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DDaniels

Retired Administrator
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Posts posted by DDaniels

  1. 24 minutes ago, SCANDALOUZ said:

    1. Gatekeeping the Money
    PS: DDaniels has already mentioned in Discord that what I'm addressing is something on the staff's mind and that is going to happen. I'm just going to share it so the community can add their opinion on it and perhaps suggest cool stuff in regards to it.

    Most of the money-making mechanisms that aren't related to grinding the five scriptwise jobs that we have (that do little, if anything, to contribute to generating roleplay and in character behavior) are red taped and railroading you towards factions and groups. Don't get me wrong. Factions are great, necessary and the backbone of any roleplaying community, but:

    - For hourly paychecks, you need to be in a government, official/legal faction.
    - For a business, you need a "starting roster" to begin with and they are hardly profiteable anyway besides all the OOC headache and effort. (I'll touch on that more in 2.)
    - For schemes, contraband and the likes, you need to be in a faction, and the unwritten rule is that as if the faction red tape isn't enough, you have to realize that most faction leaderships decide themselves on which member they allow to apply/run whatever scheme for the faction, so there is even more red tape on that than the information topics suggest.

    This is all cool and cool things to have, but you have to understand that not everyone, for whatever reason (whether IC or OOC, or both), wants to commit to a faction (regardless of the kind of faction) but rather be more "laid back and do their own thing" if this makes sense. If you want to stop the senseless trucking and fishing at the pier, you need to do something to incentivize these people to stop grinding and role-play.

    Not to critique without suggesting - but making schemes available for NON-FACTION characters (solo/individuals) would be a great start. Unfortunately, schemes are still rather exclusive as a whole and I think simply doing that would not be enough. There has to be something else. Tapered paychecks are cool, because they essentially force you to go out and roleplay, rather than just grind, but clearly not enough. At some point we have to consider free hourly money for everyone (like $100 a hour) or whatever. Just so people can spend hours roleplaying and know that they will be able to pay their rent without having to spend more time on the fishing pier. This isn't ideal, it's just a whatever suggestion to make a point.

     

    The individual schemes will be a thing in the future. Just like I explained to you and a few others, we just cannot depend on a few individuals to keep the market flowing at the start of the server. If you want to be involved with guns, drugs, contraband and etc, you're always able to get them through interacting with factions. And yes, I understand that that's some form of a dependence, but don't forget that other factions that aren't in the schemes are in the exact same position as you are.

     

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  2. 11 minutes ago, Allegra said:

    Yeah tbf this would be great, and especially important in the beginning I reckon. It's a big ol' map and getting people together in little hubs where they know they can find casual RP is a pretty logical first step - and that can be helped along with events like the one you mentioned there. Big fan. 

     

     

     

    Glad to hear you like the idea. We should get in contact soon enough and see what we can think of

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