken off another car. This radio term may be used when a unit runs a plate for example on a Ford, but the DMV record comes back Honda. Next thing you will likely hear is suspect at gunpoint, or a felony stop. Commands /stealplate Stealing a plate is used for. /attachplate Used to attach the stolen plate. Foundations You can now steal the license plate off another player's vehicle and use it on your own. When law enforcement runs the plate, it'll return the information on the vehicle you stole it from. Since you have a plate attached, it won't draw attention to you and give police a reason to stop you unless they end up running that plate. But, jail time is guaranteed if you get caught. When the owner of the vehicle you stole from realizes what happens, they can unregister their vehicle and re-register to get fresh plates. When this happens, there won't be any returns on your vehicle and you'll be driving with invalid tags, which is also gonna land you in jail. To do this, you'll need a Screwdriver and Crowbar which you can buy from the Mall's tool shop. This can happen anywhere but it doesn't mean you should do it anymore. You must roleplay during the entire process and stealing plates off of vehicles in the middle of street, a populated area, outside of a business or any sillyness won't be tolerated. Stealing Stealing a plate is a straight forward process. You can do this with either a crowbar or screwdriver. A crowbar will make the process faster compared to a screwdriver but it'll be expensive getting one. You need to find a player owned vehicle. Head to the back where the plate is and use /stealplate. If they have no plate, you can't take it from them obviously! You can't take the plates off a vehicle whose plates are already stolen. Each plate is a one time use for now. Attaching Attaching the plate after you stole is also straight forward. The vehicle you took it from must remain near you at all times, otherwise, you won't be able to attach it to your vehicle. The vehicle you attach it to must be player owned. It doesn't matter if it has a plate or not. You can replace the existing cold plates on it if you'd like. Once you attach it, your vehicle will now spawn with those stolen plates until you change them. The vehicle you stole it from will go blank to show its plate is no longer there. Media
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Script name: Trucking Script Script author: TomsonTom Map of locations: Click Here Diagram: Click Here Introduction For a long time, LS:RP lacked of a trucking job where people could drive a truck and transport different types of cargo all through San Andreas. It changed in 2011 when Damian introduced the Trucker Career. It has offered us a new way to earn money legally while having fun doing so. It has also brought us a new official faction! However it is not a secret that the trucking career is basically just about driving mindlessly from one checkpoint to another. You don't even need to care what you are transporting, because the script does everything for you. Isn't now the right time to do something about it? With the new Vehicle System incoming, it is the right time to implement something like a new version of the trucker career script. It is going to offer much more entertaining activities, including loading cargo with your friends, robbing truckers and stealing their goods, planning the right route to pick up and sell all the cargo and much more! And the trucker career is finally going to be connected to the Business Script, allowing business owners to order components from truckers. Summary Don't have time to read it all? Here's a short summary of the most important things! • Truckers may choose what to transport, where from and where to transport it, • which means that realistic convoys are now possible! • It also means that trucking isn't just the "drive from A to B" boring job anymore! You now have to plan wisely! • Businesses now depend on truckers and their cargo, • which means that truckers will influence the LS:RP business economy, • which means no more infinite fuel in gas pumps, no infinite drinks in bars and no infinite meals in restaurants! • This also opens the way for contracts between business owners and trucker factions! • You can now rob truckers and steal their cargo, • which opens the way for bootlegged products in restaurants, bars, 24/7s, etc., • and which should bring new roleplay opportunities to truckers, mafias and sheriffs! • You can now do trucking with your friends, who can help you load and unload the crates from your truck! • Official factions can order a Forklift to speed up the (un)loading process. • New factions (such as the Ocean Docks Labor Union) may be created and help truckers! • No more free trucks! You wanna work as a trucker? Join a faction or buy a truck yourself! • This should get rid of people who crash everything with their free trucks. How to become a trucker? Note: This job is only available for civilians (who're not in any official faction). The only exceptions would be official trucking factions. Get the trucker job Use the command /truckerjob. If there aren't any errors, it will navigate you to the trucking office. When standing next to the doors, use /truckerjob once again. You're now a Courier Trainee. Buy an appropriate vehicle Look at the list of ranks to see what vehicles are available for your rank. You may as well look at the list of all trucking vehicles if you are interested. Visit a car dealership and buy the vehicle or rent a vehicle. (No free public trucking vehicles are available anymore, except trailers.) Check what industries offer something Use the command /tpda Show all industries Check a secondary industry, because these ones usually require (want) something from you. Because you can only transport crates if you're a Courier Trainee, let's have a look at the SA Food Processing Plant. Okay it seems like this industry wants some eggs! As you can see, there are currently 0 crates of 200 in the industry, so it's our time to shine and bring some! Check where to find the commodity you need Now have a look at this diagram (hover your mouse above something to display more info). There, you can find out that eggs are generated by farms. Now have a look at this map. Check some farms. I have decided to check The Beacon Hill Eggs farm, because it clearly produces eggs. There are 30 crates in stock! Yay! Let's go there with a vehicle that can transport crates and load some! Load the cargo on your vehicle In the /tpda, navigate through to The Beacon Hill Eggs dialog and click on the Proceed button. Click on Navigate and follow the checkpoint on your map! (Or just drive by the map linked above.) Since we're buying crates, we have to buy and place them in the vehicle manually. If they weren't crates, we'd drive our truck to the arrow and use the same command. /cargo buy Go to the back of your vehicle and type /cargo place. (Vehicle must be UNLOCKED!) Repeat as long as there is place in the vehicle or as long as you have money. In this case you pay $70 per each crate. If you want to return the crate back, use /cargo sell and your $70 will be returned. Sell the cargo to the next industry Now navigate to the SA Food Processing Plant → eggs storage using the same way as described in 5.1. When you get there, step out of your vehicle, go to the back of it and type /cargo list. That will show you everything that is in the vehicle. Pick the egg crate up by clicking on Pick up. Go to the white arrow and type /cargo sell. You should receive $170 per each crate. Congratulations! You have just made your first job as a trucker! 7. The Ship There are some commodities that can be sold to The Ship. These are fuel, transformers, clothes, beverages, appliances, vehicles, meal, furniture. It works the same way as with industries, but remember that The Ship leaves every 40 minutes and is away for almost 6 minutes. When it returns, it is empty again. If you want to stay on the ship while it goes for the journey, remember to stay out of any vehicle (vehicles except a Forklift aren't allowed on The Ship anyway) and do not jump! You may die easily if you don't follow these rules. More information can be find in the /tpda. 8. Businesses All businesses require commodities to be able to work. Check the diagram to find out what commodities businesses need. In case you want to deliver something to a business, first make sure that it actually wants something from you. /tpda → Show businesses accepting cargo Example The business called The Sportsbook Empo... needs 5 crates of appliances. It pays $50 per one crate. If you double click on that line, it will show you a checkpoint to that business. You can then sell the cargo the same way that you sell it to industries. Note: Businesses and The Ship often buy the same types of cargo. Find out which one pays more and deliver it to the more appropriate one to gain the most. Cargo Transportation What do truckers get money for? For transporting cargo from one place to another. Yeah, you got it right: this is the most important thing about this script. Let's dive into it and see how it works! There are several kinds of commodities that can be transported. Some of them are stored in crates (boxes). Crates can be picked up by a player and moved on foot. They may be placed in a truck and transported. You may also put them on the ground and let someone else pick them up. Crates are bought in an industry and should be sold to another industry or a business (depending on the commodity). Some of the commodities are however not stored in crates, but rather transported directly on special trucks. This includes wood logs on DFT-30 truck, vehicles on a Packer, scrap metal in a dump trailer, fuel in a tanker, etc. There is one important thing to be noticed. The cargo is now linked to the vehicle, not to the player that is driving it. This means that if your game (not the server) crashes while driving a truck, nothing gets removed and you may continue doing your job after re-connecting. This however does not apply to crates that are being held in one's hands. They get removed if you crash. Crates placed on ground get automatically removed after approximately 5 minutes. This change is also important for players who would like to roleplay robbing truckers and stealing their goods. As it is now possible to pick up crates from unlocked vehicles and put them to another one, players may attack truckers, block the roads and steal the cargo. It should bring new amazing roleplay opportunities to both truckers and illegal factions, but also to our police departments and security agencies. Not every vehicle is capable of transporting cargo. Crates may be transported in pickup trucks, vans and article trailer. Wood logs may be transported in a DFT-30. Vehicles in a Packer, liquids in a Tanker, loose commodities in a Dump Trailer, etc. To see the full list of trucker career vehicles and what they can transport, see List of Vehicles. For more information about how to use the script, see the Commands section. Industries Industries are where you may sell and/or buy commodities. That depends on their economic sectors. In real life, the usual breakdown of economic sectors is following: primary, secondary and tertiary. Sometimes we also speak about quaternary sector, but that is not important for LS:RP. The primary and secondary sectors in LS:RP are represented by the industries. The tertiary sector is represented by businesses. Primary industries produce raw materials, such as wood logs, meat and milk. They do not need any commodities to work and so they do not accept any cargo from truckers. However the truckers may buy commodities from these primary industries. They are usually cheap, because they are raw. Some examples of the primary industries would be farms and forests. In LS:RP we also include a refinery, a chemical plant and a federal mint in primary industries. Commodities from primary sector are usually sold to secondary industries, which transform the raw or intermediate materials into goods. These industries require materials to produce goods! This means that truckers must sell primary commodities to secondary industries. Only then these industries will produce secondary commodities. To help you understand which commodities are wanted or for sale, there is an information dialog for each industry. Every industry has got one or more storages. Each storage has got a limited capacity. In the screenshot below you can see that the industry is selling food. There are 26 packages (crates) of food available and every package costs $400. Every hour, some of the input commodities are transformed into food. On the screenshot you can see that the industry accepts 4 different commodities. You may sell them to the industry until the appropriate storage is full. For example (screenshot above): Right now, you may sell up to 3 tons of grain to the industry (22/25 tons are already in the storage). You would get $250*3 = $750 for that. Every hour, 5 packages of meat, 5 packages of fruit, 3 tons of grain and 500 liters of milk are consumed (removed) and transformed into +5 packages of food each. In this case, as there are enough of all 4 commodities available, 4*5 = 20 new packages of food would be generated next hour. Industry storages are marked with big white rotating arrows. Above these arrows there is a text label showing what is sold / bought there, how many of it is already in the storage, how big the storage is and how much money you get for selling it or how much money it costs to buy it. In case you accidentally buy something from the storage, you may sell it back to the same storage and your money will be returned. If you're buying or selling a commodity that is stored in a crate, you must buy/sell it on foot. You cannot just drive your truck to the arrow and think that some magic dwarfs are going to (un)load the cargo for you. However, if you're buying or selling a liquid, wood logs, etc. then you just drive your vehicle to the white arrow and use the same commands. Be aware that it takes some time to (un)load such cargo. Businesses Businesses are places such as restaurants, bars, 24/7s and fuel stations. All of them have always needed components to work. Until now components were delivered in special vans, but many business owners just asked an admin to refill their businesses. No one really cared about it. Those components were then automatically transformed into products after a certain amount of time. This is going to change! Businesses now won't have components and products, but only products. All businesses are required to have products to operate. And it is truckers' job to refill them. Commodities bought from secondary industries are delivered to businesses and sold using the same commands. If a business' product price is higher than $0, it means that the owner is buying products and truckers may sell them to the business to refill it. If the cargo price (/cargoprice) is set to $0, the business is not accepting anything. It should bring new roleplay opportunities to business owners and truckers. Businesses are now going to depend on truckers. How does it work? Every business has got a product storage of a limited size. By selling a cargo crate to a business, a specified amount of products is added to the business. The amount of products from 1 crate / commodity can be found in the table below. Note, please, that products are necessary to be able to /enter the business! Business Type Accepted Commodities How many products are generated from 1 unit of cargo? Gas Stations fuel 10 Ammunations weapons 10 24/7 appliances 5 Vehicle Dealerships vehicles 3 Car Modding Shops car parts 10 Pay & Spray dyes 3 Clothing Shops clothes 5 Bars beverages 5 Restaurant meal 5 Furniture Shop furniture 10 Advertisement Center paper 20 Bank cons 100 Other Businesses nothing nothing Product limits and Cargo conversions All limits and conversion information can be found in this diagram. Businesses are in blue rectangles in the right column. Hover above a business to find out more information. Example: This means that restaurants get refilled from meal commodity that can be transported from the San Andreas Food Processing Plant. The usual limit for restaurants is 500 products and you receive 5 products for every single box of meal. How do business lose products? 1 product per every /enter (except owner and employees): bars, restaurants, liquor, bank, casino 1 product per every /buy, /buyclothes, /eat, /ad etc.: 24/7, clothes shops, restaurants, bars, advertisement center 1 product per every gallon of gas: gas stations 1 product per $100 worth of furniture: furniture shop There are not many businesses in LS:RP and so to prevent secondary industries from overfilling, there is a new ocean ship in Ocean Docks. This ship accepts all secondary commodities for basic price. Truckers may sell their cargo to the ship just like to a regular industry / business. Business owners should set their components price to be slightly higher than the basic price on the ship, otherwise no truckers would sell their cargo to the business, but rather to the ship. The ship docks in Ocean Docks for 40 minutes and then leaves for 5 minutes 40 seconds. After that time interval, another ship arrives with empty storage. Note that you must take the cargo on foot to the white arrows on the ship! However, if you are selling fuel, you DO NOT drive the truck on the ship, but you use a special place on the port. DO NOT DRIVE VEHICLES ON THE SHIP (the only exception is Forklift) Commands Here is a list of commands you may use. /cargo list Shows you a menu with a list of cargo loaded in the nearest unlocked vehicle. Note: By selecting cargo in the menu, you may pick it up from the vehicle. /cargo place Places the cargo you're currently holding to the nearest unlocked vehicle. /cargo fork Works only when you're in a Forklift! Enables you to select which cargo you want to fork (load on your Forklift) from the nearest unlocked vehicle. /cargo putdown Places the cargo you're currently holding on the ground. (max 2 crates per player, 60 crates per server) /cargo pickup Picks up the cargo that is laying on the ground. /cargo buy (on foot) Use this command when you're standing in the white rotating arrow. You'll buy 1 unit of cargo for the storage price. You can then put this cargo to your vehicle or sell it back to the storage using /cargo sell. /cargo buy (in a Forklift) Works same as on foot, except the cargo is not put in your hands, but in your Forklift. Max: 3 crates / Forklift /cargo buy (in a truck) Works same as on foot, except the cargo is loaded on your truck. If you're loading a liquid or a loose cargo, it will take some time to load the cargo in your truck. During this time, you MAY exit your truck and roleplay connecting the trailer, etc. /cargo sell Works same as /cargo buy, except you're not buying the cargo, but selling it. This also works next to an entrance to a business that is buying components from you! /tpda Opens a Trucker's PDA system. Here you can find a list of all industries, ship information, list of businesses that are accepting cargo and information about vehicles. /industry Shows information dialog about the industry you're currently standing at. /trailer [...] Those commands can be used when driving a truck with an attached trailer. List of Job Ranks Only truckers may drive vehicles while there is cargo in them. The amount of cargo that can be loaded in a vehicle is defined below in the List of Vehicles. You may drive whichever vehicle you want if it is empty. But if there's cargo loaded in it, you're restricted by your experience (rank). You can get higher rank by waiting and working. Note: Bricks loaded on Yosemite take 6 slots. Courier Trainee Hours required: 0 Can transport cargo in: Picador, Sadler, Sadler (shit), Bobcat, Walton, Yosemite Courier Hours required: 12 Can transport cargo in: same as above + Pony, Topfun, Burrito Professional Courier Hours required: + 24 more Can transport cargo in: same as above + Rumpo, Boxville Trucker Trainee Hours required: + 32 more Can transport cargo in: same as above + Benson, Mule + DFT-30 + Packer + Securicar Trucker Hours required: + 48 more Can transport cargo in: same as above + Yankee + Flatbed Professional Trucker Hours required: + 48 more Can transport cargo in: same as above + Article Trailers, Petrol Trailer, Dump Trailer List of Job Vehicles There are many vehicles that may be used for trucking! But not all of them can transport everything! There are two important things. The first one is the capacity. Every truck has got a storage of a limited slots. One slot is taken by 1 crate of something or 1 cubic meter of liquids or 1 tonne of loose material. The second important thing to notice is what the truck can transport. Most of the trucks can only transport crates! But there are other important commodities such as wood logs, vehicles, fuel, milk, etc. Transporting Crates The following commodities are transported in crates: gunpowder, steel shapes, clothes, wood planks, beverages, meal, car parts, appliances, fruits, meat, eggs Picador - Job Rank: Courier Trainee Can transport: crates Capacity: 2 slots Sadler - Job Rank: Courier Trainee Can transport: crates Capacity: 2 slots Sadler (shit) - Job Rank: CourierTrainee Can transport: crates Capacity: 2 slots Bobcat - Job Rank: CourierTrainee Can transport: crates Capacity: 3 slots Walton - Job Rank: Courier Trainee Can transport: crates Capacity: 4 slots Yosemite - Job Rank: Courier Trainee Can transport: crates, bricks* Capacity: 6 slots Pony - Job Rank: +Courier Can transport: crates Capacity: 10 slots Topfun (RC van) - Job Rank: +Courier Can transport: crates Capacity: 10 slots Burrito - Job Rank: +Courier Can transport: crates Capacity: 10 slots Rumpo - Job Rank: +Professional Courier Can transport: crates Capacity: 12 slots Boxville - Job Rank: +Professional Courier Can transport: crates Capacity: 12 slots Benson - Job Rank: +Trucker Trainee Can transport: crates, bricks* Capacity: 16 slots Mule - Job Rank: +Trucker Trainee Can transport: crates, bricks* Capacity: 18 slots Yankee - Job Rank: +Trucker Can transport: crates, bricks* Capacity: 24 slots Article Trailer 1 - Job Rank: +Professional Trucker Can transport: crates, bricks* Capacity: 36 slots Article Trailer 2 - Job Rank: +Professional Trucker Can transport: crates, bricks* Capacity: 36 slots * 1 pallet of bricks = 6 slots Transporting Liquids The following commodities are liquids: fuel, milk, dyes Petrol Trailer - Job Rank: +Professional Trucker Can transport: liquids Capacity: 40 slots (40 m³) Transporting Loose Material The following commodities are loose: scrap metal, cotton, cereal, malt, aggregate Flatbed - Job Rank: +Trucker Can transport: loose Capacity: 16 slots (16 tonnes) Dump Trailer - Job Rank: +Professional Trucker Can transport: loose Capacity: 30 slots (30 tonnes) Transporting Wood Logs & Transformers DFT-30 - Job Rank: +Trucker Trainee Can transport: wood logs, transformers, bricks Capacity: 18* slots *18 slots = 1 wood logs; or 1 transformer; or 3 brick pallets Transporting Vehicles Packer - Job Rank: +Trucker Trainee Can transport: vehicles Capacity: 2 slots Transporting Expensive Cargo The following commodities are expensive: weapons, coins Note! You'll need a special permission to transport these commodities! Securicar - Job Rank: +Trucker Trainee Can transport: crates, strongboxes Capacity: 16 slots
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How To Play LS-RP on SA-MP 1. Get San Andreas Multiplayer 0.3DL You must own a copy of Grand Theft Auto SA (version 1.0), and have SA-MP 0.3DL installed. 2. Create a LS-RP Account Head over to our Control Panel and create an account. You'll be required to pass a short Roleplay quiz to assess your knowledge. You can use our Rules to help you answer the questions. 3. Submit a Character Application Via the control panel, create a new character application. Write a background story describing your Character and wait for it to be accepted. You'll be alerted via e-mail about the outcome of your application. If you get denied, don't be discouraged! Our team will provide you with feedback on what to improve, so you get accepted next time. 4. Connect Find "Los Santos Roleplay" in the Internet directory, or click on the "Add Server" (checkmark icon) in the Favorites tab. Enter "server.ls-rp.com:7777" as the IP. Hit CONNECT. On the login screen, enter your LS-RP Account Name ("a.k.a UCP name") and password. 5. Enjoy! Take your time to explore and enjoy the game. Make sure you're aware of the aforementioned rules so you don't spoil your experience. If you're struggling to connect, you can ask for help in the #help channel our Discord server.
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Script Name: Blackjack | Script Author: Mmartin | Written By: ROZE Introduction & How to Play: Blackjack is a casino card game that involves both skill and chance. The objective of the game is to beat the dealer by having a hand value that is closer to 21 than the dealer's hand, without exceeding 21, which is called "busting." Here are the basics of how to play: Card Values: Cards 2 through 10 are worth their face value. Kings, Queens, and Jacks are worth 10 points each, and Aces can be either 1 or 11, depending on what benefits the player's hand. The Deal: At the start of a game, each player, including the dealer, is dealt two cards. The player's cards are usually dealt face up, while the dealer has one card face up (known as the "upcard") and one card face down (the "hole card"). Player Decisions: After the initial deal, players have the option to "hit" (take another card) or "stand" (keep their current hand). Players can continue to hit until they decide to stand or until they bust. Dealer's Play: Once all players have completed their hands, the dealer reveals their hole card. With regular rules, dealers must hit until their hand totals at least 17, however the casino owner may alter these settings. Winning and Losing: If the player's hand exceeds the dealer's hand without busting, the player wins. If the player busts, they automatically lose, even if the dealer busts. If the dealer busts and the player does not, the player wins. Ties result in the player receiving 100% of their bet back. A "Blackjack" happens when your first two initial card total 21 (Ace + 10/J/Q/K), this will pay out an additional prize, set by the casino. Win/Loss Scenarios: If dealer bust, player wins (200% of bet); If player's total is larger than dealer's total, player wins (gets back 200% of bet); If player's total is lower than dealer's total, player loses (gets back 0% of the bet); If player's total is equal to dealer's total, player ties (gets back 100% of the bet); If player has a Blackjack (Ace and a ten-card), and the dealer does not have a blackjack, player is paid out according to ratio set in /bjtable (for 3:2 that'd get them back 250% of the bet); If player has a total of 21, and dealer has Blackjack, player loses (gets back 0% of the bet); If player has a Blackjack, and dealer has total of 21, player wins (according to payout ratio, by default 250% of the bet); If both player and dealer have Blackjack, player ties (gets back 100% of the bet); Player Guide How to Join a Table: To join a blackjack table session, approach a configured blackjack table and press "U", then use your mouse to navigate the UI to either "join" the table, or choose "info" to view the table rules set by the table owner. UI Transparency: By clicking on the paint pallet icon in the UI, you are able to make the UI transparent. How to Make Actions: The UI will guide you through the full gameplay, asking you to make an action when it is your turn, use your mouse to select the action that you wish to take. Available actions are dependant on the scenario. Possible actions are: Place a Bet: This is your initial action, allowing you to choose how much you wish to bet. Hit: You may be prompted with the option to "hit" when it is your turn, this will deal you another card. Stand: You may be prompted with this option when it is your turn. If you choose to stand, your turn will be over. Double: If your hand value total is 9, 10, or 11, you will have the option to double down. Doing this will double your bet and provide you with one more card, then automatically stand. You may only double if you have not yet done a hit or stand action. Split: If your initial 2 cards are of equal value, you will be given the option to "split". If you split, your bet will be doubled and your cards will be split into 2 separate hands, and each hand will be dealt a new card. You will then be able to play each hand separately. Surrender: Surrender can be chosen as your first action after receiving your first 2 cards, doing this will return 50% of your bet and remove you from the game. Game Interruptions: If you walk away from the table or disconnect, you will be marked as "away" for other players. If the decision timer for your play reaches 0, even if you are not at the table, one of the following will happen: If you haven't made an action, you will default to surrender. If you have previously hit, you will default to a stand. Player Commands /bjspectate [ID of player in the game] Table Owner Guide How to Setup a Table: You will first need to purchase a blackjack table from the furnishing system and place it. Once placed, use /bjtable to configure the table settings. Once a table is enabled, you will see markers on the table positions. You must put money in the table till initially in order to cover the bets and any possible wins. Players will not be able to play if there is no money in the table. Within the configuration menu, you will be able to set the follow: Number of decks in a pack that's dealt for the table. The minimum bet. The maximum bet. The amount of cash in the table till - Only when there's no active games. Toggle practice mode - Once enabled, no real money is used from either players or your table's till. Toggle whether the deal hits/stands on soft 17 Blackjack payout ratio. Background image of the table. Decision timeout for each hand. Table Owner Commands /bjtable Media
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Script Name: Burglary & Property Security | Script Author: danut | Written By: danut Introduction An important part of roleplaying is finally getting the attention it needs. Gone are the days when you forgot if you locked your property's door or you feared that anybody could just break into your apartment and steal your hard-earned drugs & cash. With the new Burglary & Property Security system, we're offering opportunities for legal and illegal roleplayers alike. Eyrie The highlight of our system is the property security and how it will impact you as a property owner or as a company CEO. First of all, this system introduces Eyrie – the new home security phone application & security systems provider. You will be able to notice the new app has been installed on your phone automatically this by just glancing at your phone's home screen! The home screen of a player's phone showcasing the newly installed Eyrie App. Eyrie will be the control centre of your home's security systems; from here, you will be able to turn your systems on and off (given that you are close to your house), check their status or just view the history of notifications that your systems have generated in the last 30 days. It really is that easy! All players that have access to your property will be able to access Eyrie just like you are, so be careful of who you're gonna trust! Obtaining a Security System In order for you to obtain a security system powered by Eyrie, you will need to own a property (or manage it, if your company has any properties). The rest? You'll need to get in touch with companies that offer Security services (such as Totally Secure Dude or Gruppe Sechs) and ask for a quote. Once you've gotten a quote from a company, they will be able to come to your property and install a shiny new alarm or lock to your property so you never live with fear for your belongings! A list of all the security systems available from all security contractors. After you've gotten your quote and had your system installed you can access your system through Eyrie at any time as described in the previous section. Be aware! Your subscription fee will be collected automatically every week by your security contractor company, so make sure you have enough money in your bank if you don't want them to take your shiny new toys away! Burglary "Okay, I don't care about none of that. How do I break into a property?" – we've heard you loud and clear. Now that we've gotten through the process of explaining how house security works for property owners it's time for all the criminals out there to find out how they're gonna start doing what they do best: crimes (I guess?). In order for you to get ready for breaking into other player's properties (or businesses), you'll need a Lockpick and a Crowbar. You can buy these from one of the many Tools Stores spread around Los Santos (you can find out about them ICly). The /lockpick mini-game. After you're done with obtaining the tools, it's on! Make your homework and pick out the best property that you can find to test your lockpicking skills. You will have to be at the property's entrance, equip your lockpick and start putting those skills to work; you'll have to go through the same minigame that you get when you try to break/hotwire into a car (subject to change at a later date). Once you are inside the house, you will be able to break into furniture doors and inventories by using the crowbar that we have mentioned previously by using /forceopen [(d)oor/(i)nventory]. Commands /lock [(d)oor/(i)nventory] /forceopen [(d)oor/(i)nventory] /lockpick /offersecurity (Restricted to employees of companies with Security contract) /securitysystems /property (or /properties) - Security - View Contract
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Feel free to ask any questions you may have here, as I know many of you have reached out to myself, and other members of the lead team on Discord, and even Steam!
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Script Name: Drug System | Script Author: Mmartin | Written By: badhbh Introduction LS-RP provides you with a wide range of drugs (accompanied by various (side)-effects) to enhance your character's portrayal. List of drugs Street Drugs Cocaine (Powder) Crack Heroin Marijuana (legalised in Los Santos) "Meth"amphetamines Mushrooms/Shrooms MDMA/Ecstasy PCP Peyote Lean Ketamine Nitrous Oxide LSD/Acid Prescription Drugs Alprazolam Diazepam Oxycodone Paracetamol Drug Effects Most drugs at launch only have cosmetic, visual effects on the screen, with some notable exceptions. Paracetamol and Oxycodone are used to combat the effects of being revived from a brutally wounded state; which caps your health at 50 points. Paracetamol temporarily add 15 points to your maximum health, and Oxycodone adds 30 points to your maximum health. These effects are temporary, and will never take you over your maximum health capacity. Cocaine currently counters the visual effects of alcohol and reduces recoil. Methamphetamine decreases incoming damage by up to 50%. PCP works similar to Meth, decreasing incoming damage by up to 50% but also increases your maximum health cap by up to 20 points. Lean works similar to Paracetamol and Oxy, explained above, and can increase your maximum health cap by up to 40 points. Other drugs such as Alcohol, Mushrooms, Peyote, Nitrous Oxide, Marijuana, Crack, Heroin and LSD only effect the visual effects on screen. Took too much? Alprazolam an Diazepam counter the visual effects of all street drugs. Using Drugs To use a drug, select it in your inventory and right click it - then choose the amount you want to use. You can also split these into different stacks using the 'split' option. Obtaining, Sharing and Storing Drugs Street drugs must be obtained from a dealer, who you'll have to find on your own. If you're looking for prescription drugs, you will need a prescription from the FD and redeem it at a pharmacy. If you want to share drugs with others (or are selling them as a dealer) the command you'll need is: /item [slot] give [PlayerID] The slot number can be found on the top left of the inventory item, and the Player ID can be found by using /id To store your drugs, there are small, medium and large ziploc baggies available from gas stations around the map. These items can then be placed, held or thrown if needed. Commands /item [slot] give [PlayerID]
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Script Name: Vehicle System | Script Author: Kane, danut & n0de101 | Written By: CChef Introduction We introduce to you an improved vehicle system that would allow you to do a variety of actions. Feature Vehicles are a very important method of travel around Los Santos. They can be used on daily basis to commute to work and different other place. Vehicles can also be used for other purposes as well. Once you have acquired a vehicle from any of the dealerships around the city, you will be able to drive around the city and explore different parts and neighborhoods. The new vehicle system will allow you to do a multitude of things. Let's explore them together: /v get [Number] - You will be able to spawn your vehicle using the previous command. If you own multiple vehicles, you would have to navigate through the menu and spawn the desired car. Remember that if you're a premium member, you are able to spawn two cars at once. /v setpark - Once you're done with driving your vehicle and about to log off, you could set a spawning point for your vehicle, this command will allow you to do that. /v park - This command will despawn your vehicle at its parking spot. /v list - This command will showcase your current owned vehicles, allowing you to spawn them or if they have been already spawned, it would show you information regarding your vehicle. /v find [Spawn ID] - In-case you lost your car and happen to have a GPS Tracker installed, you will be able to find your vehicle by executing the command, followed by your vehicle's Spawn ID listed in the vehicle list menu. /v tow [Spawn ID] - Your car has been damaged and found no one to tow it? You'll be able to tow back your vehicle back to its original parking place. Do note that this command will charge you for towing the vehicle. If the vehicle is moving, it will not be towed. Commands /v get /v setpark /v park /v list /v find /v tow
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Script Name: Camera| Script Author: java | Written By: Deceive Introduction This feature allows you to take high-quality photos (screenshots). Where to buy? The camera and lens can be purchased at the 'Electronic Store' located in Davis Mall. Feature Info This feature consists of two parts: Camera Lens The camera allows you to capture photographs with a specific focus. Follow these steps to achieve focus: Equip the camera from your inventory. Right-click the mouse while pointing at the object you want to focus on. Left-click to capture photographs of the object that is being focused on. While the camera enables you to capture photographs, it does not support long-distance zoom or high-quality photos. To achieve these features, you need to purchase a lens. You can then use the lens by following these steps: Attach the lens from your inventory. Turn in the direction of the object you want to focus on and right-click your mouse. Utilize the mouse scroll to zoom in and out. Capture high-quality photographs by left-clicking on the object(s) in focus. NOTE To hide or retrieve the camera object, you can use the /camera command, but make sure the camera is equipped for it to work. To detach the lens from the camera, access your inventory (press "i") and click on the "detach" option for the camera. COMMANDS /camera
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Script Name: Cinematic Camera | Script Author: danut | Written by: danut Introduction Stepping your screenshot game has never been easier. Gone are the days when you were trying to place your mouse in the most awkward angles or try to get the best with what the native GTA V camera offered you. Now, with /cinematic you can tilt, twist, move and turn your camera at any imaginable angle so you can get that crisp screenshot for your faction's thread. Feature The Cinematic Camera allows you to move your camera in a limited radius of your character and position it in every way possible; this tool allows you to break free of the standard camera constraints, allowing you to explore the best angles for your character! Bird-eye view? Dramatic low angles? The possibilites are endless. Commands /cinematic Media
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Script Name: Facial Animations | Script Author: danut | Written by: danut Introduction The Facial Animations system allows your character to express themselves beyond the traditional roleplay commands with native facial expressions which you can set to your liking with one command. In addition, this system brings toggleable talking animations for whenever your character speaks. Feature By using native GTA:V facial expressions, we have brought a system to further your roleplay and creativity by allowing you to set your character's facial expressions and display them as actually speaking when a chat message on the IC chat has been sent. Commands /facial [set/reset] [normal, angry, arrogant, drunk, furious, happy, stressed, sleeping, surprised, smug, sulk] /settings -> Gameplay Mechanics -> Talking Animations Media
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CHARACTER KILL REQUEST INFORMATION The Character Kill applications grants players the possibility to request a Character Kill (permanent death) of a character for reasons that go way beyond the Player Kill standards. If your Character Kill request has been denied, you cannot appeal it — The Illegal Faction Team Council has every right to issue warnings if their decision is appealed. The Illegal Faction Team has the right to deny any request for any reasons. Submitting a Character Kill request does not grant an approval, and the request might take a considerable amount of time to be looked at in order for the Illegal Faction Team Council to come to a rightful and unbiased judgment. You do not have to be apart of a faction to apply for a Character Kill Request. REQUIREMENTS If you wish to file a Character Kill Request, you must strictly adhere to the following: Your justification MUST extend beyond a Player Kill execution. Weak rationales for Character Kills will not be taken into consideration. You must have clear and concise proof of the accusations you're claiming. Edited screenshots will not be taken into consideration. You must ensure that the individual you are pressing the request against is the primary and exclusive perpetrator of the allegations. You must ensure that the execution of the kill will take place within a suitably roleplayed environment. Inadequate representation of Character Kills may lead to potential repercussions. IF you are attempting to Character Kill a Law Enforcement Officer, Head of Legal Factions and their Faction Leader must be included in the private message. IF your Character Kill application is accepted, The Illegal Faction Team Council will inform the target of the accepted application and your identity will stay anonymous. APPLICATION Applications for Character Kills requests will be sent in a private message where the Illegal Faction Council ( @Rye @Conor @Spanion) have to be included. Submit your application with the title of "Character Kill Request — Character Name"
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PRISON SCHEME GUIDELINES The Prison Scheme will help set up prison factions with receiving items needed to bring roleplay into the prisons without relying heavily on IG admins. Prison factions accepted into the scheme will have access to limited drugs and melee weapons to work with. Breaking these guidelines may lead to a removal of the scheme, depending on the severity of the rule broken. Administrative punishment (admin jail or ban), depending on severity and situation. Stockpiling items, unable to distribute them or keeping them for oneself. Distributing items OOCly. Poor roleplay regarding drug distribution. Lying in the selection application. Inactivity Prosecuted in-character by the DA/AG/Court for trafficking or racketeering activity. Other faction team decision. REQUIREMENTS If you wish to be a part of this scheme, you must: Be the leader AND thread holder of a faction. Have good standing within the community. Put a decent amount of effort into your application. Be up and running for at least a month. Have a clean administrative record for the past three months No other member of your faction is a part of the scheme. Follow the correct format below. Failure to adhere to these guidelines will result in instant denial. APPLICATION Send your application through PM to the Illegal Faction Council, @Rye @Conor @Spanion Topic title: "Prison — Faction Name"
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SCENARIO SCHEME REQUEST INFORMATION The Scenario Scheme gives players the possibility to roleplay certain scenarios (for example: robbing a gas station, emptying a shipping container, etc) that are not supported by the script. It is up to the player on what they'd like to roleplay. With the scenario sceheme, you're allowed to roleplay it either passively (something that does not bring any risk due to how niche it is) or roleplay it with risk. The higher the risk, the more profitable the scenario is. Participants can acquire in-game currency or items (which will have a higher value than the monetary value) that can be kept or sold for profit. The plan you provide in the application can be general. REQUIREMENTS If you wish to request a scenario, you must: Have the faction leader's approval. Have good standing within the community. Have a clean administrative record for the past three months. Your scenario must align with the roleplay of the faction and make sense. Follow the correct format below. The Faction Team offers players a choice between receiving money for completing the scenario or selecting items that exceed the monetary reward in value. The faction and the organizer should have a general plan on how the scenario will be performed and what loot they desire, whether it be money or specific items. If a faction chooses items, they can suggest the desired items for approval, enabling them to roleplay looting accordingly. Each scenario will have one designated organizer who will be responsible for taking screenshots and managing the scenario. Failure to adhere to these requirements will result in instant denial. APPLICATION Send your application through PM to the Illegal Faction Council, @Rye @Conor @Spanion Topic title: "Scenario — Faction Name"
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CONTRABAND SCHEME GUIDELINES The contraband scheme is a scheme that provides factions the opportunity to involve themselves in roleplay surrounding illegal/smuggled contraband/items. It gives factions the possibility to, just like in the drug scheme, purchase certain (custom) items that can be used to set their roleplay in stone and to give an opportunity to have the script's support for their roleplay. You will be able to sell items from the following categories: (custom) cigarettes (custom) alcohol jewelry weapon attachments melee weapons Breaking these guidelines may lead to a removal of the scheme, depending on the severity of the rule broken. Name-changing in any form is not allowed and will result in removal. Administrative punishment (admin jail or ban), depending on severity and situation. Stockpiling contraband, unable to distribute them or keeping them for oneself. Distributing contraband OOCly. Poor roleplay regarding contraband distribution. Lying in the selection application. Inactivity Prosecuted in-character by the DA/AG/Court for trafficking or racketeering activity. Other faction team decision. REQUIREMENTS If you wish to be a part of this scheme, you must: Be the leader AND thread holder of a faction. Have good standing within the community. Put a decent amount of effort into your application. Be able to showcase your roleplay around contraband on the character you're applying for the scheme on. Have a clean administrative record for the past three months Your applying character must have realistic reason(s) for said schemes. No other member of your faction is a part of the scheme. Follow the correct format below. Failure to adhere to these guidelines will result in instant denial. APPLICATION Send your application through PM to the Illegal Faction Council, @Rye @Conor @Spanion Topic title: "Contraband — Faction Name"
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PROPERTY SCHEME GUIDELINES With the property scheme, factions will be able to either provide housing or provide necessary properties for their faction's development. An example of this could be a motorcycle club needing a clubhouse. The faction that is applying has to exist for a minimum of two weeks with activity and needs to consist of at least 5 core members. A faction can apply for a maximum of 8 apartments, the amount of apartments granted is case-by-case and depends heavily on the amount of active members within your faction. Breaking these guidelines may lead to a removal of the scheme, depending on the severity of the rule broken. Name-changing in any form is not allowed and will result in removal. You have to notify the Head of Schemes before namechanging. Administrative punishment (admin jail or ban), depending on severity and situation. Abusing the furniture limits within the complex for your own benefit. Poor roleplay surrounding the faction complexes. Lying in the selection application. Creating secret compartment/rooms or designing the interior in a way to give you a benefit during shootouts. Faction owner rents the complex out to non-faction members. Other faction team decision. Faction is shut down. Inactivity. REQUIREMENTS Before applying for the scheme, please ensure you meet the requirements. Not meeting the requirements will result in an instant denial. Be the leader AND thread holder of a faction. Have good standing within the community. Put a decent amount of effort into your application. Be up and running for at two weeks. Have a clean administrative record for the past three months Your applying character must have realistic reason(s) for said schemes. No other member of your faction is a part of the scheme. Follow the correct format below. Failure to adhere to these guidelines will result in instant denial. APPLICATION Send the following application via. Forum PM to Head of Schemes/Illegal Faction Council. Topic title: "Property — Faction Name" PROPERTY COMPLEX
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DRUG SCHEME GUIDELINES The Drug Distribution Scheme is here to supply factions with drugs on a small scale to keep them afloat. Those who want to be apart of the scheme must be trusted members of the community who're currently active. When applying for the scheme, you'll have the option to pick different drug types, these should be drugs that you actively roleplay around and have a good understanding of the ways of distributing. If you don't actively roleplay with such a drug, or display a good understanding of such, you're more likely to be denied. Breaking these guidelines may lead to a removal of the scheme, depending on the severity of the rule broken. Name-changing in any form is not allowed and will result in removal. Administrative punishment (admin jail or ban), depending on severity and situation. Stockpiling drugs, unable to distribute them or keeping them for oneself. Distributing drugs OOCly. Poor roleplay regarding drug distribution. Lying in the selection application. Inactivity Prosecuted in-character by the DA/AG/Court for trafficking or racketeering activity. Other faction team decision. REQUIREMENTS If you wish to be a part of this scheme, you must: Be the leader AND thread holder of a faction. Have good standing within the community. Put a decent amount of effort into your application. Be able to showcase your roleplay around drugs on the character you're applying for the scheme on. Be up and running for at least a month. Have a clean administrative record for the past three months Your applying character must have realistic reason(s) for said schemes. No other member of your faction is a part of the scheme. Follow the correct format below. Failure to adhere to these guidelines will result in instant denial. APPLICATION Post your application in the application section: https://community.ls-rp.com/forums/forum/543-faction-applications/ Topic title: "Drugs — Faction Name"
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WEAPON SCHEME If you do not receive a message of acceptance within 14 days, you can consider yourself denied. GUIDELINES In order to help stimulate the economy and to promote the flow of the trickle-down system utilized by the gun market, the Faction Team is offering a middle-ground solution between consumers, legal firearms, and official faction gun properties. Chosen players will be given the opportunity to purchase a limited amount of firearms directly from the faction team for distribution. By submitting an application, you agree to the rules surrounding the weapon scheme, and accept potential removal from the scheme following any breach of the agreement: Name-changing in any form is not allowed and will result in removal. Administrative punishment (admin jail or ban), depending on severity and situation. Stockpiling firearms, unable to distribute them or keeping them for oneself. Distributing firearms OOCly. Poor roleplay regarding firearms/distribution. Lying in the selection application. Inactivity Prosecuted in-character by the DA/AG/Court for trafficking or racketeering activity. Other faction team decision. REQUIREMENTS Before applying for the scheme, please ensure you meet the below requirements. Be the leader AND thread holder of a faction. Have a clean administrative record for the past three months Not a current member of a faction with access to DarkNET on any character. Your applying character must have realistic reason(s) for said schemes. No other member of your faction is a part of the scheme. APPLICATION Submit your application to the Head of Schemes via. forum PM. Topic title: "Weapon — Faction Name"
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FACTION SCHEMES INFORMATION Factions have the ability to apply for various schemes to help further their roleplay for themselves and the server. Each scheme listed below will have their own requirements and restrictions. Faction Incentive Scheme — CLOSED Property Scheme — CLOSED Contraband Scheme — CLOSED Scenario Scheme — CLOSED Prison Scheme — CLOSED Weapon Scheme — CLOSED Small Weapon Scheme — CLOSED Drug Scheme — CLOSED
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SOLO SCHEME GUIDELINES With the introduction to the Solo Scheme, lone wolf roleplayers will be able to have access to EITHER drugs OR weapons. These players will be trusted in supplying roleplay for themselves and the community without having to be apart of a faction. By submitting an application, you agree to the rules surrounding the solo scheme, and accept potential removal from the scheme following any breach of the agreement: Name-changing in any form is not allowed and will result in removal. Administrative punishment (admin jail or ban), depending on severity and situation. Being a member of/joining a faction. Stockpiling firearms or drugs, unable to distribute them or keeping them for oneself. Distributing firearms or drugs OOCly. Poor roleplay regarding firearms/drug distribution. Lying in the selection application. Inactivity Prosecuted in-character by the DA/AG/Court for trafficking or racketeering activity. Other faction team decision. REQUIREMENTS Before applying for the scheme, please ensure you meet the below requirements. Have a clean administrative record for the past three months Not a current member of a faction with access to DarkNET on any character. Your applying character must have realistic reason(s) for said schemes. Not apart of a faction on the contributing character. Be able to showcase your roleplay around drugs/firearms on the character you're applying for the scheme on. Put a decent amount of effort into your application. You should have at least a character of level 5 on your account. (Not required for applications submitted Feb 2026) APPLICATION Please private message your application to @Rye @Spanion @Conor Topic title: [SOLO] Character Name