Jump to content

Suggest New Systems & Improvements to Existing Systems


asapdev
 Share

Recommended Posts

17 hours ago, asapdev said:

 

I have good news. I have coded a TPDA website for the community. I will be launching the website soon. Remember that this is unofficial.

Sneakpeek

 

prpnFTU.png 

 

aIeOmQr.png

 

Additionally, I am coding a vehicle price calculator website. Remember that this is unofficial.

Sneakpeek

 

4E9RLfm.png

This is sick man. You do really good work, keep it up.

  • Love 1
Link to comment
Share on other sites

  • 1 month later...

I am personally unhappy with the way drugs work in the server and I think some of the drugs are useless. This is a pretty major suggestion but perhaps changing the drug system to be less convoluted and making drugs more generic with clear game mechanic buffs so that real demand and therefore incentive is established for players to actually procure drugs. Hopefully this would also lead to economics of scale for drugs where organisations that control larger supplies can dictate prices, purity/strength would obviously also dictate this if the buffs were impacted by the purity of the drug.

Just for an example of what I am talking about: Ketamine can roll buffs based on purity, lower purity may also lead to a debuff instead being rolled. High purity Ketamine can roll a buff that means less damage is taken from weapons to limbs, however damage to the head is maintained at regular rates. If you are unlucky or if the purity of your Ketamine is low enough, you may roll a debuff that means you take more damage to all limbs than usual. The status of your buff or debuff shouldn't be revealed until you actually take damage.


If we can agree on fair, legitimate and "realistic" buffs and debuffs for drugs we could reorganise them into: stimulant, narcotic and perhaps psychedelic leaving Cocaine, Heroin, Meth, Steroids, Ketamine and MDMA to serve as the script-based drugs with status effects and everything else could just be left just for roleplay use only.


It would also be nice to see drug supply turn into a game event that randomises the flow of drugs similarly to how the trucking system works. This paired with the debuffs rolling off of purity and drug decay I think is a good foundation for a fair but also utility based drug system that shouldn't require too much code to adjust the current system.


Keep in mind this is all just theory crafting to serve as concept for a similar change and by no means something that I would suggest as being final for the server. Consulting the community on something as monumental as this would be paramount in ensuring the system is well received, balanced and fair whilst also not sacrificing the pieces of the system that may already be thoroughly enjoyed.

Link to comment
Share on other sites

I've had friends complaining that the IFT is biased, especially when it comes down to the schemes. They choose their friends OOCly, mainly friends that they know and people that have interacted with them in the past. This automatically gives a bad image to the server and it's an unfair process and it does not give a fair chance to the others to try the solo schemes.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.