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Showing content with the highest reputation on 06/01/2024 in Posts

  1. Hi Mmartin, I'm pleased to see that we share the same perspective. Continuous communication between the average roleplayer and the management team has proven essential for the success of Los Santos Roleplay. Our suggestions are well-aligned and despite the frustration of being continuously killed and robbed, what motivated me to take action through the only way I could (by making a suggestion) was the numerous amounts of complaints from players I received on a personal level. The majority of people in my network express a desire to play SA-MP, but their immersion is continually disrupted by the same individuals engaging in robberies, kidnappings, and other illicit activities without any regard for roleplay or their characters' personal safety. I completely agree with you that robberies serve as a critical part of roleplay, particularly in a city like Los Santos that serves as a make-believe Los Angeles. However, it is evident that many individuals perform robberies not necessarily for the act itself, but in hopes of initiating gunfights, which is where the meat of the issue lies. Additionally, there is clearly also a significant problem with wallhacks. I have personally encountered situations where I am in a secluded area outside of Los Santos and a vehicle with 3-4 individuals block my exit, perfectly aware of my location. This always leads to either death, an attempted kidnapping, or a quick /check, /vehpackage, and a frisk on my character to see if I have weapons. Furthermore, I have witnessed numerous instances where people are killed, and the perpetrators stay on the scene to break into their vehicle to search for weapons. This happened to me as well however this specific situation was perfectly handled by @Xanakin. If I may offer another suggestion, a strategic approach to address this issue would be to analyze the data of all deaths since the server went live. By compiling this data into an Excel sheet, you can filter and identify who has been committing the most murders and how frequently. These individuals should be monitored closely. I am confident that those with the highest murder repetitions will be the ones using aimbots and wallhacks. If we were to weed those specific individuals out, I foresee a ridiculous drop in robberies, unrealistic kidnappings and murders. Naturally, it goes without saying, one would have to weed out all law enforcement members from the get-go for the data to be effective and look at repetitions opposite to kill counts.
    8 points
  2. Bag in, I can put a nigga on his feet right now (What you need?) Brodie back in, we might set the play and have to speed right out (Go, go, go) Shit, I was finna just let the beat ride out (Shit) Bitch, I'm rich, it's a hundred dollars for my three-five now HANDSFREE. YOUNG UP N COMER. GINO THE GROOMER CONVERSATIONALIST I CONVERSATIONALIST II GINO DA YUNG OG I GINO DA YUNG OG II VENDIN MACHINE GAME II
    8 points
  3. I agree there's a lot of chaos right now. The best thing you can do is to submit a /report ingame if you feel someone's RP or driving is subpar or unrealistic, and we'll deal with it. Maintaining a high RP standard is very important to us, and that's sometimes tough to balance with being welcoming to new players. I want to shift the attention to the robbery issue though. It's correct that robberies (and esp. chain robberies) were always a problem to some degree. While it's easy to write this off as an IC issue, I know for a fact that being robbed constantly greatly degrades your experience on the server from an OOC level. Which is no good. Let me float this idea I've had a while back here on how to curb the robbery sprees, without changing the money and level limits. - Add a command (e.g. /rob ID) that has to be executed during a robbery and confirmed by all parties. - The command logs the robbery. - You wouldn't be allowed to perform a robbery without executing the command - it'd be against the rules. - You can only use the command X times over Y hours (2 times over 24?) - If you're two people robbing a player, both have to do the command. - If you're being robbed and the robbers refuse to use /rob, you can report to have it reviewed. - The 24-hour limit would apply per-account, so you can't go on a different character to continue your spree. Although mildly cumbersome and RPG-ish, this is really the only reasonable way I see how to curb robbery sprees without relying on player reports and admins having to spectate for hours to detect it. In general, I think robberies are a part of RP, but IMO they shouldn't be the primary source of income for any player due to the experience affecting nature they carry. What do you think about the solution I proposed? Do you see any other solutions?
    6 points
  4. This is a separate problem, with wallhacks we're currently limited in how to detect them. We've been able to detect them to some extent and have banned people for them already, but we've a solution in the works that will get rid of a large % of them. There's also wallhacks for weapon objects, so you're quick to be ambushed if you spawn a stash car that has finalized weapons in it. We've been able to mitigate this to some extent, but you can't really make a fully reliable solution for it; so I'm considering just disabling visible weapons in vehicles altogether. Yes it's a shame to turn off the feature, but it'll put a massive dent in ambushing stash cars. Any solution which primarily relies on more time spent by admins watching players for a long period of time, vetting them etc, isn't sustainable in the long term. If we can impose the limits via script or automation, and leave admin intervention as a last resort, it'll be much more consistent and reliable for players and staff both. This also crossed my mind. Only allowing robberies in certain parts of the city. That's of course in combination with other measures, like my /rob proposal. We could still grant exceptions to this by staff if they've time to vet a crew that roleplays well and allow them to do robberies outside of the pre-approved areas. That way we can directly rate limit the robbery rates in areas where they realistically wouldn't be common. We're reinstating 11 administrators tomorrow and have recently promoted a batch from Tester to Admin. Some of these folks are from US/AU timezones too to cover the graveyard shift. This should improve the response time a bit. When an admin handles a situation, we're trying to go for education over punishment. If someone commits their first offense, we don't go straight to a ban or a lengthy admin jail (unless it's a very severe breach of rules). Since the server's "fresh" right now, people don't have punishments stacked and usually kick is the first line of punishment before they're dealt with harshly. That all being said, it's still only been two weeks since SA-MP has returned for everyone (shit has it been two weeks already) and I do believe things will cool off naturally to some extent, but this is a pressing issue right now so let's look for as many solutions to consider as possible. We can cover some aspects of this in tomorrow's community meeting and open the question up to the community as well.
    5 points
  5. I am extremely disappointed by the average server quality right now. There's some great roleplayers of course but it seems that just hanging around is an invitation to face a ton of crap. 1.- Extremely try-hard attitude and weird cops behavior. Trying to drive around casually around the server right now isn't good, isn't normal. I had this event with a little bit of IC road rage, a guy that was hostile with me for no reason at all while I am stopping for a second at an intersection, then he acts up until we start to crash our cars (it was good until this point) then he crashes a cop, they follow him and then they leave him. When the cops leave we keep roleplaying the IC incident until he goes to Pay 'N Spray in front of Pizza Stacks so I leave, I forget about it and go all the way to the Vinewood Pay 'N Spray and after a while I drive around Unity and Idlewood and he sees me, starts acting hostile again, completely ignoring that he broke immersion and IC the minute he entered the spray shop, the stuff continues until he gets down and shoots. This felt like, disgusting all around. Cops didn't do anything in the first place, poor reason to kill, extremely try-hard attitude. 2.- The exaggeration of robberies is also very bad for the server environment right now, you cannot roleplay normal human beings hanging or walking in the street, something needs to be done regarding that. There are robberies happening at unrealistic as heck places (I have been robbed at a rich commercial plaza) which would be very secure and well guarded in real life, more realistic commercial safe zones are needed for people to do actual immersive stuff outside of interiors, it's ridiculous that we can only log in for certain stuff right now. Parking cars outside of open businesses is like an invitation to get your ride broke into as well. Why does this doesn't happen in real life? Because cops in real life know where and what to do and there's security systems, if we are roleplaying realistic and 2024, well it should feel like that.
    3 points
  6. LATER ON THAT DAY...
    3 points
  7. They're gonna be bringin' a lot o' work*
    3 points
  8. ZZap TEAM SPINNIN BLOCKS/WHALE MAFI/SOUPED UP SOFA 2
    3 points
  9. Cash Drop Waste Management Solutions I
    3 points
  10. Hello I'm goos and you may know me from gus&goddess.
    2 points
  11. Nah, there's a lot of unrealistic chain robberies and kidnappings going on for this day and age. A lot of these dudes don't just accept the items either, they lean a little more into Bestiality roleplay with their stuff, trying to humiliate people and such for no reason and a lot of them right now are using hacks as well. The server, as everyone has agreed needs a change and revision of this current situation and I'm glad is going to happen.
    2 points
  12. Over the years I've noticed you've taken pride in the fact that you have no problem performing these robo-robberies so your comment in regard to this matter doesn't really come as a surprise. However, this behavior you're catering to just creates a toxic roleplay environment and has no real positive influence. It's no big deal giving vigilantes $500, but when it happens five or six times a day it doesn't add up to what LS-RP is considered to be as a heavy roleplay server. I'm not saying that if you're in a gang infested neighborhood that you should be protected by a rule stating you can't be robbed or whatever. But if your entire development of a character is only centered around roaming the entire SA map and shouting at people to raise their hands so you can spam /frisk and do the same thing over and over it serves no benefit whatsoever.
    2 points
  13. Which section would you like to see created?: Filipino Section Tag at least 9 other active community members who can speak fluently the language of the section you are requesting: @Xindo@Dizaster@Dizeuce@Tacorrino@zalenac@Ziddy@Ziddyxxx@Midnight@Vilbar @CruzX4 @deadn @zeeksteezy Contacts Discord Nickname: Grimskull
    2 points
  14. I commend you @Mmartin for engaging in this discussion and looking for the best possible solution. Things are especially hectic if you’re an official faction showcasing roleplay around drug and gun distribution. Often times people will intentionally target you and metagame things because they’re aware from an OOC perspective that their chances of coming across a weapon or weapon packages are greater. With the amount of robberies that take place it is a big inconvenience for factions and the general public to interact with each other in public areas that would realistically be considered a high risk. Some players even take advantage of the empty vehicles that are shown on the map. Happy to see that something is finally being done about it. @Brigone also suggested a great potential system in order to combat this behavior.
    2 points
  15. ORALE CABRONE'S, how many bullets you got homie?!
    2 points
  16. Michael and Albert keeping it real. Shoutout to the homeys
    2 points
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