philadelphia shooter Posted January 26, 2022 Author Share Posted January 26, 2022 (edited) 11 hours ago, i dont wanna od in LA said: the less admin interference the better in my opinion. what's the point of having an admin spectate you just so you can roleplay something? i disagree with it and i'm really hopeful that the devs on lsrp will come up with a better system than some queue-based script that requires direct admin supervision. You have a point here too. Apparently I only came with a possible solution to the GTA:W's problem. Maybe there's something that can be done, and better. That's why we need some people to go rant in here, we could meet in the middle. I suggested something before and it was quickly dismissed by the other community. Maybe going for RPG elements is the go to. Players could upgrade house locks, alarms, etc, and based on that, the difficulty increases when it comes to breaking in. For the burglars, a /loot command starts a timer that discovers you items and it's automatic, giving you time to do /me properly. The command of breaking down the door could have a cooldown, so we don't have people going on sprees. The real problem is how do we find stashes? Basically what was happening before, was just asset safety. We still don't know much, would we be able to /v park cars if there's drugs/weapons in it? Will people roleplay having stashes in their houses when it's easier to buy the cheapest cars and /v park them full of stuff? There's still a bunch of questions left unanswered. Edited January 26, 2022 by philadelphia shooter 1 Quote Link to comment Share on other sites More sharing options...
i dont wanna od in LA Posted January 26, 2022 Share Posted January 26, 2022 6 minutes ago, philadelphia shooter said: You have a point here too. Apparently I only came with a possible solution to the GTA:W's problem. Maybe there's something that can be done, and better. That's why we need some people to go rant in here, we could meet in the middle. I suggested something before and it was quickly dismissed by the other community. Maybe going for RPG elements is the go to. Players could upgrade house locks, alarms, etc, and based on that, the difficulty increases when it comes to breaking in. For the burglars, a /loot command starts a timer that discovers you items and it's automatic, giving you time to do /me properly. The command of breaking down the door could have a cooldown, so we don't have people going on sprees. The real problem is how do we find stashes? Basically what was happening before, was just asset safety. We still don't know much, would we be able to /v park cars if there's drugs/weapons in it? Will people roleplay having stashes in their houses when it's easier to buy the cheapest cars and /v park them full of stuff? There's still a bunch of questions left unanswered. The last part is very true. It's just too early to debate on this matter just yet. We simply have no knowledge of all the technicalities that are coming in the future. Quote Link to comment Share on other sites More sharing options...
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