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Script name: Custom Vehicle Name System Script author: & Introduction As of server update 12.1.11, the custom vehicle name system was released. This system allows you to place a custom name for your vehicle with the choice of yours, this allows for extra roleplaying immersion. Down below, the guide explains how the system works for civilians and legal faction members, rule out common mistakes players do when requesting a custom name, and give out some examples that can hopefully grow your knowledge on this feature. Commands /vehiclename [Year] [Make] [Model] Request a custom name for your vehicle. Only level 3+ administrators can review these requests. /remove_vehiclename Remove your already existing custom vehicle name. You have to type /vehiclename again in order to get a new name for your vehicle, or cancel your pending vehicle name request. Format The format for requesting a custom vehicle name is "Year Make Model", there are a lot of examples in the end of proper and improper names. However, there are exceptions to this rule, for example instead of writing "2006 Land Rover Range Rover" we'll instead write "2006 Range Rover". Everyone will know the exact vehicle they're talking about, and you won't have extra (unnecessary) information in the name. These names are dependent on the make and the model, i.e. Land Rover and Range Rover are similar enough. Some players will roleplay a specific vehicle for one particular aspect of roleplay, i.e. tow trucks. However, we don't allow them to add "Tow Truck" at the end of it. It's something that is obvious to other players already. It doesn't add any flavor to it and is just clutter, therefore it's unnecessary and not allowed. What should not be in the vehicle name: Version; Type; Edition; "Taxi", or "Tow Truck"; Modification; "Custom"; Engine size; Wheel/rim size; Color; Cylinders, or; Any unnecessary information. Year The year is the first part of the format, and it's the part that players rarely get wrong. However, when it's wrong, it isn't always noticed by the admin handling the vehicle request. This usually comes down to lack of knowledge or negligence. Players may assume that a popular model is continued to stay in production, but that isn't always the case, i.e. Ford stopped producing the Crown Victoria in 2011, so there's no "2012 Ford Crown Victoria". Other times, the model may have changed name, i.e. Nissan switched the Skyline to GT-R in 2007. You can always find out if it's still in production, under that specific name, on Wikipedia. Make The make is the brand of the vehicle. They're essentially the company that make the vehicle, hence the name; make. Examples of makes are seen at the bottom. Model The model is the specific type of vehicle produced by the make. While there are a lot of different car models, it's important (for a plethora of reasons) that we don't get carried away, so we limit it to the most essential information. Examples of models are seen at the bottom. Exceptions Certain Mazda models are problematic, as they repeat themselves, i.e. Mazda Mazda3. To solve this, we instead have 'Mazda 3' as the solution, i.e. 2018 Mazda 3 instead of "2018 Mazda Mazda3". Mercedes-Benz and BMW are commonly an issue by themselves, as "2006 Mercedes-Benz S-Class" and "2018 BMW 5 Series" would, in theory, be okay, it's not descriptive of a specific enough model to give other players a definitive picture in mind. This is why we require it to be a full model name for both, i.e. 2012 Mercedes-Benz S350, or; 2018 BMW G30. Abbreviations Abbreviations in the format aren't accepted. It can easily become unclear what the make or model being described is, which makes the entire system redundant for the people confused. Legal Factions Another area where we make an exception from the format is (legal) faction vehicles. This is due to the fact that years on some of their vehicles don't require a year to make sense, i.e. LENCO BearCat still makes sense with or without a year. Their guidelines are a bit different and are outlined in the Legal Faction Leader section. Length of Names Length of the name is only an issue if the name of the character and vehicle are both long. One of the goals of these requests is to keep the vehicle names as concise as possible. This is why we don't accept names with modifications, versions, types or whatever else is outside of the format. If they end up with a cut off automated /me, then ask them to make a new vehicle name request. Typos A typo in the name, regardless of how little of a typo, will still result in the request being denied. Most common mistakes are adding a period or a space at the end of the vehicle name, but it does also extend to the name being spelt wrong, i.e. BWM instead of BMW. Read the names carefully when handling requests. Matching When requesting a vehicle name, the in-game vehicle needs to match the real life vehicle. However, due to some game complications, we can only get so close with certain vehicles resulting in the in-game vehicle being used for several real life vehicles. That's fine. We're also not limiting specific vehicle names to only be of a specific in-game vehicle model (i.e. 2002 GMC Sierra only being Yosemite) as that's too restricting for players. Doors The issue of doors can be limiting for players. We aren't accepting modifications or types in the names, so if a player wants to roleplay their 1992 Honda Civic be a hatchback instead of a sedan, that's fine and they can have the name on a Blista Compact instead of on a Primo. The rule of thumb here is that if the real life vehicle has less doors (i.e. 2) on the standard version than the in-game vehicle has more (i.e. 4), then deny it. The vice versa is fine, i.e. real life vehicle has 4 doors by standard and in-game vehicle has 2 doors. They'll just have to roleplay it being a coupe/hatchback in a separate /me. Examples These are just examples to give a good idea of what's allowed and what's not. They are actual requests people have made, so it will (likely) be what you'll deal with for the most part. Keep in mind that not everything is included. ✔ 2006 Range Rover (( Huntley )) ✔ 1992 Honda Civic (( Blista Compact )) ✔ 2006 Toyota Sienna (( Moonbeam )) ✔ 2010 Dodge Challenger (( Buffalo )) ✔ 2008 Harley Davidson Road King (( Freeway )) ✔ 2011 Ford Crown Victoria (( Premier )) ✔ 2011 Ford Crown Victoria (( Taxi )) ✔ 2002 Nissan Skyline (( Elegy )) ✔ 2005 Toyota Camry (( Elegant )) ✔ 2018 Kenworth W900B (( Roadtrain )) ✔ 2018 BMW M5 (( Sultan )) X 2006 Range Rover (( Primo )) — Primo is not an SUV. X 1992 Honda Civic Hatchback (( Blista Compact )) — 'Hatchback' is outside of the format. X 2006 Toyota Sienna XLE Limited Minivan (( Moonbeam )) — Extra stuff is unnecessary and doesn't follow the format. X 2010 Dodge Challenger SRT Hellcat (( Buffalo )) — Extra stuff is unnecessary and doesn't follow the format. X 2019 Mercedes Benz G-Class. (( Huntley )) — 'G-Class' is not descriptive enough, and there's a period at the end. X 2004 Subaru WRX STI (( Sultan )) — 'WRX' and 'STI' are unnecessary. "WRX" is the rally version of the Impreza (actual model), and "STI" is a version that's improved. X 2008 H-D Road King Custom (( Freeway )) — 'H-D' isn't a make, and 'Custom' doesn't tell the reader anything. X 2016 Ford Crown Victoria (( Premier )) — Ford Crown Victoria was discontinued in 2011. X 2011 Ford Crown Victoria Taxi (( Taxi )) — 'Taxi' is unnecessary and obvious to other players already. X 2018 Nissan Skyline (( Elegy )) — Skyline was discontinued and succeeded by GT-R in 2007. X 2005 Toyota Camry XLE (( Elegant )) — XLE is unnecessary information. X 2018 Blue Kenworth W900B (( Roadtrain )) — Blue is unnecessary. X 2030 BMW 5 Series (( Sultan )) — We're not in 2030, and '5 Series' is not a descriptive enough model. X 1964 Chevy Impala (( Savanna) — 'Chevy' is not a make, it should be Chevrolet. X 2016 Volkswagen Golf GTI (( Club )) — 'GTI' is unnecessary. X 1988 Mercedes-Benz S-Class 560SEL (( Admiral )) — 'S-Class' is unnecessary. X 2020 Mercedes-Benz G63 AMG (( Huntley )) — 'AMG' is unnecessary.
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Script name: Audio System Script author: & Introduction The Audio System in Los Santos Roleplay allows you to listen to live stream internet radio stations whilst in-game. There are different ways of accessing it — using XM radios in vehicles, houses and businesses, or via standalone boomboxes. In Vehicles You can purchase an XM Radio for your vehicle in Wang Cars, a tuning shop enterable with /carmenu in Rodeo, just west of Grotti Dealership. The radio will save once you park your car and will not disappear unless your vehicle gets destroyed. If you have a level 3 insurance, it will stay on your vehicle forever, regardless of other factors. The price of an XM Radio in Wang Cars is $25,000 — however, if you buy it while purchasing a new vehicle via a dealership, the price will be $7,500. In Houses & Businesses You can purchase an XM radio for your house using the /furniture system. Navigate through the following list of tabs: Entertainment —> Stereos, and buy one of the items. Price ranges from $2,035 to $3,500. You can add an XM Radio to your business via /bizupgrade 3, it'll cost you $75,000. Standalone Boomboxes You can purchase standalone XM Radios called boomboxes from 24/7 shops and place them on the ground out in the open. They cost $10,000 and do NOT save after you logout or crash. Commands /setstation Brings up a list of radio stations you can choose from and listen to. /setstation [ID] Allows you to set the station of your XM Radio without accessing the pop-up GUI. /bizupgrade 3 Adds an XM Radio to your business. /boombox Show all the commands related to /boombox. /boombox buy Buys a boombox from a 24/7 shop for $10,000. The boombox doesn't save after you logout. /boombox place Places your 24/7-purchased boombox on the ground. /boombox take Takes your 24/7-purchased boombox from the ground. /boombox give Gives your 24/7-purchased boombox to another player. /boombox grant Allows other players to change stations on your 24/7-purchased boombox. /boombox adjust Allows you to move your 24/7-purchased boombox around the area. /fixr Resets your audio stream. /setstation after using this. Frequently Asked Questions Help me! I can't hear anything on my XM radio! Raise your GTA radio volume through the ESC menu. I can't hear anything on my boombox even though the radio volume is turned up. /fixr then /setstation again. If you're in a house/business, re-enter the interior.
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Script name: Properties and Businesses Script author: & Introduction Properties are being used daily by members of LS:RP. A majority of players are possessing a residence/business in the server and besides the roleplay it brings, there are also financial gains from them, playing a major role in the community. Properties Properties provide a familiar environment for the community. They are, for most people, an every day must due to various reasons. LS:RP's UCP brings to the table a lot of options regarding properties, including tenants management, information regarding your property and not only. Properties in User Control Panel You are able to see your address, market price, cashbox, required level to purchase the property. You are able to see if your property is currently rentable or not. You are able to spawn to the property you select, in case you own multiple. You are able to evict tenants from your property. You are able to see information about your property's security. Property Commands /rentroom Allows you to rent a room (property). /unrent Stops you from renting. /setrentable Allows people to rent at your property. /setrent Adjusts the cost of the rent received by people renting. /tenants Shows you who is currently renting at your property. /evictall /evict (ID) Allows you to evict those online one by one or all at once. /knock Shows those inside that the door is being knocked on. /ds Allows you to shout inside of the property. /ddo Proves action with the door/people. /buyhouse Lets you purchase a property that's currently for sale. /sellhouse Allows you to sell a property for which you'll not receive back the MP. /myhouse (info) Shows you the details about the property you own. /localtime Sets the time of day in your property. /placeclothes Places purchased skins from a store into a dresser bought in /myhouse. /changeclothes Allows you to change into the purchased skins. /cmdspot Determines the required position for stashing/taking weapons from the property. /furniture Allows you to map/edit furniture items into the property. /propkeys Displays characters who have access to your property. /givepropkey Gives players access to your property by giving them a key. /takepropkey Removes a player's key to your property. /buildpackage [player_package_id] [object] Builds a package of your choice into the property. Object IDs are shown when using the command. /adjustpackage Allows you to adjust a package location into a property. /place [weaponID] Allows you to stash a weapon into the property. /takegun [slot] Allows you to pick a weapon from your property. Businesses Businesses play a very important role in the server's economy. Every business has its own meanings and it may vary from nightclubs to restaurants, cafes, shops. Owning a business is not so easy and most of the time it requires costly maintenance to have a providing business, no matter its nature. Most of the time, advertisements are the main source of player-pulling attention, especially at times when the server peaks. Business Commands /bizinfo Shows information about your business and employees. /businesshelp Displays help in regards to commands and your business. /buybiz Lets you purchase a business that's currently for sale. /sellbiz Lets you sell a business. You will not receive the MP. /bizbank Displays the amount of money in your business bank (i.e., entrance fees earned). /bizfee Sets an entrance fee for your business. /hire (ID) Allows you to hire an employee and gives them access to /lock and /setstation. /fire (ID) Fires an existing employee. /compprice Sets comp price for truckers during their missions when delivering to your biz. /bizwithdraw Takes the money out of your business bank. /employees Displays the employees working for your business. /schedulebiz Schedules a business opening and shows it in /samaps. /mic Allows you to speak on the microphone for all players inside the business to see. /givemic Gives a microphone to a player. Frequently Asked Questions How do I become the owner of a property? There are way different ways to buy a property. Most of the time, LS-RP's Auction System can the best way to buy a property. The system simulates a real auction. Check this article for more information about LS-RP's Auction System. Also, you can simply buy a property if it doesn't have an owner. In order to be bought, each property requires a minimum level and a price. There are some properties that are reserved for the active factions. Those are intended to be given by the Faction Team via the 'Apartment Complex Requests' scheme. Access this link to get more information about this type of apartments. More than that, you can put the base of your own property by submitting an application to the Leasing scheme. You can inform yourself about the Leasing scheme by accessing this link.
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Script name: Taxi Job Script author: & Introduction The job as a taxi driver will require you to provide transport for the players of Los Santos. Taxi drivers have become a useful form of transport when someone is without a vehicle and needs a quick ride to the location they desire. The taxi job is located at the DMV where you also gain your drivers license. You need to take an exam to gain the taxi job, it'll cost you $5000 if you pass it. To start the exam at the DMV, you should enter the white license taxi vehicle, you'll be prompted with information about the exam and how to drive. To start your exam type "/licenseexam" and to stop the exam type "/exitcar". A checkpoint and a red marker will appear on your map. Drive into the checkpoint and follow the route highlighted by checkpoints afterwards. The exam should take around 10 minutes and costs $5,000 on completing. You must finish the taxi exam within the time limit shown on screen in order to pass. When you have completed the taxi exam successfully, the Taxi Driver job will be in either your Main Job slot or Side Job slot in your player /stats depending on whether or not you already have a job before you take the exam. You will have plenty of time so drive calmly and safely and take care at intersections. You will fail the exam and your vehicle will despawn if you have any major collisions either with other players or the environment. Also remember to keep moving, as staying still for any extended period of time will cause you to fail the exam. Vehicles You will need to purchase your own vehicle to be able to initiate the taxi missions. Only the two vehicles below can be used with the taxi job. Taxi Price: $45,000 The taxi is the standard vehicle used within the taxi industry and is a good starter vehicle for all taxi drivers. The taxi is slightly faster than it's counterpart, the Cabbie, and sports a greater mile-per-gallon usage but is very standard and unoriginal. Cabbie Price: $50,000 The Cabbie, albeit slightly slower than the taxi, is a more luxurious and exclusive method of transportation. Use this to impress your customers! Commands /taxi duty This'll set yourself to be available for taxi calls and show you as on taxi duty. You'll be given a coloured name indicating you as a taxi driver. /taxi fare This allows you to set your own fare and how much you will charge per second during taxi fares. /taxi accept When someone calls for a taxi, you use this command to accept the call/fare. /taxi start This will begin the fare and begin the journey. /taxi stop This immediately stops a fare no matter where you are. This command will stop you from earning any payment. /taxi check A command for players to check how much you are charging them per second. Missions You can go on duty with the command "/taxi duty" inside any Taxi or Cabbie. This will allow you to respond to other players' calls. When a call is received, you will see a similar message to the following: You can respond to a call with the command "/taxi accept [ID]" where ID is the player's ID. In the example above, this number would be 1. If you are the first person to respond to the call, you will receive the caller's current location and phone number in case you need to contact them or if you can't find them. When you have picked up your fare, you can use the command "/taxi start" to begin the fare meter. This charges any passengers in the vehicle a set amount of money every second. You can change this amount with the command "/taxi fare [0-25]". When the passenger exits the vehicle, it will automatically charge them and add the money to your hand. You can stop the fare meter by typing the command "/taxi stop" but please note this will cancel any fare that has currently been accumulated. Frequently asked questions I have my Taxi vehicle, how do I start? Once you have your vehicle to start the job, you should use "/taxi" when sat inside it. You'll be prompted with commands of the job. How do I know where people are? Currently, unless you have good knowledge of the map, there is no system in place to assist you with locations. I've started the exam but I don't see the checkpoints? If the checkpoints for the taxi exam do not appear, simply remain still for a few moments and wait for your Cabbie to despawn. Enter the same or another Cabbie and repeat the "/licenseexam" command. Repeat this process if necessary until the first checkpoint appears on your map.
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Script name: Knockout System Script author: Kane Introduction Hello Everyone! For a long time, a KO / knockout system has been requested and I'm happy to say that it's finally here. A KO is basically a second player state from being brutally wounded. Your HP has to reach that brutally wound point but it isn't going to put you in brutally wounded, but this KO state I'm talking about. We've written an algorithm and what it'll do is check your damage report and determine if a knockout would be realistically possible. We've put some thought in to how those determinations are made but it could always be improved. We'll be looking for player feedback after the first build of this system is in production. Feature Now to explain to you how this works. We've categorized a list of weapons that are a “no knockout weapon”. What that means is if the final blow, the weapon that is used to kill you, is one of those weapons, you won't be considered in to the KO state, but brutally wounded, even if the algorithm would determine that it's a knockout. Those weapons are: Weapons that fire bullets Knife Katana Chainsaw Molotov Grenade A KO is also not possible if you're inside a vehicle at the time of the kill. A player may only be KO'd once every 15 minutes. What that means is, if you get KO'd in 1 round of a fight and then in the next 5 — 10 minutes you die the same way, it won't be a KO but you'll be brutally wounded. We don't want to remove the total possibility of death from simple fist fights or whatever may KO you, or may even kill you. Helping another player up So you've been knocked out. Not so great, but? You're in luck. Your friend can come help you up. After you've been down for 120 seconds, you become available for the /helpup command that your friend can use to help you. Why the wait? Well, you're knocked out. It wouldn't make sense if you were able to be brought up almost instantly. We want the KO system to enhance roleplay opportunities. To help your friend who's been KO'd up, you need to be crouched and next to them. You then do /helpup with their Mask ID, part of their name, or IG ID, just like any other command. The system will force you to face them and will also apply an animation. Note: If you escape from the animation, it will end the operation. You'll then notice a label appear on the person you're helping up. They won't see but everyone else within your nametag distance will. It will take 15 seconds for the operation to complete. At 15 seconds, you would have helped your friend up. Note: If you take damage while trying to help someone up or if they die, the operation will be cancelled. Media
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Script name: Auction System Script author: Kane & Davis Introduction The Auction System is used to sell properties on LS-RP. We have transitioned from a forum based auction system to this. What does this mean? This means that players will be able to see what properties are available for auction, place a marker on their map to find them, and be able to view them in-game and place a bid without tabbing out or visiting the forums. The process is intended to be automatic, so when you win, the property is yours. This is a big step up from how we handle it right now (it's purely manual, and very work intensive) and should yield better accessibility for all players. Well? Since then we've been working on making that system a reality and we've done just that. Feature Overview We've made sure to make this Auction System as user friendly as possible. In order to access the system, all there is to do is use the one command that you have access to which is /auction. If you would like more information on how to use and navigate through this system, I highly encourage you to check out the Auction System Guide. I'll be using this section of the documentation to explain to you the logistics of the system. We've made it so that the same rules that applied to auctions on the forum also apply in game. We've implemented measurements in game to disallow a player from bidding on certain auctions with those rules in mind. Those reasons that I'll list now will be given to you as error messages in game. You may only lead the bid on 1 property at a time. The last bid on the auction was done by you. You already bid on this auction with another account. You may be wondering: Why can I only have 1 bid? Well, that's a fair question. And the answer is simple. We want everyone to have the chance of owning a property. Any mega-rich player can come in and win every auction there is, so our solution to that is by making this a fair auction house. As it was done on the forum, after it has been 3 days since the auction has been live, the 24 hour rule goes in to play. What this means, if you're unfamiliar with the forum system, the person who leads the bid on the auction for 24 hours will win. So, when are the checks done? Every Payday. Every Payday the system will task the list of auctions and bids and determine if the auction is over and if so, who the winner is. Why every Payday? That is currently the most efficient way of handling it. You don't have to be online for any of this. The money of the property will be deducted from your on hand money or bank if you don't have it there. If you don't have the money at all? Your bid will then be null and void. Command /auction The command to access the Auction system. Auction Menu Info The first thing you'll see when you use /auction is the main menu. From there, you can look at the list of active auctions or your betting history. Active Auctions All the active auctions will be displayed. If there are none, an error message will return. Your Bids All the bids you've ever made, also those on live auctions, will be shown along with the amount. It'll also tell you if you won the auction and which bid you won the auction with. Active Auctions To get the list of available and ongoing auctions, you'll enter the "- Active Auctions" section from the main menu. When you get there, it'll look like something like this: If the row is grayed out, that means you can't afford the current bid. If the row is colored blue, you can afford it. Auction ID is the number of the auction. Property is the address of the property. Apartment tells you if the property is an apartment. If no, it's a house. To view an auction page, click on it twice or select it and hit "View". Viewing Auctions When you're viewing an auction, it's going to look like this: Auction ID is the number of the auction. Property is the address of the property. Market Price is the market cost of the property that you'll have to pay. You Pay will be showing you how much you're going to pay, before the current bid. This counts your property multiplier. (10 * amount of houses you own, excluding apartments) + market price Starting Bid is the amount the auction started at. Current Bid is the current bid on the auction. If there aren't any, it'll show the starting bid. Click on it to bid. If the row is grayed out, that means you can't afford the current bid. Auction Started shows you how long ago in hours, minutes & seconds the auction started. Auction Ended shows you when the auction will end. If it has ended, it'll show you how long ago it ended. Bidding To get to bidding, you have to select "Current Bid" while in the Viewing Auction screen. Once you do that, if this is your first time bidding in your session, you'll be prompted with a screen that looks like this: You'll need to read and acknowledge the rules of the auction before proceeding. It'll delay you for a couple of seconds then let you proceed. In order to bid, you will have to have the money on you or in your bank. After you proceed from there, the screen you should see to enter your bid is: This will show you the property you're bidding on, the current bid and as a reminder, let you know that bids must increment by $10,000. After entering your bid, there will be a confirmation screen that looks like this: Once you hit "Yes", your bid will be submitted and you'll be leading it. The current bid will be marked as "Outbid". Once your bid is successfully entered, you'll receive this message in the chat. From there on, all there is to do is wait and keep track of the auction you're bidding on. You may be outbid by anyone. Good luck! Your Bids If you want to see all your bids, whether they're live or old, you can do so from the main menu screen. It'll include all the bids you have ever made with this auction system. If you have none, it'll tell you so. This will also allow you to see which bid you won the auction with. You can click on the bid to see the extended information available. Cancelling Your Bids Cancelling your bid is easy, and it's possible with this auction system. If you're leading the bid on a property, you can cancel your bid. Open "Your Bids" screen and select your bid that says "Live". Once you do that, it'll ask you if you want to cancel it and there, you can select Yes or No. Once you cancel it, the person who bid before you will be the lead bidder. Ingame Notifications There are two types of notifications you can receive in game. One saying you've won the auction and another saying you've been outbid. Either can occur while you're in game, or just logging in. If you've been outbid while offline, and you login, you'll be informed. This is also the case when winning an auction. Winning Auction In order to win an auction when it's over, you have to be the leading bid. You also need to have the money on hand OR in the bank where it can be withdrawn from. Your account also shouldn't be banned. If you're in game, you'll be notified of the winning there. If you aren't, the next time you login, you'll receive a message when you spawn. The money will be withdrawn from your account and you'll be set as the property owner. Media
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Script name: Burner Phone System Script author: Kane Introduction Hello all. I'm happy to introduce to you today the burner phone system. The burner phone is arguable one of the most requested scripts on the server. Over the years, the suggestions and faction boards have been filled to the brim with all sorts of ideas regarding it. We officially took on the task in early March 2020, and here we are with a complete burner phone system. I'm hoping what we've made here makes up for the long wait you've all had to endure. So the burner phone was integrated in to our phone system that Mmartin developed back in 2013. The simplicity of his phone script made it possible to quickly and efficiently ship out the burner phone system to the server. The burner phone system also largely uses the operator system that's part of the phone system (I'm sure a lot of you don't know what that is). The goal of this system is to provide roleplayers with anonymity while using a phone, and that immersion of having their very own burner phone during the course of their roleplay! Commands /phone (/ph) Toggles the phone GUI. /phonecursor (/phonemouse, /pc) Toggles the mouse on screen (press ESC to get rid of it). /phone switch (/ph switch) Switch to your burner phone from your main device if you have one. /burner Burner phone commands to use in the world. /burner pass Give your burner phone to another player. /burner leave Leave your burner phone on the floor, as a server object. /burner dispose Dispose of your burner phone. Delete it permanently. /burner adjust Adjust a burner phone that was left on the floor as an object. Works only inside interiors. /burner grab Pick up a burner phone that was left on the floor as an object. /burner hangup Hang up a dropped burner phone that is ringing. /burner poweroff Toggle the power on a dropped burner phone. Foundations There was a lot of brainstorming to do at the beginning about how we wanted this burner phone to be. Essentially, we don't want the burner phone to be a permanent replacement, or even a convenient one for anyone. The burner phone was designed to be bulky, and annoying for usage in the long run. As it is in the name "burner", "disposable", you shouldn't own one for such a long time. The burner phone essentially works the same way as your main cell phone. You receive the calls the same way, you pick up, you hang up, and you call the same way. Texting is a bit different with the interface, but the commands remain interchangeable. Something that was a must for me to do was make the burner phone work as if it were its own entity. Your burner phone will work and operate while your main cellphone does too. You can receive a call on your burner while your on your main cellphone, and vice versa. All the data on your burner phone (call history, text history, settings) are all tied together. If you pass your burner phone to someone else, they'll keep all of that and have access to it. The world is yours with a burner. Buying A Burner Burner phones can be bought inside a 24/7 or General Store, any location that has access to the /buy command. The price of the burner phone is $10,000 and you must be at least Level 3 to buy one. You can only buy one burner phone every 15 minutes. When do you purchase a burner phone, it comes without a phone operator. What this means is that you don't have a number, and it can't be used for anything, besides you having a GUI and the phone physically in your hand. Not every store will have an operator, but every 24/7 will have a burner to buy. Operators As aforementioned, the burner phone will largely use the operator system that exists with our phone system to work. Operators for the burner phone are sold inside select 24/7s and each of them offers you different billing plan. There are 6-7 phone operators for the burner phone. An operator on your burner phone is required if you want to use it. Without an operator, you won't be able to make calls, send texts, or drop your phone as a world item. Each operator will offer you a plan with a different price for each billing item. Item Local pricing* Foreign pricing* Text message $000 $000 Text credits 00 / delivered 00 / delivered Call (base) $000 $000 Call (duration) $0.00 / sec $0.00 / sec Call (credits) 00 / outgoing 00 / outgoing * Local pricing applies when you and the receiver both have the same phone operator. * Foreign pricing applies when you and the receiver both have different phone operators. You will be charged when delivering a text message and for outgoing calls. We've also implemented a credit system for operators for the burner phone. And how this works is quite the same as the regular billing, but your phone loses these credits which are required to receive calls, texts, or make/send them. As an example, one call would cost you 20 credit and a base price of $30. When you run out of credit, you can recharge your operator with a fee by going to the business you bought the operator from. However, after choosing an operator for your burner phone, it cannot be changed. You will have to dispose of the phone entirely and purchase a new one and then get your new operator. How much credit do you get? Gold donator - 650 Silver donator - 500 Bronze donator - 350 Regular user - 200 The list of phone operators there are and which businesses they're in won't be made public, as I'd like for the community to find out all of that in character, and find out which operator plan is best suitable for your needs. Some operators are more lenient on text messages, and some on calls, and so forth. Number format Burner phone numbers are nine digits long, and in the range of 100,000,000 to 999,999,999. They cannot be customized, and they will always be unique, which means that burner phone numbers won't ever repeat. In the burner interface, the number is formatted with hyphens, such as: 000-000-000. This is however just cosmetics, and when using a burner phone number to make a call or SMS, you must do so without the hyphens. When do you get your burner phone number? Your burner phone number is randomly generated each time you buy a new operator for your phone. So each burner phone can only have one number, and the only way to get a new one is to dispose of yours and buy a new phone all together. World The world is yours. With a burner phone, there are endless opportunities and you're in full control. You have the ability to: pass your burner phone to someone else (with data & number), leave your burner on the floor as a real time, store it in your house, adjust it as you would a furniture item, and also receive calls on it while it's dropped. Passing others your burner phone: You have the ability to pass other players your burner phone. When doing so, they'll receive it, as long as they don't already have one, and it'll come with all the data on your phone. This includes, but not limited to, phone number, operator, credits, call history, text messages. After passing it, it's now theirs until they dispose of it or give it back to you. Leaving your burner phone: Not only do you have the ability to drop your burner phone on the floor, but if you're able to adjust it as you wish, and set the placement yourself. Want to hide a phone inside your house? You can. However, this does come with certain restrictions. World 0 If you're in world 0, and not inside of an interior, any phone you drop will be destroyed in 10 minutes if there is no activity. Activity refers to just that, activity, such as, receiving a call on the phone, turning the power off, moving it, et cetera. While a phone may be dropped in world 0, you are not allowed to adjust the object and set the position yourself. That feature is only for interiors. Interiors Burner phones you drop inside of interiors do not have the same time limit as world 0. In fact, they save and they'll return if the server restarts. However, as a spam filter, we do not load burner phones that are 2 weeks old. If you're saving a burner for roleplay purposes, and are likely to exceed that time limit, you are allowed to pick it up and put it back down to bypass it. As aforementioned, while in an interior you may adjust the position of the phone as you pleas. Note that anyone can do this, and it isn't restricted to any player. Calls When you drop a burner, it still exists as a phone in the world, with a number to it. What this means is that it can receive calls! Not only that but, you can also pick it up, answer it, and put it back down as you pleas, without having to go through any trouble. Furthermore, if you don't want to pick it up, you can hang it up while it's dropped, without taking it back. You can also power the phone off while it's dropped. That means it can't be traced, or receive calls. SACF / jail You have access to your burner phone while in SACF or any other jail. You can use it as you would while free, drop it, position it inside of your cell, and whatever you could imagine. Don't get caught though, the COs will confiscate it from you. Graphic Interface As you may have noticed, we recycled the interface for the main phone for the burner phone too. The difference is the color scheme that isn't available anywhere. The phone object you hold when you have it out is also a unique blue that no player can hold with their main phone. The GUI is quite simple to navigate, and I believe majority of the community is already familiar with it. At the top of the phone is the name of the operator you have. If you don't have one, it'll be blank. At the center, when you're at the landing screen, is your burner phone number. That's the only way it can accessed. When your phone is powered off, the screen will be blank. In order to turn it on, you must click on the screen with the phone cursor. The layout is: LANDING SCREEN MENU CALLS (Select Call) DELETE DELETE CONFIRMED ~ Navigate with >< buttons. Right, next page. Left, previous page. MESSAGES (Select SMS) READ/VIEW DELETE DELETE CONFIRMED ~ Navigate with >< buttons. Right, next page. Left, previous page. POWER OFF SETTINGS TURN ON/OFF SILENT MODE RATES Calls & Texts Calls You can call anyone, and also receive calls from anyone, and any type of phone (e.g: landline, payphone) with your burner. Calls with your burner phone are logged. These logs are also saved until the server restarts. You may however individually delete them through out the course of your roleplay if they still exist. You may not make, or receive calls if you don't have an operator, or have run out of credit. All basic commands are compatible with the burner phone, such as, but not limited to: /loudspeaker, /hangup, /pick. Note that the burner phone may not be used with /passcall. You do not have to be on your burner phone to receive a call on it. For example: You may be on your main phone, and when you receive a call on your burner phone, you can switch to it and pick it up. This works both ways. Texts Texts work as you would imagine them to. You deliver texts to anyone, and receive texts from anyone. The difference in logging from calls with texts is that your text messages save permanently, and you'll keep them even if the server restarts. The only way to lose them is to delete them, or destroy your burner. (Note: The notification you see in the image is not meant to be clickable, and that is an intended feature.) As aforementioned, you may not deliver text messages without an operator, or if you don't have enough credit to deliver one. However, you may receive text messages when you don't have enough credit, but, you will not be able to read them until you do get sufficient credit. Tracing Burner phones may be traced by law enforcement, and / or players with detective jobs. Additionally, burner phones that were dropped may also be traced. As long as the phone is powered, and there is signal, it may be traced. This also supports property and business interiors. With the addition of the burner phone, we've amended how tracing works for main phones. It's a small one but now when you turn off your main phone, the last single tower your phone pings will be saved. Now when your main phone is traced, the tracer will see the single tower that was pinged when your phone turned off. This is a small tradeoff to adding the burner phone. Frequently Asked Questions How do I buy a burner phone? Go to a 24/7, or General Store that lets you use /buy. When you're there, you can select the phone and buy it. How do I buy a phone operator? When you enter a 24/7, or General Store, a message will appear if you enter one that has an operator. If one does, you can use /operator and look at the plan its offering, and if it's suitable for you, buy it. How do I get my burner phone number? Your burner phones number is given when you buy an operator. You cannot customize it, or change it after buying an operator. Your number is on the center of your screen when you take out the phone. It's 10 digits long. When I click on the "missed call", or "missed text", nothing happens. Why? This is an intended feature with the GUI, and there are no shortcuts to your call or SMS menus. How do I save a contact on my burner phone? You can't. The burner phone doesn't have a contact feature. Why can't I buy a burner phone? You need to be at least Level 3 or above, and it also costs $10,000 to have one. Ensure you meet both requirements. You can also only buy one burner phone every 15 minutes. How do I turn on my burner phone? If your burner phone is off, you'll know if you /phone and the screen is empty, with no text. That means it's off. You can get your /pc, phone cursor, select the screen and it'll turn your burner phone on. How do I turn off my burner phone? Go to your Settings and select the "Power Off" option. If I die, do I lose my burner phone? No, if you die, you will not lose your burner phone. Does my burner phone show up when someone uses /frisk on me? Yes. Burner phones show up during a /frisk. Can I sneak my burner phone in to SACF if a cop doesn't take it? Yes. Being /prison'd, or /jail'd, doesn't remove your burner phone. Someone has to do it through roleplay. Can I be robbed of my burner phone? Yes, your burner phone may be taken from you during a robbery. How do I hide my burner phone inside of my house? Use /burner leave to drop the burner phone on the floor, and then adjust it with /burner adjust. I left my burner phone outside at Idlewood Pizza Stack, and when I came back 20 minutes later, it was gone. Why? Burner phones that were dropped outside of interiors are destroyed if there has been no activity for 10 minutes.
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Script name: Fake License System Script author: ImperiumXVII Introduction The fake license system was a missed opportunity for some real roleplay to be done with the system. /fakelicenses could be used whenever, by whoever, without repercussion. At the same time it was completely defeated by the (then broken) MDC system with police being able to just look up a name and it would tell them if the player was online or not. Feature This fake license system allows players to use, drop, sell and create fake licenses. This is not the same as the old /fakelicenses where you just put in arbitrary details and it shows up on their screen - there's a whole system of creating the license that you have to go through now. Creating a license is simple (in theory) - it can be done by anyone. All you need to do is collect the blank templates from the collect point (East Beach parking lot) and begin your dodgy deeds. That's not to say it can be done well by anyone, or very sneakily either. A message will appear above your head saying "* Firstname Lastname begins creating a fake license...", and after 10 seconds another message appears above your head saying "* Firstname Lastname has finished creating a fake license." - this means it's important to go somewhere out of sight, such as inside a house or in an alleyway, where no one's gonna see you. I mentioned doing it well - you're not an expert at creating fake licenses that will deceive everyone, and you won't be unless you practice. Even with practice, you can mess up. Your license will never be 100% quality, capped at 99%, and this is a random number between 0.1 and 1. If your license has a quality of 80%, you don't need to worry. If it has a quality of less than 80%, something will go wrong. This might be an extra driver warning point, or where you chose to add a flying license, it might show as not being a valid flying license. Only one thing will go wrong, however, so you don't need to worry about the entire license messing up. The lower quality your license is, the more noticeably fake it is. I won't go into specifics about this as I want people to figure out in character how to spot a fake license - the clues are subtle but they're noticeable if you know what you're looking for! If it's over 80% quality, it'll be incredibly hard to detect if it's fake - the only real way to detect it is if you've seen that person before. And even then there's only going to be one true way of telling if it's a fake! Commands /collect Allows players to collect up to 5 blank templates from the East Beach parking lot. /fakelicenses [ID/partofName/MaskID] [licenseID] Allows players to see their fake licenses, or show them to other players. /createfakelicense Allows players to create fake licenses with their blank templates. /passfakelicense Allows players to give their fake license to another player /pfl Alias for /passfakelicense. /blanktemplates Check how many blank license templates you currently have Media
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Script name: Billboard System Script author: BlueX Introduction Hello everyone, I'm bringing you the Billboard System that I believe will bring a change to the city and make it somewhat more dynamic. This system allows the server to have custom billboards placed on top of existing ones and on the side of buildings. Feature The Billboard System was made in a way that optimizes the server resources as well as the player's resources, especially in terms of downloading custom models, meaning that the player won't have to download tons of files for this system. Furthermore, the Billboard System was built with the idea of overlapping existing billboard stances and putting on the side of buildings, which in the end allows the system to be used in different ways. Additionally, the system was built with a reload mechanism similar to what we have with custom skins and models, there's no need for a server revision to add new models, these can simply be added and reloaded without a server restart. If you're interested in having a billboard of your own you can request it here. Media
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Script name: License GUI Script author: ImperiumXVII Introduction The current license system has been around since the dark ages, easily coming up on ten years now. Given SA-MP 0.3DL's ability to add custom textures, I never understood why we didn't make the game world more immersive and prettier. So I revamped the /licenses command. This new license GUI also gives fake licenses a new lease on life by allowing the player to falsify how many driver warnings they have and whether or not their license is suspended, making fake licenses useful for more than just showing to police. Feature The License GUI script allows for a graphical user interface when interacting with licenses, i.e. driving license, weapon license, et cetera. The script shows an image of the player's character (or the off-duty equivalent if on-duty) and their name and address, accompanied by what licenses they hold. To prevent a person from blocking a recipient's screen, a non-intrusive prompt is shown on the recipient's screen for the recipient to hit Y to show the graphic or N to simply print the license details to the chat box. A person may purchase fake licenses and use this script by falsifying which licenses they have, and how many driver warnings they have/if their license is suspended. This is an easy system and can be used with the command /fakelicenses. Note that at the top of every license is a 'CN', or Citizen Number. This is the most reliable way to tell if a license is fake, and this is only if you're smart enough to figure out how it works. That's the only info you're gonna get on the CN, so good luck! There are other ways to detect if a license is fake however, but you're going to have to figure that out yourself. With the new license GUI comes a new way for people with more than 1 house to set their primary address, with the addition of the /setaddress command. This changes which address shows up on your license. You can't, however, change your primary address more than once every 48 hours without losing your property (e.g. through selling). As a player can only own 4 properties, /setaddress will give you a choice of each of your 4 properties, plus 1 rented property, to choose to display on your license. Commands /licenses [ID] shows the licenses prompt shown in 'Media' below. /fakelicenses [ID] [Driving (Y/N)] [Flying (Y/N)] [Weapon (N/PF/GC/CCW/ALL)] [Medical (N/BLS/ILS)] [Driver Warnings (4 = Suspended)] [Name (with _)] [Address] shows a fake license with the parameters you input. /setaddress [1-5] set your primary address to 1 of 4 of your owned houses, or your rented property /close closes the license GUI. Y Key closes the license GUI N Key closes the license GUI and displays the info in the chatbox Media
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Script name: Outdoor Furniture Script author: Kane Introduction This feature is an addition to the existing furniture system that will allow players to furnish the outside of their properties. Outdoor furnishing will be available only to houses during initial release. This will also not be immediately accessible. Home owners who would like access must file a request with the property team and pay a fee. Feature This feature is available to everyone but the object limits are: Regular: 3 Bronze: 5 Silver: 8 Gold: 12 While furnishing outdoors, you will only have access to one category that was specifically fitted with objects that are appropriate for the outside. In comparison, you have access to 284 items outside and over 1300 inside. Who can furnish the outside? Only you, the property owner. The outside of your house will be your responsibility. This means that anyone who was granted build or given a property key won't be able to furnish outside for you. The furniture system will function the same way as it does inside when furnishing outside. Nothing will change in that aspect and everything will remain the same. Whats new While furnishing outside, the only items in your "Current Furniture" list will be the ones you have outside. You may not access furniture that is inside While furnishing inside, you'll be able to see and access outdoor items. However, the only functions you will be able to use is re-naming and selling. Outdoor items will also be marked in gray with a *outside* tag. New command /togfurniturehelp. This feature provides a green zone on your radar when you use /furniture to show you how big your area is and where it ends exactly. You can choose to have it on or off. Some pointers Using /sellallfurniture will also remove your outdoor furniture. When furniture is despawned due to property inactivity, outdoor furniture will also go with it. Visit the Image House Changes forum to request it now! Media Known SA-MP Bugs My cursor disappeared and it keeps destroying my object! A sa-mp bug may occur where when your object gets destroyed by the server, the next time you purchase one your cursor doesn't appear. Next thing you know you move your mouse and your object goes flying. Here's how to fix this: - Make sure you're facing in a direction where your object won't spawn away from your house. - DO NOT move your mouse when it spawns. - HOLD your RIGHT MOUSE BUTTON and then click your LEFT MOUSE BUTTON and let go to get your cursor back. My furniture is just sliding away after the editing was cancelled. This only occurs on the client side. To fix it, simply re-stream. An easy way is to enter exit your house. This may occur because of the aforementioned bug with the mouse.
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Script name: Automatic License Plate Recognition Script author: ImperiumXVII, Kane Introduction Automatic license-plate recognition (ALPR) is a technology that uses character recognition on images to read vehicle registration plates to create vehicle location data. In reality, it can use existing CCTV or cameras specifically designed for the task. ALPR is used by police forces around the world for law enforcement purposes, including to check if a vehicle is registered or licensed. In the context of LS-RP, this does not use CCTV or any stationary cameras, but is only enabled for police cars. This must be turned on manually and license plates must be added manually. In addition, players will be required to write a report for the vehicle in question so that the reasoning for each car being added is well-documented and can be referenced. Feature This feature encourages the use of rental cars or cars without license plates to commit your crimes as it is increasingly more difficult to escape using a vehicle that you own, leading to more roleplay around garages and factions that offer out "license plate removal" services. The actual license plate recognition will work for any car within 20m of the ALPR-enabled car, meaning if you know your car is related to a recent crime, you should stay away from police vehicles. Note that when a 'BOLO' (Be On the Look Out) is made for your vehicle, this does not save over server restarts, and there is a limit of 30 vehicles that can be put on the database. This is to ensure that not every single wanted car is forever being tracked, and puts your mind at ease that law enforcement will "forget" about your car after a while unless you remind them. The ALPR system is integrated into the MDC system, and so you need to be on duty and in a police car to access the BOLO database. Once in the MDC, you can add a vehicle, its license plate, its color and model, its charges and a report. Once done, any police vehicle with ALPR enabled (i.e. through the use of /togalpr) will automatically ping your license plate if you get too close. Officers will have an ALPR log, so if they're distracted when it pings, they can refer back to the log to see who they've pinged recently. Note that this does not tell you when or where - all you know is it happened in the last 60 seconds. You can double click each entry in the ALPR log and it will open the MDC page for that vehicle. Commands /togalpr Enable or disable the ALPR system for your car. /alprlog Check the last 10 license plates that have been pinged within the last 60 seconds. /mutealpr Mutes the three beeps upon ALPR ping. Media
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Script name: Chat Preference Script author: Kane Introduction This feature allows you to set the color of your chats. Commands /colors Command to open the color preferences menu. Feature This feature is available to everyone. Here are all the chats you can change the color of in the initial release: Admin Chat Tester Chat Lead Chat Faction Chat Radio slots 1 to 10 These color changes will only be seen by you and you'll be able to set it to whatever you like. Each chat, of course, comes with a default. If you're fine with how it is, you don't have to touch any of this. We will not be allowing the change of any in character chats or admin commands such as kick messages and et cetera. I'm open to the idea of adding more chats so if you've any suggestions, send them to me in a forum PM. Media
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Script name: Speed Radar Script author: Kane Introduction This feature will allow police officers to mark a position to be used as a speed trap. Once a vehicle enters that trap area, their speed will be reported to the officer who created. Commands /radar [enable | disable | speed] *speed - Officers can specify a custom speed. When a vehicle enters their trap at that speed, they'll receive an audible tone. A checkpoint will be spawned to mark the spot. Note that this checkpoint does not reflect the size of the trap but is just there to show you the center of it. It is about 5 meters wide and could catch both lanes of a freeway. Media
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Script name: Corpse System Script author: Kane Introduction This feature will spawn corpses after a dead player uses /respawnme. Commands /corpsehelp For corpse help. /corpse examine A command to examine the body. /corpse bodybag The command to bag the body. /corpse vehicle The command to put the body in the vehicle. /corpse requestcoroner The command to request the coroner. /corpse deliver The command to request the coroner. Foundations A corpse will despawn 20 minutes after its been up. If someone interacts with a corpse, it'll slow down the despawn by 3 to 5 minutes depending on the action. A corpse can be put in to a bodybag and in to the trunk of a vehicle with or without a bodybag. Coroner aspect There are two ways to deal with a corpse as law enforcement. If there's no FD available, PD SD and DCR have the option of using the /corpse requestcoroner command. What this will do is simply set the corpse to despawn in 1 minute. A corpse must be up for at least 6 minutes for this to be available first. After doing so, you can just NPC the coroner process per usual. This should only be done if no FD is available to respond. PD/SD must make a reasonable attempt to contact FD through IG means. It is unreasonable to expect FD to drive all the way to SACF in to a prison so DCR is exempt from this. If FD is available, they'll have the means of despawning a corpse once they've driven it to All Saints or County General. As an incentive, FD members who deliver these corpses receive $2000 per corpse at Payday. With that being said, FD is not acting in a coroner's office capacity. This could be roleplayed as driving an injured person to the hospital and them being declared dead on arrival. FD will have access to /coroner deliver which will despawn the corpse after its all been roleplayed. Bodybag Any on-duty law enforcement and the fire department will have access to an unlimited amount of bodybags. As a player, you don't. However, a regular player may steal a bodybag if one is placed on the floor and use it on a corpse later. You are only limited to 1 here and it'll go away if you relog. Moving a corpse in and out of a bodybag will add a 3 minute buffer to the despawn time. Vehicle As I said, you can put a corpse in a vehicle with or without a bodybag. Unfortunately, due to sa-mp limitations, it wouldn't be feasible to display a real player model on the vehicle. A bodybag would have been possible but it'd just be unreasonable to make if we can't have both. Nonetheless, a label will be displayed in its place. If the trunk of your vehicle is open or damaged, a label will be created to tell everyone that there's a corpse or bodybag there. If your vehicle takes damage and your trunk breaks, a label will also be created. So do drive safely if you're driving around with a corpse in your trunk. If a vehicle is destroyed with a corpse inside, that corpse will also be despawned. If a vehicle is parked with a corpse inside, that corpse will be removed from the vehicle and spawned behind the trunk. A vehicle cannot be towed if it has a corpse in it. Moving a corpse in and out of a vehicle will add a 5 minute buffer to the despawn time.
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Script name: Helicopter Height Limit Script author: ImperiumXVII Introduction There has clearly been some form of animosity within the community and a great divide over the use of helicopters by police factions for some time now, which recently boiled over into a nearly 150-post discussion in the Suggestions forums with people arguing both sides. Options were discussed, and eventually we decided the best course of action is this script. Feature This script will limit all police faction helicopters to a height of 120m above the ground by default. After extensive testing, this was determined to be the limit at which you can hear a helicopter. This allows police helicopters to go high enough that they can't be seen easily while at the same time allowing criminal roleplayers to detect helicopters (if their game volume is max and their hearing is good enough) that are lurking above them. 120m is not very high, as you'll see in the video below, and a helicopter pilot even without the famed camera mod would be able to spot a gun in a person's hand, making the camera mod obsolete even if people do still use it. There will be no more cases of police flying outside the render distance and using the mod for an advantage. That's not to say that I don't also understand the other side of the argument - police helicopters in reality can fly higher to avoid detection, especially in tactically delicate situations. Game admins and police faction leaders have access to a command that can toggle the height limit on helicopters - this is, however, logged every time it's used to avoid "on-the-fly" (pun not intended) enabling/disabling of the height limit and will be met with administrative punishment if it's done. This command is intended to be used only on tactical team or specialised helicopters, e.g. for SWAT and SEB deployments. Commands /toghighalt [Vehicle ID] Allows faction leaders/game admins to toggle the height limit per helicopter. Media
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Script name: Clothing System Script author: & Introduction The clothing system allows players to accessorize their character model with various items (glasses, hats, bananas, dufflebags, etcetera). The clothing system was recently redone in June of 2019 to allow for a more friendly UI. You can view the relevant feature documentation here. The clothing system is a tool to enhance your roleplay and must be used sensibly. Unrealistically placed clothing items will lead to punishment. Obtaining Clothing Items Players of all levels can obtain various clothing items at the Verona Mall. There are numerous shops that sell different types of items: ZIP (clothing), Diddier Sachs (jewelry), Misc (Hardware), Music Shop, and a Sports Shop. Click here to check the locations. Managing your clothing items Inputting the command /clothing will bring up this dialog box: Clicking on an item will bring up more options (some can also be done with the /clothing command and additional syntax) : Change Item Name Allows you to change the name you'll see visually when interacting with this clothing item. To remove your custom name, click and enter nothing in the box. This name is only visible to you. Change Bone Slot Allows you to change which bone the clothing item will attach to. Changing this option may be necessary if you adjust the position so the clothing item moves properly with your character model. Change Index Slot Allows you to change which "slot" the clothing item occupies. Only one clothing item of a certain slot can be visible at a time. Change Item Color Allows you to change the primary color of the clothing item. Not all clothing items support this feature. Color code can be obtained from a website like https://htmlcolorcodes.com/color-picker/. Change Item Secondary Color Allows you to change the second color of the clothing item. Not all clothing items support this feature. Color code can be obtained from a website like https://htmlcolorcodes.com/color-picker/. Adjust Item Allows you to adjust the position of your clothing item. Place On/Off Allows you to put the clothing item on or take it off. Auto Place On Login Allows you to toggle the clothing item being automatically equipped on spawn. Commands /buy This command allows you to buy items at the mall at designated shops. You can also use /buy clothingid to buy a certain clothing item if at a shop that offers clothing items. /clothing This command brings up the clothing items UI. /clothing place [clothingid] Quicker command to place a certain clothing ID. /clothing drop [clothingid] Quicker command to drop a certain clothing ID. /clothing adjust [clothingid] Quicker command to adjust a certain clothing ID. /clothing give [clothingid] [playerid] Quicker command to give a certain clothing. Frequently Asked Questions Will I lose my clothing if I die? If you enter brutally wounded and /acceptdeath, all of your clothing items are removed. If you are executed/killed by a player, you will not lose any of your clothing items. How many items of clothing can I have? The amount of clothing items you can have on you is dependent on your Donator Level. See below: Regular Player — 6 Bronze Donator — 8 Silver Donator — 10 Gold Donator — 15 You can only have five clothing items visible at one time. Can I store clothing items? Clothing items can not be stored at this time. They can, however, be given to other players. Can I store a weapon inside an object such as a bag? Only if the object would realistically conceal it (size/shape adjustments are considered). I can only equip one clothing item at a time. Why? All clothing items you purchase will have a default index slot of 0. Only one clothing item from each index slot can appear at a time, so you must choose a different one for one of them. Can I give my clothing item to another player? Yes, you can. Faction clothing items can only be given to another member of your faction. See here. The place on login feature doesn't seem to work. Why? Ensure you are using different index slots for all clothing items. I got a yellow message about clothing the first time I logged in after a long break. Why? This is supposed to happen — this message indicates that your clothing items were moved over to the new system.
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Script name: The Mall Script author: & The Building The Los Santos Mall is located in Market. The Mall itself consists of 14 stores spread across two floors. In addition to stores, the advertisement center is also situated on the upper level. At the southern side of the Mall, a walkway is available to traverse to the attached parking zone. Only the interior of the Verona Mall (this excludes most of the walkway) is a Safezone. The attached parking zone is not a Safezone. See below image: The Stores 2.1 First Floor There are 11 stores on ground floor. In 6 of the stores you can buy items, whilst the other 5 are for RP purposes only. █ ZIP - Clothing Store There are 134 purchasable items in ZIP. Price range is from $50 - $400. Items for sale are: Santa Hat - $400 Tiger Pimp Hat - $200 Disco Pimp Hat - $200 Lava Pimp Hat - $200 Camo Pimp Hat - $200 Beret - $210 Red Beret - $210 Blue Beret - $210 Camo Beret - $210 Red Beret - $210 Red Hoody Hat - $220 Zebra Hoody Hat - $220 Black Hoody Hat - $220 Camo Hat - $200 Blue Flame Hat - $200 Hippy Hat - $200 Illusion Hat - $200 Fire Hat - $200 Dark Flame Hat - $200 Lava Hat - $200 PokaDot Hat - $200 Red Hat - $200 Yellow Hat - $200 Black Hat - $200 Dark Blue Hat - $200 Green Hat - $200 Trucker Hat - $200 Cap (Rim Up) - $200 Grey Helmet - $250 Red Helmet - $250 Purple Helmet - $250 Army Helmet (with straps) - $240 Navy Helmet (with straps) - $240 Desert Helmet (with straps) - $240 Day Camo Helmet (with straps) - $240 Night Camo Helmet (with straps) - $240 Army Helmet - $220 Navy Helmet - $220 Desert Helmet - $220 Day Camo Helmet - $220 Night Camo Helmet - $220 Sand Camo Helmet - $220 Pink Camo Helmet - $220 Skull Bandana - $150 Black Bandana - $150 Green Bandana - $150 Camo Bandana - $150 Funky Bandana - $150 Triangle Bandana - $150 Dark Blue Bandana - $150 Black & White Bandana - $150 Dots Bandana - $150 Triangle & Dots Bandana - $150 Scarf - $150 Lava Hat Boater - $210 Grey Hat Boater - $210 Casual Hat Boater - $210 Black Hat Bowler - $230 Blue Hat Bowler - $230 Green Hat Bowler - $230 Red Hat Bowler - $230 Brown Hat Bowler - $230 Black Cap Knit - $200 Grey Cap Knit - $200 Lava Cap-Eye - $205 Dark Flame Cap-Eye - $205 Blue Cap-Eye - $205 Cheetah Cap-Eye -$205 Camo Cap-Eye - $205 Black Skully Cap - $180 Skully Cap - $180 Funky Skully Cap - $180 Black Chav Hat - $160 Chav Hat - $160 Lava Chav Hat - $160 Red Glasses - $50 Orange Glasses - $50 Green Glasses - $50 Blue Glasses - $50 Pink Glasses - $50 Black & White Glasses - $50 Black Glasses - $50 Dot Glasses - $50 Square Glasses - $50 Lucent Glasses - $50 X-Ray Glasses - $50 Plain Yellow Glasses - $50 Plain Orange Glasses - $50 Plain Red Glasses - $50 Plain Blue Glasses - $50 Plain Green Glasses - $50 Lucent Aviators - $50 Blue Aviators - $50 Purple Aviators - $50 Pink Aviators - $50 Red Aviators - $50 Orange Aviators - $50 Yellow Aviators - $50 Green Aviators - $50 Thick Lucent Glasses - $50 Thick Yellow Glasses - $50 Thick Red Glasses - $50 Plain Black Glasses - $50 Squares Glasses - $50 Dark Blue Glasses - $50 Monocle - $50 Blue Bandana - $150 Red Bandana - $150 White & Red Bandana - $150 Bob Marley Bandana - $150 Skulls Bandana - $150 Black & White Bandana - $150 Blue & White Bandana - $150 Green & White Bandana - $150 Purple & White Bandana - $150 Psychedelic Bandana - $150 Fall Camo Bandana - $150 Yellow Bandana - $150 Light Blue Bandana - $150 Dark Blue Bandana - $150 Hay Bandana - $150 Red & Yellow Bandana - $150 Psychedelic Bandana - $150 Waves Bandana - $150 Sky Blue Bandana - $150 Lava Bandana - $150 Black Cowboy Hat - $300 Light Brown Cowboy Hat - $300 Dark Blue Cowboy Hat - $300 Red Cowboy Hat - $300 Brown Cowboy Hat - $300 Straw Hat - $340 Beanie - $340 Pizza Hat - $340 Tophat - $340 Useful commands: /buy - In order to open the list of available items. █ Burgershot There are no purchasable items in the Burgershot. █ Arcade Center There are no purchasable items in the Arcade Center. █ Music Store There are 4 purchasable items in the Music Store. Price range is from $1,000 - $17,800. Items for sale are: Bass Guitar - $14,500 Flying Guitar - $16,240 Warlock Guitar - $17,800 Microphone - $1,000 Useful commands: /buy - In order to open the list of available items. █ Sports Shop There are 11 purchasable items in the Sports Shop. Price range is from $157 - $2,000. Items for sale are: (Red & White) Motorcycle Helmet - $2,000 (Blue & White) Dirt Bike Helmet - $2,000 (Red & Black) Motor Cycle Helmet - $2,000 (Green) Motorcycle Helmet - $2,000 White Hockey Mask - $157 Red Hockey Mask - $157 Green Hockey Mask - $157 Backpack - $450 Hiking Backpack - $1,500 Sports Bag - $660 Suitcase - $1,000 Useful commands: /buy - In order to open the list of available items. █ Didier Sachs Watches There are 14 purchasable items available, all are variants of wrist watches. Items for sale are: Gold Watch - $15,000 Silver Watch with Gold Band - $15,000 Silver Watch with Leather Band - $12,500 Silver Watch - $10,000 White Silver Watch - $10,000 Dark Purple Watch - $4,096 Purple Watch - $4,096 Green Watch - $4,096 Violet Watch - $4,096 Seaside Watch - $4,096 Funky Watch - $4,096 Blue Tiger Watch - $4,096 Tiger Watch - $4,096 Pink Tiger Watch - $4,096 Camo Watch - $4,096 Useful commands: /buy - In order to open the list of available items. █ General Office There are no purchasble items in the General Office. █ Barbershop There are no purchasable items in the Barbershop. █ Internet Cafe There is 1 purchasable item in the Internet Cafe. You can buy an advertisement sign for your vehicle. The price is $1,000 Useful commands: /buy [amount] - in order to purchase a carsign. *Carsigns will be saved on the vehicle until it is despawned. You will lose any carsigns you have not used after logging out. /carsign [text] - In order to place the carsign on your vehicle. *You must be in the driver's seat. /carsign_remove - Removes the carsign from your vehicle. █ Tattoo Parlour There are no purchasable items in the Tattoo Parlour. █ 24/7 Store There are 5 purchasable items in the 24/7 store of the Mall. Price range is from $600 - $6,000. Items for sale are: Cell Phone ($1000) - NO LONGER IN STOCK! Scratch Card ($600) Dice ($700) Mask ($6,000) Gas Can ($2,000) Useful commands: /buy - In order to open the list of available items. 2.2 Second Floor There are 4 stores on second floor. Just like the ground floor, in 2 of these stores you can buy items whilst the other 2 are for RP purposes only. █ Advertisement Center This is not an actual store. The Advertisement Center is located just by the inner bridge of the Mall. Price range is from $1,000 - $2,000 depending on the type of advert. Advertisements work on a queue based system: your advert is added to the bottom of the ad queue when you submit one. Items for sale are: Advertisements Company advertisements Useful commands: /ad [text] - In order to place an advertisement in to the queue. /cad [text] - In order to place a company's advertisement in to the queue. /ads - In order to view the current advertisement queue, including when an advert will air. █ Electronics Shop There are 7 purchasable items in the electronics shop. Price range is $5,000. Items for sale are: Cellphone covers Useful commands: /buy - In order to open the list of available colors. █ Tool Shop There are 22 purchasable items in the Tool Shop. Price range is from $37 - $5,360. Some of these clothing items (Crowbar, Wrench, Hammer) can be used to pry open a locked vehicle. Items for sale are: Hippie Helmet - $250 DSM Helmet - $250 Toxic Helmet - $250 Black Helmet - $250 Red Helmet - $250 Green Helmet - $250 Blue Helmet - $250 Yellow Helmet - $250 Fishing Rod - $45 Wrench - $37 Crowbar - $37 Hammer - $39 Sledge Hammer - $3000 Screwdriver - $31 Flashlight - $35 Construction Helmet - $240 Grey Construction Helmet - $240 Labeled Construction Helmet - $240 Construction Vest - $2000 Briefcase - $5360 Broom -$1000 Shovel - $1000 Double-ended Wrench - $1000 Holster - $1000 - REQUIRES VALID PF/(LEO)CCW LICENSE TO PURCHASE! Useful commands: /buy - In order to open the list of available items. █ Lounge There are no purchasable items in the Lounge. █ Gym There are no purchasable items in the Gym. Frequently Asked Questions Where can I find unique items (i.e: mustache, beard, etcetera)? One of the key points of the clothing system is the ability to accessorize your character. Some players make use of multiple clothing items to produce something otherwise unavailable. Some players sell these to players already made. Why can I only have one advertisement in the queue at once? Regular Players and Bronze Donors can only have one advertisement in the queue at once. Silver can have two, and Gold can have three. Am I allowed to commit a crime inside the mall? No. The Verona Mall is a Safezone. Refer to the top of the page to see where the safezone ends. Am I allowed to drive/bike inside of the Verona Mall? No vehicles are allowed inside of the Verona Mall. Abuse may lead to revocation of BMX permission or other punishment. How can I claim a store in the mall? You can apply IC to lease a store via the lsgov website's State Land Leasing.
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Script name: Guide Job Script author: & Introduction Second floor in Wang Cars, Rodeo. The Guide Job is a simple job intended to be used to guide people along a route. Its purpose varies from the user's needs and can be used for more than races with a little ingenuity. However, this isn't a normal job — its purpose is not to offer profit, but to simply enhance your experience whenever racing. What you can do with it is create routes using checkpoints. In order to complete one of these routes you must pass through a succession of markers where one activates the next, similar to how it is done in singleplayer. Whether the winner(s) gain money or not depends on the participants — the Guide Job itself does not reward anything. All methods of transportation are viable with the checkpoints: you can walk, drive vehicles or even use bicycles. Markers created with /route_menu. Commands /guidejob Use this to acquire the Guide Job from Wang Cars in Rodeo. /jobhelp Shows a list of available Guide commands if you already have the job. /route_menu Opens up a GUI menu from which you can: Add a Route Adds the start of a route OR a new point in the current route. Edit A Route Point Move one of your route points to your current location. List Route Points See all information related to your current route points. Delete Entire Route Delete your current route path. /route_invite Invites a player to your race route. /start_race Launches a race based on your current route points and invited participants. /end_race Ends the current race in progress. Route Management As listed above, /route_menu will display the job's menu: From here you can do everything you will need. To begin your route, or add a new point: Simply move to the desired location, open the menu, select "Add a Route" and then close the menu. Your checkpoint should show (if it lingers, /rcp to hide it). Every point shows up in the chat as a confirmation: If you list all route points, they will show as follows: Once you're satisfied with your route, you may invite others to follow it. Once you have invited a person(s) with /route_invite, they may accept. Your notifications will display as the following: For those recieving an invite: The guide then has to /start_eace to begin the route. Once those involved have passed the final checkpoint, the guide will be notified and the route will automatically end. Frequently asked questions Can I have this as a side-job? Yes, use the command /jobswitch once you acquire the job. The command /start_race isn't working, why so? You'll need to /route_invite yourself to the race.
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Script name: Graffiti System Script author: & Introduction The graffiti system allows members of official/unofficial gangs to tag various images/text slogans around the city at preset spray locations. Members of official gangs will automatically be equipped with a spray can and the option to use the command /graffiti. There is no additional cost when it comes to tagging walls. It's open to all players /graffiti Using the command /graffiti brings up a text box to allow you to customize your graffiti tag. As you select each option, a confirmation message in the chatbox will display what you have chosen. Use the "<<" button or "ESC" key to head back a menu/exit the pop up. You will need to fully exit the /graffiti text box before you can start spraying your tag. After you've set your text as you want you just right click and aim at the tag then you proceed to spray. You will then see a timer come up and begin counting down. The more characters your text has, the longer the timer is. If you take your finger off your right mouse button or "fire" button, the spray will be cancelled. 2.1 Pick A Graffiti Image The first option allows you to select pre-defined graffiti images stored in the GTA game. You can select from the following tags: 2.2 Want Custom Text Instead? Alternatively you can select to write your own custom text on a wall instead. When selecting the second option in the /graffiti menu, you'll be presented with the option to type your text and a brief description of the options available to you. Custom text supports BB-Codes so you can alter the layout or colour of your text. Simple put the code before the word you wish to colour. For example: (r) = Red (e.g. (r)Red = Red) (w) = White (e.g. (w)White = White) (b) = Black (e.g. (b)Black = Black) (bl) = Blue (e.g. (bl)Blue = Blue) (y) = Yellow (e.g. (y)Yellow = Yellow) (g) = Green (e.g. (g)Green = Green) (o) = Orange (e.g. (o)Orange = Orange) Use (n) for a new line of text. For example, the code (y)Graffiti(n)(b)System(n)(r)Is(n)(g)Cool! would result in the following tag: 2.3 Pick A Font (For Custom Text) The graffiti system also supports different fonts to be used alongside your custom text. Note: You will need these fonts to be installed on your computer to have the tag display properly! Failure to install the required font will cause the tag to be shown in regular "Arial" font. The custom fonts we use are: Comic Sans (DEFAULT) Diploma (Click HERE for download link) Dripping (Click HERE for download link) Levi Brush (Click HERE for download link) Frequently asked questions How do I install the fonts that I can use? For a full guide on how to install new fonts to your system, please click HERE Can I do a tag inside a property? No, you can't, sadly. Do I need to be in an official faction to gain a spray can? No, although official faction members spawn with spray cans. How do you get a spray can to make graffiti? You request one using the in-game /helpme command and state why you want one.
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Script name: Farmer Job Script author: Who Introduction Job information The farmer job is a job type which is available to those new to the server in order to generate some money as they begin their new character on LS:RP. The job involves using a combine harvester in order to gather crops at one of two locations and money is generated each Payday. Getting the job The Farmer Job can be obtained by travelling to the farm in Flint County or Blueberry Acres and using the /farmerjob command. Commands /farmerjob Command is used at Flint County or Blueberry Acres farm in order to become a farmer. /harvest Command is used to start harvesting. /stopharvest Command is used to end harvesting. Missions Start the job by typing /harvest. You will then be presented with a checkpoint on your mini-map and screen which you will need to drive through. After driving through this checkpoint you will be presented with another checkpoint back at the farm. After driving through this 2nd checkpoint you'll be presented with a message telling you how much you have sold your wheat for. This amount will accumulate and be paid into your paycheck at payday when you have finished farming. To finish farming, simply type /stopharvest. Note: If the checkpoints aren't appearing for you, follow the instructions here to fix the bug. Collecting your paycheck Once you have finished your farming, you will have to wait until Payday (on the hour, every hour) for your accumulated cash to be added to your paycheck. This can be checked by typing /stats and checking the "Paycheck" section. Go to one of the banks (located in Rodeo, East Beach and Palomino Creek), and walk into the $ sign to collect your money. You don't have to do this every payday; you can just leave the money to build up and collect it after you've earnt a large amount. Frequently asked questions At what levels can I use the Farmer Job? The Farmer Job can only be used at either Level 1, Level 2 or Level 3. The Farmer Job is a job used for those just starting on the server in order to generate some cash to make gameplay at higher levels more enjoyable. What is the maximum paycheque I can receive through this job? Between $10,000-$15,000 every hour. This money is automatically paid to you at paycheck. At what locations am I able to use the Farmer Job? You are able to use the job at two locations, the Flint County Farm and Blueberry Acres. How do I obtain a Combine Harvester? You need to purchase one via the vehicle dealership for $25,000 and this shall spawn out at the Blueberry Acres Farm. The checkpoints aren't appearing on my map. There is a bug which sometimes prevents checkpoints from appearing. To fix this, use the command /removecp followed by /updatemission. You might need to repeat these commands a few times for the checkpoint to appear.
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Script name: Licensing System Script author: krisk & Fed Introduction In LS-RP, obtaining a driver's license and other licenses is crucial. These licenses grant players the authority to use different vehicles and perform certain occupations. Let's review the steps required to obtain a driver's license, a pilot's license, and a taxi license in LS-RP. Drivers License To obtain a drivers license on LS-RP, you must pass a single test. Once this has been done, you will be granted the ability to drive a wheeled vehicle legally and purchase a vehicle at the vehicle dealerships. This test consists of driving through a series of checkpoints placed on a set course. This course goes through a small residential area in Marina, and then eventually back to the DMV where you began. Once you have successfully completed this driving course, you must pay a total of $5,000 to obtain your drivers license. DMV It is located on the southern end of main street, the four lane road in the middle of the city. Outside of the Department of Motor Vehicles there will be an assortment of vehicles for you to use for your tests. There will be two white Sentinels parked on the west side of the building like so: There will also be two white old-fashioned taxi cabs parked next to the Sentinels for you to use for your taxi license. We will get to that later, though. One you are inside the white Sentinel, you will be prompted to type /licenseexam. Once you have done so, a red checkpoint will appear. Drive into that checkpoint to begin your course. It is timed, so be sure to not waste any time, however, you must not drive too fast because that will be breaking the traffic laws set by the LS-PD. Flying License To obtain a pilots license on LS-RP, you must pass a flying test in the civilian Maverick helicopter. To access this test, you must enter at the i-marker in the below-ground level of the Los Santos Airport seen here: Upon entering, you will be teleported to the helipad on top of the airport. There will be a white civilian Maverick located on top of this building seen here Get in this Maverick and type /licenseexam to start your test. In this test, you must fly through the coronas positioned in the sky. Once you have flown through all of them without damaging the helicopter or flying too fast, you will be rewarded with the ability to get a pilots license, provided you have $325,000. If you do not have the proper amount of money, you will not be able obtain your license. If you have the proper amount of money and you have passed the test successfully, you will be granted the ability to purchase and fly air vehicles such as the Maverick, Police Maverick and the Leviathan. Taxi License In LS-RP, one of the many jobs you are able to do is be a taxi driver. Anyone can be a taxi driver, however you must pass a test. This test is the same concept as the drivers license, but the course is different. To be a taxi driver, you must first go to the DMV, which we covered earlier in this guide. Once you are at the DMV, you must enter one of the two white Cabbies seen here: When in a Cabbie, you will be prompted to type /licenseexam. When you have done this, a red checkpoint will appear. Drive to it to start the test, as you did with the regular drivers license. Once you have completed this test, you will be awarded with the ability to be a taxi driver, provided you have $5,000 to pay for it when you are done with the test.
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Script name: Bind System Script author: Cake Introduction The binding system will allow you to create and manage a limited amount of hotkeys that can trigger a command when you press the key. Unfortunately, due to scripting limitations, the server is only able to detect keys that are attached to a game action. That means that the server is unable to detect any key that isn't hooked to your game's controls. While the server will prompt you with a list of available keys to choose from, it is important to notice that they are merely the default keys and may not represent what the keys might be for you. Following is the list of states that are available, and what the default keys to that state is: State On-Foot Default Key In-Vehicle Default Key KEY_YES Key Y Key Y KEY_CTRL_BACK Key H KEY_NO Key N Key N KEY_SPRINT Spacebar Key W KEY_SECONDARY_ATTACK Enter Enter KEY_JUMP Left Shift Key S KEY_WALK Left ALT KEY_LOOK_RIGHT Key E KEY_LOOK_LEFT Key Q KEY_CROUCH Key C Key H / Capslock KEY_FIRE LMB / Left CTRL Left ALT KEY_LOOK_BEHIND MMB / Numpad 1 Key 2 KEY_HANDBRAKE RMB Spacebar KEY_ACTION TAB ALT GR / LCTRL / NUMPAD 0 Commands /binds This will prompt you with a dialog to manage all of your binds. If you do not have any created binds, you will be prompted to create one. The creation process contains 3 steps: what key, when (in vehicle, on foot, or both), and what command to execute. You cannot have two or more binds overlapping each other, as in executing on the same bind. This is restricted to avoid abuse. In the manage your bind profiles dialog, you're able to toggle specific binds on or off, without removing them or disabling your binds all together. /togbinds This will toggle all of your binds off and will restrict you from the /binds menu until you toggle the binds back on. By default, your binds are disabled and must be enabled with /togbinds. When you trigger a bind, by pressing its hotkey, the command you entered in /binds will execute. The system will inform you if the command failed to execute, if the command does not exist, or failed to execute in rare circumstances. Media
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Script name: Cold Plate System Script author: Kane Introduction Not heard often is a cold plated vehicle, (just law enf. slang) where vehicle has been stolen, with plates from the stolen vehicle removed and replaced with plates taken off another car. This radio term may be used when a unit runs a plate for example on a Ford, but the DMV record comes back Honda. Next thing you will likely hear is suspect at gunpoint, or a felony stop. Commands /stealplate Stealing a plate is used for. /attachplate Used to attach the stolen plate. Foundations You can now steal the license plate off another player's vehicle and use it on your own. When law enforcement runs the plate, it'll return the information on the vehicle you stole it from. Since you have a plate attached, it won't draw attention to you and give police a reason to stop you unless they end up running that plate. But, jail time is guaranteed if you get caught. When the owner of the vehicle you stole from realizes what happens, they can unregister their vehicle and re-register to get fresh plates. When this happens, there won't be any returns on your vehicle and you'll be driving with invalid tags, which is also gonna land you in jail. To do this, you'll need a Screwdriver and Crowbar which you can buy from the Mall's tool shop. This can happen anywhere but it doesn't mean you should do it anymore. You must roleplay during the entire process and stealing plates off of vehicles in the middle of street, a populated area, outside of a business or any sillyness won't be tolerated. Stealing Stealing a plate is a straight forward process. You can do this with either a crowbar or screwdriver. A crowbar will make the process faster compared to a screwdriver but it'll be expensive getting one. You need to find a player owned vehicle. Head to the back where the plate is and use /stealplate. If they have no plate, you can't take it from them obviously! You can't take the plates off a vehicle whose plates are already stolen. Each plate is a one time use for now. Attaching Attaching the plate after you stole is also straight forward. The vehicle you took it from must remain near you at all times, otherwise, you won't be able to attach it to your vehicle. The vehicle you attach it to must be player owned. It doesn't matter if it has a plate or not. You can replace the existing cold plates on it if you'd like. Once you attach it, your vehicle will now spawn with those stolen plates until you change them. The vehicle you stole it from will go blank to show its plate is no longer there. Media
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Script name: Trucking Script Script author: TomsonTom Map of locations: Click Here Diagram: Click Here Introduction For a long time, LS:RP lacked of a trucking job where people could drive a truck and transport different types of cargo all through San Andreas. It changed in 2011 when Damian introduced the Trucker Career. It has offered us a new way to earn money legally while having fun doing so. It has also brought us a new official faction! However it is not a secret that the trucking career is basically just about driving mindlessly from one checkpoint to another. You don't even need to care what you are transporting, because the script does everything for you. Isn't now the right time to do something about it? With the new Vehicle System incoming, it is the right time to implement something like a new version of the trucker career script. It is going to offer much more entertaining activities, including loading cargo with your friends, robbing truckers and stealing their goods, planning the right route to pick up and sell all the cargo and much more! And the trucker career is finally going to be connected to the Business Script, allowing business owners to order components from truckers. Summary Don't have time to read it all? Here's a short summary of the most important things! • Truckers may choose what to transport, where from and where to transport it, • which means that realistic convoys are now possible! • It also means that trucking isn't just the "drive from A to B" boring job anymore! You now have to plan wisely! • Businesses now depend on truckers and their cargo, • which means that truckers will influence the LS:RP business economy, • which means no more infinite fuel in gas pumps, no infinite drinks in bars and no infinite meals in restaurants! • This also opens the way for contracts between business owners and trucker factions! • You can now rob truckers and steal their cargo, • which opens the way for bootlegged products in restaurants, bars, 24/7s, etc., • and which should bring new roleplay opportunities to truckers, mafias and sheriffs! • You can now do trucking with your friends, who can help you load and unload the crates from your truck! • Official factions can order a Forklift to speed up the (un)loading process. • New factions (such as the Ocean Docks Labor Union) may be created and help truckers! • No more free trucks! You wanna work as a trucker? Join a faction or buy a truck yourself! • This should get rid of people who crash everything with their free trucks. How to become a trucker? Note: This job is only available for civilians (who're not in any official faction). The only exceptions would be official trucking factions. Get the trucker job Use the command /truckerjob. If there aren't any errors, it will navigate you to the trucking office. When standing next to the doors, use /truckerjob once again. You're now a Courier Trainee. Buy an appropriate vehicle Look at the list of ranks to see what vehicles are available for your rank. You may as well look at the list of all trucking vehicles if you are interested. Visit a car dealership and buy the vehicle or rent a vehicle. (No free public trucking vehicles are available anymore, except trailers.) Check what industries offer something Use the command /tpda Show all industries Check a secondary industry, because these ones usually require (want) something from you. Because you can only transport crates if you're a Courier Trainee, let's have a look at the SA Food Processing Plant. Okay it seems like this industry wants some eggs! As you can see, there are currently 0 crates of 200 in the industry, so it's our time to shine and bring some! Check where to find the commodity you need Now have a look at this diagram (hover your mouse above something to display more info). There, you can find out that eggs are generated by farms. Now have a look at this map. Check some farms. I have decided to check The Beacon Hill Eggs farm, because it clearly produces eggs. There are 30 crates in stock! Yay! Let's go there with a vehicle that can transport crates and load some! Load the cargo on your vehicle In the /tpda, navigate through to The Beacon Hill Eggs dialog and click on the Proceed button. Click on Navigate and follow the checkpoint on your map! (Or just drive by the map linked above.) Since we're buying crates, we have to buy and place them in the vehicle manually. If they weren't crates, we'd drive our truck to the arrow and use the same command. /cargo buy Go to the back of your vehicle and type /cargo place. (Vehicle must be UNLOCKED!) Repeat as long as there is place in the vehicle or as long as you have money. In this case you pay $70 per each crate. If you want to return the crate back, use /cargo sell and your $70 will be returned. Sell the cargo to the next industry Now navigate to the SA Food Processing Plant → eggs storage using the same way as described in 5.1. When you get there, step out of your vehicle, go to the back of it and type /cargo list. That will show you everything that is in the vehicle. Pick the egg crate up by clicking on Pick up. Go to the white arrow and type /cargo sell. You should receive $170 per each crate. Congratulations! You have just made your first job as a trucker! 7. The Ship There are some commodities that can be sold to The Ship. These are fuel, transformers, clothes, beverages, appliances, vehicles, meal, furniture. It works the same way as with industries, but remember that The Ship leaves every 40 minutes and is away for almost 6 minutes. When it returns, it is empty again. If you want to stay on the ship while it goes for the journey, remember to stay out of any vehicle (vehicles except a Forklift aren't allowed on The Ship anyway) and do not jump! You may die easily if you don't follow these rules. More information can be find in the /tpda. 8. Businesses All businesses require commodities to be able to work. Check the diagram to find out what commodities businesses need. In case you want to deliver something to a business, first make sure that it actually wants something from you. /tpda → Show businesses accepting cargo Example The business called The Sportsbook Empo... needs 5 crates of appliances. It pays $50 per one crate. If you double click on that line, it will show you a checkpoint to that business. You can then sell the cargo the same way that you sell it to industries. Note: Businesses and The Ship often buy the same types of cargo. Find out which one pays more and deliver it to the more appropriate one to gain the most. Cargo Transportation What do truckers get money for? For transporting cargo from one place to another. Yeah, you got it right: this is the most important thing about this script. Let's dive into it and see how it works! There are several kinds of commodities that can be transported. Some of them are stored in crates (boxes). Crates can be picked up by a player and moved on foot. They may be placed in a truck and transported. You may also put them on the ground and let someone else pick them up. Crates are bought in an industry and should be sold to another industry or a business (depending on the commodity). Some of the commodities are however not stored in crates, but rather transported directly on special trucks. This includes wood logs on DFT-30 truck, vehicles on a Packer, scrap metal in a dump trailer, fuel in a tanker, etc. There is one important thing to be noticed. The cargo is now linked to the vehicle, not to the player that is driving it. This means that if your game (not the server) crashes while driving a truck, nothing gets removed and you may continue doing your job after re-connecting. This however does not apply to crates that are being held in one's hands. They get removed if you crash. Crates placed on ground get automatically removed after approximately 5 minutes. This change is also important for players who would like to roleplay robbing truckers and stealing their goods. As it is now possible to pick up crates from unlocked vehicles and put them to another one, players may attack truckers, block the roads and steal the cargo. It should bring new amazing roleplay opportunities to both truckers and illegal factions, but also to our police departments and security agencies. Not every vehicle is capable of transporting cargo. Crates may be transported in pickup trucks, vans and article trailer. Wood logs may be transported in a DFT-30. Vehicles in a Packer, liquids in a Tanker, loose commodities in a Dump Trailer, etc. To see the full list of trucker career vehicles and what they can transport, see List of Vehicles. For more information about how to use the script, see the Commands section. Industries Industries are where you may sell and/or buy commodities. That depends on their economic sectors. In real life, the usual breakdown of economic sectors is following: primary, secondary and tertiary. Sometimes we also speak about quaternary sector, but that is not important for LS:RP. The primary and secondary sectors in LS:RP are represented by the industries. The tertiary sector is represented by businesses. Primary industries produce raw materials, such as wood logs, meat and milk. They do not need any commodities to work and so they do not accept any cargo from truckers. However the truckers may buy commodities from these primary industries. They are usually cheap, because they are raw. Some examples of the primary industries would be farms and forests. In LS:RP we also include a refinery, a chemical plant and a federal mint in primary industries. Commodities from primary sector are usually sold to secondary industries, which transform the raw or intermediate materials into goods. These industries require materials to produce goods! This means that truckers must sell primary commodities to secondary industries. Only then these industries will produce secondary commodities. To help you understand which commodities are wanted or for sale, there is an information dialog for each industry. Every industry has got one or more storages. Each storage has got a limited capacity. In the screenshot below you can see that the industry is selling food. There are 26 packages (crates) of food available and every package costs $400. Every hour, some of the input commodities are transformed into food. On the screenshot you can see that the industry accepts 4 different commodities. You may sell them to the industry until the appropriate storage is full. For example (screenshot above): Right now, you may sell up to 3 tons of grain to the industry (22/25 tons are already in the storage). You would get $250*3 = $750 for that. Every hour, 5 packages of meat, 5 packages of fruit, 3 tons of grain and 500 liters of milk are consumed (removed) and transformed into +5 packages of food each. In this case, as there are enough of all 4 commodities available, 4*5 = 20 new packages of food would be generated next hour. Industry storages are marked with big white rotating arrows. Above these arrows there is a text label showing what is sold / bought there, how many of it is already in the storage, how big the storage is and how much money you get for selling it or how much money it costs to buy it. In case you accidentally buy something from the storage, you may sell it back to the same storage and your money will be returned. If you're buying or selling a commodity that is stored in a crate, you must buy/sell it on foot. You cannot just drive your truck to the arrow and think that some magic dwarfs are going to (un)load the cargo for you. However, if you're buying or selling a liquid, wood logs, etc. then you just drive your vehicle to the white arrow and use the same commands. Be aware that it takes some time to (un)load such cargo. Businesses Businesses are places such as restaurants, bars, 24/7s and fuel stations. All of them have always needed components to work. Until now components were delivered in special vans, but many business owners just asked an admin to refill their businesses. No one really cared about it. Those components were then automatically transformed into products after a certain amount of time. This is going to change! Businesses now won't have components and products, but only products. All businesses are required to have products to operate. And it is truckers' job to refill them. Commodities bought from secondary industries are delivered to businesses and sold using the same commands. If a business' product price is higher than $0, it means that the owner is buying products and truckers may sell them to the business to refill it. If the cargo price (/cargoprice) is set to $0, the business is not accepting anything. It should bring new roleplay opportunities to business owners and truckers. Businesses are now going to depend on truckers. How does it work? Every business has got a product storage of a limited size. By selling a cargo crate to a business, a specified amount of products is added to the business. The amount of products from 1 crate / commodity can be found in the table below. Note, please, that products are necessary to be able to /enter the business! Business Type Accepted Commodities How many products are generated from 1 unit of cargo? Gas Stations fuel 10 Ammunations weapons 10 24/7 appliances 5 Vehicle Dealerships vehicles 3 Car Modding Shops car parts 10 Pay & Spray dyes 3 Clothing Shops clothes 5 Bars beverages 5 Restaurant meal 5 Furniture Shop furniture 10 Advertisement Center paper 20 Bank cons 100 Other Businesses nothing nothing Product limits and Cargo conversions All limits and conversion information can be found in this diagram. Businesses are in blue rectangles in the right column. Hover above a business to find out more information. Example: This means that restaurants get refilled from meal commodity that can be transported from the San Andreas Food Processing Plant. The usual limit for restaurants is 500 products and you receive 5 products for every single box of meal. How do business lose products? 1 product per every /enter (except owner and employees): bars, restaurants, liquor, bank, casino 1 product per every /buy, /buyclothes, /eat, /ad etc.: 24/7, clothes shops, restaurants, bars, advertisement center 1 product per every gallon of gas: gas stations 1 product per $100 worth of furniture: furniture shop There are not many businesses in LS:RP and so to prevent secondary industries from overfilling, there is a new ocean ship in Ocean Docks. This ship accepts all secondary commodities for basic price. Truckers may sell their cargo to the ship just like to a regular industry / business. Business owners should set their components price to be slightly higher than the basic price on the ship, otherwise no truckers would sell their cargo to the business, but rather to the ship. The ship docks in Ocean Docks for 40 minutes and then leaves for 5 minutes 40 seconds. After that time interval, another ship arrives with empty storage. Note that you must take the cargo on foot to the white arrows on the ship! However, if you are selling fuel, you DO NOT drive the truck on the ship, but you use a special place on the port. DO NOT DRIVE VEHICLES ON THE SHIP (the only exception is Forklift) Commands Here is a list of commands you may use. /cargo list Shows you a menu with a list of cargo loaded in the nearest unlocked vehicle. Note: By selecting cargo in the menu, you may pick it up from the vehicle. /cargo place Places the cargo you're currently holding to the nearest unlocked vehicle. /cargo fork Works only when you're in a Forklift! Enables you to select which cargo you want to fork (load on your Forklift) from the nearest unlocked vehicle. /cargo putdown Places the cargo you're currently holding on the ground. (max 2 crates per player, 60 crates per server) /cargo pickup Picks up the cargo that is laying on the ground. /cargo buy (on foot) Use this command when you're standing in the white rotating arrow. You'll buy 1 unit of cargo for the storage price. You can then put this cargo to your vehicle or sell it back to the storage using /cargo sell. /cargo buy (in a Forklift) Works same as on foot, except the cargo is not put in your hands, but in your Forklift. Max: 3 crates / Forklift /cargo buy (in a truck) Works same as on foot, except the cargo is loaded on your truck. If you're loading a liquid or a loose cargo, it will take some time to load the cargo in your truck. During this time, you MAY exit your truck and roleplay connecting the trailer, etc. /cargo sell Works same as /cargo buy, except you're not buying the cargo, but selling it. This also works next to an entrance to a business that is buying components from you! /tpda Opens a Trucker's PDA system. Here you can find a list of all industries, ship information, list of businesses that are accepting cargo and information about vehicles. /industry Shows information dialog about the industry you're currently standing at. /trailer [...] Those commands can be used when driving a truck with an attached trailer. List of Job Ranks Only truckers may drive vehicles while there is cargo in them. The amount of cargo that can be loaded in a vehicle is defined below in the List of Vehicles. You may drive whichever vehicle you want if it is empty. But if there's cargo loaded in it, you're restricted by your experience (rank). You can get higher rank by waiting and working. Note: Bricks loaded on Yosemite take 6 slots. Courier Trainee Hours required: 0 Can transport cargo in: Picador, Sadler, Sadler (shit), Bobcat, Walton, Yosemite Courier Hours required: 12 Can transport cargo in: same as above + Pony, Topfun, Burrito Professional Courier Hours required: + 24 more Can transport cargo in: same as above + Rumpo, Boxville Trucker Trainee Hours required: + 32 more Can transport cargo in: same as above + Benson, Mule + DFT-30 + Packer + Securicar Trucker Hours required: + 48 more Can transport cargo in: same as above + Yankee + Flatbed Professional Trucker Hours required: + 48 more Can transport cargo in: same as above + Article Trailers, Petrol Trailer, Dump Trailer List of Job Vehicles There are many vehicles that may be used for trucking! But not all of them can transport everything! There are two important things. The first one is the capacity. Every truck has got a storage of a limited slots. One slot is taken by 1 crate of something or 1 cubic meter of liquids or 1 tonne of loose material. The second important thing to notice is what the truck can transport. Most of the trucks can only transport crates! But there are other important commodities such as wood logs, vehicles, fuel, milk, etc. Transporting Crates The following commodities are transported in crates: gunpowder, steel shapes, clothes, wood planks, beverages, meal, car parts, appliances, fruits, meat, eggs Picador - Job Rank: Courier Trainee Can transport: crates Capacity: 2 slots Sadler - Job Rank: Courier Trainee Can transport: crates Capacity: 2 slots Sadler (shit) - Job Rank: CourierTrainee Can transport: crates Capacity: 2 slots Bobcat - Job Rank: CourierTrainee Can transport: crates Capacity: 3 slots Walton - Job Rank: Courier Trainee Can transport: crates Capacity: 4 slots Yosemite - Job Rank: Courier Trainee Can transport: crates, bricks* Capacity: 6 slots Pony - Job Rank: +Courier Can transport: crates Capacity: 10 slots Topfun (RC van) - Job Rank: +Courier Can transport: crates Capacity: 10 slots Burrito - Job Rank: +Courier Can transport: crates Capacity: 10 slots Rumpo - Job Rank: +Professional Courier Can transport: crates Capacity: 12 slots Boxville - Job Rank: +Professional Courier Can transport: crates Capacity: 12 slots Benson - Job Rank: +Trucker Trainee Can transport: crates, bricks* Capacity: 16 slots Mule - Job Rank: +Trucker Trainee Can transport: crates, bricks* Capacity: 18 slots Yankee - Job Rank: +Trucker Can transport: crates, bricks* Capacity: 24 slots Article Trailer 1 - Job Rank: +Professional Trucker Can transport: crates, bricks* Capacity: 36 slots Article Trailer 2 - Job Rank: +Professional Trucker Can transport: crates, bricks* Capacity: 36 slots * 1 pallet of bricks = 6 slots Transporting Liquids The following commodities are liquids: fuel, milk, dyes Petrol Trailer - Job Rank: +Professional Trucker Can transport: liquids Capacity: 40 slots (40 m³) Transporting Loose Material The following commodities are loose: scrap metal, cotton, cereal, malt, aggregate Flatbed - Job Rank: +Trucker Can transport: loose Capacity: 16 slots (16 tonnes) Dump Trailer - Job Rank: +Professional Trucker Can transport: loose Capacity: 30 slots (30 tonnes) Transporting Wood Logs & Transformers DFT-30 - Job Rank: +Trucker Trainee Can transport: wood logs, transformers, bricks Capacity: 18* slots *18 slots = 1 wood logs; or 1 transformer; or 3 brick pallets Transporting Vehicles Packer - Job Rank: +Trucker Trainee Can transport: vehicles Capacity: 2 slots Transporting Expensive Cargo The following commodities are expensive: weapons, coins Note! You'll need a special permission to transport these commodities! Securicar - Job Rank: +Trucker Trainee Can transport: crates, strongboxes Capacity: 16 slots